Shmupmame 4.2: Lagless Mars Matrix, Strikers 1945, Galaga 88

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
jonny5
Posts: 5081
Joined: Sat Feb 16, 2008 5:48 pm
Location: toronto

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by jonny5 »

:shock: Awesome!!
User avatar
bcass
Posts: 2669
Joined: Wed Mar 30, 2005 11:10 am

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by bcass »

Haha, class.
IseeThings
Posts: 534
Joined: Thu Dec 16, 2010 6:38 pm
Location: California

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by IseeThings »

btw the fixes made to Fire Barrel in 0.140u3 obsolete the hacks used to 'fix' it in Shmupmame and also add all the missing scrolling effects etc. to the game.

If you like Fire Barrel you might want to give it a try in the official 0.140u3 now.
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by BPzeBanshee »

IseeThings wrote:btw the fixes made to Fire Barrel in 0.140u3 obsolete the hacks used to 'fix' it in Shmupmame and also add all the missing scrolling effects etc. to the game.

If you like Fire Barrel you might want to give it a try in the official 0.140u3 now.
This is good news indeed.
Really though I do hope resyncing ShmupMAME to the latest release isnt going to give us even MORE problems with this C++ bloat. :(
Estebang
Posts: 1437
Joined: Sat Oct 17, 2009 8:22 pm

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Estebang »

When can we expect a new version of Shmupmame with support for Espgaluda?
Pulsewidth
Posts: 83
Joined: Fri Apr 03, 2009 4:14 pm
Location: UK

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Pulsewidth »

Estebang wrote:When can we expect a new version of Shmupmame with support for Espgaluda?
Just add the:
memcpy(state->spritebufferram, pgm_mainram, 0xa00);

line from Shmupmame's src/mame/video/pgm.c to the mame0.140u3 version. That's the only change needed to disable the spritebuffer.
It goes immediately after the "const UINT16 *finish = state->spritebufferram + (0xa00 / 2);" line.
Estebang
Posts: 1437
Joined: Sat Oct 17, 2009 8:22 pm

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Estebang »

That did the trick. Would still be nice to have Shmupmame's interface (and the ability to organize it with my other games), though.
User avatar
t0yrobo
Posts: 665
Joined: Sun Feb 03, 2008 4:17 am
Location: Grand Rapids, MI

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by t0yrobo »

Estebang wrote:When can we expect a new version of Shmupmame with support for Espgaluda?
It should work in the latest shmupmame despite it saying that it's nonworking. Does for me at least.
XBL - CountryGolden
Image
User avatar
Drachenherz
Posts: 1555
Joined: Fri Oct 22, 2010 5:03 pm
Location: Zürich, Switzerland
Contact:

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Drachenherz »

t0yrobo wrote:
Estebang wrote:When can we expect a new version of Shmupmame with support for Espgaluda?
It should work in the latest shmupmame despite it saying that it's nonworking. Does for me at least.
Same here.
Truth - Compassion - Tolerance
User avatar
TrevHead (TVR)
Posts: 2781
Joined: Sat Jul 11, 2009 11:36 pm
Location: UK (west yorks)

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by TrevHead (TVR) »

I wonder what causes laggless99 to not work (ie that app wont start 0x0000005 thing). In the past rebooting win7 fixed it but now it point blank refuses to work, shame :(
User avatar
Drachenherz
Posts: 1555
Joined: Fri Oct 22, 2010 5:03 pm
Location: Zürich, Switzerland
Contact:

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Drachenherz »

TrevHead (TVR) wrote:I wonder what causes laggless99 to not work (ie that app wont start 0x0000005 thing). In the past rebooting win7 fixed it but now it point blank refuses to work, shame :(
Ah, yes, this message... Because of this error, I had to switch to the regular version of 99. I need my savestates in EspRa.De. in order to make better progress.
Truth - Compassion - Tolerance
User avatar
Clessx
Posts: 42
Joined: Thu Nov 25, 2010 2:59 am

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Clessx »

Man , I couldn"t even dream of playing ddpdoj and ketsui in my 6 year old computer till yesterday , and only knew about these games from youtube videos , but at the moment enjoying these gems for hours (this is not a dream , right ?? :D )

One little question , is hiscore.dat compatible for these 3 games (counting espgaluda , althought it lags more than other 2) , and if yes , how should I setup it ?

Thanks for anyone making this miracle possible !

:mrgreen:
User avatar
emphatic
Posts: 7984
Joined: Mon Aug 18, 2008 3:47 pm
Location: Alingsås, Sweden
Contact:

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by emphatic »

Clessx wrote:One little question , is hiscore.dat compatible for these 3 games (counting espgaluda , althought it lags more than other 2) , and if yes , how should I setup it ?
Download highscore.dat and drop it in your MAME root. That should do it IIRC.
Image | My games - http://www.emphatic.se
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Zeron
Posts: 927
Joined: Thu Jul 29, 2010 2:40 pm

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Zeron »

Clessx wrote: (counting espgaluda , althought it lags more than other 2) , and if yes , how should I setup it ?

highscore.dat causes lag?
User avatar
Clessx
Posts: 42
Joined: Thu Nov 25, 2010 2:59 am

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Clessx »

emphatic wrote:
Clessx wrote:One little question , is hiscore.dat compatible for these 3 games (counting espgaluda , althought it lags more than other 2) , and if yes , how should I setup it ?
Download highscore.dat and drop it in your MAME root. That should do it IIRC.
Did it but no luck getting to work , no .hi file created and not saved.

Can anyone confirm saving high scores work with hiscore.dat please ?
highscore.dat causes lag?
Does it save high scores ?
User avatar
bcass
Posts: 2669
Joined: Wed Mar 30, 2005 11:10 am

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by bcass »

There won't likely be hiscore.dat support until after the game officially appears in MAME unless one of the devs posting here knocks up a quick entry. It's probably a 5 minute job for someone with the right debug tools.
User avatar
lmagus
Posts: 170
Joined: Fri Jul 18, 2008 7:35 pm

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by lmagus »

will mushihimesama be playable in the near future?

i'm sorry if i'm not supposed to ask something like this, it's just because it's made off the same hardware that doj, galuda and ketsui were, so i was just wondering.
User avatar
Kaiser
Posts: 1729
Joined: Mon Jun 12, 2006 10:20 am

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Kaiser »

lmagus wrote:will mushihimesama be playable in the near future?

i'm sorry if i'm not supposed to ask something like this, it's just because it's made off the same hardware that doj, galuda and ketsui were, so i was just wondering.
Simple answer, nope.
Zenodyne R - My 2nd Steam Shmup
david peterson
Banned User
Posts: 114
Joined: Fri Dec 10, 2010 1:26 pm

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by david peterson »

lmagus wrote:will mushihimesama be playable in the near future?

i'm sorry if i'm not supposed to ask something like this, it's just because it's made off the same hardware that doj, galuda and ketsui were, so i was just wondering.
lrn2read threads + no not same hardware.
User avatar
Clessx
Posts: 42
Joined: Thu Nov 25, 2010 2:59 am

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Clessx »

bcass wrote:There won't likely be hiscore.dat support until after the game officially appears in MAME unless one of the devs posting here knocks up a quick entry. It's probably a 5 minute job for someone with the right debug tools.
It seems mame 0.140u3 has been released , (also mameplus! and kailera builds) , and videos of ketsui running in 0.140u3 are posted in youtube if I am not mistaken.

If anyone got the hiscore.dat to work, please inform if possible and more info.

Thanks
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by BPzeBanshee »

Clessx wrote:
bcass wrote:There won't likely be hiscore.dat support until after the game officially appears in MAME unless one of the devs posting here knocks up a quick entry. It's probably a 5 minute job for someone with the right debug tools.
It seems mame 0.140u3 has been released , (also mameplus! and kailera builds) , and videos of ketsui running in 0.140u3 are posted in youtube if I am not mistaken.

If anyone got the hiscore.dat to work, please inform if possible and more info.

Thanks
It is indeed out, has been for a few days, but note that the namings for Ketsui and DOJ within the ROMs have been changed. ESPGaluda retains the 'image-1.u0' style but Ketsui et al's been changed to weird stuff like 'u309asudau0' and stuff like that.
User avatar
Clessx
Posts: 42
Joined: Thu Nov 25, 2010 2:59 am

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Clessx »

BPzeBanshee wrote:
Clessx wrote:
bcass wrote:There won't likely be hiscore.dat support until after the game officially appears in MAME unless one of the devs posting here knocks up a quick entry. It's probably a 5 minute job for someone with the right debug tools.
It seems mame 0.140u3 has been released , (also mameplus! and kailera builds) , and videos of ketsui running in 0.140u3 are posted in youtube if I am not mistaken.

If anyone got the hiscore.dat to work, please inform if possible and more info.

Thanks
It is indeed out, has been for a few days, but note that the namings for Ketsui and DOJ within the ROMs have been changed. ESPGaluda retains the 'image-1.u0' style but Ketsui et al's been changed to weird stuff like 'u309asudau0' and stuff like that.
Yep , I just dled 0.140u3 plus and only espgaluda recognized , mame does not see doj or ketsui.
Where can I get a list of rom naming changes , I mean how should I rename them for the new version ?
More info greatly appreciated , cannot wait to able to play with hi-score support (dont mean I necessarily get good scores , but it is a big motivation and fun factor for me when playing stgs :wink: )
Thanks
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by BPzeBanshee »

Clessx wrote:
BPzeBanshee wrote:It is indeed out, has been for a few days, but note that the namings for Ketsui and DOJ within the ROMs have been changed. ESPGaluda retains the 'image-1.u0' style but Ketsui et al's been changed to weird stuff like 'u309asudau0' and stuff like that.
Yep , I just dled 0.140u3 plus and only espgaluda recognized , mame does not see doj or ketsui.
Where can I get a list of rom naming changes , I mean how should I rename them for the new version ?
More info greatly appreciated , cannot wait to able to play with hi-score support (dont mean I necessarily get good scores , but it is a big motivation and fun factor for me when playing stgs :wink: )
Thanks
Personally I just redownloaded the ROMs at websites that I know have them. MAME tends to be a bitch these days when it comes to finding specific name parts for the ROM pieces. Maybe MAWS has updated their pages at last, but I doubt it.
User avatar
nimitz
Posts: 875
Joined: Thu Jan 10, 2008 5:05 am
Location: Québec

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by nimitz »

Version 3.0 will be coming shortly:

-based on mame32 Plus 99 (savestates, custom buttons, autofire, better performance)
-backport of cave pgm games to mame99 (including savestates)
-backport of seibuSPI fixes to mame99
-backport of a few minor shmup related fixes.
-many new lagless drivers (20 new patched drivers!)

and a few surprises...
Zeron
Posts: 927
Joined: Thu Jul 29, 2010 2:40 pm

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Zeron »

nimitz wrote:Version 3.0 will be coming shortly:

-based on mame32 Plus 99 (savestates, custom buttons, autofire, better performance)
So its identical to 0.99 video options wise,isnt it a tab bit outdated if so?


Nevertheless awesome

oh and final question which version of roms are we supposed to use?

0.140 U2 or U3?
User avatar
BPzeBanshee
Posts: 4859
Joined: Sun Feb 08, 2009 3:59 am

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by BPzeBanshee »

nimitz wrote:Version 3.0 will be coming shortly:

-based on mame32 Plus 99 (savestates, custom buttons, autofire, better performance)
-backport of cave pgm games to mame99 (including savestates)
-backport of seibuSPI fixes to mame99
-backport of a few minor shmup related fixes.
-many new lagless drivers (20 new patched drivers!)

and a few surprises...
YES

That fits my performance-friendly needs precisely. GREAT STUFF!

Once the release comes out can we request shmups to backport if they aren't already?
User avatar
nimitz
Posts: 875
Joined: Thu Jan 10, 2008 5:05 am
Location: Québec

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by nimitz »

Actually, the video options included in Mame Plus 99 are far superior to the ones we have now in current mame versions.

-integer scaling (aka clean stretch)
-integrated effects and filtering options both for d3d and ddraw
-HQ2X type filters (for those who like it that way)
-Much better scanlines options (in d3d mode)
-Not as resource intensive

Newer is not always better.
User avatar
joeboto
Posts: 235
Joined: Wed Jul 30, 2008 1:47 pm

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by joeboto »

nimitz wrote:Version 3.0 will be coming shortly:

-based on mame32 Plus 99 (savestates, custom buttons, autofire, better performance)
-backport of cave pgm games to mame99 (including savestates)
-backport of seibuSPI fixes to mame99
-backport of a few minor shmup related fixes.
-many new lagless drivers (20 new patched drivers!)

and a few surprises...
orgasmic news, indeed.
It is to us a sufficient body in which, fairies and it is packed and can group of play.
Zeron
Posts: 927
Joined: Thu Jul 29, 2010 2:40 pm

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Zeron »

nimitz wrote:Actually, the video options included in Mame Plus 99 are far superior to the ones we have now in current mame versions.

-integer scaling (aka clean stretch)
-integrated effects and filtering options both for d3d and ddraw
-HQ2X type filters (for those who like it that way)
-Much better scanlines options (in d3d mode)
-Not as resource intensive

Newer is not always better.
I take that bad sound great because I do infact have quite a aged PC

Can't wait for that suprise Nimitz!!!!
User avatar
Clessx
Posts: 42
Joined: Thu Nov 25, 2010 2:59 am

Re: Shmupmame v2.2, lagless Ketsui, Doj and Doj BL

Post by Clessx »

nimitz wrote:Actually, the video options included in Mame Plus 99 are far superior to the ones we have now in current mame versions.

-integer scaling (aka clean stretch)
-integrated effects and filtering options both for d3d and ddraw
-HQ2X type filters (for those who like it that way)
-Much better scanlines options (in d3d mode)
-Not as resource intensive

Newer is not always better.
awesome news :D

will it have hiscore.dat support hopefully ?

Thank you for your efforts :)
Post Reply