Mushihimesama on Steam

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nasty_wolverine
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Re: Mushihimesama on Steam

Post by nasty_wolverine »

http://steamcommunity.com/app/377860/di ... 11873/#p17

anyone who has the game, please post in this thread for them to add back super shot (that is rapid shot NOT ignored while full auto or rapid full auto is held down).

reason being, all ports use them, PS2 version has them, 360 version has them, in arcades people use custom boards to have them. Otherwise as others have said, this makes the steam version inherently different. No one wants a port that that nerfs a key element present in the arcade and all other ports.
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Re: Mushihimesama on Steam

Post by Tim James »

Based on a very quick test, I'm stutter/tear free in full screen mode. Still have the slight hitch every half second in windowed mode. I'm not an input lag expert but I don't notice anything bad.

The game engine itself is still running at a low resolution in full screen but seems to be 1080p in windowed mode. (If I use my GPU to scale by aspect ratio in full screen, the Steam UI will be too big, etc.) Already tried changing the .ini.
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Xyga
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Re: Mushihimesama on Steam

Post by Xyga »

Mushihimesama has always been full of bugs.

(someone had to say it, now excuse me i have to hide in shame) :arrow:
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cul
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Re: Mushihimesama on Steam

Post by cul »

Why would they even do that?
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Xyga
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Re: Mushihimesama on Steam

Post by Xyga »

Oh yeah forgot to tell that for me the '1/4 second pauses' still happen. :|
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bytestorm
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Re: Mushihimesama on Steam

Post by bytestorm »

Icarus wrote:
bytestorm wrote:I was just a bit curious about this trick thing.
Holding a standard C (Full Auto) button along with A+ (Rapid A) creates a super-powered version of your main shot. With the right frequency on A+, you can even have your Options permanently focused and still move at the same speed as if you were unfocused.
Sweet! Damn, thats quite a big thing I can understand.. Thanks for explaining it for me :)
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Re: Mushihimesama on Steam

Post by Zen »

New patch. 60fps, basically constant (I was getting 56-57 on release - 57-58 after first patch). Stutter all over the screen (during test, lost life on first level :roll: ).
In my case, turning v-sync on, or off in Nvidia control panel has no effect whatsoever on this game. Also, I have not experienced any screen tearing with either the initial release, or the subsequent patches.
Game still has to be set to full-screen on opening, each time.
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Icarus
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Re: Mushihimesama on Steam

Post by Icarus »

dan76 wrote:Btw, has anyone got this running on mac with bootcamp yet?
If you're planning on running it in Bootcamp ie booting into Windows 7 or whatever Windows you prefer, then I don't see a problem, since you're running the game on Windows as intended.
The only issue would be with the power of your Mac's hardware configuration.
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Zen
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Re: Mushihimesama on Steam

Post by Zen »

v1.1.2.7 Patch Details
"Fixed it so during FULL AUTO or RAPID FULL AUTO, RAPID SHOT is ignored."

Fixed . . . Fixed?

"1.
to remove the testes of; emasculate; geld."

This type of "fixed"?
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CStarFlare
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Re: Mushihimesama on Steam

Post by CStarFlare »

Does the super powered A-tap shot also increase the rate the main counter rises? I've always thought it does but it's been so long since I tried to play for score that I'm not sure - to me it seems like a big potential score impact.
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Re: Mushihimesama on Steam

Post by zakk »

dan76 wrote:The scoring in Mushihimesama is not a bug! Jeez... Once you understand it, it falls in line with a lot if Caves other scoring mechanics.

They've made a mistake with the patch, that's for sure.

Btw, has anyone got this running on mac with bootcamp yet? I might pick it up for convenience (once the "bugs" are all ironed out).
I don't see why it wouldn't run under bootcamp. I'm not sure how it would run on something like a macbook air, but I don't think the game is that demanding.

FYI, it runs fine under Wine/WineSkin in OSX. I had framerate issues but with the latest patch it's a solid 60fps so far.
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Re: Mushihimesama on Steam

Post by dan76 »

Thanks for the info re bootcamp.
CStarFlare wrote:Does the super powered A-tap shot also increase the rate the main counter rises? I've always thought it does but it's been so long since I tried to play for score that I'm not sure - to me it seems like a big potential score impact.
I don't think so. There are two different settings you want to use for Rapid A. One of them is for the power shot, the other is for scoring (EDIT - though they might both be better than just holding A). I can't remember the exact settings atm, but I remember having to switch between the two settings depending on which mode I was playing.
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Re: Mushihimesama on Steam

Post by StarCreator »

So I'm also left wondering what all these patches are doing to replays. The autofire change should definitely mess a lot of them up, shouldn't it?
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Re: Mushihimesama on Steam

Post by emphatic »

Zen wrote:v1.1.2.7 Patch Details
"Fixed it so during FULL AUTO or RAPID FULL AUTO, RAPID SHOT is ignored."

Fixed . . . Fixed?

"1.
to remove the testes of; emasculate; geld."

This type of "fixed"?
:lol:
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Re: Mushihimesama on Steam

Post by SMC »

What a mess.
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Re: Mushihimesama on Steam

Post by BareKnuckleRoo »

nasty_wolverine wrote:reason being, all ports use them, PS2 version has them, 360 version has them, in arcades people use custom boards to have them. Otherwise as others have said, this makes the steam version inherently different. No one wants a port that that nerfs a key element present in the arcade and all other ports.
On the one hand, I agree that it would be nice for it to be as close to the arcade as possible to be comparable for scoring. On the other hand, realistically scoreboards would still be split by version to account for minor differences, and this could be an unintentional bug they'd never gotten around to fixing. Does this affect just the original version, or was this an issue with 1.5 as well?

Personally, I always thought it was rather a stupid, unintuitive thing to require for scoring.
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Re: Mushihimesama on Steam

Post by Glick »

StarCreator wrote:So I'm also left wondering what all these patches are doing to replays. The autofire change should definitely mess a lot of them up, shouldn't it?
It won't matter because replays don't function to begin with. Almost all Maniac and Ultra replays desync by the first boss due to the vsync changes. Essentially, if your framerate wasnt 60 fps without vsync, all of your replays will desync with vsync enabled, even new ones created after the patch.

I've posted this on Steam as well, but it looks like they're ignoring it for now.
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Bananamatic
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Re: Mushihimesama on Steam

Post by Bananamatic »

so does this really change anything if you take your time to set it up manually?
what if i bind a second/third/fourth/fifth button to regular shot but set it up to autofire at the desired rates with another program? if i understand it correctly all they did was disable the ingame button, not change the mechanics

really no reason to add this "feature"
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Re: Mushihimesama on Steam

Post by moozooh »

For powershot to work, you need to tap A (i.e. rapid shot) while holding C (full auto). If I understood the patch notes correctly, they made it so that rapid shot is completely ignored when full auto or rapid auto is held. Which means, if you want to press shot or rapid shot while holding either auto, you need to tap manually.
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Re: Mushihimesama on Steam

Post by Bananamatic »

moozooh wrote:For powershot to work, you need to tap A (i.e. rapid shot) while holding C (full auto). If I understood the patch notes correctly, they made it so that rapid shot is completely ignored when full auto or rapid auto is held. Which means, if you want to press shot or rapid shot while holding either auto, you need to tap manually.
or you make the game think you're doing it manually by using another program to do it for you
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Re: Mushihimesama on Steam

Post by rtw »

moozooh wrote:For powershot to work, you need to tap A (i.e. rapid shot) while holding C (full auto). If I understood the patch notes correctly, they made it so that rapid shot is completely ignored when full auto or rapid auto is held. Which means, if you want to press shot or rapid shot while holding either auto, you need to tap manually.
So what they have done is basically revert to the original PCB behaviour without cabinet autofire ?
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Re: Mushihimesama on Steam

Post by Artemio »

ZacharyB wrote:Was Mushihimesama 60 FPS in the arcade? Everyone's clamoring after it, but I remember how most arcade boards had odd refresh rates, like Raiden Fighters, which updated at the rate of 57.something-something Hz.
Just measured it. It is 60.02
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Re: Mushihimesama on Steam

Post by Bananamatic »

rtw wrote:
moozooh wrote:For powershot to work, you need to tap A (i.e. rapid shot) while holding C (full auto). If I understood the patch notes correctly, they made it so that rapid shot is completely ignored when full auto or rapid auto is held. Which means, if you want to press shot or rapid shot while holding either auto, you need to tap manually.
So what they have done is basically revert to the original PCB behaviour without cabinet autofire ?
autofire options still work, it's still supported, they just made it ignore the autofire-shot button while holding full auto (which is the power shot and possibly some other techniques)
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Re: Mushihimesama on Steam

Post by moozooh »

rtw wrote:So what they have done is basically revert to the original PCB behaviour without cabinet autofire ?
Seems so! When I come home I'm going to ask them on Steam forums to restore the original behavior. Until then I'll try to use my Horipad's turbo and see if that remedies the situation at all.
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Re: Mushihimesama on Steam

Post by BrianC »

Running at a more constant 60 FPS for me in both window and full screen with both Nvidia and Intel. Still getting occasional frame rises and drops, oddly in places with few bullets. Still mostly 60 in ultra max with lots on screen too. Still getting the issue where the game doesn't always save full screen mode, even in single display mode.
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Re: Mushihimesama on Steam

Post by mastermx »

When will they add 16:10 monitor support. I am forced to play in windowed mode, and I would have been fine with that, but my monitor keeps going into sleep mode and going black. Lost 3 lives today due to this. It's like the game doesn't stop the PC from going into standby.
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Re: Mushihimesama on Steam

Post by japtor »

zakk wrote:
dan76 wrote:The scoring in Mushihimesama is not a bug! Jeez... Once you understand it, it falls in line with a lot if Caves other scoring mechanics.

They've made a mistake with the patch, that's for sure.

Btw, has anyone got this running on mac with bootcamp yet? I might pick it up for convenience (once the "bugs" are all ironed out).
I don't see why it wouldn't run under bootcamp. I'm not sure how it would run on something like a macbook air, but I don't think the game is that demanding.

FYI, it runs fine under Wine/WineSkin in OSX. I had framerate issues but with the latest patch it's a solid 60fps so far.
Any trick for getting Wineskin up and running for it or will whatever basic Steam install tutorial do? I've got it running on mine with Crossover but have some Mac friends that want to play it too.
Bananamatic wrote:
rtw wrote:
moozooh wrote:For powershot to work, you need to tap A (i.e. rapid shot) while holding C (full auto). If I understood the patch notes correctly, they made it so that rapid shot is completely ignored when full auto or rapid auto is held. Which means, if you want to press shot or rapid shot while holding either auto, you need to tap manually.
So what they have done is basically revert to the original PCB behaviour without cabinet autofire ?
autofire options still work, it's still supported, they just made it ignore the autofire-shot button while holding full auto (which is the power shot and possibly some other techniques)
Is there any point to the rapid fire buttons when they get overridden?

And what's the shot change button do btw? (It's an arrange thing isn't it...I haven't even tried arrange out yet)
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Re: Mushihimesama on Steam

Post by moozooh »

Shot change cycles your shot type between W/M/S.
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Re: Mushihimesama on Steam

Post by TransatlanticFoe »

When will my local high scores be saved??? Donpachi on the Saturn manages it.

Literally no other problems with the game but to not have this basic functionality a week after launch and two patches in?
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Re: Mushihimesama on Steam

Post by donluca »

japtor wrote:Any trick for getting Wineskin up and running for it or will whatever basic Steam install tutorial do? I've got it running on mine with Crossover but have some Mac friends that want to play it too.
Download Wineskin.
Download latest Engine.
Create new Wrapper with the latest Wine version.
Launch wrapper, go to Advanced, Tools, Winetricks.
Under Apps, look for Steam, check it, click Run.

Profit.

EDIT: ah, to install .NET and XNA frameworks, good luck. I don't remember what the hell I did to get both installed and working.
You also may want to install some common found DLLs such as Visual C++ libraries, XML parser and such.
Anyway, there are guides all over the internet, just google 'em.
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