Yeah, I made a fair amount of progress, but I'm not sure that is foolproof...I didn't want to take the chance. (It's funny - I didn't play the Hobbit but your description could apply to literally all of the five games I did try out). I noticed some "abandoned" places on the map in what was apparently a new server already (and lots of chatter in the chat box about Kabam fucking up servers with errors - why am I surprised?), although I am sure that they delete any resources if it gets that far.

Eventually they will just delete your stuff 'cuz they ain't running a charity here. Also reading the chat for a bit made me realize these aren't people I want to ego-stroke in any way.
Random person comment #1: "I once spent $60 on a game I only got 4 days of play time out of [Star Wars: Bounty Hunter is I think what was mentioned], so I'm okay with paying for this"
Me: You spent $60 for an Xbox game? I spent $10 for a 360...
console
Random person comment #2: "Diamonds are more expensive in real life"
My comment which I didn't bother to type: "Diamonds are also worth something in real life, you goof"
I can't believe they let somebody raid you (in only one of the games) after barely a day and a half of the account being active. I had to run five at the same time to feel at all engaged
But I also can't believe they have at least five games running that are all literally identical in all their major features. The oldest one is just a bit more graphically primitive than the others and might not present some of the information as nicely as The Godfather or that Atlantis shit, but they're really still exactly the same.
Also that reminds me: What's up with these games and those stupid grids? Some give you the illusion of freedom by letting you move buildings around so as not to use up your tiny parcel of land too quickly - but as it turns out you're supposed to run out of space fast, so you have a big incentive to spend Real Money to get a reasonably-sized parcel not too far down the road. The ones I saw with upgradeable grids upped the game from what I've seen previously, with buildings all of different sizes so that you could never hope to make great use of the space.
The most hateful aspect, of course, was that all the upgrade times are staggered so that you're always waiting for something...just...minutes...away! And they all only let you do
one thing of a type at a time. One research project and one building update at a time; that's it.
It's like somebody took all the most hateful anti-game mechanics possible and threw them into a pot and then sprinkled the whole thing with great heaps of MSG and nicotine.
Oh, what's this? I've got all these real games to play. Bye-bye for the second and final time, Kabam, and don't let the door hit you in the ass on the way out.
Hagane wrote:You just didn't get how the combat works I guess. It's probably the most advanced combat in a Capcom game. I'd recommend watching some videos before writing it off.
I am sure that these exact words have been written about Kabam's games...it's a matter of having standards, isn't it? I am sure these are "real games" to people writing scripts and the professional player molesters, though.