Just got the Hishouzame clear.
https://imgur.com/a/iPBH3PC
Finally, something other than Thunder Force AC to add to my arcade clear list.
hamfighterx wrote:I agree with your take on Hishouzame, it isn't anything flashy, but executed perfectly. And I like the shorter length (Same! is a little too long for my liking). I did think about the post-boss enemy rush as a cruelly clever way to snatch defeat from the jaws of victory... that's just heartbreaking for you to die so close!
Yeah, but I got it this time. That wave of planes and tanks at the end is a big holy shit moment when you don't know it's coming and have no bombs and the basic shot level. That big plane boss isn't really all that scary. It's the little planes that arrive during the fight that are the trouble in that fight.
hamfighterx wrote:IMO, difficutly ranking: Hishouzame 1-all < K.Tiger 1-5 <<< Same! 1P.
I think I'll mostly end up sticking to Same! 2P version, I don't mind it being a little more "dull". I'm sure that once you really have the enemy positions down it becomes more manageable, but I feel like Same! is a pretty extreme example of the Toaplan "KILL THIS ENEMY IMMEDIATELY OR YOU'RE GETTING MESSED UP" philosophy. There's very little room for improvisation, which actually makes me a little more bored when I'm playing "well".
While I do generally agree with this, those randomly bouncing items will definitely mess your positioning up frequently, so you'll definitely have to improvise a little with the items getting in your way. 2P Same! is going to be my next clear. I'll probably take a break from K Tiger for now and return to it in a while. K Tiger is super long and very punishing when you die, so it's nice to play something a bit less frustrating.
hamfighterx wrote:I'm not too familiar with the differences in arcade Fire Shark - how does it stack up to the Japanese 1P/2P versions?
Same! 2P -> Fire Shark changes look to be bullet speed up, slightly different item table, and according to the menu in the collection, the enemy durability is different. I'm assuming they are slightly more resilient in Fire Shark, but it doesn't actually say.
jehu wrote:Speaking of little mistakes, in Hishouzame the 'Battle Achievement' still breaks the stage into 'First Half,' 'Middle Half,' 'Second Half.' BIL has an image for the occasion iirc. Charming.
lol yes. Three halves make a whole in M2's world, but only sometimes. Tiger-Heli is like that as well.
jehu wrote:Looks like Hishouzame clear being easier than K. Tiger 1-5 is pretty much consensus. Another question then - and this one I'm really not qualified to answer: is a 1-All of K. Tiger or a 1-All of Fire Shark easier? Trying to climb my way to the peak of Same! Everest, and need to keep setting reasonable intermediary goals.
Not sure about Fire Shark, but after a lot of time playing MD Same!, 2P Same! is actually basically about the same. 2P might actually be easier than MD for the first 4 or 5 stages, but 2P is harder than MD once you get to the stage 5 boss and beyond. Try MD version Normal -> arcade 2P Same! on 2P side. Apparently 2P side deals more damage, so then switch to 1P side when you want to increase the difficulty slightly.
jehu wrote:I got the Hishouzame clear - feeling happy about that.
Good! Looks like you beat me by an hour or so. How far did you get? I got to area 147. The little boats got me, and then I threw away like 5 more extends making some bad moves against the big ship boss that somehow manages to outspeed your biplane. How is that even possible? The biplane should be way faster, but apparently not.