Mushihimesama HD (360) 24th May 2012

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DQuick
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Re: Mushihimesama HD (360) 24th May 2012

Post by DQuick »

I really hope there's an easy way to bypass it though. I've bought all the CAVE releases since MMP/PS but I only have a JTAG. So I can't use my DLC codes.
Can't you just get a copy of the DLC and unlock it on a JTAG ?
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bcass
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Re: Mushihimesama HD (360) 24th May 2012

Post by bcass »

He can play the DLCs on his JTAG he just isn't looking hard enough.
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Re: Mushihimesama HD (360) 24th May 2012

Post by emphatic »

Can a mod please split all the tired counterstop talk into a new thread? I hope they keep the counterstop in the 360 game as I'm down with bugs.
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Re: Mushihimesama HD (360) 24th May 2012

Post by AntiFritz »

Looks like it has configurable rapidfire rates.

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Re: Mushihimesama HD (360) 24th May 2012

Post by Udderdude »

Gotta love that auto-autofire. Slap autofire on that for TRIPLE AUTOFIRE ZOMG HOLY SHIT. :3
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Re: Mushihimesama HD (360) 24th May 2012

Post by iconoclast »

Udderdude wrote:Gotta love that auto-autofire. Slap autofire on that for TRIPLE AUTOFIRE ZOMG HOLY SHIT. :3
Yo dawg...
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Re: Mushihimesama HD (360) 24th May 2012

Post by StarCreator »

Udderdude wrote:Gotta love that auto-autofire. Slap autofire on that for TRIPLE AUTOFIRE ZOMG HOLY SHIT. :3
To be serious, rapid auto fire in some games is beneficial for scoring - something about being able to fire only your shots without firing your options.
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Re: Mushihimesama HD (360) 24th May 2012

Post by nZero »

StarCreator wrote:
Udderdude wrote:Gotta love that auto-autofire. Slap autofire on that for TRIPLE AUTOFIRE ZOMG HOLY SHIT. :3
To be serious, rapid auto fire in some games is beneficial for scoring - something about being able to fire only your shots without firing your options.
Except that for Mushi Maniac/Ultra that's probably still not enough autofire customization for maximum scoring benefit :3
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Re: Mushihimesama HD (360) 24th May 2012

Post by StarCreator »

nZero wrote:
StarCreator wrote:To be serious, rapid auto fire in some games is beneficial for scoring - something about being able to fire only your shots without firing your options.
Except that for Mushi Maniac/Ultra that's probably still not enough autofire customization for maximum scoring benefit :3
It would be nice if Cave just adopted the button configuration scheme 5pb used, because I'd totally wire an auto fire circuit into my 360 stick.
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Re: Mushihimesama HD (360) 24th May 2012

Post by Smraedis »

Looks the same as the PS2 port with Rapid Fire, which was rather useful, but couldn't maximise scoring on Maniac compared to the arcade Rapid Fires.
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Re: Mushihimesama HD (360)

Post by antime »

burgerkingdiamond wrote:I'm really not a fan of this first print exclusive DLC. Why not just stick the modes on the actual first print discs?
Publishing two titles is twice as expensive as using the same disc for both editions.
Friendly wrote:By the way, I'd like to know why most people are spelling the title "Mushihimesama" instead of "Mushihime-sama"?
Sama, like -san, -kun, -chan, -dono, -shi, etc. is an honorary suffix and not part of the name, and those suffixes are transcibed with a hyphen.
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Re: Mushihimesama HD (360) 24th May 2012

Post by Bee Cool »

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Re: Mushihimesama HD (360) 24th May 2012

Post by DrTrouserPlank »

Is this game harder or easier than Futari?
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Re: Mushihimesama HD (360) 24th May 2012

Post by dunpeal2064 »

DrTrouserPlank wrote:Is this game harder or easier than Futari?
I would say that Original is much more of an original, fast ass bullets. I actually found Maniac to be the easiest mode in the original.

Ultra is way harder in Futari for me, but God is a bit easier than the original maniac.

Just... don't get it :P
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Re: Mushihimesama HD (360) 24th May 2012

Post by DrTrouserPlank »

dunpeal2064 wrote:
DrTrouserPlank wrote:Is this game harder or easier than Futari?
I would say that Original is much more of an original, fast ass bullets. I actually found Maniac to be the easiest mode in the original.

Ultra is way harder in Futari for me, but God is a bit easier than the original maniac.

Just... don't get it :P
I'm gonna buy it. Don't know why really seeing as Futari has annoyed me more than anything in recent memory.

Here's to many hundred more hours of ultimately fruitless practice.
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Re: Mushihimesama HD (360) 24th May 2012

Post by emphatic »

I can tell you right now that Futari feels much more fair than Mushihime-Sama.
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Re: Mushihimesama HD (360) 24th May 2012

Post by mesh control »

DTP, you should finish one game before jumping into another. Just some advice.
lol
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Re: Mushihimesama HD (360) 24th May 2012

Post by dunpeal2064 »

mesh control wrote:DTP, you should finish one game before jumping into another. Just some advice.
Really good advice. I really need to do this as well. Having so many games to play really does ruin the magic.

When I was a kid, I didn't care if Contra was fair. It was my only game, so I played it, and I loved it.
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Re: Mushihimesama HD (360) 24th May 2012

Post by DrTrouserPlank »

dunpeal2064 wrote:
mesh control wrote:DTP, you should finish one game before jumping into another. Just some advice.
Really good advice. I really need to do this as well. Having so many games to play really does ruin the magic.

When I was a kid, I didn't care if Contra was fair. It was my only game, so I played it, and I loved it.
I don't really intend to drop one game in order to play Mushihimesama, but I want the 1st print DLC so I've got to get it on release.

We're still nearly 3 months out from release anyway. I'm sure I'll have either finished what I'm playing by then or have been sufficiently irritated and want to give it up anyway.
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Re: Mushihimesama HD (360) 24th May 2012

Post by dunpeal2064 »

DrTrouserPlank wrote:
dunpeal2064 wrote:
mesh control wrote:DTP, you should finish one game before jumping into another. Just some advice.
Really good advice. I really need to do this as well. Having so many games to play really does ruin the magic.

When I was a kid, I didn't care if Contra was fair. It was my only game, so I played it, and I loved it.
I don't really intend to drop one game in order to play Mushihimesama, but I want the 1st print DLC so I've got to get it on release.

We're still nearly 3 months out from release anyway. I'm sure I'll have either finished what I'm playing by then or have been sufficiently irritated and want to give it up anyway.
They will all sufficiently irritate you, you just have to find the one that still makes you smile through that irritation.

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Re: Mushihimesama HD (360) 24th May 2012

Post by TrevHead (TVR) »

I dont want this thread to become another Planky thread so I'll just make this a one off comment. (yeah I know this is getting very old but I just want the chap to enjoy the genre)

@Planky I cant comment how Mushi will suit you as I have only briefly played it and that was ages ago, but it seems you need to learn some basic shmupping techniques like tap dodging & streaming and bomb management http://shmups.system11.org/viewtopic.php?f=5&t=34497

Nail down streaming along with some hand - eye coordination and playing shmups will be much easier. Thats why im always suggesting doujins that have many lives, bombs and have autobombs so you can have fun while playing and learning to play at the same time rather than limiting yourself to 1CC runs and memorising a pixel for pixel route without having any skill to improvise.

If you wont play PC shmups at the very least give DFK 1.5 a go, it has autobomb and lots of bombs to spam past hard parts. Also try creditfeeding and improvising you might make some improvement with that method. Maybe you could practice dodging techniques in the novice modes, although imo they might be too easy, thats why I recommend doujins as they tend to be a good middle ground for learning shmups while having fun, you will also net some 1CCs which will perk you up somewhat

With the autobomb you can make a mistake and can continue playing the game for longer and doesnt mess up your rhythm, great for practicing and having fun at the same time
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Re: Mushihimesama HD (360) 24th May 2012

Post by J_Taishu »

The bullets are FAST in Mushihime, and they come in all sorts of nasty circular patterns. You also can't just cheese past the bosses like you could in futari using abnormal palm. I'm actually getting through it ok (took me 6 weeks to 1CC futari), so it's hard to say if it's actually any easier than futari or I'm slowly improving.
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Re: Mushihimesama HD (360) 24th May 2012

Post by Illyrian »

Original Mode:
Mushihimesama is harder

Maniac:
Futari is harder

Ultra/God:
Mushihimesama Ultra is harder than Futari BL God and Futari Ultra

In my opinion anyway.

No matter which way you spin it I reckon on all difficulties Mushihimesama's stage 5 is harder than Futari's.
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Re: Mushihimesama HD (360) 24th May 2012

Post by Bee Cool »

1.01 Ultra would like to have a word with you.
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Re: Mushihimesama HD (360) 24th May 2012

Post by Illyrian »

I'm not including 1.01 you spacker as I've never played it.
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Re: Mushihimesama HD (360) 24th May 2012

Post by dan76 »

Illyrian wrote:I'm not including 1.01 you spacker as I've never played it.
:P
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Re: Mushihimesama HD (360) 24th May 2012

Post by Erppo »

I think Mushi Ultra is significantly easier than Futari. God is still by far the easiest of the top difficulties, not being that much harder than Futari 1.5 Maniac. Mushi Ultra lies somewhere in between God and Futari Ultra, and I think it has pretty big diffculty gaps at both sides.

Not that I have really played any of the Ultras but this is the impression I got from some experimenting.
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Re: Mushihimesama HD (360) 24th May 2012

Post by moozooh »

My personal experience says Mushi Ultra is pretty close to Futari BL God mode until the third boss or so; it's mainly the boss fights that are harder in the former. There's not as much slowdown as in God, but most in-stage patterns are reasonably straightforward and based either on simple streaming or positioning relative to bullet sources. Stage 3 boss and onwards Mushi definitely becomes much harder, though, whereas it's God that becomes more straightforward as the game progresses.
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Re: Mushihimesama HD (360) 24th May 2012

Post by Muchi Muchi Spork »

Once you play the Max modes for a few days, I doubt you will have much interest left in the normal Original and Maniac, so you might want to start with them. They are difficult at first but after you have played a lot on the Max modes, they get really easy. I had never cleared Original on the vanilla before, then I played the Matsuri Max modes for a while, then when I went back to the original board, I cleared Original mode the first day of trying. Also, depending on which revision you have of the vanilla, the difficulty changes. They tweaked it out like crazy. I have owned all 3 revisions and they got a little bit easier each time they revised it. The bullets naturally miss you more and more. The hiscores shouldn't be comparable in my opinion but whatever.
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Re: Mushihimesama HD (360) 24th May 2012

Post by DrTrouserPlank »

It really was pretty stupid making the matsuri version first-print DLC seeing as for a lot of people that must be the selling point of this game?

Maybe they ought to offer it as paid for DLC after a couple of months? Maybe they will (remembering the DLC tab in the menus). At least that way everyone kind of wins.
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