Wrong, mine was a 1LC too, and it was lower (6.295.180) .Rob wrote:Rob - Turbo Team - 6,881,600 - ABDHLQV - MAME
lowest 1LC on chart
STGT2k7- Week#3 Darius Gaiden
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Shatterhand
- Posts: 4044
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you noticed I was being sarcastic, right?Rob wrote:I'm glad I played all of those terrible games so I know now how completely ridiculous this is. No.Shatterhand wrote:Ryu Jin rules! I think we should play Ryu Jin on the hidden gem week
Edit: When DJI released the updated score chart, I'll just edit Edge's original post and put it there, if it's ok to everyone.
Last edited by Shatterhand on Mon Sep 24, 2007 7:40 pm, edited 1 time in total.
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Shatterhand
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I highly disagree with your sentiments. Darius Gaiden is nowhere near as broken as you suggest. I like it for the gameplay, not the presentation. I feel Darius Gaiden shouldn't be lumped with the older Darius games. It plays quite a bit different and is actually more forgiving in some ways. The power up system is much less forgiving in the original Darius, for example. It seems that half the games that many consider good get talked about here like they are the worst designed game ever, when they are actually very well designed, just not to everyone's tastes.Herr Schatten wrote:I have to side with Twiddle and BulletMagnet. Darius Gaiden may not be the crappiest game ever, but it has plenty of glaring flaws that suck any enjoyment out of the game, at least for me. Basically, it keeps everything I always disliked about the Darius series and adds bad bullet visibilty and a retarded rank system. Yay!
Frankly, I never understood why people liked any Darius game in the first place. (Exclude G-Darius here, because it changes the formula quite a bit with break lasers and whatnot, even though that doesn't make me like it any better. But in this case I can see why others might like it, at least.)
I like big mechanical fish as much as the next guy, but the Darius games have always had sloppy level design that constantly changes from bland to repetitive to chaotic and back again. Darius Gaiden is no exception. There are cheap deaths galore, both during the stages and at the bosses. The boss fights indeed tend to be terribly drawn out (think TF4 when you've lost the only weapon that can hurt the boss somewhere during the stage) and later boss patterns don't up the challenge in any clever ways, they just add difficulty by putting more and more incredibly uninteresting patterns on top of each other. No japanese games ever got closer to feel like a bad euroshmup than the Darius games up to and including Gaiden. While I'm at it: Typical euroshmups always get a lot of flak for using a lifebar to cover up weaknesses in the game design, and rightfully so. But the Dariuses use the shield extra in much the same way, yet they never get criticized for that. How come?
For me, Darius Gaiden boils down to "Don't lose your shield!", accompanied with "Don't lose your wave shot!" in the second half of the game.
Sure, there's at least something to like in the game: The silly boss warnings, parts of the presentation (the fish look great and so do some of the background graphics, while the majority of the backgrounds looks really really shitty) and the music, which, at the very least, is original, even though I'd be hard pressed to say that I actually like it.
Sadly, none of Darius's strength have much to do with the gameplay, though.
Just my two cents. I had to get it off my chest before playing another round of this.. this... awrgh!
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BulletMagnet
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That said, though, I'm afraid that "the previous games were worse" doesn't strike me as a reason to judge a game any differently than I would when looking at it by itself. Even if the older games were even nastier, DG still gives you very little wiggle room when it comes to weaponry, especially since, as Twiddle mentioned, the rank doesn't ever decrease to accommodate your reduced weapon level when you die. Even games several years older than DG offered you that much.BrianC wrote:It plays quite a bit different and is actually more forgiving in some ways. The power up system is much less forgiving in the original Darius, for example.
"Good design" is in itself rather subjective, imo, in similar fashion to "good art" - Duchamp is generally revered enough to be in most any art history book, but there's still a sizable bunch, myself included, who care absolutely nothing for his work or his contributions to art as a whole. I guess sort of the same thing can be said for Darius - most any shmupper knows of it and has likely played at least some of the games (and it did well enough to become one of Taito's more famous series), but some, myself included, simply don't go for it. Is anyone demanding that Darius be taken off its pedestal and resigned to Rob's next "hidden gem search?" I don't think anyone is. This doesn't mean, however, that one still can't question the success of certain design choices therein.It seems that half the games that many consider good get talked about here like they are the worst designed game ever, when they are actually very well designed, just not to everyone's tastes.
I wasn't simply saying that the previous games were worse. I was saying they are different. They were lumped as if they were the same and they aren't. Darius Gaiden is MUCH faster paced and the even the patterns move faster. The patterns aren't exactly the same as in the older ones as described (then again, I'm probably being too general since Darius II also offers a great deal of improvements over the first game and I left Darius Twin out, which is many ways, is the most forgiving of the Darius games). Also, as far as the weapon goes, unlike many other games, Darius Gaiden downgrades your weapon to the previous level rather than fully downgrading it. Then again, in the first Darius, once upgraded, the weapons stay upgraded for good, though the game is very unforgiving in how long it takes to upgrade. However, in Darius Gaiden, the missile and shield upgrades are permanent.BulletMagnet wrote:That said, though, I'm afraid that "the previous games were worse" doesn't strike me as a reason to judge a game any differently than I would when looking at it by itself. Even if the older games were even nastier, DG still gives you very little wiggle room when it comes to weaponry, especially since, as Twiddle mentioned, the rank doesn't ever decrease to accommodate your reduced weapon level when you die. Even games several years older than DG offered you that much.BrianC wrote:It plays quite a bit different and is actually more forgiving in some ways. The power up system is much less forgiving in the original Darius, for example.
BTW, I stated that I liked the earlier Darius games in an earlier post.
I agree it's hit or miss. However, I also feel the constant bashing is having a negative effect on the comp for those who do like the games. Some of the negative posts are often misunderstood as majority opinion when it's not, which shows in the polls. As far as Darius Gaiden goes, I also feel that some of the comparisons to the other games are misleading and don't reflect on the actual differences between the games, and even between Euroshmups."Good design" is in itself rather subjective, imo, in similar fashion to "good art" - Duchamp is generally revered enough to be in most any art history book, but there's still a sizable bunch, myself included, who care absolutely nothing for his work or his contributions to art as a whole. I guess sort of the same thing can be said for Darius - most any shmupper knows of it and has likely played at least some of the games (and it did well enough to become one of Taito's more famous series), but some, myself included, simply don't go for it. Is anyone demanding that Darius be taken off its pedestal and resigned to Rob's next "hidden gem search?" I don't think anyone is. This doesn't mean, however, that one still can't question the success of certain design choices therein.It seems that half the games that many consider good get talked about here like they are the worst designed game ever, when they are actually very well designed, just not to everyone's tastes.
I feel that comparing the Darius games to Euroshmups is rather harsh, especially since they are NOT designed like poorly designed Euroshmups where you HAVE to be hit . There are some VERY well designed Euroshmups out there too.
Last edited by BrianC on Tue Sep 25, 2007 3:18 am, edited 1 time in total.
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BulletMagnet
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Not sure if you caught it, but in an earlier post I mentioned a superplay I watched where even the player therein, who seemed to know the boss he was fighting (Storm Causer) inside and out, found himself caught in a pattern which even he was unable to find a way through, and would have instantly killed him had he not had a shield. I'll have to see if I can find a link to it... (Ah, here it is - look maybe ten seconds before the two-minute mark. The one overlapping pattern is simply too tight for his hitbox to get through, and a few moments later he loses the rest of his shield exploiting a safe spot. Since he was using autofire he managed to kill the boss before he was able to send those patterns at him again, but if he'd had to face them sans shield he'd have had no shot at it. Unless I'm missing something...)BrianC wrote:I feel that comparing the Darius games to Euroshmups is rather harsh, especially since they are NOT designed like poorly designed Euroshmups where you HAVE to be hit
I don't think anyone is questioning anyone else's credentials as a shmupper for liking a game they don't like - believe me, I've taken my lumps as an unrepentant Cotton and Vasara fan (not to mention for being a non-fan of other games, on occasion), but, at least in most cases, I had no reason to take the comments personally. I mean, if you can't discuss something candidly and without fear of stepping on toes, what's the point of having a forum for it in the first place?I agree it's hit or miss, but these negative posts seem to be almost to the point as if they were telling me I shouldn't like the game, which I don't agree with. I feel people are entitled to an opinion, but I also feel I shouldn't be stepped on for having a differing, but still vaild view of the game.
I tend to hope that people take the time to try a game before they decide to vote (or not vote) for it, or at least just refrain from voting if you don't know the titles well enough to make an honest decision. Seriously, there's going to be some complaining (separate from actual debate) no matter what's chosen, so altering one's vote to attempt to accommodate this is a fool's errand, and I think most participants know that.The negative posts overshadow the positive ones and make it sound like people should hate the games no matter what. I also feel these posts are having a negative effect on the competition and are effecting the polls in a negative way.
I think the only people that could be affected would be those who have never played the game being put down. It might turn them off if they're prone to not trying games out for themselves. Otherwise, those who already like the games receiving all the complaints don't really give two shits about what's being said, as they're going to continue liking the games regardless of anyone's comparison, technical break down, or gameplay dissection.BrianC wrote:However, I also feel the constant bashing is having a negative effect on the comp for those who do like the games.
Good point. I was also referring to how the games were chosen for the comp, though. Edge talked about Twinbee Yahhoo as if nobody here liked it, when it has had positive buzz here in the past. I also agree that I shouldn't be worrying, especially since I played, read about, and like the games.The Coop wrote:I think the only people that could be affected would be those who have never played the game being put down. It might turn them off if they're prone to not trying games out for themselves. Otherwise, those who already like the games receiving all the complaints don't really give two shits about what's being said, as they're going to continue liking the games regardless of anyone's comparison, technical break down, or gameplay dissection.BrianC wrote:However, I also feel the constant bashing is having a negative effect on the comp for those who do like the games.
I wasn't talking about altering the vote. I was talking more about how some pre-vote suggestions seem to be ignored because of the negative posts. I could be wrong on this, but Edge's posts gave me that suggestion. I understand there will be complaining no matter what is chosen, but this is exactly why I feel the complaints shouldn't be the only judge of what gets chosen.Seriously, there's going to be some complaining (separate from actual debate) no matter what's chosen, so altering one's vote to attempt to accommodate this is a fool's errand, and I think most participants know that.
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Last edited by BrianC on Tue Sep 25, 2007 5:04 am, edited 6 times in total.
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Zebra Airforce
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Your hitbox is bigger when you have a shield.BulletMagnet wrote:Not sure if you caught it, but in an earlier post I mentioned a superplay I watched where even the player therein, who seemed to know the boss he was fighting (Storm Causer) inside and out, found himself caught in a pattern which even he was unable to find a way through, and would have instantly killed him had he not had a shield. I'll have to see if I can find a link to it... (Ah, here it is - look maybe ten seconds before the two-minute mark. The one overlapping pattern is simply too tight for his hitbox to get through, and a few moments later he loses the rest of his shield exploiting a safe spot.
Oooooooohhhhhh... the pun! THE PUN!BrianC wrote:Good point. I was also referring to how the games were chosen for the comp, though. Edge talked about Twinbee Yahhoo as if nobody here liked it, when it has had positive buzz here in the past.The Coop wrote:I think the only people that could be affected would be those who have never played the game being put down. It might turn them off if they're prone to not trying games out for themselves. Otherwise, those who already like the games receiving all the complaints don't really give two shits about what's being said, as they're going to continue liking the games regardless of anyone's comparison, technical break down, or gameplay dissection.BrianC wrote:However, I also feel the constant bashing is having a negative effect on the comp for those who do like the games.
I always thought it seemed to be. It makes sense really. Bullets are hitting your shield, which is a barrier around your ship. The barrier's bigger than your actual ship, so you'd be a bigger target as a result. This isn't going to be to everyone's liking mind you, but it makes sense.Zebra Airforce wrote:Your hitbox is bigger when you have a shield.
Edit: oops. read the post wrong. Buzz. Bee.The Coop wrote:Oooooooohhhhhh... the pun! THE PUN!Good point. I was also referring to how the games were chosen for the comp, though. Edge talked about Twinbee Yahhoo as if nobody here liked it, when it has had positive buzz here in the past.
Speaking of Twinbee and barriers, the one in the original arcade Twinbee is probably one of the biggest shields I have seen in a shmup. It not only has a huge hitbox, but it actually prevents you from moving to the very edge of the screen.The Coop wrote: I always thought it seemed to be. It makes sense really. Bullets are hitting your shield, which is a barrier around your ship. The barrier's bigger than your actual ship, so you'd be a bigger target as a result. This isn't going to be to everyone's liking mind you, but it makes sense.
Last edited by BrianC on Tue Sep 25, 2007 4:41 am, edited 3 times in total.
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Zebra Airforce
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BulletMagnet
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I haven't played enough of the TLB to speak from experience, but I would be interested in someone who's watched a superplay of it informing me/us of whether the "top" players find it possible to make it through the Dreaded Screen O' Purple, or whether it's a "hope you have enough lives left" affair no matter how good you are. If it's the latter, then I'd certainly say that that boss, at least, was badly designed (or non-designed, if you will) - the whole idea behind a decent shmup (imo at least) is that, theoretically, you can make it through without smart bombs/shields/etc., and that the former are there just to offset your mistakes. Once this "cushion" becomes a necessity rather than a "gift," the acceptable bounds of credit munching have been passed.Zebra Airforce wrote:The TLB in Mushihime-sama has some patterns that can be almost entirely unavoidable. Does that mean that it's a badly designed game as well?
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DJ Incompetent
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Check yourself in the green stuff if you could. I am pessimistic.
Bloodflowers is gonna shut shit down soon, so I'm gonna work on the new shortlist before putting out results. Apologies.
@Firestorm, you can post your unofficial goods if you wish. I like a double-check runner anyway
maxi's score
It looked way too much like a mistaken zero, so I threw up the game and played your route four times, two @auto 1 and two @auto 6. Three of the four attempts I passed through 1,400,000 mark at different parts of the I stage, one being at the boss (the missed attempt arriving w/1,500,000). Based on this, lack of snapshot, and the fact that there are no commas separating the score, I conclude that it is far more plausible an extra zero was added to the score by mistake instead of achieving a glitch of multiplying the score by 10.
Nobody's calling anybody a liar in this case and Maxi's explanation seems genuine, but I'm gonna side with my research on this, so maxi's 2mil score will be used.
In the future, when weird shit like that happens again, just leave the game running with your name entered as long as it takes to find a digital camera.
No damaged reps, no drama. We cool. Just understand where I'm coming from on this.
One time when playing original Legend of Zelda, I thought I found a way to break the 255 rupee cap. I just kept collecting extra rupees so I could find out how high I could go but remembered I wanted the blue ring. For some reason, the game wouldn't let me buy it. I was so pissed and played for another 15 minutes wondering if my game was defective then I realized I only had 225 rupees the whole time...
so..yeah...
congrats to nZero, RyanDG, Ayanami, and Davey for takin' me to school
Code: Select all
Player Team Score Route Version
1.sikraiken Team Apes 12,569,460 ABDGKPZ'(ALL) (MAME)
2.Smraedis namakoteam 11,915,390 ABDGLQV (ALL)
3.STG namakoteam 11,818,200 ABDGLQV (ALL) (MAME)
4.The Coop Oldschoolers 11,584,000 ABDGLQV (ALL) (Saturn)
5.Icarus namakoteam 11,388,320 ABDGLQV (ALL) (MAME)
6.mikwuyma Team SDA 11,327,660 ACEHLQV (ALL) (MAME)
7.Fu Team France 11,146,040 ABEHLQV (ALL) (MAME)
8.zinger Team Sweden 11'115'590 ABDGLQV (ALL) (Raine)
9.DMC Team Sweden 10,998,850 ABDGLQV (ALL) (Raine)
10.shoe-sama Team Downrank 10,778,100 ABDGLQV (ALL)
11.coffeejoerx Pelé Shooting Team 10,655,640 ABDGLQV (ALL) (MAME)
12.Javel Team Sweden 10,583,370 ABDGLQV (ALL)
13.lowemark Team Sweden 10'361'790 ABDHLQV (ALL) (MAME)
14.Enhasa Team SDA 10,237,440 ACEHLQV (ALL) (MAME)
15.freddiebamboo namakoteam 10,122,070 ABDGLQV (ALL)
16.CRI Sturmvogel 10,029,880 ABDGLQV (ALL) (Raine)
17.Redsun Pelé Shooting Team 9,915,100 ACFJNSY (ALL) (MAME)
18.Shatterhand Pele Shooting Team 9,649,840 ABDHLQV (ALL) (MAME)
19.DEL namakoteam 9,534,820 ABDGLQV (ALL)
20.nZero Drink & Fly 9,455,330 ABDHLQV (ALL) (MAME)
21.G19 Underdogs 9,393,120 ABDGLQV (ALL) (MAME)
22.Macaw Cyber City Team 9,340,080 ABDHLQV (ALL) (MAME)
23.DarkWolf7 Turbo Team 9,303,780 ABDHLQV (ALL) (MAME)
24.stanski Team SDA 9,278,530 ABDHLQV (ALL) (MAME)
25.Twiddle Turbo Team 9,077,920 ABDHLQV (...) (MAME)
26.Sword IWST 9,069,600 ABDHLQV (ALL) (MAME)
27.Ayanami Great Lakes Avengers 9,057,340 ABDHLQV (ALL)
28.RyanDG Drink & Fly 9,010,120 ABDHLQV (ALL) (MAME)
29.Davey Great Lakes Avengers 8,881,420 ABDHLQV (ALL)
30.DJ Incompetent Drink & Fly 8,795,670 ABDGLQV (ALL)
31.Skyrandia Cyber City Team 8,781,050 ABDHLQV (ALL) (MAME)
32.Kiken Drink & Fly 8,678,920 ABDGLQV (ALL) (Saturn)
33.SFKhoa Team Downrank 8,651,140 ABDGLQV (ALL) (MAME)
34.ED-057 Oldschoolers 8,643,430 ABEHLQV (ALL) (MAME)
35.CIT Sturmvogel 8,607,730 ABDGKPV (ALL) (Saturn)
36.Kyper Lets Destroy STGT07 8,550,000 ABDGKPZ'(ALL) (MAME)
37.Zakk Drink & Fly 8,280,330 ABDGLQV (ALL) (MAME)
38.Herr Schatten Oldschoolers 8,119,170 ABDHLQV (ALL) (MAME)
39.viniciusvbf Pelé Shooting Team 7,792,800 ABELHQV (ALL) (MAME)
40.Infintium The Underdogs 7,616,250 ABDGLQV (ALL) (MAME)
41.PlasmaBlooD Sturmvogel 7'607'640 ABDHLQV (ALL) (MAME)
42.moozooh Team SDA 7,566,700 ABDHLQV (ALL) (MAME)
43.Ghegs Team Downrank 7,101,470 ABDHLQV (ALL) (MAME)
44.bsidwell Team SDA 7,068,790 ABDHLQV (ALL) (MAME)
45.Rob Turbo Team 6,881,600 ABDHLQV (ALL) (MAME)
46.SleepersEye Team SDA 6,874,350 ABDHLQV (ALL) (MAME)
47.ArcticXC IWST 6,376,230 ABDGLQV (ALL) (MAME)
48.msm Underdogs 6,369,660 ABDHLQV (ALL) (MAME)
49.neo Team France 6,295,180 ABDHLQV (ALL) (MAME)
50.DirtyMonk California Dudez 6,025,490 ABDHLQV (ALL) (MAME)
51.P_HAT Team Downrank 6,009,140 ABDHLQV (ALL) (MAME)
52.szycag Team Downrank 5,735,770 ABDHLQV (ALL) (MAME)
53.Zebra Airforce California Dudez 5,262,490 ABDHLQV (ALL) (MAME)
54.Keade Team France 5,129,080 XXXXXXX (ALL)
55.crithit5000 Lets Destroy STGT07 4,758,300 ACFINSY (ALL) (MAME)
56.Tain Lets Destroy STGT07 4,559,130 ABDHLQV (ALL) (MAME)
57.Acid King Drink & Fly 4,520,240 ABDGLRW (ALL) (MAME)
58.Arvandor Team Fremont 4,512,900 ABDHLQV (ALL)
59.Shocky Oldschoolers 4,308,940 ABDHLQV (ALL)
60.NRS Team Loser 4,168,050 ABDHLQV (ALL) (MAME)
61.Squirrel Lets Destroy STGT07 3,396,010 ABDHLQV (ALL)
62.Sonic R Great Lakes Avengers 3,064,010 ABDGKQV (Saturn)
63.Malcolm Drink & Fly 3,043,750 ABDHLQV (MAME)
64.ayuh Team Lurker 3,018,850 ABDHLQV (MAME)
65.maxi Pele Shooting Team 2.882.060 ACEI (Saturn)
66.RotateMe Sturmvogel 2,826,570 ABDGLQ (MAME)
67.Boric Team Fremont 2,660,420 ABDHLQ
68.1up Team Downrank 2,648,860 ABEIM (MAME)
69.Dave_K California Dudez 2,611,110 ABDHLQ (MAME)
70.Rorschach Pele Shoting Team 2,585,420 (MAME)
71.Zigfried Turbo Team 2,560,600 ACEIN (PS2/TM)
72.elbarto namakoteam 2,539,410 ABDGK (PS2/TM)
73.Aleanil Team Lurker 2,490,420 ABDGL (MAME)
74.Turrican Oldschoolers 2.421.520 ABDHM (PS2/TL2 UK)
75.joystickchris Team Fremont 2'196'310 ACFJO (MAME)
76.Ozymandiaz1260 California Dudez 2,127,560 ABDHL (MAME)
77.Sylver IWST 2,070,180 ABDG (MAME)
78.Pirate1019 Team Loser 2,008,570 ABDG (MAME)
79.NeoZeed_RP Retro Passion UK 1,876,670 ACFJ (MAME)
80.Kingbuzzo IWST 1,844,570 ABEI (MAME)
81.BulletMagnet Team Loser 1,712,970 ABDG (PS2/TM)
82.KennyMan666 Team Sweden 1,689,770 ABDG (PC)
83.Mikoto Team Sweden 1,541,190 ABDH (MAME)
84.BrianC Oldschoolers 1,482,300 ABDH (PS2/TL2)
85.madroXounds Retro Passion UK 1'397'090 ABDH (MAME)
86.themachinist Team Lurker 1,376,780 ABDH (MAME)
87.Carnivol Team Apes 1.178.370 ABDG (MAME)
88.Slagfart Cyber City Team 26,600 A (MAME)
lol.BBH Team Milky 9,999,990 Round 56 (MAME)
@Firestorm, you can post your unofficial goods if you wish. I like a double-check runner anyway
maxi's score
It looked way too much like a mistaken zero, so I threw up the game and played your route four times, two @auto 1 and two @auto 6. Three of the four attempts I passed through 1,400,000 mark at different parts of the I stage, one being at the boss (the missed attempt arriving w/1,500,000). Based on this, lack of snapshot, and the fact that there are no commas separating the score, I conclude that it is far more plausible an extra zero was added to the score by mistake instead of achieving a glitch of multiplying the score by 10.
Nobody's calling anybody a liar in this case and Maxi's explanation seems genuine, but I'm gonna side with my research on this, so maxi's 2mil score will be used.
In the future, when weird shit like that happens again, just leave the game running with your name entered as long as it takes to find a digital camera.
No damaged reps, no drama. We cool. Just understand where I'm coming from on this.
One time when playing original Legend of Zelda, I thought I found a way to break the 255 rupee cap. I just kept collecting extra rupees so I could find out how high I could go but remembered I wanted the blue ring. For some reason, the game wouldn't let me buy it. I was so pissed and played for another 15 minutes wondering if my game was defective then I realized I only had 225 rupees the whole time...
so..yeah...
congrats to nZero, RyanDG, Ayanami, and Davey for takin' me to school
Last edited by DJ Incompetent on Tue Sep 25, 2007 4:27 pm, edited 2 times in total.
@shmups | superplaymixes Reworked Game Soundtracks | livestreamin'
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