I only play the 3D MK's for the non-fighting modes, really (doesn't make sense, I know). I couldn't care less for Kreate a Fighter: the reasons I hate it are twofold. Not only I hate the idea where the player is forced to create some content but I'm a lazy bastard as well. Deadly Alliance's Konquest mode is pretty much a glorified tutorial, and I despise tutorials with a burning passion. Deception's was Midway's take on Aonuma Zelda, with Shujinko pulling off a Link by doing some stupid errands (alas, with tutorials every now and then too!) almost non-stop. I don't like puzzle games, so Puzzle Kombat did nothing for me. As for Chess Kombat... I can't point my finger on it, but playing chess on digital form just feels wrong somehow.ACSeraph wrote:I actually felt like Armageddon was the weakest of the 3D MK's. The air combo system in particular felt bad to me, and the lack of character specific fatalities really sucks out a lot of its personality. I fire it up occasionally but not as often as the other two. I agree about the extra stuff though, it was definitely a win content wise.Neathyr wrote:I think it's because it's a nice change of pace to most fighting games with anime(ish) look. For me, at least. That, and I'm a sucker for dark fantasy oriented themes with a focus on the supernatural.
Sometime this year, I'm planning to get more serious at fighting games, but I don't think I can dish MK quite yet. It's that guilty pleasure feel.
...However, I'd say the only 3D MK worth playing these days is Armageddon. Traditional Fatalities are gone, yes, but those little extra modes they added are really fun to mess around with. Motor Kombat deserves a golden medal for lol material, and it's not that bad. Konquest is great when you want to completely turn your brain off and get some mindless entertainment. Hell, I'm even considering unlocking that huge Krypt. Combat-wise... yeah, the less said the better. Slightly better than Deception, though.
MK9 was kind of a dream game for me. It turned out a million times better than anyone could have reasonably expected it too. If it had had a better reversal system to balance out the cheesy guard stun lock down (which I am not above abusing the hell out of) it could stand proud among this generation's top competitive fighters imo.
And then there's the Krypt. Getting coins in DA/Deception is a bit of a chore since the currency is all over the place with those stupid colored coins, so you find yourself forced to grind to get a specific set of coins. Armageddon streamlined this feature by using a single standard currency, thus making the entire process less painful. Wow, it's been a long time since I talked to someone about the 3D MK titles. lol
For my MK needs, there's little point going back to the dial-a-combo system when you have MK9. There's a lot of room for improvement in the gameplay department, no doubt. I don't think Ed Boon and cia. will reach Super Turbo/Virtua Fighter/Capcom vs. SNK 2/KoF98 level of gameplay, but as long as they can come up with a decent combat engine, I'm fine. They're learning some stuff here and there, so that's already a plus. I agree with the reversal, and I'd add that the combo breaker should be used only once per round. The X-Ray would be better implemented if you are allowed to use it only once per match.
EDIT: typos