M2 ShotTriggers DDP Daioujou Rinne Tensei

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Steven
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by Steven »

Oh yeah, I forgot that Daifukkatsu Black Label exists. I've never played that.
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TransatlanticFoe
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by TransatlanticFoe »

CStarFlare wrote: Tue Dec 19, 2023 5:54 am Daifukkatsu Black Label did the same as SDOJ, but it was the first one to tie difficulty to using the strong ship. (Strong Type gave DFK loop 2 patterns in Black Label, and SDOJ's Expert is basically the same concept)

Exy doesn't make the game harder in the same way that those two do, but you have to have more confidence in your ability to survive on dodging vs resources than the other two. If you're going for a 2 ALL the extra firepower is going to be worth it, but if you're playing more casually it's easy to see why one of the others would be more appealing. Apparently this port's Arrange EX gives Loop 2 patterns, so it borrows that from DFK BL and SDOJ.
Without a region free or localised version, I'd never properly played this one before, so this is really helpful - thanks! So I'd remembered SDOJ's system (which is hard enough without making it harder for yourself :D ) and DFK is the same as that - but this is subtly different. I won't throw myself in with EXY anymore then, because survival outside of super easy mode is hard right now - need to spend more time with it!
beer gas canister
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by beer gas canister »

CStarFlare wrote: Tue Dec 19, 2023 5:54 am Daifukkatsu Black Label did the same as SDOJ, but it was the first one to tie difficulty to using the strong ship. (Strong Type gave DFK loop 2 patterns in Black Label, and SDOJ's Expert is basically the same concept)

Exy doesn't make the game harder in the same way that those two do, but you have to have more confidence in your ability to survive on dodging vs resources than the other two. If you're going for a 2 ALL the extra firepower is going to be worth it, but if you're playing more casually it's easy to see why one of the others would be more appealing. Apparently this port's Arrange EX gives Loop 2 patterns, so it borrows that from DFK BL and SDOJ.
Arrange EX does indeed have 2nd loop patterns, but it also grants a ton of extra resources. I managed to muddle through to the 3rd stage as a rank noob. It's like a totally different game, and a damn fun one
Unlucky7
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by Unlucky7 »

Decided to get this on the eshop on a whim. Never played it, but I loved the Ketsui M2 Port. That said, I would bet that an English version would be announced a week or two from now, knowing my luck :V

A few questions:

1. Like I said this would be my first time playing and I am not a shmup expert by any means. I watched a bit of that Electric Underground review and he recommends the progression for new baby players as Super Easy -> Arrange S -> Arrange L -> One Loop -> Arrange EXY -> Two Loop. Does that seem sound?

2. Should I play the Black Label version over the White Label? Everything I have seen seems to indicate that is the 'better' version.

3. Speaking of Black Label, does that apply in the Arcade Review mode, or is it just for the White Label version? I did really like that mode in Ketsui so that may affect which one, between Black and White, I start out with.
Last edited by Unlucky7 on Tue Dec 19, 2023 8:56 am, edited 1 time in total.
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Starfighter
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by Starfighter »

I have absolutely no idea why, but the package from Playasia soared right through customs and is on its way to me as I type this. I have never had this happen before, all parcels from outside the EU always come with a few fees. Is this... is this a christmas miracle? Have I just witnessed a honest to god christmas miracle? I might have to sit down, I'm feeling light headed. :D


EDIT:

IT ARRIVED
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Image
Last edited by Starfighter on Tue Dec 19, 2023 3:42 pm, edited 1 time in total.
lukk
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by lukk »

beer gas canister wrote: Sun Dec 17, 2023 4:14 am In fact the guide repeatedly stresses the importance of medium enemy management, suggesting to pre-fire at them to deal damage before they're allowed to shoot. Google translate called it the "invincibility period," which I took mean the period when the player cannot yet be fired upon by an emerging enemy. Included throughout the guide are full-scroll maps of each level, covered with icons for every mid/large enemy encounter, which suggest that they are particularly important.
It means some enemies are invincible up until a certain point, so you can set your laser on them without actually damaging them to grow your chain counter and/or keep your chain alive. Also good to know for survival, so you don't waste your time trying to take down something that can't be damaged yet.
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by KAI »

rtw wrote: Fri Dec 15, 2023 3:19 pm Thank you for sharing this nice artwork. I was wondering if you have the main ship image (green, in water) in hi-res also ?
Nothing so far, I managed to clean most of the artwork from the game's gallery thanks to AlestaSTG, but the main visual is only 1163x1720
Spoiler
Image
Even the poster I cleaned a few months ago is still at a higher res that the pictures inside the game Image
Spoiler
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Unlucky7
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by Unlucky7 »

Okay, just answered one of my own questions and Black Label does not generate Arcade Review entries, which kind of sucks but I can live with it. I like the Arcade Review bits way too much.
beer gas canister
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by beer gas canister »

Visible player hitbox has been patched into Black Label and DDP3
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by rtw »

KAI wrote: Tue Dec 19, 2023 4:04 pm Nothing so far, I managed to clean most of the
Thank you for the images KAI, pity that the resolution is low, but the drowned ship will work very nice as a wallpaper. The poster looks very good!

Would it be possible to share the gallery pics if you have them ?
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ThundergunExpress
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by ThundergunExpress »

Wait, was it just visible hitbox patched to show on Black Label and DDPIII, or did they patch the new in-game visuals to also work in Black Label and DDPIII? The menu explicitly states that they will only display 2002 game visuals for Black Label and DDPIII so I doubt they'd patch it.

Won't be able to test it out until much later today.

Edit: It doesn't. I figured as much, but I'm very happy with the visible hitbox in the Black Label and DDPIII versions.

I also wish if we could only have one be the focus of the release that it would have been Black Label over White Label but that's a nitpick. I'm just surprised because I remember reading that Ikeda mentioned they were rushed to meet a crazy deadline (a familiar Cave STG development factor) and he felt that the balance of the game was off, it was too harsh. From my understanding Black Label is the version they would have released first if they had more time but my memory isn't the greatest.
Last edited by ThundergunExpress on Thu Dec 21, 2023 5:14 am, edited 1 time in total.
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by bobrocks95 »

Starfighter wrote: Tue Dec 19, 2023 10:18 am I have absolutely no idea why, but the package from Playasia soared right through customs and is on its way to me as I type this. I have never had this happen before, all parcels from outside the EU always come with a few fees. Is this... is this a christmas miracle? Have I just witnessed a honest to god christmas miracle? I might have to sit down, I'm feeling light headed. :D


EDIT:

IT ARRIVED
Image

Image
Nice, I also ordered along with Battle Garegga and just got mine 8)
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Starfighter
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by Starfighter »

bobrocks95 wrote: Wed Dec 20, 2023 6:33 pmNice, I also ordered along with Battle Garegga and just got mine 8)
High five!
NotPixelLight
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by NotPixelLight »

I don't know if someone already asked, but which is recommended version between the Switch and PS4?
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by bobrocks95 »

NotPixelLight wrote: Wed Dec 20, 2023 7:20 pm I don't know if someone already asked, but which is recommended version between the Switch and PS4?
PS4 has a frame less input lag, so it wins there. This is usually the case between PS4 and Switch shmups.

Don't know if PS4 has Pro support for native 4K? Does anyone know that for any M2 releases??
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AGermanArtist
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by AGermanArtist »

Got the patch and so ends the only gripe I had.
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by davyK »

My copy (Switch) arrived from amiami is less than a week from Japan to Northern Ireland. No customs charges.

It came with an artbook too - wasn't expecting that. Setting it aside to boot up over the holiday.
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by Nugs »

NotPixelLight wrote: Wed Dec 20, 2023 7:20 pm I don't know if someone already asked, but which is recommended version between the Switch and PS4?
Both are excellent. Go with your preferred platform.
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by Tokyo-J »

I bought the PS4 and the Switch version just waiting on slow Amazon Japan to get it to me. It has been stuck in California since last Thursday.
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by XtraSmiley »

Got my Amazon order in the US this week in a GIANT box, which was smashed to bits. Luckily the game inside was fine, but only taped to a piece of cardboard, unlike prior orders where it was taped to a cardboard and then inside a smaller box. This big box was crazy.

Also, IMO, this is the worst alternate cover Amazon had done for these M2 releases so far.
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by Stevas »

I *know* this is sacrilege, but I do often prefer to not use either a stick (lazy) or the dpad (legit reasons), so I usually just wanna fire shmups up and use the analogue stick, and... Dear lord, what's going on there? Is there a way to limit/remove entirely the dead zones which appear to be attempting to simulate input lag?
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by Jonpachi »

Stevas wrote: Thu Dec 21, 2023 10:56 am I *know* this is sacrilege, but I do often prefer to not use either a stick (lazy) or the dpad (legit reasons), so I usually just wanna fire shmups up and use the analogue stick, and... Dear lord, what's going on there? Is there a way to limit/remove entirely the dead zones which appear to be attempting to simulate input lag?
You can fix this pretty easily actually! Just stop trying to play a game designed for digital inputs with an analog stick, and you’ll find it instantly feels better.
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Stevas
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by Stevas »

No.
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by EngineerSTG »

Stevas wrote: Thu Dec 21, 2023 10:56 am I *know* this is sacrilege, but I do often prefer to not use either a stick (lazy) or the dpad (legit reasons), so I usually just wanna fire shmups up and use the analogue stick, and... Dear lord, what's going on there? Is there a way to limit/remove entirely the dead zones which appear to be attempting to simulate input lag?
Nope, especially for precise bullet dodging. I don’t understand how people can play shmups on the switch with such a small screen and horrible dpad. Even with a flip grip or other attachments.
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by Stevas »

EngineerSTG wrote: Thu Dec 21, 2023 6:45 pm
Stevas wrote: Thu Dec 21, 2023 10:56 am I *know* this is sacrilege, but I do often prefer to not use either a stick (lazy) or the dpad (legit reasons), so I usually just wanna fire shmups up and use the analogue stick, and... Dear lord, what's going on there? Is there a way to limit/remove entirely the dead zones which appear to be attempting to simulate input lag?
Nope, especially for precise bullet dodging. I don’t understand how people can play shmups on the switch with such a small screen and horrible dpad. Even with a flip grip or other attachments.
Sorry to break it to you, but the switch is the best machine for shmups since the Saturn - the internets says so.
*thousand yard stare*
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Ms. Tea
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by Ms. Tea »

Eh, maybe up to taste. I've been playing using a flip grip and a replacement joycon shell with a real d-pad, and it's *great*. I actually do feel like I can dodge precisely and certainly feel like I'm having a good time. Sure, it's not an arcade stick, but it looks and feels good.
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by m.sniffles.esq »

Man, if you would have asked me a day ago, I would have said this is game is about the same difficultly as Mushihimesama

I don't know what I was remembering, but this game is WAY harder than Mushihimesama

I finally got through the first boss, but I think my thumb is blistered...
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by mojilove »

Stevas wrote: Thu Dec 21, 2023 10:56 am I *know* this is sacrilege, but I do often prefer to not use either a stick (lazy) or the dpad (legit reasons), so I usually just wanna fire shmups up and use the analogue stick, and... Dear lord, what's going on there? Is there a way to limit/remove entirely the dead zones which appear to be attempting to simulate input lag?
if you have an 8bitdo controller, you might be able to swap the stick and dpad in the firmware using their official software: https://app.8bitdo.com/
I imagine other popular controllers may have similar settings. i don't have any ideas for joycons or procons though
Stevas
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by Stevas »

Just realised I hadn't said: I'm actually on ps5 here.
Anyway, never mind, there's clearly no way around it (because obviously I'm MENTAL for thinking there's an outside chance M2 will have considered someone might want to still play this on a pad - while also realising that Sony devices have never had a dpad worth going near for anything more than UI navigation).
I'll just have to stop being lazy and drag out the stick....
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Re: M2 ShotTriggers DDP Daioujou Rinne Tensei

Post by Steven »

I see someone's never used a Vita. You can name any console you want that isn't the Saturn or Neo Geo CD and the Vita has a better d-pad. Keyboard is still the best, though.
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