I don't care about getting credits at this board for several reasons. It's based on one of my very first designs, was initially published without any license, (c) or anything else and I even haven't gave any credits to the initial design.
Just as a side note: N64RGBv1 board has viletims name on it as it is strongly correlated to his design. I just left it out on the N64RGBv2 as DAC approach is different. I also give him acknowledgement in the N64Advanced menuSyntax wrote:Whats next, hassling Borti to write Tims name on stuff?

OK, back to topic:
Yes, that's it. You got the PAL speed in PAL mode regardless of having it set to 1080p50 or 1080p60. How it technically works - duplicating every 5th frame or what ever - I don't know. Ask Kevtris.Wolf_ wrote:So what you are saying is that if you have it set to both 60hz and pal mode it will still only produce 50fps and the other 10fps either don't happen, have the clock speed adjusted to maintain pal timings, or get created by duplicating 10 of the frames/filling in gaps between two frames?borti4938 wrote:The S-PPU portions of the FPGA run at 50Hz mode. You can test it by your own - just look for a constant movement and you will see that it takes 1.2x longer to e.g. walk a certain way in PAL mode compared to NTSC mode. (Don‘t use an in-ame timer, use a stop watch)
I simply want to play my PAL carts in NTSC and not getting annoyed by "This gamepak is not designed for ..." messages. My SNESes can do that:
- the one with the SuperCIC with region patch attached to pin 3 based on CIC-key data or pairmode with sd2snes
(I know, the SuperNt has a SuperCIC.lock inside, but I guess pin 3 is left unconnected and the pairmode with the sd2snes has been removed)
- the one with the Ultra16 mod, where the info is read from the cartridge / ROM header, and the region patch is implemented in a tiny CPLD.