Dodonpachi Daifukkatsu [Cave 2008]

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Mills
Posts: 1123
Joined: Mon Oct 02, 2006 6:57 pm
Location: London, United Kingdom
Contact:

Post by Mills »

I guess this game will never see the light of day on western and european shores weather it be arcade or console.
Image
User avatar
GaijinPunch
Posts: 15872
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Post by GaijinPunch »

Depends if your arcade carries import PCBs.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
User avatar
Mills
Posts: 1123
Joined: Mon Oct 02, 2006 6:57 pm
Location: London, United Kingdom
Contact:

Post by Mills »

GaijinPunch wrote:Depends if your arcade carries import PCBs.
Actually no, it depends on the price of the board which no european arcade operator is gonna pay more than £1500 for a shump title regardless of the reputation of the game maker.
Image
User avatar
Twiddle
Posts: 5012
Joined: Sat Feb 18, 2006 11:28 pm
Contact:

Post by Twiddle »

I'm sure you know one or two people stupid enough to buy it at that price there.
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
User avatar
undamned
Posts: 3273
Joined: Sat Jan 29, 2005 9:27 am
Location: Phoenix

Post by undamned »

Mills wrote:
GaijinPunch wrote:Depends if your arcade carries import PCBs.
Actually no, it depends on the price of the board which no european arcade operator is gonna pay more than £1500 for a shump title regardless of the reputation of the game maker.
I don't think any Cave game has cost that much at release. I think the most was like $2700.
-ud
Righteous Super Hero / Righteous Love
User avatar
Chi_Ryu
Posts: 228
Joined: Thu Feb 28, 2008 12:55 pm
Location: Manchester, United Kingdom

Post by Chi_Ryu »

Mills wrote:I guess this game will never see the light of day on western and european shores weather it be arcade or console.
In terms of price, the chance of seeing it in a (singular) Western arcade (Well, ok, Casino in Goodge Street, London :P) will increase 6-12 months after release when the price (usually) drops to ~£500-750...
User avatar
Mills
Posts: 1123
Joined: Mon Oct 02, 2006 6:57 pm
Location: London, United Kingdom
Contact:

Post by Mills »

Twiddle wrote:I'm sure you know one or two people stupid enough to buy it at that price there.
Family Leisure is the main amusement operator for all of the major london arcades. last shump they bought was Raiden3.
Image
User avatar
gameoverDude
Posts: 2269
Joined: Wed Jan 26, 2005 12:28 am
Contact:

Post by gameoverDude »

Chi_Ryu wrote:
Mills wrote:I guess this game will never see the light of day on western and european shores weather it be arcade or console.
In terms of price, the chance of seeing it in a (singular) Western arcade (Well, ok, Casino in Goodge Street, London :P) will increase 6-12 months after release when the price (usually) drops to ~£500-750...
$1000-1500 doesn't sound bad for a US arcade. I wish Gameworks would import some Japanese shmup titles. Even if these games were nowhere near the top earners, they'd be sure to get some play on the busier nights like Friday and Saturday.

I'd price DFK relatively cheap per play, at 3 credits (around 30c) in a bid to get people there to try it and hopefully keep playing. That'd be tempting when most of GW's games cost $0.50-$2.50 per play.

Cave should probably try going with Taito Type X2. Seeing King of Fighters XII class 2D graphics in a shmup would be nice.
Kinect? KIN NOT.
User avatar
GaijinPunch
Posts: 15872
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Post by GaijinPunch »

You can get Daifukkatsu at launch from Fujita for 220,000 yen. That's what, 1100GBP? Another 100 for shipping?
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
yojo!
Posts: 964
Joined: Wed Jan 26, 2005 8:27 pm

Post by yojo! »

User avatar
henry dark
Posts: 442
Joined: Sat Mar 31, 2007 12:26 am
Location: VFD

Post by henry dark »

This looks like another one I'm never going to get past the fourth stage of
kemical
Posts: 580
Joined: Wed Jan 26, 2005 1:14 am
Location: Tokyo

Post by kemical »

wow, that is looking visually really good.. really good. :)
User avatar
StoofooEsq
Posts: 331
Joined: Fri Nov 16, 2007 9:21 am

Post by StoofooEsq »

That Hypered laser (0:11) looks absolutely sexy.
User avatar
Ruldra
Posts: 4222
Joined: Wed Mar 05, 2008 1:27 am
Location: Brazil

Post by Ruldra »

Can someone figure it out how the chaining system works from this video? As in, what makes it either go down or drop completely?

Also, at some point the guy bombs and the chain doesn't break (though the hit count goes down a little).
Gwyrgyn Blood
Posts: 695
Joined: Mon Mar 06, 2006 9:48 pm

Post by Gwyrgyn Blood »

It looks to me like if you have a hyper in stock and your meter empties, your chain is dropped. Otherwise it slops down really fast. Bombs don't drop your chain instantly but seem to keep your meter pretty low.

Aside from that, you get hits for blocking lasers, and in Hyper mode you get hits for repelling bullets and a lot more hits for blocking lasers. Seems the items that the bullets turn into when you repel them have a multiplier on them too, based on your number of hits. So you'll probably get a lot of points by just reflecting bullets.

Game looks really great overall. Bosses still look silly though. :?
moozooh
Posts: 3722
Joined: Fri Jul 27, 2007 11:23 pm
Location: moscow/russia
Contact:

Post by moozooh »

Heh, it does look more cluttered with bullets (especially that DDP Hibachi-like double spiraling pattern at 3:17), but I'm guessing it won't be harder than DOJ due to constant 30 fps slowdown (ugh) and visible hitbox. Come to think of it, invisible hitbox was a pretty huge factor of difficulty in earlier Cave games.
Image
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Gwyrgyn Blood
Posts: 695
Joined: Mon Mar 06, 2006 9:48 pm

Post by Gwyrgyn Blood »

I just noticed the guy in the video gets another hyper immediately as his current one runs out. Wonder why that is. Might have to do with getting a lot of hits in hyper mode?
User avatar
orange
Posts: 430
Joined: Wed Feb 06, 2008 8:26 pm

Post by orange »

i'm really looking forward to this

but i hope they port it

and i hope it has an arrange mode

and i hope said arrange mode plays like a raizing game
User avatar
PROMETHEUS
Posts: 2453
Joined: Tue Feb 27, 2007 1:00 am
Location: France

Post by PROMETHEUS »

moozooh wrote:Come to think of it, invisible hitbox was a pretty huge factor of difficulty in earlier Cave games.
no offence but I really don't think so, good players don't look at their ship while dodging something unless it's just to check it's precise position, and when you're experienced with a game you know exactly where your hitbox is.
moozooh
Posts: 3722
Joined: Fri Jul 27, 2007 11:23 pm
Location: moscow/russia
Contact:

Post by moozooh »

What you're saying is true, but I'm one hundred percent sure that with every other factor being equal, visible hitbox will always give a noticeable edge. That holds especially true during diagonal movement, when it's hard to judge the precision due to craft tilting to the sides, and during really dense patterns (which you should know by experience in dodging Hibachi's attacks).
Image
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
User avatar
GaijinPunch
Posts: 15872
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Post by GaijinPunch »

In the first three stages at least, visible hitbox isn't nearly as useful as it is in something like ESPGaluda II or Mushihime-sama.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
stanski
Posts: 219
Joined: Fri Jun 22, 2007 8:56 pm
Contact:

Post by stanski »

I would appreciate a visible hitbox in stage 3 of ddp with the bullet cancelling... its not hard to not get hit, but having it i would never get hit at all, which is not true without it.

The game looks f'ing sweet, I really can't wait till it comes out on mame :P
Image
User avatar
GaijinPunch
Posts: 15872
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Post by GaijinPunch »

i would never get hit at all, which is not true without it.
Nor with it. There's always room to goof up.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
User avatar
gunbird18
Posts: 491
Joined: Sun Jan 30, 2005 2:51 am
Location: Missouri

Post by gunbird18 »

While watching the youtube vid, at about (2:20) or so...

Uh oh, it starts to do the Ketsui sideways/backwards scrolling bit, and I thought "Oh boy, there goes hope for a PS2 port from Mihara". :cry: :roll:

Visually stunning game! You know they poured A LOT of crap in there when that SH3 starts to choke on it!
"When you can say you love shooting games, I get the sense you’re no longer a normal person. (laughs)" - S. Yagawa
User avatar
nem
Posts: 934
Joined: Wed Feb 16, 2005 8:26 am

Post by nem »

wow, they're really going all out with that old piece of hardware :shock:

Very nice.

PS:
Gwyrgyn Blood wrote:Bosses still look silly though
User avatar
GaijinPunch
Posts: 15872
Joined: Mon Jan 31, 2005 11:22 pm
Location: San Fransicso

Post by GaijinPunch »

"Oh boy, there goes hope for a PS2 port from Mihara"
Hmmm... yeah, that makes no sense. THe Ketsui port wasn't made impossible because of the backwards scrolling... it was impossible due to all the shit going on around the backwards scrolling part. As stated... a lot of times.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
User avatar
gunbird18
Posts: 491
Joined: Sun Jan 30, 2005 2:51 am
Location: Missouri

Post by gunbird18 »

GaijinPunch wrote:
Hmmm... yeah, that makes no sense. THe Ketsui port wasn't made impossible because of the backwards scrolling... it was impossible due to all the shit going on around the backwards scrolling part. As stated... a lot of times.
Ahhh, I see. I think I was really just poking fun at all the posts that start to flood in about "the prospect of a port/what system will it be ported to/now I have to go out and buy an import 360/PS3...

All that speculation before it even gets released to the arcades...
"When you can say you love shooting games, I get the sense you’re no longer a normal person. (laughs)" - S. Yagawa
PC Engine Fan X!
Posts: 9226
Joined: Wed Jan 26, 2005 10:32 pm

Post by PC Engine Fan X! »

nem wrote:wow, they're really going all out with that old piece of hardware :shock:

Very nice.

PS:
Gwyrgyn Blood wrote:Bosses still look silly though
Yep, Cave intends to go out with a bang with it's SH-3 finale that is DDP-FK PCB... ^_~

Should interesting to see what Cave has in store for it's next completely all-new from the ground up hardware PCB iteration shmup title...

PC Engine Fan X! ^_~
User avatar
undamned
Posts: 3273
Joined: Sat Jan 29, 2005 9:27 am
Location: Phoenix

Post by undamned »

Paper figure Twister. Wow.

http://www.youtube.com/watch?v=KXhSYYsN26w

-ud
Righteous Super Hero / Righteous Love
User avatar
MX7
Posts: 3224
Joined: Fri Mar 09, 2007 9:46 pm
Location: Cambridge
Contact:

Post by MX7 »

undamned wrote:Paper figure Twister. Wow.

http://www.youtube.com/watch?v=KXhSYYsN26w

-ud
Yeah, that vid's bizzare. I can't remember if i've said it here before, but by far the best/worst part of the sequence is the cardboard underpants...
Post Reply