Anyone else feeling the Daifukkatsu meh?

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Bananamatic
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Bananamatic »

Psyvariar is easy for score
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RNGmaster
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Re: Anyone else feeling the Daifukkatsu meh?

Post by RNGmaster »

In all seriousness, I'd love to see a replay on Youtube of one of your Futari plays, DTP. It seems like both you and the people telling you to play better are just speaking in generalities, and we won't get anything done that way. If you could show us what parts you find hard and what your current strategy (or lack of a strategy) is, we'd be more favorable and much more helpful :wink:
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Re: Anyone else feeling the Daifukkatsu meh?

Post by NTSC-J »

DrTrouserPlank wrote:Well whilst that proves that 20 people (at least) have cleared the game it still tells you very little about the proportion of people who are clearing the game, and seeing as there are surely a great deal more members on this forum than 20, I don't see this as justification for saying that "so many" people have cleared it. Taking into account either the number of people who will have attempted to beat this game (which is a comparatively large number) or even the number of people on this forum, a number in the region of twenty is very few clears and in both absolute terms or even as a proportion of members, doesn't represent "so many".

I'm not claiming that Futari cannot be cleared, but I see it more as a low-probability rather than something which an be achieved with any consistency. Once you are in a position to possibly be able to clear the game, and are willing to run the game thousands of times in order to get the iteration that leaves you on the last boss/stage without having lost loads of lives, then you will possibly get the clear.
Let me rephrase my question because you still havent answered it.

I`m not asking if you think the game has or can be cleared. I`m asking how do you explain the people that can consistently clear it. Before you say that no one can consistently clear it (and by consistent, I would say 60-70% of attempts is a fair amount), there are people who can. Accept that fact. Erppo can, Sapz can, and many Japanese players can.

How do they do it?

I think that like the Under Defeat world record-guy, DTP has such an ego that the idea that others can do something that he cant, despite his best efforts, is impossible to understand.
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Please mods lock this!
For gods sake, no. This is an interesting discussion. Besides, we`re already in this thread complaining about DFK, might as well complain about DTP.
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blackoak
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Re: Anyone else feeling the Daifukkatsu meh?

Post by blackoak »

I second the call for replays, though I also love listening to DTP's trenchant defeatism as-is. Actually, I think analyzing replays of new players would be quite interesting in general. I believe I read some of Prometheus' critiques of a DDP player's replay in another thread some time ago.
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AntiFritz
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Re: Anyone else feeling the Daifukkatsu meh?

Post by AntiFritz »

So let me get this straight... dtp thinks you cant clear futari. Not even futari black label original?
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Re: Anyone else feeling the Daifukkatsu meh?

Post by J_Taishu »

Not sure why someone going for a 1CC would bothering using Reco when Palm abnormal is the way to go.
If you can't get through Futari, playing eXceed 3rd may help you with just learning how to crosscut through bullet patterns.
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mesh control
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Re: Anyone else feeling the Daifukkatsu meh?

Post by mesh control »

meh, play Gaia Seed.
lol
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Re: Anyone else feeling the Daifukkatsu meh?

Post by finisherr »

Futari Original BL was my second 1all and it took me a lot less time than my first which was DDP. This is coming from someone who kinda sucks at these games. Why is this guy so bitter? I mean, I was pretty awed that anyone could 1All or 1cc a shmup when I started playing DDP this summer. It's still pretty amazing that it can be done, but totally realistic. I felt this same kind of amazement when I started skateboarding years and years ago.

He should just man up and practice. Perhaps realizing you can't just pick up a game and smash it takes some maturity.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by O. Van Bruce »

burgerkingdiamond wrote:Crimzon Clover taking a backseat to Touhou. :evil: :evil: :evil:
Well, I put it there just to see if he wants to... not saying that touhou is better than Crimzon Clover...
RNGmaster wrote:
O. Van Bruce wrote:Then, go play som touhous, most of then are easy for scoring
Making him a Touhoufag would certainly stop him from annoying us for a while. It's worth a shot.

Only Touhou that's easy for score is SA.
BOMBSPAM ALL DIFFICULT ATTACKS
STAND ON THE BOSS
REIMU A ERRYDAY
Well, yeah, i have to admit that if you know your way through the game and know where to die and where to abusse the graze... then it would be relatively easy to score, but only for the people who wants to go through the hell of constant frustration over your errors...

As for which touhous are easy for score? Imperishable night, Mountain of Faith, Embodiment of Scarlet devil and Ten Desires...
RNGmaster wrote:In all seriousness, I'd love to see a replay on Youtube of one of your Futari plays, DTP. It seems like both you and the people telling you to play better are just speaking in generalities, and we won't get anything done that way. If you could show us what parts you find hard and what your current strategy (or lack of a strategy) is, we'd be more favorable and much more helpful :wink:
Good Idea, and I think i'll do it with my plays also...
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Re: Anyone else feeling the Daifukkatsu meh?

Post by DrTrouserPlank »

I don't have any recording devices so the only replay I've got is the one on the score attack board for arcade, around position 240, AgentKillmore.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by DrTrouserPlank »

Have cave ever made a game that it was reasonably possible to complete?

This game suffers from the issue of excessive screen flooding nonsense. Even when you take into account that you can use the bullet-canceling enemies to clear some of the garbage off screen, you'll still never get through some pieces without either 1)bombing or 2)using hyper, and I'm sure the purists will tell me hyper is for scoring in which case I shouldn't need to use it for survival.

So far we have,

Futari - several sections that offer a low percentage success rate. Lives are eroded leaving you with too few for the final stages.

AKS - comparatively sensible difficulty until last stage + final 2 bosses which fire off wave after wave of undodgeables which have to be bomb-spammed for survival. Obviously you run out of bombs.

DS1 - wonky difficulty. Almost "easy" until last stage and final boss which look like they were taken from a different game.

Galuda 2 - bullets are dense but at least they are slow. Shikidodong mode allows you to slo-mo and at least weave very intricate bits, but I got told off for using it to survive so I guess this is also close to impossible.

Pork - so-so. Some bosses are ridiculous. Found ship too twitchy, making the game harder than it ought to be.

DOJ - Similar to DFK, if not a bit easier.
Last edited by DrTrouserPlank on Thu Dec 01, 2011 8:47 pm, edited 1 time in total.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Udderdude »

DrTrouserPlank wrote:Image
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DrTrouserPlank
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Re: Anyone else feeling the Daifukkatsu meh?

Post by DrTrouserPlank »

Udderdude wrote:
DrTrouserPlank wrote:Image
No that doesn't look like me....

My chair is red.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Udderdude »

Oh ok then.

Image
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Naut
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Naut »

Go play an RPG or some shit man
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Bananamatic
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Bananamatic »

DrTrouserPlank wrote:Have cave ever made a game that it was reasonably possible to complete?
Image
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Special World »

Udderdude wrote:Oh ok then.

Image
10/10 would view again
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Emuser »

Welcome to what happens when STG fans want more challenge because they complain that some games are too easy.

Konami pulled the biggest asshole move ever when Gradius II was "too easy", so someone on their dev team got butt hurt and made Gradius III. Play Gradius III and you'll understand within a couple of minutes why I'm comparing Konami to Cave.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by RNGmaster »

DrTrouserPlank wrote:DOJ - Similar to DFK, if not a bit easier.
That logic is so bad it's kind of sexy.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Chaos Phoenixma »

ResumeDPosition wrote:Welcome to what happens when STG fans want more challenge because they complain that some games are too easy.

Konami pulled the biggest asshole move ever when Gradius II was "too easy", so someone on their dev team got butt hurt and made Gradius III. Play Gradius III and you'll understand within a couple of minutes why I'm comparing Konami to Cave.

I probably completely suck at that now as I haven't played in a while. Still, I don't think it'd take too long to get rid of the rustiness and get back to making it to stage 5 and 6.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Udderdude »

ResumeDPosition wrote:Welcome to what happens when STG fans want more challenge because they complain that some games are too easy.

Konami pulled the biggest asshole move ever when Gradius II was "too easy", so someone on their dev team got butt hurt and made Gradius III. Play Gradius III and you'll understand within a couple of minutes why I'm comparing Konami to Cave.
The last time players complained a CAVE game was too easy, we got Death Smiles MBL level 999. Sometimes it works. >_>
Last edited by Udderdude on Thu Dec 01, 2011 10:58 pm, edited 1 time in total.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Gus »

DrTrouserPlank wrote:Have cave ever made a game that it was reasonably possible to complete?

This game suffers from the issue of excessive screen flooding nonsense. Even when you take into account that you can use the bullet-canceling enemies to clear some of the garbage off screen, you'll still never get through some pieces without either 1)bombing or 2)using hyper, and I'm sure the purists will tell me hyper is for scoring in which case I shouldn't need to use it for survival.

So far we have,

Futari - several sections that offer a low percentage success rate. Lives are eroded leaving you with too few for the final stages.

AKS - comparatively sensible difficulty until last stage + final 2 bosses which fire off wave after wave of undodgeables which have to be bomb-spammed for survival. Obviously you run out of bombs.

DS1 - wonky difficulty. Almost "easy" until last stage and final boss which look like they were taken from a different game.

Galuda 2 - bullets are dense but at least they are slow. Shikidodong mode allows you to slo-mo and at least weave very intricate bits, but I got told off for using it to survive so I guess this is also close to impossible.

Pork - so-so. Some bosses are ridiculous. Found ship too twitchy, making the game harder than it ought to be.

DOJ - Similar to DFK, if not a bit easier.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by NzzpNzzp »

ResumeDPosition wrote:Konami pulled the biggest asshole move ever when Gradius II was "too easy", so someone on their dev team got butt hurt and made Gradius III.
We should probably make Plank play Gradius III. He could say the game is impossible and that it was full of cheap stuff just designed to kill you, and we could all just agree.


I guess he's too busy enjoying bullet hells except when there are lots of bullets on screen, though.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Chaos Phoenixma »

Outside of the cube rush, it really isn't cheap. And even then it's probably possible to memorize all the combinations, but I think everyone I've seen relied on luck at that part cause memorizing 32(IIRC) combinations is insane, and pretty much relying on luck is what I would be doing if I ever got to stage 9.


I guess some parts could be argued as cheap if you don't have Force Field. I'm not sure how exactly you'd handle something like the plant boss without one going in and another ready to be used, but I'm sure a way can be memorized. And they were at least nice enough to give us a 6 hit Force Field, even though you still sometimes get instakilled with it on(Fire stage), which greatly increases room for error at some parts. But I don't think there's anything that legitimately requires you to take a hit to get by.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by NzzpNzzp »

It so totally is. You needed to be prepared sometimes in the first two games, but in Gradius III you need to memorise everything from the third level on or you don't stand a chance. All those hatches hiding behind terrain, all those enemies that come from the left and shoot millions of bullets instantly. Bosses like that super Brain Golem or the plant boss who do things like that tentacle attack or the suction move that are nearly impossible to avoid if you don't know they're coming. And the last level, but at least the last level is meant to be hard.
The cube rush is the best example, but practically everything in the game is cheap in some way. It's like a million times more evil than Gradius II is.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by DrTrouserPlank »

RNGmaster wrote:
DrTrouserPlank wrote:DOJ - Similar to DFK, if not a bit easier.
That logic is so bad it's kind of sexy.
My logic it so right it's kind of sexy.

Without autobomb in DFK it would be beyond ridiculous. Now I don't like auto bomb, and the fact that it's been implemented tells you that even the designers thought the difficulty was pretty stupid and it required some balancing.

I'll go play a bit more DOJ and see what I think.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Drachenherz »

Tell us when you have 1all-ed DOJ... I guess, Skykid would like to have a word with you.

As a next game, I recommend you THIS
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DrTrouserPlank
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Re: Anyone else feeling the Daifukkatsu meh?

Post by DrTrouserPlank »

Drachenherz wrote:Tell us when you have 1all-ed DOJ... I guess, Skykid would like to have a word with you.

As a next game, I recommend you THIS
I'm not sure you should be posting that because it's a bit malicious if it's actually real.

Someone who isn't as awesome as me might actually play it.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by AntiFritz »

DrTrouserPlank wrote:
Drachenherz wrote:Tell us when you have 1all-ed DOJ... I guess, Skykid would like to have a word with you.

As a next game, I recommend you THIS
I'm not sure you should be posting that because it's a bit malicious if it's actually real.

Someone who isn't as awesome as me might actually play it.
It only deletes files if you actually download the thing.... and theirs a big ass red warning. It's also mac only.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by dunpeal2064 »

Its ok, you bought Ketsui, that should make up for all these relatively improbable games you love so much. You should invest in DFK BL next, then you can turn that "lazily-programmed" auto-bomb off (which ironically, is only there for players like you)

As we STILL don't have a single example of a bullet hell you DO like, even though you claim to enjoy the genre, you're just a troll. A fairly entertaining, witty troll, but still a troll.
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