Go bug Louis about itDave_K. wrote:Except if you have a Mac/OSX. Now a DC I do have.Udderdude wrote: Besides, XOP and XOP Black are both available right now, for the PC, for free. Anyone with a PC made in the last 10 years can run it.

That's just a sloppy assumption, you know. I mean yes, almost everybody on the whole planet has a personal computer but why are there any video games console at all if they don't have any advantages? So getting the game on personal computer would most possibly result in a lack of interest, not because the game is not good enough, just because most people want to play their games on consoles. That's just the way it is.No_not_like_Quake wrote:I think what Udderdude is implying is that if you released this on PC, you'd be introducing your product to a much larger population and potentially increase your profits by quite a bit, without resorting to LE stuff to make some money off it.
That's true, but things look quite a bit different now than they did back in 2001. There is a lot more support for independant developers.RHE wrote:And didn't Udderdude failed to sell XOP on personal computer?
I couldn't agree more. I can't take shmups or videogames in general even remotely serious if they are on PC. There are some really great Doujin shmups I would love to enjoy on a console. XOP black for example would be at least twice as good, if it were on Dreamcast and I probably wouldn't have touched Last Hope at all, if it would've been on PC.RHE wrote:Personally I consider a video game console as a solution to all personal computer issues when it comes to games. So making a game for personal computer is a step back to making games vor video game consoles.
So the only reason why you did XOP for personal computer was because you couldn't effort the license? So you would like to make games for Dreamcast as well? And didn't you say you'd like to get one of your games on WiiWare but you can't for some reasons?Udderdude wrote:Today developing for the Dreamcast is just as cheap as developing for PC, all development tools are free, and Sega doesn't really care what you do. Back when XOP was released, you still had to pay Sega $$$ and get your game approved to have it published.
To low bow is what you're doing all the time, see: 'Whatever, you've proven yourself to be completely unreasonable on more than one occasion, so I'm probabally wasting my time here.'Also it's a pretty low blow to say "lol you failed"
Meta critics of game have nothing to do with this. Especially not since it's the nature of this board to bash everything that's not a danmaku, even more when the game is made by western devs, even more when the game is as punishing as Last Hope. In fact, most players are over-critical with the game for whatever reasons. The main complaint is bad visibility but games like Ibara feature even more bad visibility. But its made by Cave so people are forgivable... especially seeing as so many people were extremely critical of your own game, even though it sold.
Nonsense. This is just lame apologia. People were critical of LH because its rubbish.RHE wrote: Meta critics of game have nothing to do with this. Especially not since it's the nature of this board to bash everything that's not a danmaku, even more when the game is made by western devs, even more when the game is as punishing as Last Hope.
not true...there are a couple of points where its kinda hard to see in the PCB....it is certainly not as bad as you claim.....and there are definietly worse out there....RHE wrote:
And the "bad visibility" etc. of Ibara is an aspect of the bad PS2 port, which people are critical of all the time.'
No its not just the PS2 version, I've seen and tried to play the arcade game and the visibility its as bad as possible. I've never seen a game with more bad visibility then Ibara on PCB. Maybe the PS2 version is even more bad. Ant not all people are critizing the game for its visibitly all the time, some people say they don't have much visibility issues which Ibara on PS2, just the same that many people don't have issues with Last Hope. Visibility is just about getting used to it.
I withhold judgement about the game, as I haven't played it (nor do I ever plan to do that), so I wouldn't go as far as calling it rubbish (how would I know anyway), but even in the two and a half levels shown in the videos I can spot a couple of bad design decisions.RHE wrote:I mean if the game ist just rubbish, then this should be visible in the videos.
At least DUX looks unique, you've got to hand it that. I hope there is still time to make slight alterations: You really should make those white backgrounds slightly darker. They are too bright, which can be confusing.RHE wrote:On segagagadomain there's a exclusive stage 1 video, which shows what's going on at this stage. The shown video content is pretty much final, unlike it's description though.
LOL?!!!13 Bloomin' Cave - Zzr
14 Kickin' Cave - Space One
15 Warrior Dance Mix - CZ-Tunes
16 Dynamite Disco Dux - CJoe
17 Score the Darkness - Awesome-A
18 Chillin' Goose
19 Sidastic!
20 Ride the Mix - Nate/VST
21 You Just Don't Understand
Up until the italicized statements you might have actually made a point, however to me it comes across as pretty damned rude and I have no compassion for Last Hope at all.jonny5 wrote:not true...there are a couple of points where its kinda hard to see in the PCB....it is certainly not as bad as you claim.....and there are definietly worse out there....
and honestly, you should not mention yourself or your games in comparison to anything cave has done....it doesnt help your cause
it is quite comical the way you overly exaggerate faults in other games but when it comes to the glaring short comings of your own games it comes down to the player not getting it, or not being the target market....
most people think shit smells bad, but i guess there are a few people out there who enjoy it....
much like your games
I believe RHE stated he'd want to have it as a simple Special Edition (which would elminate the exclusive nature) but somehow it's not an option. I could see if it was only availible as an LE how this would be a problem but it's not. In fact there are many options out there in terms of what you can buy. I also don't recall anyone complaining when THE or UD got the LE treatment in addition to a normal release.nem wrote:RE: LE bullcrap
Call me old fashioned, but how about selling the game on its own merits, not on exclusivity.
If the game is good, people will buy it.
i was illustrating a point.....i may have worded it harshly but oh well.....it is still very true.....Limbrooke wrote:Up until the italicized statements you might have actually made a point, however to me it comes across as pretty damned rude and I have no compassion for Last Hope at all.jonny5 wrote:
most people think shit smells bad, but i guess there are a few people out there who enjoy it....
much like your games
I don't buy any games for the sake of supporting a specific developer. I try to buy only good games, and I buy them for my personal enjoyment. I am not a charity.RHE wrote: It's not just about buying one game, it's about supporting all further HUCAST.net games.
I actually love the (sub-)genre. R-type and Z-Out are near the top of my top 25 list each year. Unfortunately, I don't have a NGCD, and that's the version I'd want to play, sorry.RHE wrote:The only thing I don't understand is: 'I haven't played it (nor do I ever plan to do that)'
Even if you don't like the genre, there's still a chance to like this game.
I hope I had read that post wrong. I really do.RHE wrote: If the game is good, people will buy it.
It's not just about buying one game, it's about supporting all further HUCAST.net games.
Hmm.. Batman Forever for SNES... yummy.RHE wrote:But then you are the developer. I'm sure I could make a pitch black platformer that I had no problems finishing (because I would know the level layout inside out).
To feature high-visibility of its own is very easy, yet the challenge is to make good looking backgrounds and featuing high-visibility to the same time.