Shmupmame 4.2: Lagless Mars Matrix, Strikers 1945, Galaga 88

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emphatic
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by emphatic »

Awesome indeed.
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by zakk »

Is that pre or post merge of sdlmame into mainstream?

Or to pose the question in another way: how much of a pain is this going to be to compile on non-windows platforms?
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Demetori
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Demetori »

zakk wrote:Is that pre or post merge of sdlmame into mainstream?

Or to pose the question in another way: how much of a pain is this going to be to compile on non-windows platforms?
Yeess, I like playing MAME on my MacBook Pro. But, no high-score support on SDLMAME. Would be awesome.
Regardless of this, I can't wait for the new shmupmame!
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by nimitz »

It was pretty damn hard to get mameplus99 to compile even in windows...

I would say the chances of successfully compiling the 99 version on other platforms are pretty slim. That being said, if anyone manages to do it, please share the binaries so the the others don't have to.
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by captpain »

nimitz wrote: Newer is not always better.
Bigger Number = Better. It's science, mate.
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by TrevHead (TVR) »

I cant wait untill the update to .99 as its my fav version of mame :D I really hope itll work on my 64bit Win7 PC unlike the old version atm

Where is the data for counting total time spent playing kept? will i be able to easily transpose it to the new version?

Once again im overwhelmd with gratitude towards Nimitz and anyone else behind this project (sniff, sniff I LUV U MAN!!! :cry: )
Zeron
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Zeron »

So how much slimmer is 0,99?

Will it run RAYFORCE 100% on a piece of shit pc from 2004?


also I hope the secret is playable Raiden II
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by zakk »

A few years ago I merged the mameplus autofire stuff into sdlmame for a personal binary (I think I wanted autofire for one of the STGTs)

I seem to recall much of the mameplus stuff was...interesting. It's probably going to be pretty hard now that I think about it more; there was lots of windows specific stuff buried deep in the mameplus bits.

I might give it a try but honestly I don't need most of the features this change brings so I'll likely just forge ahead with whatever weird hybrid mame I'm using now.


nimitz wrote:It was pretty damn hard to get mameplus99 to compile even in windows...

I would say the chances of successfully compiling the 99 version on other platforms are pretty slim. That being said, if anyone manages to do it, please share the binaries so the the others don't have to.
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BPzeBanshee
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by BPzeBanshee »

Zeron wrote:So how much slimmer is 0,99?

Will it run RAYFORCE 100% on a piece of shit pc from 2004?


also I hope the secret is playable Raiden II
Someone made a thread regarding getting Rayforce running on MAME and considering an older version. I think you'll find that unless Nimitz backports the latest driver for Rayforce you'll have some graphical glitches running it.
Overall though the 0.99 Pro build is a lot slimmer. I find it has less RAM usage in general and runs what games are properly emulated more efficiently than the later builds. I only ever updated to Shmupmame v2.0 for the extra compatibility otherwise I would've stuck to the 1.5 build on my legacy machine (from 1999 or possibly earlier).
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Elaphe »

Hi, I'm compiling 0.141 now. Are your 0.140u2 files the same or should I wait for updated versions? BTW, today I've updated the information about the usual changes I apply to my builds. There are some differences from the last version I compiled (135). My mods are:

- Removing the ok screen, the initializing message, the loading messages, the white frame, the coinlock disabled message and the cps2 decrypting message

- Speeding up the overclocking slider

- Forcing games at 5?hz to 60hz

- Enabling direct input (for the coindrop sound script)

- Remaping the tilde key to the overclock slider

- Improving the menu fonts for low resolution display

If you need to know anything about these mods, don't hesitate to ask me.
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by PROMETHEUS »

Can't wait for version 3.0 since it allows savestates on older Caves, and also to continue playing because the newer MAME version still doesn't work on this computer most times, unlike 0.99 which always did !
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Zeron »

The worst thing about the new MAME builds is that I have to CTRL+DEL and end the damn process even after shutting it down.
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by captpain »

Zeron wrote:The worst thing about the new MAME builds is that I have to CTRL+DEL and end the damn process even after shutting it down.
Same... Very weird behavior.
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by sikraiken »

Elaphe wrote:- Forcing games at 5?hz to 60hz
Do you not mind the games playing faster than they should?
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Zeron »

Not sure there is a point to "report some bugs I have experienced with 2.2 but whatever here comes


Sometimes when playing CAVE MK1 games I experience the sound just going nuts, it goes all cracky bzzz I experienced this quite often with DonPachi especially in the later stages.


Maybe its just my PC thats a piece of shit
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Despatche »

captpain wrote:
Zeron wrote:The worst thing about the new MAME builds is that I have to CTRL+DEL and end the damn process even after shutting it down.
Same... Very weird behavior.
Give the process a few seconds to close down.
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Clessx
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Clessx »

0.141 is out but it does not recognize my ddpdoj and ketsui roms , only espgaluda is availible. Weird , I cannot find any information on what has been changed between 0.140u3 and 0.141. The "usual" sources for the rom files even do not have any new files for cave pgm games on 0.141...

Also , I heard that newer cave games use nvram files for saving high score. But even if .nvram files are saved in nvram folder , high scores are reset every time after exitting the game. With the latest shmupmame I use. If the games are supposed to use nvram files , why isnt scores kept , although .nvram files are updated properly on exit. Can anyone clarify this ? thanks
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by JOW »

Clessx wrote:I heard that newer cave games use nvram files for saving high score
...that started with the CV1000 board (first game was Mushihimesama). AFAIK PGM boards only save settings in NVRAM
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Zeron »

Hey Nimitz now that we are going back to 0.99 wont there be alot of issue with peoples controllers etc not being detected by it?
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by nimitz »

It may require slightly more work to get some recent controllers working, but I'm unaware of any controller that is impossible to use with mame99.
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Zeron »

nimitz wrote:It may require slightly more work to get some recent controllers working, but I'm unaware of any controller that is impossible to use with mame99.

According to some people 0.99 does not have 100% accurate RayForce emulation will the more modern emulation also be back ported to shmup mame3.0?
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by BibleBlack »

Damn awesome to see Ketsui, DDP DOJ and Espgaluda on MAME. To bad Cave released Ketsui/DDP Regionlocked on the X360...

But now to a "little" Problem. I got a Datel Arcade Pro (which I still have to Mod) and tried to use it with MAME and here comes the problem: MAME doesn't recognizes any input from the stick as soon as it goes ingame. Meaning that I can navigate through the options/gamelist etc. in MAME (with the stick) but can't do anything ingame.
Any ideas why that is? I probably tried every option by now and even used Xpadder to bind the Arrowkeys etc. to the stick out of mere desperation. Oh and btw, the stick works perfectly on the Xbox 360 or Emulators like ZSNES, PCSX2... .__.
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Drachenherz »

BibleBlack wrote:Damn awesome to see Ketsui, DDP DOJ and Espgaluda on MAME. To bad Cave released Ketsui/DDP Regionlocked on the X360...

But now to a "little" Problem. I got a Datel Arcade Pro (which I still have to Mod) and tried to use it with MAME and here comes the problem: MAME doesn't recognizes any input from the stick as soon as it goes ingame. Meaning that I can navigate through the options/gamelist etc. in MAME (with the stick) but can't do anything ingame.
Any ideas why that is? I probably tried every option by now and even used Xpadder to bind the Arrowkeys etc. to the stick out of mere desperation. Oh and btw, the stick works perfectly on the Xbox 360 or Emulators like ZSNES, PCSX2... .__.
As you have saved quite some money by not paying for the games, you could buy a HRAP3 for PS3/PC. It works flawlessly with any MAME-Version, and you have a lever with which you can switch the Stick for the D-Pad, or the left or right analog stick. :) But please do this only, if emulation is too close for comfort for you. :-P

Edit: On a more serious note: have you tried re-mapping the controls in-game by pressing tab and selecting the corresponding option? i.e. choose the button/direction to press for any given direction, for example left, press enter, press "left" with the stick... And voilà?
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by BibleBlack »

Drachenherz wrote:you could buy a HRAP3 for PS3/PC.
So that I can't play Espgaluda II, Mushihime-sama, Triggerheart Exelicia or Guwange on my Xbox 360? ;) (and soon hopefully DeathSmiles, Raiden Fighters Aces... when they ever come out in Germany/Europe)
And voilà?
Was mapped etc., but I solved the problem somehow, deleted the MAME Ini and re-installed my USB Drivers, works flawless now. Aber Danke. ;)
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Clessx »

Got the pgm games working on mame 0.141 , but they all run slow as hell and almost unplayable. Probably something with my old computer , but with shmupmame2.2 I can play all with very little to no slowdown and only some sound issues. How nice mame devs love to make things slow and unplayable and "preserve" the games that way...sluggish slowdowns and rom incompabilities all the way...for exhange of...almost nothing...maybe a few mahjongs... Old versions are the best I think

Waiting hopefully for 3.0 release now . Wonder we will need 0.141 roms or previous roms for it...

thanks
Last edited by Clessx on Mon Jan 03, 2011 2:36 am, edited 1 time in total.
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Drachenherz »

BibleBlack wrote:
Drachenherz wrote:you could buy a HRAP3 for PS3/PC.
So that I can't play Espgaluda II, Mushihime-sama, Triggerheart Exelicia or Guwange on my Xbox 360? ;) (and soon hopefully DeathSmiles, Raiden Fighters Aces... when they ever come out in Germany/Europe)
And voilà?
Was mapped etc., but I solved the problem somehow, deleted the MAME Ini and re-installed my USB Drivers, works flawless now. Aber Danke. ;)
In this case, I recomend you the HRAP EX SE for the Xbox... Best shmup-stick out of the box ever! And quite cheap at the moment @amazon.com. Around 100 $... :-)

Aber bitte, gern geschehen.

(Gosh, is it just me, or are there quite a few german-speaking folk on these boards? :-) )
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by IseeThings »

Clessx wrote:Got the pgm games working on mame 0.141 , but they all run slow as hell and almost unplayable. Probably something with my old computer , but with shmupmame2.2 I can play all with very little to no slowdown and only some sound issues. How nice mame devs love to make things slow and unplayable and "preserve" the games that way...sluggish slowdowns and rom incompabilities all the way...for exhange of...almost nothing...maybe a few mahjongs... Old versions are the best I think

Waiting hopefully for 3.0 release now . Wonder we will need 0.141 roms or previous roms for it...

thanks
Mame 0.141 and ShmupMAME use the same code. The PGM driver isn't slow except in cases where the ARM is emulated (which where it's used for extensive protection isn't optional). The problem would be you. Maybe if you spent less time bitching about MAME and more time figuring out your problem.....
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by david peterson »

Clessx wrote:Got the pgm games working on mame 0.141 , but they all run slow as hell and almost unplayable. Probably something with my old computer , but with shmupmame2.2 I can play all with very little to no slowdown and only some sound issues. How nice mame devs love to make things slow and unplayable and "preserve" the games that way...sluggish slowdowns and rom incompabilities all the way...for exhange of...almost nothing...maybe a few mahjongs... Old versions are the best I think

Waiting hopefully for 3.0 release now . Wonder we will need 0.141 roms or previous roms for it...

thanks
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by SamIAm »

Despatche wrote:
captpain wrote:
Zeron wrote:The worst thing about the new MAME builds is that I have to CTRL+DEL and end the damn process even after shutting it down.
Same... Very weird behavior.
Give the process a few seconds to close down.
I'm getting the same thing as they were. The process was open roughly 30 minutes after I "closed" it, and the system was certainly not choking that long or anything like that. I think the program pretty much stopped using any CPU time, but it stayed loaded. The funny thing is, it doesn't always do it.

I'm running XP SP3, if it's of interest to anyone.
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Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by PROMETHEUS »

SamIAm wrote:
Despatche wrote:
captpain wrote:Same... Very weird behavior.
Give the process a few seconds to close down.
I'm getting the same thing as they were. The process was open roughly 30 minutes after I "closed" it, and the system was certainly not choking that long or anything like that. I think the program pretty much stopped using any CPU time, but it stayed loaded. The funny thing is, it doesn't always do it.

I'm running XP SP3, if it's of interest to anyone.
I'm also having a similar problem, except that when it happens, I also cannot play at all (I get black screen if I try to launch a game). I haven't found a way around this yet, restarting MAME many times or even my computer doesn't fix it. Sometimes it works, sometimes it doesn't (most of the time it doesn't).
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