Dodonpachi Daifukkatsu [Cave 2008]
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GaijinPunch
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I don't think any Cave game has cost that much at release. I think the most was like $2700.Mills wrote:Actually no, it depends on the price of the board which no european arcade operator is gonna pay more than £1500 for a shump title regardless of the reputation of the game maker.GaijinPunch wrote:Depends if your arcade carries import PCBs.
-ud
Righteous Super Hero / Righteous Love
In terms of price, the chance of seeing it in a (singular) Western arcade (Well, ok, Casino in Goodge Street, LondonMills wrote:I guess this game will never see the light of day on western and european shores weather it be arcade or console.

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gameoverDude
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$1000-1500 doesn't sound bad for a US arcade. I wish Gameworks would import some Japanese shmup titles. Even if these games were nowhere near the top earners, they'd be sure to get some play on the busier nights like Friday and Saturday.Chi_Ryu wrote:In terms of price, the chance of seeing it in a (singular) Western arcade (Well, ok, Casino in Goodge Street, LondonMills wrote:I guess this game will never see the light of day on western and european shores weather it be arcade or console.) will increase 6-12 months after release when the price (usually) drops to ~£500-750...
I'd price DFK relatively cheap per play, at 3 credits (around 30c) in a bid to get people there to try it and hopefully keep playing. That'd be tempting when most of GW's games cost $0.50-$2.50 per play.
Cave should probably try going with Taito Type X2. Seeing King of Fighters XII class 2D graphics in a shmup would be nice.
Kinect? KIN NOT.
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GaijinPunch
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henry dark
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StoofooEsq
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It looks to me like if you have a hyper in stock and your meter empties, your chain is dropped. Otherwise it slops down really fast. Bombs don't drop your chain instantly but seem to keep your meter pretty low.
Aside from that, you get hits for blocking lasers, and in Hyper mode you get hits for repelling bullets and a lot more hits for blocking lasers. Seems the items that the bullets turn into when you repel them have a multiplier on them too, based on your number of hits. So you'll probably get a lot of points by just reflecting bullets.
Game looks really great overall. Bosses still look silly though.
Aside from that, you get hits for blocking lasers, and in Hyper mode you get hits for repelling bullets and a lot more hits for blocking lasers. Seems the items that the bullets turn into when you repel them have a multiplier on them too, based on your number of hits. So you'll probably get a lot of points by just reflecting bullets.
Game looks really great overall. Bosses still look silly though.

Heh, it does look more cluttered with bullets (especially that DDP Hibachi-like double spiraling pattern at 3:17), but I'm guessing it won't be harder than DOJ due to constant 30 fps slowdown (ugh) and visible hitbox. Come to think of it, invisible hitbox was a pretty huge factor of difficulty in earlier Cave games.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
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PROMETHEUS
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no offence but I really don't think so, good players don't look at their ship while dodging something unless it's just to check it's precise position, and when you're experienced with a game you know exactly where your hitbox is.moozooh wrote:Come to think of it, invisible hitbox was a pretty huge factor of difficulty in earlier Cave games.
What you're saying is true, but I'm one hundred percent sure that with every other factor being equal, visible hitbox will always give a noticeable edge. That holds especially true during diagonal movement, when it's hard to judge the precision due to craft tilting to the sides, and during really dense patterns (which you should know by experience in dodging Hibachi's attacks).

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
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GaijinPunch
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GaijinPunch
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While watching the youtube vid, at about (2:20) or so...
Uh oh, it starts to do the Ketsui sideways/backwards scrolling bit, and I thought "Oh boy, there goes hope for a PS2 port from Mihara".
Visually stunning game! You know they poured A LOT of crap in there when that SH3 starts to choke on it!
Uh oh, it starts to do the Ketsui sideways/backwards scrolling bit, and I thought "Oh boy, there goes hope for a PS2 port from Mihara".


Visually stunning game! You know they poured A LOT of crap in there when that SH3 starts to choke on it!
"When you can say you love shooting games, I get the sense you’re no longer a normal person. (laughs)" - S. Yagawa
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GaijinPunch
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Hmmm... yeah, that makes no sense. THe Ketsui port wasn't made impossible because of the backwards scrolling... it was impossible due to all the shit going on around the backwards scrolling part. As stated... a lot of times."Oh boy, there goes hope for a PS2 port from Mihara"
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
Ahhh, I see. I think I was really just poking fun at all the posts that start to flood in about "the prospect of a port/what system will it be ported to/now I have to go out and buy an import 360/PS3...GaijinPunch wrote:
Hmmm... yeah, that makes no sense. THe Ketsui port wasn't made impossible because of the backwards scrolling... it was impossible due to all the shit going on around the backwards scrolling part. As stated... a lot of times.
All that speculation before it even gets released to the arcades...
"When you can say you love shooting games, I get the sense you’re no longer a normal person. (laughs)" - S. Yagawa
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Yep, Cave intends to go out with a bang with it's SH-3 finale that is DDP-FK PCB... ^_~nem wrote:wow, they're really going all out with that old piece of hardware
Very nice.
PS:Gwyrgyn Blood wrote:Bosses still look silly though
Should interesting to see what Cave has in store for it's next completely all-new from the ground up hardware PCB iteration shmup title...
PC Engine Fan X! ^_~