Anyone else feeling the Daifukkatsu meh?

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DrTrouserPlank
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Re: Anyone else feeling the Daifukkatsu meh?

Post by DrTrouserPlank »

Gave it 2 attempts. Lost all lives by about mid-way through stage 4. Don't like the game at all though. Ship is too twitchy using shot and I can barely see what is going on through all the fucking explosions and medals.

Unless there's something I don't know it's ridiculously difficult. Without a hyper or bomb for most of stage 3 onwards it looks completely impossible because the screen is flooded constantly.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Udderdude »

Best defintion of impossible ever given in a videogame: http://www.youtube.com/watch?v=E7nIXIjwApw
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Zaarock »

DrTrouserPlank wrote:Unless there's something I don't know

:idea:
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dunpeal2064
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Re: Anyone else feeling the Daifukkatsu meh?

Post by dunpeal2064 »

DrTrouserPlank wrote:Gave it 2 attempts. Lost all lives by about mid-way through stage 4. Don't like the game at all though. Ship is too twitchy using shot and I can barely see what is going on through all the fucking explosions and medals.

Unless there's something I don't know it's ridiculously difficult. Without a hyper or bomb for most of stage 3 onwards it looks completely impossible because the screen is flooded constantly.
Hold trigger for shot. Tap-shotting is twitchy in this game.

Try to space out your hypers. Using them all by stage 3 is what is making the game so difficult, as you are raising the rank in the game.

To be honest, its always safe to assume that you could learn more. I've been playing Raiden Fighters for a year, and just found out I can "scratch" bullets and get 100k medals last night.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Sapz »

DrTrouserPlank wrote: Once you are in a position to possibly be able to clear the game, and are willing to run the game thousands of times in order to get the iteration that leaves you on the last boss/stage without having lost loads of lives, then you will possibly get the clear.
There's an analogy I remember Prometheus using which I quite like; it's much like playing a musical instrument. If you're new to it and don't have any experience with difficult pieces, it'll take a long, long time to learn something difficult and it's likely better to start with something simpler, whereas if you're experienced it'll take a lot less time to pick up a similarly difficult or even more difficult piece, and something simple will likely be no problem at all. The logic you used there is sort of along the right lines but I think the scale is very far off.

As a counterexample, I managed to 1-ALL DFK with A-Strong on my very first credit, I don't think I've ever failed a 1-ALL with Bomb or Strong styles since I started playing, and since returning to the game earlier this month I've yet to fail a 2-ALL after entering the Omote loop with A-Bomb or A-Strong, my ships of choice. It is very possible to gain consistency at these games, particularly in something like DFK where hitting a bullet is more often than not penalized by a bomb rather than a death, which removes a lot of risk from survival play and means a small mistake will barely cost you anything if you're after a clear. I also know of quite a few others who have shared similar (or better!) results with this game - it's all down to experience and practice of course, but consistency does happen.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Erppo »

dunpeal2064 wrote:Try to space out your hypers. Using them all by stage 3 is what is making the game so difficult, as you are raising the rank in the game.
Umm, no. Rank only carries over to next stage in the second loop.
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dunpeal2064
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Re: Anyone else feeling the Daifukkatsu meh?

Post by dunpeal2064 »

Erppo wrote:
dunpeal2064 wrote:Try to space out your hypers. Using them all by stage 3 is what is making the game so difficult, as you are raising the rank in the game.
Umm, no. Rank only carries over to next stage in the second loop.
See, always safe to assume there is more to learn :lol:

Hypering too much was what screwed me when I first got into this, so I thought that may be his issue. I never realized that rank reset each stage.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Chaos Phoenixma »

And then the Futari hi score thread is capped while the Ketsui one doesn't seem to be. So there's definitely even more that have cleared Futari here probably.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Skykid »

DrTrouserPlank wrote:Gave it 2 attempts. Lost all lives by about mid-way through stage 4. Don't like the game at all though. Ship is too twitchy using shot and I can barely see what is going on through all the fucking explosions and medals.

Unless there's something I don't know it's ridiculously difficult. Without a hyper or bomb for most of stage 3 onwards it looks completely impossible because the screen is flooded constantly.
Use the 3rd ship (as helpfully reminded in previous post) and put that shot to work. It's range rapes everything on the screen, you don't need to do a whole lot of dodging. Apply the laser now and then to punch through the big stuff and on bosses and make sure each time you think you're even near to taking a bullet, you go hyper and ride on the invincibility (bullet cancelling with shot).

You should amass so many autobombs doing this that you'll at least make it to the middle of stage 5, even if you are an average player.

Remember, I'm not asking you to be 'good' per se: you don't need to take risks, just do a pure survival game and play totally safe.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by burgerkingdiamond »

Skykid wrote:
DrTrouserPlank wrote:Gave it 2 attempts. Lost all lives by about mid-way through stage 4. Don't like the game at all though. Ship is too twitchy using shot and I can barely see what is going on through all the fucking explosions and medals.

Unless there's something I don't know it's ridiculously difficult. Without a hyper or bomb for most of stage 3 onwards it looks completely impossible because the screen is flooded constantly.
Use the 3rd ship (as helpfully reminded in previous post) and put that shot to work. It's range rapes everything on the screen, you don't need to do a whole lot of dodging. Apply the laser now and then to punch through the big stuff and on bosses and make sure each time you think you're even near to taking a bullet, you go hyper and ride on the invincibility (bullet cancelling with shot).

You should amass so many autobombs doing this that you'll at least make it to the middle of stage 5, even if you are an average player.

Remember, I'm not asking you to be 'good' per se: you don't need to take risks, just do a pure survival game and play totally safe.
Is there any fun in playing that way? If you can cheese a clear like that then it defeats the point of getting a clear in the first place I think.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by moozooh »

DTP is the Shinji Ikari of this forum. While we're all trying to instill some confidence in him, and encourage him, pitting him against games he's supposed to clear (however unfun the methods may be), DTP keeps insisting on his inability and demonstrating mental incapacity for an active, positive, goal-oriented stance.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Skykid »

burgerkingdiamond wrote: Is there any fun in playing that way? If you can cheese a clear like that then it defeats the point of getting a clear in the first place I think.
Of course not, but I think DTP wants a clear by hook or by crook. This is the easiest way to do it.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by dunpeal2064 »

Skykid wrote:
burgerkingdiamond wrote: Is there any fun in playing that way? If you can cheese a clear like that then it defeats the point of getting a clear in the first place I think.
Of course not, but I think DTP wants a clear by hook or by crook. This is the easiest way to do it.
Yeah, it seems like his main goal is 1cc, not score. However, that may change once he cheeses a 1cc and realizes that it really doesn't do much for you.

I am much happier hovering in the stage 3-4 area and working on scoring than constantly diving at the last boss in attempt to magic my way through with little practice.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by MR_Soren »

Wow, two more pages of this crap!

DTP, play something easier. Go for the novice modes. There's no shame. We're not going to joke about the size of your balls or call you a girl. You gotta walk before you can run.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by burgerkingdiamond »

I think the DTP is overstating the difficulty too much, but thinking about it, they can seem really crazy hard. I honestly don't know if could have cleared Futari Original if I wasn't able to practice Larsa repeatedly for a couple hours, thank god for that feature in the port.

It sucks that you can't just practice the bosses in ketsui like you can in Futari.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Skykid »

burgerkingdiamond wrote:I think the DTP is overstating the difficulty too much, but thinking about it, they can seem really crazy hard. I honestly don't know if could have cleared Futari Original if I wasn't able to practice Larsa repeatedly for a couple hours, thank god for that feature in the port.

It sucks that you can't just practice the bosses in ketsui like you can in Futari.
Personally I never use practice modes, not even on DOJ. I find the pressure of reaching a new boss forces me to dissect the patterns quicker.

I'm sure my method is rare though, but most of the time I play PCB's where no practice mode is available and I'm too lazy to set up the console ver.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by burgerkingdiamond »

Skykid wrote:
burgerkingdiamond wrote:I think the DTP is overstating the difficulty too much, but thinking about it, they can seem really crazy hard. I honestly don't know if could have cleared Futari Original if I wasn't able to practice Larsa repeatedly for a couple hours, thank god for that feature in the port.

It sucks that you can't just practice the bosses in ketsui like you can in Futari.
Personally I never use practice modes, not even on DOJ. I find the pressure of reaching a new boss forces me to dissect the patterns quicker.

I'm sure my method is rare though, but most of the time I play PCB's where no practice mode is available and I'm too lazy to set up the console ver.
I kind of know what you mean. A lot of times when I get to a new boss for the very first time I do very well. I guess it's the stress and excitment of not knowing what's coming. But on subsequent runs it doesn't go as well...
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Eaglet »

Skykid wrote: Personally I never use practice modes, not even on DOJ. I find the pressure of reaching a new boss forces me to dissect the patterns quicker.

I'm sure my method is rare though, but most of the time I play PCB's where no practice mode is available and I'm too lazy to set up the console ver.
I don't think it's that rare.
I play/practice the same way as you do. The only things that i would ever consider using practice mode or save states on are TLB's.
Practicing TLB's during runs is simply too much of a potential time waster.
Everything up until that however is done during runs. There is so much more tension and quick thinking required that way.
Figuring something out that's been bothering you during a run gives an immense feeling of satisfaction.

Besides; practicing during runs is much more manly. 8)
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Re: Anyone else feeling the Daifukkatsu meh?

Post by burgerkingdiamond »

the only thing I practiced on for Futari Original was Larsa. Everything else was runsz. I"m not that manly though.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by DrTrouserPlank »

dunpeal2064 wrote:
Skykid wrote:
burgerkingdiamond wrote: Is there any fun in playing that way? If you can cheese a clear like that then it defeats the point of getting a clear in the first place I think.
Of course not, but I think DTP wants a clear by hook or by crook. This is the easiest way to do it.
Yeah, it seems like his main goal is 1cc, not score. However, that may change once he cheeses a 1cc and realizes that it really doesn't do much for you.

I am much happier hovering in the stage 3-4 area and working on scoring than constantly diving at the last boss in attempt to magic my way through with little practice.
Well I don't really want a 1cc above all else. My whole goal when playing Futari was to improve my score whilst working towards a clear, then to score more by clearing it, and the to go back to working towards a proper score with a good run. That plan died a death after I was unable to clear it, and hit the limit of what I was going to score without being able to make any further progress on one credit. Once I hit the point where my score wasn't going to improve without getting a 1cc, and I wasn't able to get a 1cc, I had nothing to work towards anymore.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by MR_Soren »

DrTrouserPlank wrote:... I had nothing to work towards anymore.
Could work towards a better attitude (for gains).
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Bananamatic »

DrTrouserPlank wrote:I had nothing to work towards anymore.
Switch games, return later - that's how shmups work once there is nothing left to be done
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Re: Anyone else feeling the Daifukkatsu meh?

Post by DrTrouserPlank »

Bananamatic wrote:
DrTrouserPlank wrote:I had nothing to work towards anymore.
Switch games, return later - that's how shmups work once there is nothing left to be done
I did. I switched to AKS and encountered exactly the same problem after a few weeks.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by O. Van Bruce »

DrTrouserPlank wrote:
Bananamatic wrote:
DrTrouserPlank wrote:I had nothing to work towards anymore.
Switch games, return later - that's how shmups work once there is nothing left to be done
I did. I switched to AKS and encountered exactly the same problem after a few weeks.
Then, go play som touhous, most of then are easy for scoring

If you don't want touhou, then Crimzon Clover...
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Re: Anyone else feeling the Daifukkatsu meh?

Post by burgerkingdiamond »

Crimzon Clover taking a backseat to Touhou. :evil: :evil: :evil:
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Erppo »

O. Van Bruce wrote:Then, go play som touhous, most of then are easy for scoring
lol what
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Re: Anyone else feeling the Daifukkatsu meh?

Post by RNGmaster »

O. Van Bruce wrote:Then, go play som touhous, most of then are easy for scoring
Making him a Touhoufag would certainly stop him from annoying us for a while. It's worth a shot.

Only Touhou that's easy for score is SA.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Friendly »

O. Van Bruce wrote:Then, go play som touhous
Even better advice: Don't play any touhou games. Everybody wins.
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Re: Anyone else feeling the Daifukkatsu meh?

Post by moozooh »

RNGmaster wrote:Only Touhou that's easy for score is SA.
:roll:

You could, like, recommend a game that is actually easy to play for score, like IN or TD. SA is "no-miss or bust".
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Re: Anyone else feeling the Daifukkatsu meh?

Post by Skykid »

moozooh wrote:
RNGmaster wrote:Only Touhou that's easy for score is SA.
:roll:

You could, like, recommend a game that is actually easy to play for score, like IN or TD. SA is "no-miss or bust".
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