The Street Fighter IV Thread
Re: The Street Fighter IV Thread
Pretty sad that Capcom can rehash this game so soon. I'll pass.
Re: The Street Fighter IV Thread
not soon enough damnit
lol hakan vid sfx
lol hakan vid sfx
Re: The Street Fighter IV Thread
I need to point out here that he's the only character that is still smiling when Hakan 'manbirths' him.nash87 wrote:Sir, what the guff do you have against the King of Jamaica?CMoon wrote:
Deejay (ugh)
I think his ultra involving the maracas' is exquisitively hawtt mon
Sorry, I just think his gameplay is rubbish, but I never much liked the 'new challengers', especially T.Hawk who felt like the supreme king of rubbish. No reason IMO to be reviving these characters.
Last edited by CMoon on Wed Mar 10, 2010 2:25 pm, edited 1 time in total.
SHMUP sale page.Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
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Re: The Street Fighter IV Thread
That said, it's a really significant upgrade. 10 new characters, new ultra 2's for every character, all the characters have been updated in some way. I agree it's pretty early, but it is a more significant upgrade than many of the 'championship, hyper, turbo' upgrades in the past, and isn't going for full price anyway. Can't see much to whine about being how much more game they stuffed into this one.Elixir wrote:Pretty sad that Capcom can rehash this game so soon. I'll pass.
Plus, you know you want to oil up.
SHMUP sale page.Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
Re: The Street Fighter IV Thread
I don't like at all how silly this new version is. Those new ultras have so much spinning it looks ridiculous (lol?), and now they top it off with Hakan. Seems like they are trying to make the game "funny" and it really annoys me.
I'm gonna stick with vanilla SF4.
EDIT:

I'm gonna stick with vanilla SF4.
EDIT:

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BulletMagnet
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Re: The Street Fighter IV Thread
I dunno, I thought the original game was pretty goofy as it was (even if you ignore Dan's presence) - granted, Hakan ups the weirdness factor here, but I never quite understood why so many fighting game fans recoil as soon as a game moves too far past the boundary of Unsmiling Gory Badassville. The premise of any of these things is pretty ridiculous as it is - I'd much rather the genre is comfortable laughing at itself than moving into unaware self-parodying JRPG country. This isn't to say that every fighter should be unabashedly silly, granted, but I'd advise those who think that any "non-serious" elements present in their genre of choice are "ruining" it to relax a bit.Ruldra wrote:Seems like they are trying to make the game "funny" and it really annoys me.
I'm gonna stick with vanilla SF4.
Re: The Street Fighter IV Thread
You'd have a constant smile too if you were the king of Jamaica and had maracas' in your pants at all times.CMoon wrote:I need to point out here that he's the only character that is still smiling when Hakan 'manbirths' him.nash87 wrote:Sir, what the guff do you have against the King of Jamaica?CMoon wrote:
Deejay (ugh)
I think his ultra involving the maracas' is exquisitively hawtt mon
Sorry, I just think his gameplay is rubbish, but I never much liked the 'new challengers', especially T.Hawk who felt like the supreme king of rubbish. No reason IMO to be reviving these characters.
keep in mind those pants don't have pockets good sir...they are inside the pants...somewhere...
T. Hawk on the other hand could easily be replaced with, well, anybody. same goes double for adon, I'm much more upset with him being in the game than T. Hawk.
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Re: The Street Fighter IV Thread
SF kids takin things too seriously. Could learn a few things from the KOF world.BulletMagnet wrote:I dunno, I thought the original game was pretty goofy as it was (even if you ignore Dan's presence) - granted, Hakan ups the weirdness factor here, but I never quite understood why so many fighting game fans recoil as soon as a game moves too far past the boundary of Unsmiling Gory Badassville. The premise of any of these things is pretty ridiculous as it is - I'd much rather the genre is comfortable laughing at itself than moving into unaware self-parodying JRPG country. This isn't to say that every fighter should be unabashedly silly, granted, but I'd advise those who think that any "non-serious" elements present in their genre of choice are "ruining" it to relax a bit.Ruldra wrote:Seems like they are trying to make the game "funny" and it really annoys me.
I'm gonna stick with vanilla SF4.
=/
Re: The Street Fighter IV Thread
Now they just need to replace that pathetic excuse for a naked-man-boss Seth with a real manly naked-man-boss like Gill.
Re: The Street Fighter IV Thread
KNEEL BEFORE YOUR MASTER.ncp wrote:Now they just need to replace that pathetic excuse for a naked-man-boss Seth with a real manly naked-man-boss like Gill.
Re: The Street Fighter IV Thread
Ever play NG or 2I?Kingbuzzo wrote:IBUKI! Hopefully she's low in the useless tier again.

Re: The Street Fighter IV Thread
I don't mind the occasional goofy element but they're pushing it a bit too far this time around. But to each their own I guess.BulletMagnet wrote:This isn't to say that every fighter should be unabashedly silly, granted, but I'd advise those who think that any "non-serious" elements present in their genre of choice are "ruining" it to relax a bit.
Re: The Street Fighter IV Thread
SFIV is a bad game made by bad people. Why would anyone want to play it over GGAC, Blazblue, KOFXI, Arcana Heart 2, etc?
Oh, because Sirlin says obsoleted fireball trap YOMI is YOMI. I wish he liked FPS so I could read a bunch of articles why Duke Nuken 3D is the most strategic FPS ever made.
Oh, because Sirlin says obsoleted fireball trap YOMI is YOMI. I wish he liked FPS so I could read a bunch of articles why Duke Nuken 3D is the most strategic FPS ever made.
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Re: The Street Fighter IV Thread
How cool is it that your first reaction to seeing a thread called "The Street Fighter IV Thread" was shitposting instead of just not posting at all?JoshF wrote:SFIV is a bad game made by bad people. Why would anyone want to play it over GGAC, Blazblue, KOFXI, Arcana Heart 2, etc?
Oh, because Sirlin says obsoleted fireball trap YOMI is YOMI. I wish he liked FPS so I could read a bunch of articles why Duke Nuken 3D is the most strategic FPS ever made.
Re: The Street Fighter IV Thread
Actually, Sirlin wasn't a big fan of SFIV. He said he thought his own game (AKA ST with some minor adjustments that he had the final say over) was more solid. Can't say I disagree with him.
I personally think it's time for some new characters (a female final boss for once?) but I'll definitely give SSF4 a chance to appeal to me.
I personally think it's time for some new characters (a female final boss for once?) but I'll definitely give SSF4 a chance to appeal to me.
Re: The Street Fighter IV Thread
Shitposting about my legitimate criticism by calling it shitposting, nice FOCUS ATTACK dude. Everyone made fun of KOFXII for scraping off 10 years of the genre's evolution, but at least that had custom combos. Also relax, it's just an internet.How cool is it that your first reaction to seeing a thread called "The Street Fighter IV Thread" was shitposting instead of just not posting at all?
I read. He can't do focus attacks. But he'll still tell you the SFII-modeled SFIV beats SFIII because of the projectiles. Man, there's at least 20 games that do projectiles better than ST. ST fireball game is this: jump/anti FB early = you win, jump/anti FB late = you lose. Not to mention all the fireballs move in a straight line. At least they added some unconventional fireballs in IV but it still can't beat GGAX or Arcana Heart.Actually, Sirlin wasn't a big fan of SFIV.
Oh yeah, and the canned juggle system: lame.
EDIT: and only 1 super, yadda yadda yadda
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Re: The Street Fighter IV Thread
Well, assuming you're not just trolling for the hell of it, here's a basic hampering of footsies and pokes when universal focus attacks and ultras are in place. Plus, there are plenty of other ways around projectiles in ST (counter-projectile, super, invincible special through, jump up, trade with normal, etc.). And even then, projectile traps are still powerful.
It's interesting you mention the limited juggles considering ST was one of the first to really offer a juggling system in the first place. I'm not sure it's a great idea for a 2D fighter in the first place though, setting a bad precedent for today's rampant air combos, which I don't think was the best way to evolve the fighting genre.
It's interesting you mention the limited juggles considering ST was one of the first to really offer a juggling system in the first place. I'm not sure it's a great idea for a 2D fighter in the first place though, setting a bad precedent for today's rampant air combos, which I don't think was the best way to evolve the fighting genre.
Re: The Street Fighter IV Thread
what legitimate criticism? "bad game by bad people"? TELL ME MORE OH FAMED VIDEO GAME CRITIC!JoshF wrote:my legitimate criticism by calling it shitposting
Re: The Street Fighter IV Thread
Air combos and air options in general are a great way to evolve the genre IMO not only because it allows more creative space control (think Space Invaders vs. a shmup where you can move vertically) but also because it further differentiates 2D from 3D, where with the latter you're essentially glued to the ground. As long as there's the possibility to escape to keep to on your toes (and in the games I'm referencing, there are, unlike the VS. games) I don't see how this could be a negative thing.
ST was the first real (non-MK
) fighter to do juggles. X-Men: COTA expanded on it and gave us the modern fighter, even if it was pretty flawed. That's the gamble though, the deeper you make the game, the harder it is to avoid brokenness. Companies like Examu and ArcSys are brave and skilled enough to attempt to try new things and pull them off pretty effectively (barring HnK). Capcom/Dimps took the easy way out by basing SFIV on a simpler design, and even then they screwed up (Sagat). Go back to making portable Sonic games and let companies like Examu who don't have brand recognition but actually have some drive get a chance in the spotlight. 
ST was the first real (non-MK


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Re: The Street Fighter IV Thread
I agree that it would've been great to have more emphasis on aerial movement (well, except if it was the clunky DBZ sort). The negative thing about aerial combos and juggles is that they involve a robotic Beatmania-esque motions instead of giving a nice big hit and letting both players continue on their game. I like knowing pokes and learning to read your opponent. Getting muscle memory down for combos isn't appealing to me and I'm sure that's what irks OG players.
Even though Sagat is really good (and pretty much unarguable best), it's not like he wins a disproportionate number of tourneys either in the US or in Japan. I'm not a fan of SFIV either, but for the other reasons I mentioned earlier.
Even though Sagat is really good (and pretty much unarguable best), it's not like he wins a disproportionate number of tourneys either in the US or in Japan. I'm not a fan of SFIV either, but for the other reasons I mentioned earlier.
Re: The Street Fighter IV Thread
Is Rolento in it yet? No. Ok. Call me when he is.
Re: The Street Fighter IV Thread
I think I'm gonna spew.JoshF wrote:Air combos and air options in general are a great way to evolve the genre IMO not only because it allows more creative space control (think Space Invaders vs. a shmup where you can move vertically) but also because it further differentiates 2D from 3D, where with the latter you're essentially glued to the ground. As long as there's the possibility to escape to keep to on your toes (and in the games I'm referencing, there are, unlike the VS. games) I don't see how this could be a negative thing.
ST was the first real (non-MK) fighter to do juggles. X-Men: COTA expanded on it and gave us the modern fighter, even if it was pretty flawed. That's the gamble though, the deeper you make the game, the harder it is to avoid brokenness. Companies like Examu and ArcSys are brave and skilled enough to attempt to try new things and pull them off pretty effectively (barring HnK). Capcom/Dimps took the easy way out by basing SFIV on a simpler design, and even then they screwed up (Sagat). Go back to making portable Sonic games and let companies like Examu who don't have brand recognition but actually have some drive get a chance in the spotlight.
IGMO - Poorly emulated, never beaten.
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Re: The Street Fighter IV Thread
Um, if I recall correctly, his own idea for SFIV was a semi-brawler where you can rewind time and special move motions were optional. And the main reasons he didn't like SFIV were things like "option-select is better than kara-throws" and "pressing 3 buttons at once is hard," opposed to actual problems.Ganelon wrote:Actually, Sirlin wasn't a big fan of SFIV. He said he thought his own game (AKA ST with some minor adjustments that he had the final say over) was more solid. Can't say I disagree with him.
I personally think it's time for some new characters (a female final boss for once?) but I'll definitely give SSF4 a chance to appeal to me.
Re: The Street Fighter IV Thread
THE MARK OF YOUR DIGNITY SHALL SCAR MY DNA!Udderdude wrote:KNEEL BEFORE YOUR MASTER.ncp wrote:Now they just need to replace that pathetic excuse for a naked-man-boss Seth with a real manly naked-man-boss like Gill.
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Re: The Street Fighter IV Thread
Yeah, it was called SFIV Flashback. Like I said, OG players aren't fans of overcomplicating controls for the hell of it. ST straddles the fine line between nuances and a focus on a pokes.Taylor wrote:Um, if I recall correctly, his own idea for SFIV was a semi-brawler where you can rewind time and special move motions were optional. And the main reasons he didn't like SFIV were things like "option-select is better than kara-throws" and "pressing 3 buttons at once is hard," opposed to actual problems.
Re: The Street Fighter IV Thread
Time travel doesn't sound like a minor adjustment.
Re: The Street Fighter IV Thread
It sure doesn't but it does seem like an interesting idea to check out, better than focusing on those Beatmania buttons/motions like most games nowadays. I'm not a fan of dumbing specials down to nothing but I think that was Sirlin's plan to attract more new players. I think it would've been refreshing to see in light of all the folks complaining about bopping down those FADCs and 1-frame links.
Re: The Street Fighter IV Thread
Oh my god I just read that Flashback article. So basically he wants Street Fighter to be popular again at all cost, even if it means turning it into Smash Bros./Mortal Kombat. 

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Re: The Street Fighter IV Thread

hahaha jesus
Re: The Street Fighter IV Thread
What if I flashback your flashback? Time paradox?Udderdude wrote:
Dahaka woudn't be happy with everyone using the sands of time like that.