The Street Fighter IV Thread
funny you should say thattommyb wrote:I beat Sagat everytime with Cammy.
Cammy's a great counter to almost everything with her low spiral kick thing, her air throw, and her pretty quick wake-ups.
Both Cammy and Sagat are my main choices when playing. Thing about cammy is she throws herself in to everything so you have to be prepared to take a few hits. Sagat I play Defensive with keep them away with Fireballs and then punish them with Tiger knee or the uppercut. I can shit them up too by going on the attack.
Im please it does not play entirley like SF2 becuase that game was boring to watch as there was not a whole lot variation in how to play. Everyone in played one character in one style with little or no variation.
I am disliking the sudden back lash everyone is saying how shit SF3 was now that SF4 is out and is good with the media caliming that there was fuck all going on for it. The characters were lame bar Ryu and Ken. . .later chun li. Thing is I still love Street fighter 3.3 more than Street fighter 4. Street fighter 3 did brave new things as where Street fighter 4 seems to be looking back to move forward. Its nice its back to its roots but im just curious how much of a change it will go though in two or three revisions time. (Street fighter 4 Super turbo the revenge of the Download content anyone?)
The big thing thats making m laugh is that the media is quite happy to make fun of the fact that Alpha and SF2 and SF3 make the story line all very muddy and hard to follow but that SF4 is back to basics. What they either chose to ignore or failed to realise that its set between SF2 maybe just after alpha3 and SF3 - cant get more confusing than that really?!
I think come SF4.2 or SF4.3 I would like to see some of the SF3 characters in there. Dudley, urien, Hugo, Q , necro, Alex ,makoto, Ibuki Yung and Yang are all very characters to watch and to use.
I dont know about you but i really want to see hugo fight Zangief. I would also like to see more of the Alpha cast. Anyone for Rainbow mika?
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brokenhalo
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yeah, more characters would be nice, definitely. i'm so familiar with the majority of characters in sf4 that it feels rather underpopulated.
and people have been shitting on third strike for years. yeah, it has it's flaws (eating a super because your jump-in was parried gets annoying after a while), but it had some fantastic ideas. i miss the hell out of the U.O.H. and hope they add it in on 4.2.
and people have been shitting on third strike for years. yeah, it has it's flaws (eating a super because your jump-in was parried gets annoying after a while), but it had some fantastic ideas. i miss the hell out of the U.O.H. and hope they add it in on 4.2.
I've been thinking how the SF3 crew would transition over into SF4 with the removal of parries and UOHs (glad someone recognizes these were a major part of game play.) I suspect for some characters this would be pretty easy (Dudley, Alex, Ibuki) and others more difficult (Hugo, others?) I put a lot of time into 3rd strike without ever really mastering it, and was never terribly good at parrying, but I'm imagining if I was, I'd note how a few of these characters would be crippled in a non-parrying world.
I can understand how people may not care if Oro, Necro, Q, etc. never make the transition, but I thought the love for some of the characters I've mentioned above was pretty universal.
I can understand how people may not care if Oro, Necro, Q, etc. never make the transition, but I thought the love for some of the characters I've mentioned above was pretty universal.
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It's interesting to note that UOHs, while a major highlight of the mechanics in 3S, actually isn't used very much in any level of play. Beginners can't connect anything after them; experts learn to block high on reaction.
A reason that certain 3S characters may be crippled is the lengthy singular super bar, where all top tier characters relied on easily connecting to a super. Even if Shippu Jinrai Kyaku was in SF4, it'd be limited because Ken wouldn't be able to threaten with 3 in 1 round.
As for SF4 itself, I see it with SF2 eyes (a totally different game in terms of feel and flow by the way) in that it feels cumbersome and necessary tools are pretty high level to pull off. Sirlin wrote an opinion piece here and I actually agree with much of what he says: http://www.sirlin.net/blog/2009/2/22/a- ... ter-4.html
What I hope is that they make claw a better character in the next revision. Normally, he's an effective poking character but here, it appears from all I've seen that he's just runaway the whole time. Against Sagat, even if the Sagat player never blocks and just pulls off tiger uppercuts sporadically, claw will still have a high chance of losing.
As for characters, I think 25 is plenty and having more will probably be a balancing nightmare. But please, enough old characters. Out of 25 characters, only 5 are actually introduced in this game; that's pretty sad. Surely they can come up with some new designs...
A reason that certain 3S characters may be crippled is the lengthy singular super bar, where all top tier characters relied on easily connecting to a super. Even if Shippu Jinrai Kyaku was in SF4, it'd be limited because Ken wouldn't be able to threaten with 3 in 1 round.
As for SF4 itself, I see it with SF2 eyes (a totally different game in terms of feel and flow by the way) in that it feels cumbersome and necessary tools are pretty high level to pull off. Sirlin wrote an opinion piece here and I actually agree with much of what he says: http://www.sirlin.net/blog/2009/2/22/a- ... ter-4.html
What I hope is that they make claw a better character in the next revision. Normally, he's an effective poking character but here, it appears from all I've seen that he's just runaway the whole time. Against Sagat, even if the Sagat player never blocks and just pulls off tiger uppercuts sporadically, claw will still have a high chance of losing.
As for characters, I think 25 is plenty and having more will probably be a balancing nightmare. But please, enough old characters. Out of 25 characters, only 5 are actually introduced in this game; that's pretty sad. Surely they can come up with some new designs...
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SF4 at its roots is not that great a game. Some people would have bought it without ever playing the prequels as well. Yesterday, whilst playing online competitors I noticed the scores of BP of the best players which is already into the 100's of 1000's of points. After seeing that, I just turned off the machine.
What I learnt from the few days that I have had it so far, is that I like the game. But I don't like it that much to sit 20 hours a day to play it. I am quite often coming up against Akuma online which I still have not unlocked as Seth keeps on beating me in the last round (its almost like it knows i'm one step away from unlocking something and goes beserk).
Most of all, there is very limited moves in the game. If you play as Ken for example, you have about 10 moves which can be reversed. This is definitely SF2 territory. I personally would have preferred an alpha game. For me this game is technically great to look at, but it went too far into its own roots for its own good.
What I learnt from the few days that I have had it so far, is that I like the game. But I don't like it that much to sit 20 hours a day to play it. I am quite often coming up against Akuma online which I still have not unlocked as Seth keeps on beating me in the last round (its almost like it knows i'm one step away from unlocking something and goes beserk).
Most of all, there is very limited moves in the game. If you play as Ken for example, you have about 10 moves which can be reversed. This is definitely SF2 territory. I personally would have preferred an alpha game. For me this game is technically great to look at, but it went too far into its own roots for its own good.
This industry has become 2 dimensional as it transcended into a 3D world.
it has the simple play of SF2 and no air guards
the supers of alpha
and the dashes and ex moves of SF3
when i go online ive only really ever fought Ken, ryu and akuma in ranked matches. I mix it up with Sagat , Cammy , Fei long and ocasionaly sakura (as well as ken and ryu) but I dont like akuma in this at all. But then ive never really used sagat until SFIV
the supers of alpha
and the dashes and ex moves of SF3
when i go online ive only really ever fought Ken, ryu and akuma in ranked matches. I mix it up with Sagat , Cammy , Fei long and ocasionaly sakura (as well as ken and ryu) but I dont like akuma in this at all. But then ive never really used sagat until SFIV
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I've played the game for 20 or so hours so far, and played with my recently acquired stick yesterday night (hrap3). I have to relearn everything and the square gate is pretty new to me but still, after a couple of hours, things started to feel normal. I could do 20 piledrivers in a row with You-know-who so the stick is surprisingly effective. I mean, I for one thought the square gate wasn't the best idea, but it seems I was wrong. Are you guys playing with an octogonal/round one? How does it compare?
Muchos años después, frente al pelotón de fusilamiento...
its down to taste but most people will say for fighters you want an octo gate.
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im massively dissappointed in this game
it feels like EX but with really nice looking graphics and things seem like they move slower. I love the little details like when you jump next to the enemy character their head turns up to look at you and when you beat blanka his eyes pop out literally from their sockets.
But it just doesnt feel like street fighter its got that same feeling as the EX games, they should have kept the little things like in SF3 like parrying that would have made the game deeper.

But it just doesnt feel like street fighter its got that same feeling as the EX games, they should have kept the little things like in SF3 like parrying that would have made the game deeper.

RegalSin wrote:America also needs less Pale and Char Coal looking people and more Tan skinned people since tthis will eliminate the diffrence between dark and light.
Where could I E-mail or mail to if I want to address my ideas and Opinions?
great... first it was abel's HP linking into itself, but i've seen some more gamebreaking glicthes on youtube
http://www.youtube.com/watch?v=UA_ATLFxIA4
first off, ken's EX hurricane kick. and at 2:30, chun-li headstomp glitch

http://www.youtube.com/watch?v=UA_ATLFxIA4
first off, ken's EX hurricane kick. and at 2:30, chun-li headstomp glitch



RegalSin wrote:Videogames took my life away like the Natives during colonial times.
have you actually played EX recently?!it feels like EX but with really nice looking graphics
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
I bought that movie only because of that scene. Jackie chan cos-plays chun-li better than anyone, man or woman, ever couldUdderdude wrote:I would totally buy Street Fighter 4 if it played like that :3
"shrimps in my eyes! I cannot see!"GaijinPunch wrote:Someone PM me when we have to play w/ the stick up our asses.
XBLA: h8erfisternator
every time a new SF comes out folks who loved the previous game hate on the new one, then get turned later on.
same thing with SF3... everyone hated on it, then a few years after 3rd strike was released it was popular.
same thing with alpha, folks hated on alpha 1 then after 2 and 3 they prefered it....
I remembering playing SF3 in the arcade I managed when it 1st came out and heard so many complain about the lack of air blocking and being reduced down to one super move.
No matter what they do they can't win..... I think most the time with these new games it's the lack of knowing it as well as the last version that makes folks bitch.
same thing with SF3... everyone hated on it, then a few years after 3rd strike was released it was popular.
same thing with alpha, folks hated on alpha 1 then after 2 and 3 they prefered it....
I remembering playing SF3 in the arcade I managed when it 1st came out and heard so many complain about the lack of air blocking and being reduced down to one super move.
No matter what they do they can't win..... I think most the time with these new games it's the lack of knowing it as well as the last version that makes folks bitch.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
Or it could be that they release two more versions that were basically refined sequels which addressed the player's initial complaints ..Strider77 wrote:every time a new SF comes out folks who loved the previous game hate on the new one, then get turned later on.
same thing with SF3... everyone hated on it, then a few years after 3rd strike was released it was popular.
same thing with alpha, folks hated on alpha 1 then after 2 and 3 they prefered it....
I remembering playing SF3 in the arcade I managed when it 1st came out and heard so many complain about the lack of air blocking and being reduced down to one super move.
No matter what they do they can't win..... I think most the time with these new games it's the lack of knowing it as well as the last version that makes folks bitch.

that's true but it's old hat now... just the way it goes. I have enjoyed all of them except alpha 1. I enjoyed alpha one but it was deffinately not a replacement for SSF2T at the time.
either way I'm really enjoying SF4....
either way I'm really enjoying SF4....
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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UnscathedFlyingObject
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Lack of new characters is a legitimate complain when compared to SF3, not just hating the new kid in the block. Of course, different people will tell you different things and maybe the critics will learn to deal with the fact that Capcom needs to wank the fanboys if they want $$$.
"Sooo, what was it that you consider a 'good salary' for a man to make?"
"They should at least make 100K to have a good life"
...
"They should at least make 100K to have a good life"
...
jpj wrote:great... first it was abel's HP linking into itself, but i've seen some more gamebreaking glicthes on youtube
http://www.youtube.com/watch?v=UA_ATLFxIA4
first off, ken's EX hurricane kick. and at 2:30, chun-li headstomp glitch
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Would I be a total geek to point out the Gun Frontier soundtrack that you can hear from 25 sec to about 35 sec into the clip. WHY???
SHMUP sale page.Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
Its a really clean game overall. The new console characters are pretty slick. Sakura is my main character atm. Sagat is CVS2 beastly. I'm not even a Gief player, but I fair well with him in this version too.
The game feels like SF3 with all the SF2 cast in it. A little bit... I'm still getting the hang of the focus attacks.
The online play is a bit of a dissapointment. I wish they would have added multiplayer lobbies like they had in Remix. I'm starting to think Capcom intentionally left them out of the game so that noobs can stay sheltered from the same players that made them hate Street Fighter 2 back in 1992. I know I've personally made a few people quit Street Fighter in my day. From what I've heard though, the rooms will be back in Dash/Championship Edition. Ah well, such is the way of capitalism.
The game feels like SF3 with all the SF2 cast in it. A little bit... I'm still getting the hang of the focus attacks.
The online play is a bit of a dissapointment. I wish they would have added multiplayer lobbies like they had in Remix. I'm starting to think Capcom intentionally left them out of the game so that noobs can stay sheltered from the same players that made them hate Street Fighter 2 back in 1992. I know I've personally made a few people quit Street Fighter in my day. From what I've heard though, the rooms will be back in Dash/Championship Edition. Ah well, such is the way of capitalism.
Udderdude wrote:Are you serious? wtf?antron wrote:one really F'd up thing is the shortcut for a dragon punch.
Tap diagonal down twice then punch. It's too easy, now anyone can do it.
see shortcuts under Joystick Notation
http://shoryuken.com/wiki/index.php/Str ... k_Notation
this states DF D DF as a shortcut, but DF DF works for me.
i got a PS3 and this game last night....
i called in sick to work today and spent the better part of the day playing online....
i love this game....broken, unbalanced, buggy....whatever....its fun as hell
i played for hours and only had maybe 3 matches that suffered from any lag....on PS3 network, so it cant be that bad
and the best part is my g/f cant stop playing it either
i called in sick to work today and spent the better part of the day playing online....
i love this game....broken, unbalanced, buggy....whatever....its fun as hell

i played for hours and only had maybe 3 matches that suffered from any lag....on PS3 network, so it cant be that bad
and the best part is my g/f cant stop playing it either

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brokenhalo
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playing online is driving me nuts. i'm ranked ~500 on the 360 leaderboards and i'm playing a lot of tough people now (search preference=more skilled), but about one out of every three matches the opponent drops right before i'm about to win. why hasn't capcom figured out a way to punish quitters? HD remix had the same damn problem. i want my BP!
Well, to be fair, SF3 (the original) was pretty awful, and while 2 was pretty good, 3'rd Strike was really just damn awesome. I can't blame people for not liking the first two as much, especially the first one.Strider77 wrote:every time a new SF comes out folks who loved the previous game hate on the new one, then get turned later on.
same thing with SF3... everyone hated on it, then a few years after 3rd strike was released it was popular.
same thing with alpha, folks hated on alpha 1 then after 2 and 3 they prefered it....
Alpha is the same way, but to a lesser degree. Alpha 1 was good but not great, 2 was better, and 3 was just awesome.
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Onto SF4 stuff, I've been playing more (approaching... 20 hours now I think?) and I'm beginning to see that there's some potential in some of the less used characters - although the difference between the chars who are destined to be high-tier and low-tier is still pretty distinct.
Oh, and I HATE Ken. HATE HATE HATE. Not because of the character himself, who is rather fun, but because I think at least 50% of the people online are using him. So frickin' sick of fighting him.
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