Deathsmiles
Re: Deathsmiles
dannnnn - 191,646,945 - ALL - Follett - 360
Can anyone tell me why my replays aren't saving in 360 mode? I'm sure it's something obvious, but I always either return to title or go to previous menu when I want to restart so it can't be that. After the game over screen I just get a box with Japanese text. I don't have this problem in arcade mode.
Can anyone tell me why my replays aren't saving in 360 mode? I'm sure it's something obvious, but I always either return to title or go to previous menu when I want to restart so it can't be that. After the game over screen I just get a box with Japanese text. I don't have this problem in arcade mode.
Observer wrote:WELCOME TO VIOLENT CITY. That's all the storyline I need.
Re: Deathsmiles
If you don't even get to enter a name, your game is not on default mode. Yes, Full Voice enabled is considered "not default". Do note that all modes are independent on each other, so a setting, such as bomb count, that has been changed on the 360 mode will not apply to the arcade mode unless you manually change it. To solve this problem, enter each mode, go to options and default everything (except screen adjustments).
However, if you do play on the default settings, press the Green Button once to agree to save a replay.
However, if you do play on the default settings, press the Green Button once to agree to save a replay.
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Re: Deathsmiles
Ahhh, it lets me enter my name, but I do have Full Voice enabled so that must be why replays aren't saving. Cheers!
Observer wrote:WELCOME TO VIOLENT CITY. That's all the storyline I need.
Re: Deathsmiles
Updated! Good work everyone!
And Stayhigh and Dannnnnnnnnnnnnnnnnn - can you make sure to confirm which mode you're playing next time you;re submitting? Thanks.
And Stayhigh and Dannnnnnnnnnnnnnnnnn - can you make sure to confirm which mode you're playing next time you;re submitting? Thanks.
Re: Deathsmiles
Whoops sorry, you guessed right thoughspadgy wrote:And Stayhigh and Dannnnnnnnnnnnnnnnnn - can you make sure to confirm which mode you're playing next time you;re submitting? Thanks.

Vanilla 360 mode
dannnnn - 306,040,809 - ALL - Follett - 360

Observer wrote:WELCOME TO VIOLENT CITY. That's all the storyline I need.
Re: Deathsmiles
Extremely amazing scores there for non-Ex, Dan. Was it Death Level 2 or just normal mode? Either way, awesome job!
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Re: Deathsmiles
Cheers 
It was just normal mode, I haven't practiced the castle with suicide bullets yet. Gonna try that next though, so hopefully bump my score up a bit.

It was just normal mode, I haven't practiced the castle with suicide bullets yet. Gonna try that next though, so hopefully bump my score up a bit.
Observer wrote:WELCOME TO VIOLENT CITY. That's all the storyline I need.
Re: Deathsmiles
Deathsmiles (PCB/360 version)
Ex stage & Death Mode Off

Ex stage & Death Mode Off
Code: Select all
04. CRI 323,791,441 ALL Follett 360

Re: Deathsmiles
So stoked to get this 1cc!
Frenetic - 71,931,328 ALL (no EX) - Rosa - 360

Frenetic - 71,931,328 ALL (no EX) - Rosa - 360

Re: Deathsmiles
I guess my score can go up, even though it's only a small improvement. See CRI's pic above.
vanilla Deathsmiles
dan76 - 269,975,021 - ALL - Follett - 360
vanilla Deathsmiles
dan76 - 269,975,021 - ALL - Follett - 360
Re: Deathsmiles
CHI - 172,764,383 - All - Follett - PCB

just beaten you again spadgy
also, please check the vanilla score table, there seems to be two CRI scores
regs,
CHI

just beaten you again spadgy

also, please check the vanilla score table, there seems to be two CRI scores

regs,
CHI
Re: Deathsmiles
Updated! (also, I should point out, I updated after CRI posted his score, but forgot to post that I'd done the update. So don't worry, I hadn't abandoned the board for ages!)
Frenetic - well done on the 1CC; good to have you here.
Dan76 - good work on that improvement! It may have been 'small', but it saw you climb a good few places!
CHI - I hate you, but well done anyway (and cheers for pointing out my blunder!).
Keep 'em coming!
Frenetic - well done on the 1CC; good to have you here.
Dan76 - good work on that improvement! It may have been 'small', but it saw you climb a good few places!
CHI - I hate you, but well done anyway (and cheers for pointing out my blunder!).
Keep 'em coming!
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Re: Deathsmiles
guldberget - 100,803,038, All (no EX) - Rosa - PCB
Set today on the PCB at Super Motaro Arcade/Café in Stockholm, Sweden just after a 1CC on Mushi Futari BL and like that one this was also kind of a 1-sissy run. This score gave me the 3rd place on the Super Motaro Deathsmiles Scoreboard (my coreboard nickname is MAG) but still waaaaaay behind on the scoreboard here. Now it´s time to give up on playing as Rosa and learn someone else, Follet perhaps.
Set today on the PCB at Super Motaro Arcade/Café in Stockholm, Sweden just after a 1CC on Mushi Futari BL and like that one this was also kind of a 1-sissy run. This score gave me the 3rd place on the Super Motaro Deathsmiles Scoreboard (my coreboard nickname is MAG) but still waaaaaay behind on the scoreboard here. Now it´s time to give up on playing as Rosa and learn someone else, Follet perhaps.
WTB PCBs: Armed Police Batrider JP ver B, Deathsmiles, Demon Front
WTB console games: Battle Garegga (sat), In The Hunt (sat)
WTB console games: Battle Garegga (sat), In The Hunt (sat)
Re: Deathsmiles
Updated! Two new players - it's great that there's still new people joining this one!
Re: Deathsmiles
Good work Kai. And a MAME score too. I didn't even realise that SH3/CV1000 games like Deathsmiles were playable. I thought the MAME guys removed CV1000 support from MAME after a letter from Cave. And I thought Nimitz had declined to support it. I guess you used an older version of MAME?
And Kai - your score - I put it down for the vanilla Deathsmiles. That's right, right?
And Kai - your score - I put it down for the vanilla Deathsmiles. That's right, right?
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BPzeBanshee
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Re: Deathsmiles
He most probably did. Deathsmiles is quite playable in the Slowpoke builds of MAME providing your renderer of choice/computer setup doesn't result in glitchiness with the graphics, and even in the one official build of MAME that had it a high-tier computer would be able to run it with little to no issues. Whether you consider scores obtained on them legitimate considering the control/lack of slowdown is another story.spadgy wrote:Good work Kai. And a MAME score too. I didn't even realise that SH3/CV1000 games like Deathsmiles were playable. I thought the MAME guys removed CV1000 support from MAME after a letter from Cave. And I thought Nimitz had declined to support it. I guess you used an older version of MAME?
Since only the vanilla Deathsmiles was made available in MAME you'd be right in putting the score down for that category too.

A little trivia: if you do get hold of the 'slowpoke' build of MAME that changes the blitter fillrate, I find that setting it to 63% results in gameplay that appears parallel to the Xbox 360 port.
Re: Deathsmiles
This is my concern. For now, it's in, but I'd be happy for input on this issue; especially if we start to get a lot of MAME entries.BPzeBanshee wrote:Whether you consider scores obtained on them legitimate considering the control/lack of slowdown is another story.
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BPzeBanshee
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Re: Deathsmiles
Perhaps have a separate scoreboard for MAME scores? I doubt you'll get as many entries to manage for it compared to the PCB so in terms of category management it wouldn't be a problem, plus PCB elitists can't complain about being compared with the 'inferior emulated' version.spadgy wrote:This is my concern. For now, it's in, but I'd be happy for input on this issue; especially if we start to get a lot of MAME entries.BPzeBanshee wrote:Whether you consider scores obtained on them legitimate considering the control/lack of slowdown is another story.
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Re: Deathsmiles
guldberget/MAG - 101,709,368 - All - No EX - Rosa
Set yesterday at Super Motaro Arcade Café in Stockholm. It didn´t move me out of third place on their own scoreboard though so I didn´t bother updating it on the chalk board. Unfourtunatly a major **** up by me on the volcano stage while powered up caused the end score to be lower (probably) than the run deserved.
Set yesterday at Super Motaro Arcade Café in Stockholm. It didn´t move me out of third place on their own scoreboard though so I didn´t bother updating it on the chalk board. Unfourtunatly a major **** up by me on the volcano stage while powered up caused the end score to be lower (probably) than the run deserved.
WTB PCBs: Armed Police Batrider JP ver B, Deathsmiles, Demon Front
WTB console games: Battle Garegga (sat), In The Hunt (sat)
WTB console games: Battle Garegga (sat), In The Hunt (sat)
Re: Deathsmiles
I agree with BPzeBanshee too. I'll knock up a separate board right now.
Updaterising!
EDIT: Updaterised!
Oh, and guldberget - I never knew their was such a place in Stockholm. If work takes me to Sweden, I'll try and stop by!
Updaterising!
EDIT: Updaterised!
Oh, and guldberget - I never knew their was such a place in Stockholm. If work takes me to Sweden, I'll try and stop by!
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BPzeBanshee
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Re: Deathsmiles
One other question about the MAME scores - should we be particularly fussy about the setting for the blitter fillrate, or MAME version, or should we just not give a stuff?
I might submit a score sometime but I'll be using the slowpoke builds at 63% otherwise the computer really does not play it right.
I might submit a score sometime but I'll be using the slowpoke builds at 63% otherwise the computer really does not play it right.
Re: Deathsmiles
Good point. Right now the MAME part of this board is so small I don't think we want to chop things up anymore, but I'll keep an eye on it.BPzeBanshee wrote:One other question about the MAME scores - should we be particularly fussy about the setting for the blitter fillrate, or MAME version, or should we just not give a stuff?
I might submit a score sometime but I'll be using the slowpoke builds at 63% otherwise the computer really does not play it right.
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BPzeBanshee
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Re: Deathsmiles
Fair enough. It's a bit of a moot point at the moment anyway I suppose. If people want to make serious scores they can post with the 360 version (if they have it, of course).spadgy wrote:Good point. Right now the MAME part of this board is so small I don't think we want to chop things up anymore, but I'll keep an eye on it.BPzeBanshee wrote:One other question about the MAME scores - should we be particularly fussy about the setting for the blitter fillrate, or MAME version, or should we just not give a stuff?
I might submit a score sometime but I'll be using the slowpoke builds at 63% otherwise the computer really does not play it right.
Re: Deathsmiles
I was thinking maybe MAME users can add a bit of info on frame rate, like they do for touhou scores here with slowdown %. Just a suggestion though, get a general idea of how everyone sets it up before chopping the board further. well, i dont really know, i never had a MAME
On topic, no new scores from me
I'm really getting too old to score anymore
On topic, no new scores from me

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BPzeBanshee
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Re: Deathsmiles
Running standard MAME which provides an average frame rate and percentage at the end can work too.
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cpcbautista
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Re: Deathsmiles
Not the best score, but I had to post it since it is my first all clear in this game. A score that stomps on this one will definitely be on the boards soon.
cpcbautista - 72,573,745 - ALL - Rosa 360 (arcade)

cpcbautista - 72,573,745 - ALL - Rosa 360 (arcade)

Re: Deathsmiles
Well done! Welcome to the All-Clear Club, and sorry for the tardy update. Keep at it. You'll have a 100 million+ score in no time!
Updated.
Updated.