Operation Quickening - Second Wave

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LordHypnos
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ACSeraph wrote:
LordHypnos wrote:In my defense, I had to use the keyboard, b/c the (unsupported) PC version of TTS always registers two directions wrong on my gamepad >_<
You can use a program like Xpadder to get around that. It basically maps keyboard keys to a controller and runs in the background.
Thanks.
I know there's stuff out there like that, and if I try playing TTS again, I'm probably going to make sure I have it, but I didn't feel like going to that much trouble just to play TTS for The Quickening.
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ACSeraph
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ACSeraph - Neo Contra - Bill Rizer Type 1 - 1/2 - Stage 2 - 39,280 -10C

Hey, if Mamoru-kun counts then so does Neo Contra.

This is a shining example of an amazing game ruined by incredibly shitty controls. Every single death I had here was because I couldn't get my shot to fire at the correct angle. But I would pay all the money for a twin stick HD rerelease. That would be godly.
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Zaarock
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Zaarock - Bakuretsu Breaker - Mai - Stage 2 - 124,560 - 2C

lol this game. almost raged because I died to the same attack on the stage 2 midboss three times in a row, was doing fine until then. damn helicopters
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Love the credits-in-post rule :D

And space choppers ftw.
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Lord Hypnos - Space Invaders - Wave 1 - 810 - 9C

I just don't even :| . Not that I was expecting to do well, or anything. I get that this is an important game, but definately not one I like very much. Maybe it becomes more appealing with time.

Edited.
Last edited by LordHypnos on Wed Apr 16, 2014 3:40 am, edited 1 time in total.
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ACSeraph
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It doesn't have stages, just "waves". Also you didn't like Space Invaders!? gtfo! (╯°□°)╯︵ ┻━┻
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LordHypnos
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ACSeraph wrote:It doesn't have stages, just "waves". Also you didn't like Space Invaders!? gtfo! (╯°□°)╯︵ ┻━┻
This is basically the reaction I was expecting. It's entirely possible that I could get hooked with more playtime, but IDK, just was not all that fun. Not bad, or anything, but... Galaga is way better.
>_>
<_<
Okay, I died on the first wave. nr. the end, at least :oops:
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ACSeraph
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ACSeraph - Strania - Stage 3 - 1,036,930 - 11C

I really want to like this game, but I just don't. Feels kind of gimmicky and flashy, and it's not really pure enough for my taste. Not big on the way the weapon system works either. But it may grow on me, I haven't given up on it yet.

EDIT: Threw in another credit (unrelated to the quickening) and yeah I'm pretty sure I hate this game. It's the graphics mostly, can't really tell when anything is on screen and attackable or not, and seriously the weapon system pickup and scrolling is hellish. Why does this game have such a good rep on the forum again?
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LordHypnos
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Ouch, bad visibility is a serious problem.
Does Strania have a good reputation here, though? I don't tend to see other people talking about it at all.
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Zaarock
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Never heard anyone complain about visibility in Strania before, I guess G.Rev games in general might have that problem (the enemies in Under Defeat aren't exactly colored to stand out from the background, same with Border Down).

I'm a big fan of the game myself, I like the creative level design and sorta gimmicky bosses, I guess it's sort of like a Treasure shmup. Considering when it was released it's certainly a nice change of pace from the old Cave formula. The Side Vower mode is better than the main game IMO (more difficult and more straight up dodging).

---

Zaarock - P47: The Freedom Fighter (arcade, jp) - Stage 5 - 440,800 - 3C

Had a lot of fun with this credit, fun basic shmup. Wish enemies would blink when you deal damage to them though. Enemies spawning from behind started getting relentless starting from stage 4 heh. Seems like a fairly easy 1cc?
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LordHypnos
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Lord Hypnos - Elemental Master - Route 2-4-?-? - Stage 4 (meaning second stage) - 48,250 - 10C

This is not a good one to play before warming up. Too little feedback from getting hit >_<
I do like this game though.
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ACSeraph
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Zaarock wrote:Never heard anyone complain about visibility in Strania before, I guess G.Rev games in general might have that problem (the enemies in Under Defeat aren't exactly colored to stand out from the background, same with Border Down).

I'm a big fan of the game myself, I like the creative level design and sorta gimmicky bosses, I guess it's sort of like a Treasure shmup. Considering when it was released it's certainly a nice change of pace from the old Cave formula. The Side Vower mode is better than the main game IMO (more difficult and more straight up dodging)
Visibility might not be the best way to explain my issue honestly. I mean, I can clearly see the bullets and enemies, the problem is I can't tell when the enemies are on the same vertical plane as me (and thus attackable) and I really dislike that. It's sort of like if you tried to play a version of Raycrisis that had no lock shot.

I definitely feel the Treasure connection too, feels like a less shitty RSG.

I don't know, I feel like it does more good things than bad things, but the camera thing in particular just makes me go "fuck this I don't even care..."
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ACSeraph
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ACSeraph - Soldier Collection: Super Star Soldier (PSP) - Stage 2 - 352,300 - 12C

Grab wrong power up -> chain death

No thanks.
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Zaarock - Fire Barrel - Stage 4 - 418,600 - 4C

Autofire sorta breaks this game, oops. Seems pretty forgiving for a raiden clone by irem.. you get lots of bombs and the weapons can deal a lot of damage. Had a couple really stupid deaths in the first two stages..
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Lord Hypnos - Giga Wing - Ruby - Stage 2 - 98,820,444,850 - 11C

Decided to play as a different character this time (and who doesn't love air pirates?). Came very close to raging, but not quite. I have not really practiced this game with Ruby at all. Also didn't ever bomb, 'cos I'm bad at that.

EDIT: Does anyone else like the way that you do a barrel roll when changing direction in Giga Wing, every time?
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ACSeraph - Layer Section (SAT) - Stage 3 Boss - 605,900 - 13C

Such a great game. Pretty much completely forgot the boss strategies in it though, with predictable results. I always find myself wishing I had bombs in this one.
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Zaarock - Phalanx (SNES) - Rage - 4C

.. did stage 3 just loop itself to be more obnoxiously long? come on. Thought the game would be ok at first but the hell is up with the level design. Graphics are nice but that's about it.
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LordHypnos
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Lord Hypnos - Exed Exes - Round 1 - 27,000 - 12C

This game man. it feel so good. Good control, good speed, visible bullets, good bullet speed, good number of bullets, no powerups, good rate of fire, but then there's these guys that come up your rear and shoot at you, and so many of the big enemies lurk in the corners of the screen where you can't realistically kill them. I cannot figure out how to not die in these situations.

Then again, maybe I just am not understanding something of the beauty of this game. IDK. May have to put more effort into it at a later date. Seems pretty damn good for 1985, at any rate.

Also, what is the deal with bug themed shmups? Why are there so many?
Last edited by LordHypnos on Sun Apr 20, 2014 4:59 am, edited 1 time in total.
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ACSeraph - Konami MSX Collection Vol. 1: Sky Jaguar (PS1) - Scene 3 Boss - 16,570 - 13C

Who needs DDP when you've got Sky Jaguar MSX?
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ACSeraph - Capcom Arcade Cabinet: 1943 Kai (360) - Stage 2 - 96,000

This game is insanely fucking hard. I absolutely hate the fuel/powerup system.
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Lord Hypnos - Zero Rei - BGM 00 - 1,254,656 - 11C

First game with a focus, untill proven otherwise >_>

EDIT: Actually decided to give it two credits to try to improve, and I finally made it past that boss 8)
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Get ready..

Blinge - GigaWing 2 - Stage 4 - 365,762,575,161,180 -

Hey maybe there should be a cumulative total score for each player? :wink:
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soprano1 - Hyper Duel - Keith - Stage 2 - 194092 - 2C

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Lord Hypnos - Kamui Trial - Stage 2 boss? - ? - 13C

accidentally continued, so I lost my score >_<

I kind of don't like this game. Maybe it would grow on me if I tried it more. Not enough feedback for getting hit. controls feel kind of sluggish (note that this might be slowdown due to my shitty computer).
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Solunas wrote:How to Takumi your scoring system
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ACSeraph - Imperishable Night - Reimu and some other chick I don't recognize - Final Boss - 589,654,600 - 15C

Been busy the past couple days and unable to play.

Bought this game pretty recently and barely played it so I'm surprised I made it so far blind (that death bomb be hax :wink: )
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Lost my score

Lord Hypnos - Zero Wing (MD) - Stage 1 - ?
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ACSeraph - Gradius Rebirth (Wii) - Stage 3 Boss - 201,730 - 16C

I've really kind of grown to hate this series. What gets me the most about it is how it would be so godly if it didn't have such unfair recovery. I desperately want to love it, and part of me does, but by the end of every run it's just not fun anymore. There's a big difference between losing at a shmup and being unfairly raped by it. I always start every session of Gradius having an awesome time and end it feeling cheated and pissed off.

And while I'm ranting, I know Rebirth is supposed to be a throwback, but why keep the bad parts of Gradius? What's the logic there? Why would you get rid of things like multiple recovery?
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Lord Hypnos - Arrow Flash - auto on - Stage 1 (?) boss - ? - 15C
This game is supposed to be easy? I died like twice in the first couple seconds, and on the boss. Maybe I wasn't abusing the arrow flash quite enough. Genesis shmups need to give you a chance to write down the score before erasing it, too >_<

Also, what's with the "out of danger" thing?

Good music though
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Hear me roar

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Blinge - Progear - 1-ALL - 18,284,370 - 3C

Spent 2 credits for this badboy. Does this mean I get to pick a game for everyone?
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LordHypnos
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Blinge wrote:Hear me roar

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Blinge - Progear - 1-ALL - 18,284,370 - 3C

Spent 2 credits for this badboy. Does this mean I get to pick a game for everyone?
That is, indeed, quite impressive, but the current challenge is 1ccing a Toaplan game. Progear isn't quite that (even though CAVE is like "Toaplan reborn" essentially)
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Solunas wrote:How to Takumi your scoring system
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