Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

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DragonInstall
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by DragonInstall »

This is kind of annoying to say the least. So if I get the BL DLC I dont have to swap disk when I want to play. But if i want to play Dodonpachi ketsui addition I need to buy the stand alone?

Well hopefully the stand alone is like an installation which can run the contents off with 1.5 disk. Then that wont be annoying at all... except the fact I rather play BL than 1.5, but I spend 80 bucks already. meh
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by nZero »

It seems like a reasonable compromise between making a full separate release of DFK BL and making it DLC for DFK 1.5. I was hoarding away some MSP in case there was eventually a DFK BL add-on in the vein of DSMBL and Futari BL, but now I'm not sure that I wouldn't rather just pick up the package edition. At least it looks like there's no overlap to worry about for owners of both releases.
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Yeah, a bit disappointing to get a 1.51 extra mode as the pre-order bonus instead of a 1.01 this time (and yeah I know Futari 1.01 and DFK 1.51 are just modes ported straight from Matsuri-exclusive PCBs)
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Yes Boss! »

Taylor wrote:Probably because we're all mugs and will pay £40 (more likely £60) for Black Label and Ketsui. And buy the DLC as well anyway because, you know, those points are doing much and it'll take a week to get here.
That is my plan...just buy both. One for the convenience if having it in-menu on 1.5. The retail release for the Ketsui mix. Plus, thus gives Cave a chance to offer 1000 achievment points on the retail, something always fun to go for on the Cave titles.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Icarus »

Elixir wrote:Image
Now I thought the MMP!/PS arrange modes looked pretty funky, but the Ketsui-Daifukkatsu unholy union arrange mode looks like a ton of fun to play. :d
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Shuurin »

Glad DFK BL is getting its own disc release as with many others in this forum I don't care too much for dlc. Curious how on the fly rank and chip collecting will fare outside a video spectacle. Never cared much for Ketsui, hopefully this new arrange style will change that.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Skykid »

Elixir wrote:Looks like I was mixing up the two paragraphs, associating the package version which excludes 1.5's material, with the DLC requiring 1.5's retail release. This is what I'm like after being up for 40 hours.

So, to clear things up: The package version doesn't come with 1.5's material, it's just Black Label, Novice, and the exclusive Ketsui-like Arrange mode. It actually doesn't mention whether DFK is required to play or not, but being a retail release, we're assuming it doesn't.

Hmm, this is pretty tedious, when I think about it. DFK plus the DLC for 1200, or DLC plus Ketsui mode. Damnit, why couldn't they just make Ketsui mode additional DLC?
Hold on, slight confusion now. So the standalone has Ketsupachi and Black Label 'Novice'? So only the kiddie version of the DFK BL arcade game?

I'm most interested in BL original, so is that still coming as DLC only? So for everything we need to buy 1.5 package, Ketsupachi package AND BL DLC?? :?

I hope I'm wrong about this - I thought BL and all of it's arrange modes were going to be packaged on the Ketsupachi disc, thus negating the point of purchasing yet more MS points.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by DOM »

i just desired a 4:3 mode, but this is really great news!
the recent announcements overwhelms my expectations! looking forward to play this! :D
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by moozooh »

Skykid wrote:Hold on, slight confusion now. So the standalone has Ketsupachi and Black Label 'Novice'? So only the kiddie version of the DFK BL arcade game?
No, no. It's "Black Label, Novice, and the exclusive Ketsui-like Arrange mode". That comma right there. ;)
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Special World »

The previous post has a comma in between Black Label and Novice, so I'd assume it contains both BL and Novice mode. I'd be really pissed if the BL/KP disc made you switch out from the 1.5 disc as some people are saying- I really doubt Cave would do something that dumb. I bet you just have to have a save file or a game install in order to run it from the disc, unless the video said something to another effect. I remember one time I had a crappy third party memory card that required disc swapping; it was annoying enough to make me swear off disc swapping altogether. I doubt Cave would do something that would be so clearly annoying.

God, I'm so pumped for this, all of this. I can't imagine Cave ever topping this recent salvo of games. It's everything I could want. I don't really care for the Raizing style of games, but MMP looks fun as all hell and that combo pack looks like an amazing complement to DFK. And to throw arrange modes on too? I figured it would just be straight arcade ports without any frills. And then Dodonketsui to top it off? Ketsui's my favorite Cave game after Futari, so I couldn't possibly be happier. And all the games look so damn shiny and mesmerizing, too O_O

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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by DragonInstall »

Um what is the correct button layout for the arcade?

2 3 4
1

1. being shot
2. bomb
3. rapid
4. hyper
?
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by StarCreator »

DragonInstall wrote:Um what is the correct button layout for the arcade?

2 3 4
1

1. being shot
2. bomb
3. rapid
4. hyper
?
The control scheme is in the first post of this thread. In your notation, it would be:

1 2 3
4
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by brentsg »

Also, you select the 3/4 config at the start of each credit. For Power mode, obviously bomb toggles your shot mode.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by StarCreator »

If this is anything like Espgaluda II, the button config menu will be absent in the port since I think the game assumes you have it configured the way you want in button config.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by brentsg »

StarCreator wrote:If this is anything like Espgaluda II, the button config menu will be absent in the port since I think the game assumes you have it configured the way you want in button config.
Right, just saying.. that's how it is in the arcade, so there's no "right" 3/4 choice.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Dave_K. »

This is something I never understood, why console sticks put A, B, and C buttons along the bottom row, while on an arcade they are along the top row. Anyway, you can configure DFK's controls to whatever buttons you like. The port shows you a graphic when you select your style type:

A B C
D

typically meaning
A = shot
B = bomb/change
C = rapid
D = hyper
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by -Bridget- »

I hate to interrupt here, but I was wondering if someone could give me some insight on just how everything in Arrange B works?

I've just tried it out and.... wow, am I confused. There's numbers everywhere and the screen colors keep changing and..... yikes.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by DragonInstall »

um how exactly do you get to the second loop, or reach hibachi for that matter.

Tried looking for the answers but cant seem to get a direct response.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by StarCreator »

From the first post of this thread:
Elixir wrote:For less skilled players, an easier second loop can be accessed meeting less tight requirements (namely collecting 35 hidden bees and not using a continue, or not dying at all regardless of how many bees collected), whereas the Ura loop demands collection of all 45 hidden bees, no deaths and exploding no more than two bombs.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by DragonInstall »

As long as you are on the URA loop, will you vs Hibachi? You dont have to collect 45 bees again do you?
Last edited by DragonInstall on Sat Nov 27, 2010 7:53 am, edited 2 times in total.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Phellan Wolf »

I have the impression that Cave has been watching western developpers for some time since the way they're milking with DFK it is just ridiculous when ketsupachi could have been on disc since the beginning just like BL. IMO their best release so far has been Espgaluda II BL in terms of gameplay modes. They could have announced it before DFK release but it would have hurt the sales.
On the bright side ketsupachi looks awesome :shock:
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by originalz »

Is there a concise list of exactly what the differences are between 1.5, 1.51, Novice, A, and B versions? I know that they've been mentioned in the thread at times, but maybe they can be added to the OP or something so we don't have to search for them?

Also, I've always wanted to ask this, what's the point of using bomb style instead of strong? I know that strong was originally locked in the AC version, but since then I haven't really seen any advantages to keep using bomb. I know that in BL it affects the rank, does the same apply in 1.5?

Huh, I notice that there's no training option for Arrange B, guess because it's random. The BL modes can be seen in it, although obviously unselectable.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by charlie chong »

game seems nice so far if quite complicated score wise. screen options are as they should be.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Skykid »

Special World wrote:The previous post has a comma in between Black Label and Novice, so I'd assume it contains both BL and Novice mode.
Sorry, middle of the night forum browsing. Image

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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Rupert H »

Dave_K. wrote:Checkout the default high score. Cave fan service to America?

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Billy Mitchell has the DFK high score?! :lol:
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Zeron »

Dave_K. wrote:Checkout the default high score. Cave fan service to America?

Image

It's on the bomb style highscores they are actually making fun of dumb "casual" western players
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by DMC »

Zeron wrote:
Dave_K. wrote:Checkout the default high score. Cave fan service to America?

Image

It's on the bomb style highscores they are actually making fun of dumb "casual" western players
Maybe they are making fun of dumb "hardcore" western players?
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Defcon 5 »

I love you cave !!!
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by bcass »

When you turn smoothing off in the options, are those the arcade graphics? They don't look like the normal graphics with smoothing turned off, they look like a lower resolution with much less detail.
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by DragonInstall »

This may sound lame, but could someone explain to me the story or reason why you go to a 2nd loop? Its just nice to have have a reason when playing a shooter to me.

Also the story is basically Hibachi unlocked the elemental girls who were locked on the moon after saving the earth in the previous installment? Then he reprogrammed them with some virus and sent them into the past to change the future?
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Re: Xbox 360: Dodonpachi Daifukkatsu 1.5 (November 2010)

Post by Animaitor »

bcass wrote:When you turn smoothing off in the options, are those the arcade graphics? They don't look like the normal graphics with smoothing turned off, they look like a lower resolution with much less detail.
Would love to have a screen capture with the smoothing on and off to compare the differences.
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