Anyone else feeling the Daifukkatsu meh?
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DrTrouserPlank
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Re: Anyone else feeling the Daifukkatsu meh?
Gave it 2 attempts. Lost all lives by about mid-way through stage 4. Don't like the game at all though. Ship is too twitchy using shot and I can barely see what is going on through all the fucking explosions and medals.
Unless there's something I don't know it's ridiculously difficult. Without a hyper or bomb for most of stage 3 onwards it looks completely impossible because the screen is flooded constantly.
Unless there's something I don't know it's ridiculously difficult. Without a hyper or bomb for most of stage 3 onwards it looks completely impossible because the screen is flooded constantly.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
Re: Anyone else feeling the Daifukkatsu meh?
Best defintion of impossible ever given in a videogame: http://www.youtube.com/watch?v=E7nIXIjwApw
Re: Anyone else feeling the Daifukkatsu meh?
DrTrouserPlank wrote:Unless there's something I don't know

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dunpeal2064
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Re: Anyone else feeling the Daifukkatsu meh?
Hold trigger for shot. Tap-shotting is twitchy in this game.DrTrouserPlank wrote:Gave it 2 attempts. Lost all lives by about mid-way through stage 4. Don't like the game at all though. Ship is too twitchy using shot and I can barely see what is going on through all the fucking explosions and medals.
Unless there's something I don't know it's ridiculously difficult. Without a hyper or bomb for most of stage 3 onwards it looks completely impossible because the screen is flooded constantly.
Try to space out your hypers. Using them all by stage 3 is what is making the game so difficult, as you are raising the rank in the game.
To be honest, its always safe to assume that you could learn more. I've been playing Raiden Fighters for a year, and just found out I can "scratch" bullets and get 100k medals last night.
Re: Anyone else feeling the Daifukkatsu meh?
There's an analogy I remember Prometheus using which I quite like; it's much like playing a musical instrument. If you're new to it and don't have any experience with difficult pieces, it'll take a long, long time to learn something difficult and it's likely better to start with something simpler, whereas if you're experienced it'll take a lot less time to pick up a similarly difficult or even more difficult piece, and something simple will likely be no problem at all. The logic you used there is sort of along the right lines but I think the scale is very far off.DrTrouserPlank wrote: Once you are in a position to possibly be able to clear the game, and are willing to run the game thousands of times in order to get the iteration that leaves you on the last boss/stage without having lost loads of lives, then you will possibly get the clear.
As a counterexample, I managed to 1-ALL DFK with A-Strong on my very first credit, I don't think I've ever failed a 1-ALL with Bomb or Strong styles since I started playing, and since returning to the game earlier this month I've yet to fail a 2-ALL after entering the Omote loop with A-Bomb or A-Strong, my ships of choice. It is very possible to gain consistency at these games, particularly in something like DFK where hitting a bullet is more often than not penalized by a bomb rather than a death, which removes a lot of risk from survival play and means a small mistake will barely cost you anything if you're after a clear. I also know of quite a few others who have shared similar (or better!) results with this game - it's all down to experience and practice of course, but consistency does happen.
STGT '11 - #1 | STGT '12 - #1


Re: Anyone else feeling the Daifukkatsu meh?
Umm, no. Rank only carries over to next stage in the second loop.dunpeal2064 wrote:Try to space out your hypers. Using them all by stage 3 is what is making the game so difficult, as you are raising the rank in the game.
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dunpeal2064
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Re: Anyone else feeling the Daifukkatsu meh?
See, always safe to assume there is more to learnErppo wrote:Umm, no. Rank only carries over to next stage in the second loop.dunpeal2064 wrote:Try to space out your hypers. Using them all by stage 3 is what is making the game so difficult, as you are raising the rank in the game.

Hypering too much was what screwed me when I first got into this, so I thought that may be his issue. I never realized that rank reset each stage.
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Re: Anyone else feeling the Daifukkatsu meh?
And then the Futari hi score thread is capped while the Ketsui one doesn't seem to be. So there's definitely even more that have cleared Futari here probably.
Re: Anyone else feeling the Daifukkatsu meh?
Use the 3rd ship (as helpfully reminded in previous post) and put that shot to work. It's range rapes everything on the screen, you don't need to do a whole lot of dodging. Apply the laser now and then to punch through the big stuff and on bosses and make sure each time you think you're even near to taking a bullet, you go hyper and ride on the invincibility (bullet cancelling with shot).DrTrouserPlank wrote:Gave it 2 attempts. Lost all lives by about mid-way through stage 4. Don't like the game at all though. Ship is too twitchy using shot and I can barely see what is going on through all the fucking explosions and medals.
Unless there's something I don't know it's ridiculously difficult. Without a hyper or bomb for most of stage 3 onwards it looks completely impossible because the screen is flooded constantly.
You should amass so many autobombs doing this that you'll at least make it to the middle of stage 5, even if you are an average player.
Remember, I'm not asking you to be 'good' per se: you don't need to take risks, just do a pure survival game and play totally safe.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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burgerkingdiamond
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Re: Anyone else feeling the Daifukkatsu meh?
Is there any fun in playing that way? If you can cheese a clear like that then it defeats the point of getting a clear in the first place I think.Skykid wrote:Use the 3rd ship (as helpfully reminded in previous post) and put that shot to work. It's range rapes everything on the screen, you don't need to do a whole lot of dodging. Apply the laser now and then to punch through the big stuff and on bosses and make sure each time you think you're even near to taking a bullet, you go hyper and ride on the invincibility (bullet cancelling with shot).DrTrouserPlank wrote:Gave it 2 attempts. Lost all lives by about mid-way through stage 4. Don't like the game at all though. Ship is too twitchy using shot and I can barely see what is going on through all the fucking explosions and medals.
Unless there's something I don't know it's ridiculously difficult. Without a hyper or bomb for most of stage 3 onwards it looks completely impossible because the screen is flooded constantly.
You should amass so many autobombs doing this that you'll at least make it to the middle of stage 5, even if you are an average player.
Remember, I'm not asking you to be 'good' per se: you don't need to take risks, just do a pure survival game and play totally safe.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
Re: Anyone else feeling the Daifukkatsu meh?
DTP is the Shinji Ikari of this forum. While we're all trying to instill some confidence in him, and encourage him, pitting him against games he's supposed to clear (however unfun the methods may be), DTP keeps insisting on his inability and demonstrating mental incapacity for an active, positive, goal-oriented stance.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Re: Anyone else feeling the Daifukkatsu meh?
Of course not, but I think DTP wants a clear by hook or by crook. This is the easiest way to do it.burgerkingdiamond wrote: Is there any fun in playing that way? If you can cheese a clear like that then it defeats the point of getting a clear in the first place I think.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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dunpeal2064
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Re: Anyone else feeling the Daifukkatsu meh?
Yeah, it seems like his main goal is 1cc, not score. However, that may change once he cheeses a 1cc and realizes that it really doesn't do much for you.Skykid wrote:Of course not, but I think DTP wants a clear by hook or by crook. This is the easiest way to do it.burgerkingdiamond wrote: Is there any fun in playing that way? If you can cheese a clear like that then it defeats the point of getting a clear in the first place I think.
I am much happier hovering in the stage 3-4 area and working on scoring than constantly diving at the last boss in attempt to magic my way through with little practice.
Re: Anyone else feeling the Daifukkatsu meh?
Wow, two more pages of this crap!
DTP, play something easier. Go for the novice modes. There's no shame. We're not going to joke about the size of your balls or call you a girl. You gotta walk before you can run.
DTP, play something easier. Go for the novice modes. There's no shame. We're not going to joke about the size of your balls or call you a girl. You gotta walk before you can run.
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burgerkingdiamond
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Re: Anyone else feeling the Daifukkatsu meh?
I think the DTP is overstating the difficulty too much, but thinking about it, they can seem really crazy hard. I honestly don't know if could have cleared Futari Original if I wasn't able to practice Larsa repeatedly for a couple hours, thank god for that feature in the port.
It sucks that you can't just practice the bosses in ketsui like you can in Futari.
It sucks that you can't just practice the bosses in ketsui like you can in Futari.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
Re: Anyone else feeling the Daifukkatsu meh?
Personally I never use practice modes, not even on DOJ. I find the pressure of reaching a new boss forces me to dissect the patterns quicker.burgerkingdiamond wrote:I think the DTP is overstating the difficulty too much, but thinking about it, they can seem really crazy hard. I honestly don't know if could have cleared Futari Original if I wasn't able to practice Larsa repeatedly for a couple hours, thank god for that feature in the port.
It sucks that you can't just practice the bosses in ketsui like you can in Futari.
I'm sure my method is rare though, but most of the time I play PCB's where no practice mode is available and I'm too lazy to set up the console ver.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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burgerkingdiamond
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Re: Anyone else feeling the Daifukkatsu meh?
I kind of know what you mean. A lot of times when I get to a new boss for the very first time I do very well. I guess it's the stress and excitment of not knowing what's coming. But on subsequent runs it doesn't go as well...Skykid wrote:Personally I never use practice modes, not even on DOJ. I find the pressure of reaching a new boss forces me to dissect the patterns quicker.burgerkingdiamond wrote:I think the DTP is overstating the difficulty too much, but thinking about it, they can seem really crazy hard. I honestly don't know if could have cleared Futari Original if I wasn't able to practice Larsa repeatedly for a couple hours, thank god for that feature in the port.
It sucks that you can't just practice the bosses in ketsui like you can in Futari.
I'm sure my method is rare though, but most of the time I play PCB's where no practice mode is available and I'm too lazy to set up the console ver.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
Re: Anyone else feeling the Daifukkatsu meh?
I don't think it's that rare.Skykid wrote: Personally I never use practice modes, not even on DOJ. I find the pressure of reaching a new boss forces me to dissect the patterns quicker.
I'm sure my method is rare though, but most of the time I play PCB's where no practice mode is available and I'm too lazy to set up the console ver.
I play/practice the same way as you do. The only things that i would ever consider using practice mode or save states on are TLB's.
Practicing TLB's during runs is simply too much of a potential time waster.
Everything up until that however is done during runs. There is so much more tension and quick thinking required that way.
Figuring something out that's been bothering you during a run gives an immense feeling of satisfaction.
Besides; practicing during runs is much more manly.

moozooh wrote:I think that approach won't get you far in Garegga.


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burgerkingdiamond
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Re: Anyone else feeling the Daifukkatsu meh?
the only thing I practiced on for Futari Original was Larsa. Everything else was runsz. I"m not that manly though.
Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
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DrTrouserPlank
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Re: Anyone else feeling the Daifukkatsu meh?
Well I don't really want a 1cc above all else. My whole goal when playing Futari was to improve my score whilst working towards a clear, then to score more by clearing it, and the to go back to working towards a proper score with a good run. That plan died a death after I was unable to clear it, and hit the limit of what I was going to score without being able to make any further progress on one credit. Once I hit the point where my score wasn't going to improve without getting a 1cc, and I wasn't able to get a 1cc, I had nothing to work towards anymore.dunpeal2064 wrote:Yeah, it seems like his main goal is 1cc, not score. However, that may change once he cheeses a 1cc and realizes that it really doesn't do much for you.Skykid wrote:Of course not, but I think DTP wants a clear by hook or by crook. This is the easiest way to do it.burgerkingdiamond wrote: Is there any fun in playing that way? If you can cheese a clear like that then it defeats the point of getting a clear in the first place I think.
I am much happier hovering in the stage 3-4 area and working on scoring than constantly diving at the last boss in attempt to magic my way through with little practice.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
Re: Anyone else feeling the Daifukkatsu meh?
Could work towards a better attitude (for gains).DrTrouserPlank wrote:... I had nothing to work towards anymore.
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Bananamatic
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Re: Anyone else feeling the Daifukkatsu meh?
Switch games, return later - that's how shmups work once there is nothing left to be doneDrTrouserPlank wrote:I had nothing to work towards anymore.
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DrTrouserPlank
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Re: Anyone else feeling the Daifukkatsu meh?
I did. I switched to AKS and encountered exactly the same problem after a few weeks.Bananamatic wrote:Switch games, return later - that's how shmups work once there is nothing left to be doneDrTrouserPlank wrote:I had nothing to work towards anymore.
To go "full-Plank" - colloquial - To experience disproportionate levels of frustration as a result of resistance to completing a task. Those who go "full-Plank" very rarely recover.
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O. Van Bruce
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Re: Anyone else feeling the Daifukkatsu meh?
Then, go play som touhous, most of then are easy for scoringDrTrouserPlank wrote:I did. I switched to AKS and encountered exactly the same problem after a few weeks.Bananamatic wrote:Switch games, return later - that's how shmups work once there is nothing left to be doneDrTrouserPlank wrote:I had nothing to work towards anymore.
If you don't want touhou, then Crimzon Clover...
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burgerkingdiamond
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Re: Anyone else feeling the Daifukkatsu meh?
Crimzon Clover taking a backseat to Touhou.




Let's Ass Kick Together!
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
1CCs : Donpachi (PCB - 1st loop) Dodonpachi (PCB - 1st loop) Battle Bakraid (PCB) Armed Police Batrider (PCB) Mushihimesama Futari 1.5 (360 - Original) Mushihimesama Futari BL (PCB - Original)
Re: Anyone else feeling the Daifukkatsu meh?
lol whatO. Van Bruce wrote:Then, go play som touhous, most of then are easy for scoring
Re: Anyone else feeling the Daifukkatsu meh?
Making him a Touhoufag would certainly stop him from annoying us for a while. It's worth a shot.O. Van Bruce wrote:Then, go play som touhous, most of then are easy for scoring
Only Touhou that's easy for score is SA.
BOMBSPAM ALL DIFFICULT ATTACKS
STAND ON THE BOSS
REIMU A ERRYDAY
Re: Anyone else feeling the Daifukkatsu meh?
Even better advice: Don't play any touhou games. Everybody wins.O. Van Bruce wrote:Then, go play som touhous
Last edited by Friendly on Tue Nov 29, 2011 9:28 pm, edited 1 time in total.
Re: Anyone else feeling the Daifukkatsu meh?
RNGmaster wrote:Only Touhou that's easy for score is SA.

You could, like, recommend a game that is actually easy to play for score, like IN or TD. SA is "no-miss or bust".

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
Re: Anyone else feeling the Daifukkatsu meh?
Zed Blade.moozooh wrote:RNGmaster wrote:Only Touhou that's easy for score is SA.![]()
You could, like, recommend a game that is actually easy to play for score, like IN or TD. SA is "no-miss or bust".

Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts