NES/Famicom:
* Gradius - only first loop, without deaths
* Crisis Force - Hard difficult
* Star Soldier - New Mode -
Replay
* MiG-29 Soviet Fighter -
Replay
MSX:
* Space Manbow - without deaths
SNES:
* Gradius III - Arcade difficult, only first loop, without deaths -
Replay
* Axelay - Hard difficult, only first loop -
Replay
PC Engine
* Gradius - only first loop, without deaths -
Replay
* Salamander - only first loop, without deaths, Expert difficult -
Replay
Arcade:
* Gradius II GOFER No Yabou - only first loop, without deaths, Normal difficult -
Replay
* Dodonpachi - 1-ALL, C-L
* Dodonpachi Dai-Fukkatsu 1.5 - A-Strong, reached 2-5 Tsuujou
* Espgaluda - 1CC, Ageha -
Replay, 31,369,500 points
* Mushihimesama - Original and Maniac, both S-Power (yes, I very bad in this game)
iOS:
* Dodonpachi Dai-Ou-Jou - 1-ALL Hell (I don't like sensitivity in this port, in Dai-Fukkatsu it was better)
* Dodonpachi Dai-Fukkatsu - 2-ALL Ura Smartphone Mode Normal, 2-ALL Tsuujou Arcade Mode Novice
* Deathsmiles - 1CC, with Extra, enabled autobombing
* Espgaluda II - 1CC, Normal, both Smartphone and Arcade modes
* Mushihimesama - Original Hell, Maniac Hard
* Mushihimesama Futari - Original Hell, Maniac Hard
* Mushihimesama Futari Black Label - Original Hell, Maniac Hard