DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

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Sik-07
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Sik-07 »

They should get rid of those crappy spaceships already, a few cute characters is nice but 3 seconds during ship selection isn't enough, they could have at least given us loli bosses or bishies, very disappointing.
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Hagane
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Hagane »

Sik-07 wrote:they could have at least given us loli bosses
Hibachi is now a loli, so they delivered!
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Jeneki
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Jeneki »

Loli bosses won't help when I'm trying to concentrate on dodging. What we need is loli bullets.
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Giest118
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Giest118 »

Special World wrote: I think the sensory artistry is especially important in Cave games, actually. Other genres typically have a lot more elements to them, and so each element can be a point towards the game's appeal. Shooters are mostly very simple and direct, and so they have to leverage all their strengths as much as they can. One of the best things about Cave games, imo, is the importance they place on visual scoring systems. I've seen people talking about it on these forums too: how much they love the direct interaction between their scoring and the visual rewards. I love the gems in Futari, the evolving ingots in Espgaluda II, the swirling gold in Akai Katana. It's purely visual trickery, and yet it adds so much to the heart and soul of Cave games.
I do think you're right, but what you're describing here isn't actually artistry. In software interface design, there's a design principle called "feedback." It's not limited to video games, but what it essentially means is how well the interface lets a user know the following: whether the user did something, and whether what they did was correct. The reason those huge numbers flooding the screen or the big gems feel good to trigger is that it lets you know beyond a shadow of a doubt that you've done something right.

So basically, my really nitpicky point here is that you're describing visual design that is created purely in service of the mechanics. These are things that would be worth getting worked up over if they were screwed up. However, my point from the start was that the moe character designs aren't in service of any mechanics, and are there purely as flavor. In these games, where the story and characters really aren't important, I don't believe that flavor is worth getting worked up over as a major flaw with the game.

As for the rest of your post... I don't really take issue with it. :V
Jeneki wrote:Loli bosses won't help when I'm trying to concentrate on dodging. What we need is loli bullets.
Best idea.
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n0rtygames
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by n0rtygames »

Skykid wrote:And 99% unwatchable garbage to boot.
Nonsense. Gimme a fucked up Takeshi Miike film any day of the week. They're genuinely thought provoking ;)
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by n0rtygames »

Giest118 wrote:I don't believe that flavor is worth getting worked up over
http://www.youtube.com/watch?v=AO26h9etTbw
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by TrevHead (TVR) »

O. Van Bruce wrote: Anyway... it could have been worst, just imagine how would be SDOJ characters if this guy would have done then. JUST IMAGINE THE AMOUNT OF DRAMA AND BITCHING WE WOULD BE HAVING NOW... it makes me shiver.


My 2 cents would have been on Satoko Kiyuduki. If she uses the same style she delivered in Gungnir, maybe a little more mature it would be perfect. Her characters allways have a lot of personality. Also, it would have been interesting seeing her characters in futuristic outfits instead of her ussual super baroque medieval robes :lol:
I actually like most of the character art from Desgaea when they aren't been overly perverse as they are colourful and imaginative, the 2nd artist you linked not so much judjing from the artwork on that page you linked.

As for if they could fit in with CAVE I'm unsure as they seem to go for taller less chibi (have I got the term right?) characters. That said they certainly pulled it off with with Deadsmiles so I guess if they built a new shmup with that character art in mind rather than shoehorn them into an existing IP they could pull it off.

My 2c for character artists I'd like CAVE to work with is Satoshi Urushihara the guy behind Langrisser & Growlancer, get Noriyuki Iwadare to contribute for the music like he did with DS2X and they would form a hell of a tag team.

Or whoever was behind Code of Princess. I'm totally aware of the fact I don't like pervy loli that Urushihara and Code of Princess is as pervy as they come :)

EDIT Or the Skullgirls artist with 2D bouncing tits to great effect.
Last edited by TrevHead (TVR) on Fri Feb 15, 2013 12:15 am, edited 1 time in total.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by TrevHead (TVR) »

double post
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KAI
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by KAI »

TrevHead (TVR) wrote:Or whoever was behind Code of Princess
Kinu Nishimura.

Urushicave? Thanks, but not thanks.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by TrevHead (TVR) »

KAI wrote: Urushicave? Thanks, but not thanks.
Yeah I don't think Urushihara would fit with a Donpachi, I'm thinking more medieval / Gunbird / Dimahoo eske.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Skykid »

n0rtygames wrote: They're genuinely thought provoking
Mmm.

KAI wrote:
Urushicave? Thanks, but not thanks.
This guy isn't bad (unknown Artist)

Image

Or Hiroaki Samura

Image
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Hagane »

Skykid wrote:This guy isn't bad (unknown Artist)
That's Akira Yasuda (Akiman).
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Skykid »

Hagane wrote:
Skykid wrote:This guy isn't bad (unknown Artist)
That's Akira Yasuda (Akiman).
Really? Of Street Fighter/Capcom fame? :idea:
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Hagane »

Yes, same person.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by n0rtygames »

Skykid wrote:Image
Love that art style. I'd really like to see a shmup with a nice hand drawn sketch style throughout the whole game. Perhaps even something like Okami too. Really been thinking of making one actually :0)
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Skykid »

Hagane wrote:Yes, same person.
Man, I've lost track of how many times that guy's changed art styles. Good to see him still active outside of Capcom, I really like this piece.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Strider77 »

Wow... this game has really decent tunes in it. Just listened to it now. Right now actually.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by TrevHead (TVR) »

Strider77 wrote:Wow... this game has really decent tunes in it. Just listened to it now. Right now actually.
Yeah they are quite good tunes, which makes me hope I can turn down the voice acting.



CAVE wanna give Rovio a ring and make an Angrybirds shmup on iphone
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Softdrink 117 »

Jeneki wrote:What we need is loli bullets.
Image

...

I was really bored.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Skykid »

n0rtygames wrote: Love that art style. I'd really like to see a shmup with a nice hand drawn sketch style throughout the whole game.
That would be pure sex. I'm thinking a Hori in a feudal Japanese setting with slightly sketchy affects and backgrounds by Vanillaware, complete with changing weather and rolling landscapes. A different team could handle the sprites (since VW's 'Flash' look wouldn't look so neat in a shmup.)

When I think about the possibilities available to a Japanese dev with Sine Mora's budget... Pipedreams, ahh.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by O. Van Bruce »

TrevHead (TVR) wrote:
As for if they could fit in with CAVE I'm unsure as they seem to go for taller less chibi (have I got the term right?) characters. That said they certainly pulled it off with with Deadsmiles so I guess if they built a new shmup with that character art in mind rather than shoehorn them into an existing IP they could pull it off.
Just look for the art style in Gungnir, that PSP SRPG. I did mention that it would need a more mature look but I'm sure she could make it.
TrevHead (TVR) wrote:My 2c for character artists I'd like CAVE to work with is Satoshi Urushihara the guy behind Langrisser & Growlancer, get Noriyuki Iwadare to contribute for the music like he did with DS2X and they would form a hell of a tag team.
Ugh, that guy has the worst same face syndrome I've seem ever...
Skykid wrote: This guy isn't bad (unknown Artist)

Image
This is actually quite cool.
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Jeneki
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Jeneki »

Softdrink 117 wrote:*loli bullets*
Day 1 buy.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by trap15 »

Jeneki wrote:
Softdrink 117 wrote:*loli bullets*
Day 1 buy.
Fuck day 1, I'm buying that shit before it comes out. Day 0, baby.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by -S.L- »

Softdrink 117 wrote:
Jeneki wrote:What we need is loli bullets.
Image

...

I was really bored.

LOL !

genius :D
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by ciox »

Dat graze mechanic.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by Udderdude »

Shut up and take my money.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by TrevHead (TVR) »

It's sill missing something... let me think... aha a filter!
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by n0rtygames »

Back to SDOJ for a second (not that loli bullets are a huge way off, let's be real)

After watching a few more videos -- Am I right to believe that SDOJ subscribes to a more Daifukkatsu like powerup system where you basically start at full power for your chosen ship and that you don't increase your Gun/Laser level or lose them on death like DDP/DOJ?
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by drunkninja24 »

n0rtygames wrote:Back to SDOJ for a second (not that loli bullets are a huge way off, let's be real)

After watching a few more videos -- Am I right to believe that SDOJ subscribes to a more Daifukkatsu like powerup system where you basically start at full power for your chosen ship and that you don't increase your Gun/Laser level or lose them on death like DDP/DOJ?
Yeah, there's no power up system in this, same as DFK.
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Re: DoDonPachi Saidaioujou coming to Xbox 360 (Spring 2013)

Post by KAI »

Power Ups are so 90's.
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