Sima Tuna wrote: ↑Thu Jul 04, 2024 8:47 amI ended up with MM6 at the top of my list, which is quite at odds with how many people rank the classic games. And I developed a strong dislike for MM5 on a game design level, which again most people seem to not feel the same way about. Consensus on MM5 seems to be more along the lukewarm "it's alright" category rather than "it's broken and shitty," which would be more my opinion.

I suspect a lot of the people who rate MM2 at the top of the list do so in part out of nostalgia or because it's the popular and thus "correct" opinion. I've heard lots of people unironically say MM2 has the strongest boss weapons, or that the weapons in later games simply suck, which is frankly untrue given MM2 has numerous bad weapons, MM3's weapon selection is quite decent,MM4 gives you something nearly as good as Metal Blade alongside every other rather decent to very useful boss weapon, and MM6 has a very respectable set of boss weapons that are rather useful, even if none are nearly as overpowered and versatile as Metal Blade or Pharaoh Shot.
The music is really good in all the games I think. Even MM5, whose soundtrack I probably listen to the least, has some insanely good standout music like Proto Man's Fortress that's on par with the MM2 Wily Stage 1 theme (others that I think are as good are Dr. Cossack's second theme in 4, and Mr.X's castle theme in 6).
MM4: My fave in the series alongside 6, the level design's quite fun without anything too egregiously gimmicky like Wave Man's rather bland shmup segment, boss weapons are all useful and satisfying, standing up nicely to the new charge shot (unlike MM5 where it's exceedingly rare for the weapons to be better than the charge shot outside of boss weakness).
MM6: Really, really fun. Of the three NES games with charge shots, my faves are the two that have boss weapons that compete very well with the infinite use mega buster. They even fare well when you consider the Rush Adapters that are also really fun to use! I do sometimes wish the Rush weapons let you slide when using them so you didn't need to swap back and forth for stage obstacles though. The level design and music are all really top notch, I find the game's on par with 4, albeit perhaps a bit easier in difficulty.
MM2: Pretty fun, challenge is fairly high, but once you learn to tackle Quick Man's stage or Heat Man's disappearing platforms without the weapons for them, you feel great. The high challenge is offset by the fact that a couple of the weapons are wildly more powerful than anything else, with Metal Blade being insanely good. Metal Blade, followed by Bubble Lead and Quick Boomerang covers pretty much all stage enemies that aren't affected by Metal Blade. It has some outright bad design choices, such as 3 of the Wily Castle stages requiring grinding if you accidentally died a few times and used up all your weapon energy on the special weapons you need to progress! The puzzle boss in Wily Castle 3 is extremely jank and way too much of a difficulty spike in my opinion, especially since the game isn't kind enough to refill your Crash Bombs on re-attempts by providing respawning weapon refills. If you know what to expect though, you can minimize a lot of the jankiness at these spots. Quick Man and Heat Man's stages are also huge difficulty spikes due to their gimmicks if you don't realize there's items that trivialize them, so a first playthrough has a strong trial and error element to it. I find it more fun to revisit than MM1 or MM3 but if I were bad at MM2's trouble spots I'd likely rate it below MM3.
MM3: Quite a decent game, the revisit of the levels is interesting but I don't think it's as compelling as MM4 onward doing two castles. The giant versions of the boss robots are annoyingly hard to evade thanks to their massive hitboxes. The movement responsiveness has a bit of an issue in the game, too. Rush also feels like an unnecessary gimmick for the sake of adding something new and selling toys, but it's not too forced upon you. I do enjoy the addition of sliding a lot honestly, but there's several stages I'm not crazy about like Top Man's.
MM5: The stage design feels fairly weak at times. Crystal Man's stage is aesthetically cool but feels like a slog to play, Wave Man's is a bore, revisiting stages like Wave Man's to get a Beat letter you accidentally missed is annoying, boss weapons all deal very low damage compared to the charge shot... its presentation is quite pretty and the music is great as it is in all the NES games honestly, with Proto Man's stage theme being one of my all time faves.
MM1: Average, I find it's quite fun but that's because I'm experienced enough with it to know what to expect with respect to some of the jankier level designs (such as Wily's stage forcing a suicide if you didn't get the weapon hiding in Elec Man's stage). It's very definitely the roughest around the edges as expected for the start of the series.