BIL wrote:Dracular kinda lost his mojo after the first game, imo. Glammed up with awesomer monster transformations but forgot his fundamentals.
You better watch that talk. He'll toss his glass at you!
BIL wrote:Dracular kinda lost his mojo after the first game, imo. Glammed up with awesomer monster transformations but forgot his fundamentals.
Too bad Dahna didn't work out. I was on the fence, but now it doesn't sound that good. I definitely plan to pick up El Viento. Is that cutscene also in the US version?BIL wrote:Oof, Dahna didn't work out for me. Ultimately not something I'll be keeping around. Shoddy melee combat is an obvious issue, but much worse is the lack of design sense to keep it marginalised, as the strikingly directed initial four stages do. On the contrary, as if making up for lost time, the endgame ditches all flair and piles on the flatland crowd battling for a dreary excercise in safe tactics and bomb budgeting. I'm all for working through an initial learning curve, but having babysat the laggy, weak character for several evenings, I'm pretty sure the game is simply bad and entirely deserving of its obscurity. If anyone knows of a high level replay/discussion, do link me please!
As a cinematic action/adventure with coin-op running time, this could've worked had standards kept up. Unfortunately as a standard-issue sidescrolling action game it's borderline unplayable, and that's inexplicably what it settles on being. Not recommended, to either sidescroller or MD fans - obscure, unique and not very good at all.
Besides - huh? OH NOEZ, ANIME TEARZ ;w;
Quite liking El Viento! It's easily my favourite Sonic on the MD. I like that instead of making you drop all your stuff when something nicks you, it just gives you a jumbo lifebar so you can keep speeding along twatting things with your boomerangs and magics. A rather easy and frequently very goofy sidescroller, at points conspicuously heavy on undodgeable yet inconsequential Eurospam. But the mechanics are sound, and its stages are well designed around the zippy crouch-dashing and gratifyingly destructive charge shots. It's no Ex-Ranza, but if you have that and Granada this is a safe way to up your MD library's Wolfteam quotient.
BIL wrote: "Small sack, LOTS OF CUM" - Nikola Tesla
Finally got a nice copy of Sparkster MD. God damn, seems it's harder to track down than the first game.evil_ash_xero wrote:They're two different games completely.
Sparkster on the SNES is more like Rocket Knight Adventures. Like in mechanics. Sparkster on MD plays pretty differently, and isn't really to my liking. It's considered by most to be inferior.
Sparkster on SNES seems like a sequel, whilst on MD, it seems like some kind of offshoot.
You fucker! That's... probably where Raizing got their name They did love heavy metal..... fuck!BIL wrote:I guess they really liked Rising in particular!
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Unnerving paedo-dungeon overtone miscs!Ed Oscuro wrote:I don't know what this is but it definitely seems like a sidescrolling action misc:
http://www.romhacking.net/translations/ ... nshot2.png
What ultimately killed Dahna for me, beyond the laggy and weak swordplay, was the stage 5 Ogre tunnel. Despite my best efforts, I couldn't find any consistent way to avoid at least three or four hits from the mob. It felt like the devs just couldn't be bothered to design a fair challenge, instead assuming the huge L3 lifebar would soak it up (or the player would have continues left over). Even though it's easy to take those hits and still carry on to the end, that really rubbed me the wrong way. Did you have any more luck with that bit?CIT wrote:you really get the sense that the developers just didn't have the means to make their vision come together into a coherent game. Which is a shame, because I really like the atmosphere and the 16-Bit systems could've really used a good Rastan-update.
BIL wrote: "Small sack, LOTS OF CUM" - Nikola Tesla
But if you get the urge to play the JP version, it's on the US cart. I have a region switched Genesis, but it's probably possible to use a Game Genie to access it too.evil_ash_xero wrote:I'm down with the U.S. version of this. I usually go JP for a lot of these games, but I don't like his outfit in those. Looks like he's wearing a dress.
Dude, where have you been. People have already been fapping all over Jewel Master in this thread — prepare for the grooviest FM sound this side of Super Shinobi.drauch wrote:By Crom, I always thought Jewel Master was a bloody puzzle game! I figured it was a Columns Jr. II or something uninteresting. Glad you posted something about it; I'll check this baby out now.
Good shit right there!Ghegs wrote:When I was going for my 1LC I discovered a warp glitch in Stage 4. Not sure how easy it is to replicate, but I suppose if somebody wanted to speedrun the game, it'd be something to look into.
I think it was actually the MD topic where JM got some love. Easy to confuse such esteemed threads! ( )CIT wrote:Dude, where have you been. People have already been fapping all over Jewel Master in this thread — prepare for the grooviest FM sound this side of Super Shinobi.