The PS Vita Thread - Remote Play for all PS4 Games

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Friendly
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Re: The PS Vita Thread

Post by Friendly »

Jonathan Ingram wrote:
Friendly wrote:@Jonathan Ingram
So did you update and get Gravity Crash?
Nope. Not planning any updates unless a superior version of CFW is released(with PSX support, for example) and requires a higher version of official firmware for some reason.


By the way, for those who got the exploit up and running, I recommend using yMenu interface over the default one(TN CFE). It lets you access system folders(like 'savedata' where all the homebrew and PSP backups are stored) without installing PSPFiler, it`s more stable(with yMenu it`s impossible to screw things so much that you have to do a re-format) and supposedly it has higher compatibility too. Here`s where to get it:

http://wololo.net/downloads/index.php/download/1338
Thanks, I'll give it a try.

As far as the new eCFW is concerned, it's the same as the one you have with Monster Hunter on 1.80. However, since it's on 1.81, you can play all current PSV games and use PSN for the time being.

BTW, I've read that unlike last time, Sony did not remove Gravity Crash from the download list (until a new firmware is released), so if you bought the game before it was removed from PSN you can actually re-download it even now.
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Jonathan Ingram
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Re: The PS Vita Thread

Post by Jonathan Ingram »

Frankly, I just didn`t want to spend money on a game I don`t want even if it meant that I would be able to run eCFW on the latest OFW. I don`t really need PSN functionality at the moment and Vita games can wait. Thankfully, I can still play PSP games online through PS3`s Ad-Hoc Party since that doesn`t require PSN access(on Vita`s part) and firmware updates.
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Marc
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Re: The PS Vita Thread

Post by Marc »

Jonathan Ingram wrote:
Marc wrote:Isn't that what forums are for? I do like it, that's the frustrating thing, its a great machine that, sadly, isn't getting the support or software to makes it shine.
Considering that you once referred to the PS3, a system with tons of good games, as a "Dark Souls player", I don`t believe Vita is ever going to get the software that could make it shine in your eyes. You`ll write everything off as unoriginal, "also on PC", being from a genre you don`t like(you`ve already admitted to not liking RPGs, racing sims, puzzlers and visual novels), or not AAA enough. It seems like you are very hard to please. As is always the case in such situations, one`s limited taste is the problem here, not the system.

In other words, sell your Vita.
Sorry, no dice. PSP had a fuckton of good games, even though it was generally seen as a 'failure'. Vita simply doesn't have that.

PS3... I owned one. Thought WipeOut HD was one of the games of this gen. Sadly, sold it before Demons. Genuinely can't think of another exclusive on the system that would interest me.

Nowhere did I admit to not liking puzzlers or visual novels - please quote me. What I did say is that similar examples can be found on other systems a lot cheaper, so why the hell would I want to pick one up at a premium price on the most advanced bit of handheld kit currently existing? Racing Sims? Done well, yes - again, quote me. RPG's - the video game equivalent of My Chemical Romance, I own up to that one.

The system is the problem. I honestly don't understand the mentality of anyone that thinks that at this point in it's lifespan, the Vita has a line-up that is in any way acceptable. It's a glorified PSP/PS1 emulator, with the odd decent title here and there. Ragnarok? Seriously? It's been derided by folk that normally like this kind of stuff. Am I really on my own here?

And yes, selling it seems like the best option - I haven't played a first-party Nintendo game in years, and that 3DS is looking better by the moment. Anyone wanna swap? Thought not.
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ZellSF
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Re: The PS Vita Thread

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Sorry, no dice. PSP had a fuckton of good games, even though it was generally seen as a 'failure'. Vita simply doesn't have that.
Of course not. It's less than a year in its lifespan. The PSP is on its seventh year.
Have you played Super Stardust Delta?
I just wrote that I played the demo didn't I?


Got the exploit running. Sort of complicated (and long) loading procedure. Of course now I figure I sort of like my PSP better, terrible display and all :P

Played some Outrun 2006, it looks really good on the Vita screen, I wish Sega would actually port the game to the Vita, but with the licensing issues that will probably never happen.

Not a whole lot of UMD exclusives I care about other than that, but I'll probably end up playing Valkyria Chronicles III on the Vita so having the exploit installed is nice.
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Re: The PS Vita Thread

Post by Strider77 »

Of course not. It's less than a year in its lifespan. The PSP is on its seventh year.
Longer then that... I bought it when I was still in the Army. Eight years.. dunno how long it took to come out in the USA I imported it.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: The PS Vita Thread

Post by Friendly »

@Jonathan Ingram
I've read conflicting things about using new memory cards. Is it possible to transfer the exploitable game to a new memory card later on using Open CMA without any PSN access? Or is some sort of online activation required for new mem cards?
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Re: The PS Vita Thread

Post by Friendly »

Strider77 wrote:
Of course not. It's less than a year in its lifespan. The PSP is on its seventh year.
Longer then that... I bought it when I was still in the Army. Eight years.. dunno how long it took to come out in the USA I imported it.
And PS Vita has been available for 8 months. Clearly you can expect it to have just as many titles in its library. :P
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Re: The PS Vita Thread

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ZellSF wrote:
Sorry, no dice. PSP had a fuckton of good games, even though it was generally seen as a 'failure'. Vita simply doesn't have that.
Of course not. It's less than a year in its lifespan. The PSP is on its seventh year.
I think you can safely say that the PSP had much better early support, then becoming an increasingly impressive library, which I assume is what Marc is getting at. It doesn't take a rocket scientist to see that Vita is in struggle mode: the sales figures are all the proof one needs.

But I have to disagree with the notion that the PSP was in any way a failure. Anything that's sold over 70 million units is far from a failure, even it was outsold by the DS around 2 to 1.

Also: after ten months of promotional talk/debate/Sony Masturbation TM, has anyone else noticed that Friendly has only just bought the device?! :|
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ZellSF
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Re: The PS Vita Thread

Post by ZellSF »

Skykid wrote:
ZellSF wrote:
Sorry, no dice. PSP had a fuckton of good games, even though it was generally seen as a 'failure'. Vita simply doesn't have that.
Of course not. It's less than a year in its lifespan. The PSP is on its seventh year.
I think you can safely say that the PSP had much better early support, then becoming an increasingly impressive library, which I assume is what Marc is getting at. It doesn't take a rocket scientist to see that Vita is in struggle mode: the sales figures are all the proof one needs. |
He was talking about the game library, which I was sort of nitpicking at specifically: the PSP did not have a better game library in its first year than the Vita does.

Yes there's reasons to be worried about the future, but proclaiming it dead already is a bit too early. Who knows, it too might have six more years...
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Jonathan Ingram
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Re: The PS Vita Thread

Post by Jonathan Ingram »

Marc wrote:PS3... I owned one. Thought WipeOut HD was one of the games of this gen. Sadly, sold it before Demons. Genuinely can't think of another exclusive on the system that would interest me.
Confirms what I said. Your taste is the problem here, not the system.

Friendly wrote:I've read conflicting things about using new memory cards. Is it possible to transfer the exploitable game to a new memory card later on using Open CMA without any PSN access? Or is some sort of online activation required for new mem cards?
No idea. I haven`t tried transferring anything to a new memcard, so I don`t know how that works. But if it`s possible to get the exploitable game back on the memory card after a re-format, then I guess it should also be technically possible to transfer it to a new card too.
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Re: The PS Vita Thread

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ZellSF wrote: He was talking about the game library, which I was sort of nitpicking at specifically: the PSP did not have a better game library in its first year than the Vita does.
Ha ha, wat? You say that like it's a fact.

Some PSP games released between Dec 04 (JP console release) and Dec 05:

Lumines
Metal Gear Acid
Metal Gear Acid 2
Ridge Racer
Darkstalkers Chronicle: The Chaos Tower
Dynasty Warriors
Archer Maclean's Mercury
Coded Arms
Midnight Club 3: DUB Edition
Everybody's Golf
Ultimate Block Party
Breath of Fire III
Me & My Katamari
Dead to Rights: Reckoning
Space Invaders Evolution
Exit
Monster Hunter Freedom
Namco Museum Battle Collection
Tales of Eternia
Wipeout Pure
Tenchu: Time of the Assassins
Gretzky NHL
Gretzky NHL '06
F1 Grand Prix 2
MediEvil: Resurrection
Need for Speed: Most Wanted 5-1-0
Need for Speed: Underground Rivals
Street Supremacy
FIFA 06
FIFA Soccer
NBA Live 06
Star Wars: Battlefront II
Fired Up
Midway Arcade Treasures: Extended Play
GripShift
Harvest Moon: Boy & Girl
SSX on Tour
The Hustle: Detroit Streets
Infected
Kao Challengers
Aces of War
Burnout Legends
Virtua Tennis: World Tour
The Con
Grand Theft Auto: Liberty City Stories
The Legend of Heroes: A Tear of Vermillion
The Legend of Heroes II: Prophecy of the Moonlight Witch
Frantix
Spectral Souls: Resurrection of the Ethereal Empires
Spider-Man 2
Kingdom of Paradise
WRC: World Rally Championship
The Lord of the Rings: Tactics
Prince of Persia: Revelations
Madden NFL 06
The Sims 2
SOCOM: U.S. Navy SEALs Fireteam Bravo
Generation of Chaos (Nippon Ichi)
Championship Manager
Twisted Metal: Head-On
Untold Legends: Brotherhood of the Blade
Colin McRae Rally 2005
Marvel Nemesis: Rise of the Imperfects
WWE SmackDown! vs. Raw 2006
Pro Evolution Soccer 5
Pursuit Force
Tony Hawk's Underground 2 Remix
Rengoku: The Tower of Purgatory
Samurai Warriors: State of War
Crash Tag Team Racing
Ghost in the Shell: Stand Alone Complex
Bleach: Heat the Soul
Bleach: Heat the Soul 2
Mega Man Maverick Hunter X
Go! Sudoku
PoPoLoCrois
Tokobot
PQ: Practical Intelligence Quotient
Ape Escape Academy
Ape Escape: On The Loose
Ape Academy 2
Armoured Core: Formula Front
ATV Offroad Fury: Blazin' Trails
Tiger Woods PGA Tour 06
TOCA Race Driver 2: The Ultimate Racing Simulator
Avatar: The Last Airbender
NFL Street 2: Unleashed
Pac-Man World 3





EDIT: typo, softened
Last edited by Skykid on Wed Nov 07, 2012 1:43 pm, edited 1 time in total.
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Ganelon
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Re: The PS Vita Thread

Post by Ganelon »

This is apparently a few days old but anybody who has a PS3: check out the new PSN store. I normally find folks who cry at any hint of change annoying, but there are so many layout design flaws (and apparently bugs as well) to this store that it's shocking Sony actually released it as-is. The last 360 dashboard update was a little odd and clunky but at least it had everything and made Kinect easier to use.

This new PSN store update has taken out plenty of features and list options with no replacement. Nothing is grouped together anymore. Shoulder buttons still do nothing. Search is unusable. Plus, it's slower. The only advantage is that it may be more aesthetically pleasing to some folks. I'll go ahead and claim that this is the worst digital interface change in the history of video gaming. Download it (you can't choose to stick with the old store) and see for yourself.

SCEA needs to have its QA in charge of stuff like this rather than to block legitimate games from becoming disc releases. I'll go ahead and assume this is a work-in-progress. If so, it's not a good idea to unleash this on the public until everything has been finished.

Note that the Vita PSN store is still unchanged and fine (only problem there is that there's no icon to indicate you've already purchased something until you go into the item details).
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Re: The PS Vita Thread

Post by Friendly »

Yep, the Vita store is fine; I have purchased a few games that aren't available on game cards 2 days ago.
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Re: The PS Vita Thread

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Cave will create one game for VITA? i wanna think yes.
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Re: The PS Vita Thread

Post by Friendly »

Kinir0 wrote:Cave will create one game for VITA? i wanna think yes.
No they won't, it was cancelled long ago.
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Jonathan Ingram
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Re: The PS Vita Thread

Post by Jonathan Ingram »

Skykid wrote:Some PSP games released between Dec 04 (JP console release) and Dec 05:
Very low good-to-bad ration here. Way too many horribly optimized PS2 ports with the longest loading times I`ve ever seen in games on optical disc media. There`s some good original stuff there(MGA1-2, Lumines and Ridge Racers) and a few decent PSX ports(Breath of Fire 3, Tales of Eternia and Darkstalkers), but overall that`s a pretty sad list. The PSP was a great system, but it didn`t really start to shine until much later in its life. I think the quality of content Vita has received in its first year is much higher than in PSP`s case.

I`m not going to list all Vita games that have come out thus far, but I think Persona 4 Golden, Ys: Celceta no Jukai, Disgaea 3: Absence of Detention, Rayman Origins, MGS HD Collection, Gravity Daze, BlazBlue: CSE, Zero no Kiseki and Minna no Golf 6 alone already have that PSP list beat.

Kinir0 wrote:Cave will create one game for VITA? i wanna think yes.
Cave is going to join Irem in the Pachinko business soon.
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Re: The PS Vita Thread

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Jonathan Ingram wrote:
Skykid wrote:Some PSP games released between Dec 04 (JP console release) and Dec 05:
Very low good-to-bad ration here. Way too many horribly optimized PS2 ports with the longest loading times I`ve ever seen in games on optical disc media. There`s some good original stuff there(MGA1-2, Lumines and Ridge Racers) and a few decent PSX ports(Breath of Fire 3, Tales of Eternia and Darkstalkers), but overall that`s a pretty sad list. The PSP was a great system, but it didn`t really start to shine until much later in its life. I think the quality of content Vita has received in its first year is much higher than in PSP`s case.
No disputes on quality. Sony have always had systems with an enormous amount of shovelware through which one needs to wade; indeed, the PlayStation invented such libraries with the birth of the casual consumer base and the onset of small third-party developers.

However, I disagree that the Vita is anywhere near to matching the PSP's first year output/support. Although very little on the list is to my liking, this does not strike me as a winning line-up:
Persona 4 Golden, Ys: Celceta no Jukai, Disgaea 3: Absence of Detention, Rayman Origins, MGS HD Collection, Gravity Daze, BlazBlue: CSE, Zero no Kiseki and Minna no Golf 6
Gravity Daze and Wipeout a given, Rayman Origins and MGS:C are just ports. Minna no Golf is the equivalent of the PSP's Everybody's Golf (which is a good game), BlazBlue the equivalent to Darkstalkers Chronicle - but the rest are very much down to taste in RPG's and strategy games, of which the PSP had plenty of in year one.

Metal Gear Acid 1 & 2 were original, as was Lumines, Mercury, Space Invaders Evolution, Ridge Racer, Monster Hunter, Wipeout Pure, Tales of Eternia, Generation of Chaos and Exit. Also, taking our taste out of it for a moment and looking purely at marketing drive, the likes of Burnout, Prince of Persia, Midnight Club, Virtua Tennis, F1, FIFA, PES 5, Grand Theft Auto: LCS, Bleach, Twisted Metal and The Sims 2, amongst others, cater for a far broader gaming audience than the handful of RPG's and strategy titles you've listed for Vita. The majority audience see those games as where the quality is. Our discerning taste puts us in the minority, and that's not what sells units.

Seems like a funny argument to have tbh. I don't care either way, but I would think the disparity between the two is clear.
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Re: The PS Vita Thread

Post by ZellSF »

That we're arguing about it pretty definitely shows that the disparity isn't that clear and it is as you say down to taste in games.

You could go with saying the system that has the most popular games had the best library, or the ones with the most games... either seems a bit stupid to me.

BTW: that statement I made sounded as much as a statement of fact as the one I responded to. I'll start prefixing every sentence I write with "IMO" when everyone else does.
SCEA needs to have its QA in charge of stuff like this rather than to block legitimate games from becoming disc releases. I'll go ahead and assume this is a work-in-progress. If so, it's not a good idea to unleash this on the public until everything has been finished.
I've always defended the PSN store. I've always been able to find what I'm looking for easily.

After looking about 15 minutes for the Wipeout 2048 online pass and the HD/Fury bundle on the new PSN store I gave up. I couldn't find either of them. 5 minutes of that time was loading times.

If I was looking for PS3 content Sony would have lost that money as there is no alternate store for PS3 content. But I was looking for Vita content so I accessed the store on the Vita and found everything within 2 minutes.
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Re: The PS Vita Thread

Post by Jonathan Ingram »

Skykid wrote:No disputes on quality. Sony have always had systems with an enormous amount of shovelware through which one needs to wade; indeed, the PlayStation invented such libraries with the birth of the casual consumer base and the onset of small third-party developers.
That would be NES, methinks. Spectacular amounts of shovelware that couldn`t be matched by SNES and MD combined.
Gravity Daze and Wipeout a given, Rayman Origins and MGS:C are just ports.
They are not just ports. They are excellent ports. The quality of these is leagues above the awful PS2 downports that the PSP receved for the first couple of years of its life. Rayman Origins for Vita is every bit as good as console versions(for comparison`s sake, the 3DS version runs at half the framerate and in a much lower resolution to boot). I also have PC and PS3 versions of the game, but the Vita version is the only one that I cared to beat more than once.
Metal Gear Acid 1 & 2 were original, as was Lumines, Mercury, Space Invaders Evolution, Ridge Racer, Monster Hunter, Wipeout Pure, Tales of Eternia, Generation of Chaos and Exit.
Monster Hunter Portable/Freedom is a port of Monster Hunter G for the PS2. Tales of Eternia is a port of the PSX game(Vita has Tales of Innocence R and Tales of Hearts R, full-blown remakes of the DS games with completely redone graphics and gameplay). And Generation of Chaos is... Idea Factory, the bottomless pit of the unholy underworld of gaming trash.

Also, the PSP list contains two medicore Taito remakes of Nihon Falcom`s classic Legend of Heroes games for PC. Compare them to the brand new Ys title and a remake of Zero no Kiseki for Vita, both done by Falcom themselves.
BlazBlue the equivalent to Darkstalkers Chronicle
No. Darkstalkers Chronicles was port of an old arcade game. It`s the equivalent of all those PSP fighting games that you can buy in PS store and play on your Vita. BlazBlue CSE is a new game which came out on the same day as the other versions.
Also, taking our taste out of it for a moment and looking purely at marketing drive, the likes of Burnout, Prince of Persia, Midnight Club, Virtua Tennis, F1, FIFA, PES 5, Grand Theft Auto: LCS, Bleach, Twisted Metal and The Sims 2, amongst others, cater for a far broader gaming audience than the handful of RPG's and strategy titles you've listed for Vita. The majority audience see those games as where the quality is. Our discerning taste puts us in the minority, and that's not what sells units.
Well, it`s not like Vita doesn`t have those kinds of games too: FIFA, Madden, Virtua Tennis 4, Mortal Kombat, Resistance: Burning Skies, Call of Duty: Declassified, Assassin`s Creed III: Liberation, Uncharted: Golden Abyss, Unit 13, Dynasty Warriors Next, Hatsune Miku, Need For Speed: Most Wanted, LittleBigPlanet, Playstation All-Stars Battle Royale, Ultimate MvC3, SFxT.


I think I`ve just won the list war.
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Jonathan Ingram
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Re: The PS Vita Thread

Post by Jonathan Ingram »

Japanese Vita sales this week: 4,842
last week: 5,806
and the week before last: 6,791

That`s Xbox 360 levels of fail. Does Sony even give a fuck anymore? :?
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Re: The PS Vita Thread

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Jonathan Ingram wrote:
Skykid wrote:No disputes on quality. Sony have always had systems with an enormous amount of shovelware through which one needs to wade; indeed, the PlayStation invented such libraries with the birth of the casual consumer base and the onset of small third-party developers.
That would be NES, methinks. Spectacular amounts of shovelware that couldn`t be matched by SNES and MD combined.
Right, so that would be the NES's 785 games versus the PlayStation's 2,418...? Seriously, lets not pursue this arm of the debate. Everyone knows the PSX had great games, but the shovelware was astronomical. I'm not blaming Sony, it was the first major shift into broader markets that prompted the developer avalanche. You may have been discerning enough not to pay attention to the crap deluge, and I respect you for that. I, on the other hand, worked in a busy game store during the boom and had to face it firsthand all day every day, import catalogue included.
They are not just ports. They are excellent ports. The quality of these is leagues above the awful PS2 downports that the PSP receved for the first couple of years of its life. Rayman Origins for Vita is every bit as good as console versions(for comparison`s sake, the 3DS version runs at half the framerate and in a much lower resolution to boot). I also have PC and PS3 versions of the game, but the Vita version is the only one that I cared to beat more than once.
Okay... but they're still ports. :idea:
Monster Hunter Portable/Freedom is a port of Monster Hunter G for the PS2. Tales of Eternia is a port of the PSX game(Vita has Tales of Innocence R and Tales of Hearts R, full-blown remakes of the DS games with completely redone graphics and gameplay). And Generation of Chaos is... Idea Factory, the bottomless pit of the unholy underworld of gaming trash.
You're right, I didn't know that. Apologies for the error on those two. I thought GOC was Nippon Ichi?
No. Darkstalkers Chronicles was port of an old arcade game. It`s the equivalent of all those PSP fighting games that you can buy in PS store and play on your Vita. BlazBlue CSE is a new game which came out on the same day as the other versions.
Sorry, I don't mean to bite on you (I do enjoy this verbal Ping Pong) but let's not mince words: BBCSE is Continuum Shift, the same basic game with an extra character and bunch of superfluous modes/stories thrown in. Hence, Continuum Shift: Extend. Darkstalkers Chronicle was the equivalent of SSFII Anniversary, allowing mix and match styles across all five games, and it was probably tweaked even more than BB:CSE to accomodate the conflicting mechanics. The difference between BBCSE and this in terms of originality is about nil, hence the comparison.
Well, it`s not like Vita doesn`t have those kinds of games too: FIFA, Madden, Virtua Tennis 4, Mortal Kombat, Resistance: Burning Skies, Call of Duty: Declassified, Assassin`s Creed III: Liberation, Uncharted: Golden Abyss, Unit 13, Dynasty Warriors Next, Hatsune Miku, Need For Speed: Most Wanted, LittleBigPlanet, Playstation All-Stars Battle Royale, Ultimate MvC3, SFxT.
It does have mass market games, of course (take off Hatsune Miku though, that won't be an international success) but if you put the PSP 1st year list next to this Vita list where over 50% of titles are unreleased (most of the good stuff to boot) I'm still not convinced.
I think I`ve just won the list war.
If you say so, except, as aforementioned, I'm still not convinced. And I'm not the only one:
Jonathan Ingram wrote:Japanese Vita sales this week: 4,842
last week: 5,806
and the week before last: 6,791

That`s Xbox 360 levels of fail. Does Sony even give a fuck anymore?
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Re: The PS Vita Thread

Post by Friendly »

http://www.facebook.com/sinemoragame says that the PS Vita and PS3 ports aren't far away (no concrete date, though). I seriously hope it'S getting a Vita game card release.
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Re: The PS Vita Thread

Post by EmperorIng »

That confuses me. So these vita cards like like normal game cartridges? They take the place of the memory card slot?
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Re: The PS Vita Thread

Post by mesh control »

No. It's like a Nintendo DS card, but you need to a proprietary memory card to save anything.
lol
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Re: The PS Vita Thread

Post by Friendly »

EmperorIng wrote:That confuses me. So these vita cards like like normal game cartridges? They take the place of the memory card slot?
Vita has two slots, one for game cards and one for memory cards. Unfortunately the proprietary memory cards (especially the 32GB version) are currently quite expensive; Sony is selling them at high prices to offset the cost of PS Vita, which is presumably sold at a loss.
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Re: The PS Vita Thread

Post by Domino »

The Vita doesn't have an USB port?
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Re: The PS Vita Thread

Post by Jonathan Ingram »

Skykid wrote:You may have been discerning enough not to pay attention to the crap deluge, and I respect you for that. I, on the other hand, worked in a busy game store during the boom and had to face it firsthand all day every day, import catalogue included.
I`m fully aware of the amounts of crap the PSX had(the NES may have had less, but I doubt the difference in ratio is all that big). Browsing through piles of shovelware in search of hidden gems was always a worthwhile experience though.
You're right, I didn't know that. Apologies for the error on those two. I thought GOC was Nippon Ichi?
Generation of Chaos is Idea Factory. NISA was a publisher outside of Japan.
Sorry, I don't mean to bite on you (I do enjoy this verbal Ping Pong) but let's not mince words: BBCSE is Continuum Shift, the same basic game with an extra character and bunch of superfluous modes/stories thrown in. Hence, Continuum Shift: Extend. Darkstalkers Chronicle was the equivalent of SSFII Anniversary, allowing mix and match styles across all five games, and it was probably tweaked even more than BB:CSE to accomodate the conflicting mechanics. The difference between BBCSE and this in terms of originality is about nil, hence the comparison.
BlazBlue is a contemporary series though and it`s mighty impressive that Vita handles it as well as the big systems.
If you say so, except, as aforementioned, I'm still not convinced. And I'm not the only one:
I honestly don`t think we can take things out of the historical context they existed in and compare them directly. Vita`s sales(or lack thereof) don`t provide a very good argument here as unlike the PSP it didn`t have the benefit of launching at the time when the Playstation brand was still incredibly strong, Sony wasn`t in shambles financially and smartphone gaming non-existent.
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DocHauser
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Re: The PS Vita Thread

Post by DocHauser »

In terms of shovelware, I doubt there's anything to compare to the Spectrum and C64. All those cheap Mastertronic and Codemasters £1.99 budget titles and the like. It's hard to find comprehensive lists of games for each system, but they may have something like 10,000+ games each.
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Friendly
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Re: The PS Vita Thread

Post by Friendly »

It's pretty dumb to even bring up shovelware, unless you are suffering from kind of brain damage that forces you to buy every game made for a system.
I (try to) buy only good games. The crap-to-good-ratio is meaningles. All that matters is the absolute number of good games.
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Skykid
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Re: The PS Vita Thread

Post by Skykid »

Friendly wrote:It's pretty dumb to even bring up shovelware, unless you are suffering from kind of brain damage that forces you to buy every game made for a system.
I (try to) buy only good games. The crap-to-good-ratio is meaningles. All that matters is the absolute number of good games.
Except you can't comment on the conversation because you're only getting snippets of quotes since you have me blocked, and therefore aren't aware of the details of the discussion. Therefore it's pretty dumb to comment on anything related to exchanges I've had with other posters, because you don't understand its context.
Always outnumbered, never outgunned - No zuo no die

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