Sure they can add a menu option for it but you will have to ask Kevtris if he wants to do it. Bunnyboy has said its easy to add to the AVS.atheistgod1999 wrote:Couldn't they just add a switch to set the clock speed?
Questions that do not deserve a thread
Re: Questions that do not deserve a thread
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FinalBaton
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Re: Questions that do not deserve a thread
I only have a couple PS2 games, I'll see if I can find both a 30fps and a 60fps one.Fudoh wrote:Try both a 30fps and 60fps title to see the difference.
Games I have are :
Final Fantasy X
Odin Sphere
Street Fighter Alpha Anthology
Ys : The Ark of Napishtim
Oh, and that horrible Megaman collection
-FM Synth & Black Metal-
Re: Questions that do not deserve a thread
I think the SF Zero collection is running at 480i and it's certainly 60fps. For a title like FFX I or Napishtim I would expect 30fps instead.
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FinalBaton
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Re: Questions that do not deserve a thread
Oh good call! The SF Alpha collection is definitely running at 60fps. And yes it's 480i, I've been using the Extron "240p trick" to great effect on that one.
-FM Synth & Black Metal-
Re: Questions that do not deserve a thread
This is like making a mountain of a molehill srslyatheistgod1999 wrote:Will the Analogue NT Mini have the real clock speed, or the slowed-down-to-true-60Hz one? Or do people not know yet? If it's the latter, then I'm not buying it.
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Re: Questions that do not deserve a thread
Is kevtris@comcast.com his current email?
Xyga wrote:It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.
Re: Questions that do not deserve a thread
Do Everdrives ever go down in price aside from sales? I'm considering buy a few on the Black Friday sale, but want to know their price model long-term.
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Re: Questions that do not deserve a thread
I just found out that the Hi-Def NES has overclocking, and so will the NT Mini. Could I set the correct clock speed with that?
Xyga wrote:It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.
Re: Questions that do not deserve a thread
Why would you want to? There is no reason to do so, it's a 0.2% difference, which is completely imperceptible, but substantially improves compatibility.
Re: Questions that do not deserve a thread
GeneraLight, I don't remember a sale on Everdrives outside the Black Friday weekend in the last 2 years. I think their price is pretty stable.
Re: Questions that do not deserve a thread
I bet you that you wouldn't even notice the difference if you actually played it. I own an AVS and five official NES/Famicom variants, and not once have I *ever* noticed any differences caused by the slightly different clock speed.atheistgod1999 wrote:I just found out that the Hi-Def NES has overclocking, and so will the NT Mini. Could I set the correct clock speed with that?
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Re: Questions that do not deserve a thread
I'm not saying get rid of it, just have it optional.Guspaz wrote:Why would you want to? There is no reason to do so, it's a 0.2% difference, which is completely imperceptible, but substantially improves compatibility.
Xyga wrote:It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.
Re: Questions that do not deserve a thread
I'm not talking about sales. I mean permanent price reductions. Like as time goes on, existing products become cheaper due to lower cost of materials or newer products taking their place.blizzz wrote:GeneraLight, I don't remember a sale on Everdrives outside the Black Friday weekend in the last 2 years. I think their price is pretty stable.
The EverDrive-64 v2.5 didn't debut at $107.
Re: Questions that do not deserve a thread
Since the difference is impossible to notice, such an option has little value.atheistgod1999 wrote:I'm not saying get rid of it, just have it optional.Guspaz wrote:Why would you want to? There is no reason to do so, it's a 0.2% difference, which is completely imperceptible, but substantially improves compatibility.
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Re: Questions that do not deserve a thread
So how does the XRGB-Mini deal with the NES and SNES's refresh rate? By dropping frames?
Xyga wrote:It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.
Re: Questions that do not deserve a thread
by default the output is frame locked to the input, meaning you get the exact same refresh rate on the Mini's output. This can be disabled (e.g. for capturing), so you get a standard 59.94Hz NTSC rate.
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Re: Questions that do not deserve a thread
So how come no one has issues with the NES and SNES through that, if it's the same refresh rate?Fudoh wrote:by default the output is frame locked to the input, meaning you get the exact same refresh rate on the Mini's output. This can be disabled (e.g. for capturing), so you get a standard 59.94Hz NTSC rate.
Xyga wrote:It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.
Re: Questions that do not deserve a thread
NES and SNES are close enough to NTSC specs, so almost all displays handle this fine. The only system which causes stutter due to it's off-spec refresh rate is the NG MVS (59.15Hz), but this also "only" results in a framerate conversion (either within the Mini or on the display) but hardly in absolutele incompatibility.
I still appreciate the reclock of systems like the NES, since it widely improves capture compatibility. Most capture devices don't respect the input refresh rate but strictly record at 59.94Hz. And the closer your source is to that, the smoother your recording will turn out eventually.
I still appreciate the reclock of systems like the NES, since it widely improves capture compatibility. Most capture devices don't respect the input refresh rate but strictly record at 59.94Hz. And the closer your source is to that, the smoother your recording will turn out eventually.
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Re: Questions that do not deserve a thread
So how come they don't if they're via OSSC or directly from the systems?Fudoh wrote:NES and SNES are close enough to NTSC specs, so almost all displays handle this fine.
Xyga wrote:It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.
Re: Questions that do not deserve a thread
Last year the ED64 v2.5 cost $99 for the PCB alone + $14 for the UltraCIC + $9 for a shell = $122. So it did fall in price a bit over the last year, interesting.GeneraLight wrote:The EverDrive-64 v2.5 didn't debut at $107.
Re: Questions that do not deserve a thread
different reason. For the SNES that's got something to do with the sync timing and the fact that the OSSC's output is directly coupled to the input sync timing (while the Framemeister uses a frame buffer in between).So how come they don't if they're via OSSC or directly from the systems?
Re: Questions that do not deserve a thread
They do but they have to consider the small percentage of TVs that don't.atheistgod1999 wrote:So how come they don't if they're via OSSC or directly from the systems?Fudoh wrote:NES and SNES are close enough to NTSC specs, so almost all displays handle this fine.
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Re: Questions that do not deserve a thread
Try's (POS (the Insignia in my house's living room has less lag than his, for fuck's sake)) TV from MLiG support NES and SNES via Lagmeister, but not OSSC. He even suggested to daisy-chain them together to "normalize" the signal.paulb_nl wrote:They do but they have to consider the small percentage of TVs that don't.atheistgod1999 wrote:So how come they don't if they're via OSSC or directly from the systems?Fudoh wrote:NES and SNES are close enough to NTSC specs, so almost all displays handle this fine.
Xyga wrote:It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.
Re: Questions that do not deserve a thread
With the OSSC it could be the strange NES/SNES horizontal timing issue in combination with the 60.09hz vertical refresh that his TV doesn't like. My Sony TV has no problems with it.atheistgod1999 wrote:Try's (POS (the Insignia in my house's living room has less lag than his, for fuck's sake)) TV from MLiG support NES and SNES via Lagmeister, but not OSSC. He even suggested to daisy-chain them together to "normalize" the signal.
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KnuckleheadFlow
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Re: Questions that do not deserve a thread
I think the Mega EverDrive X7 might've went slightly up in price from the V2, even though they're the same thing. It could just be the reseller I bought from, but the price listed on their V2 page when it was sold out in October was about $10 less than what I paid for the X7 a month later. Of course exchange rate might've changed too.blizzz wrote:Last year the ED64 v2.5 cost $99 for the PCB alone + $14 for the UltraCIC + $9 for a shell = $122. So it did fall in price a bit over the last year, interesting.GeneraLight wrote:The EverDrive-64 v2.5 didn't debut at $107.
Re: Questions that do not deserve a thread
Yup, it was $143 + $9 for a shell last year in krikzz' shop, now the X7 costs $166. It's still the old price at the Retrogate store though.KnuckleheadFlow wrote:I think the Mega EverDrive X7 might've went slightly up in price from the V2.
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Re: Questions that do not deserve a thread
Wait: why not just fix the sync timing in the Hi-Def NES, so we can all be happy? Nearly every TV (why wouldn't you use a monitor, though?) will be compatible, and the game won't be slowed down.
Xyga wrote:It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.
Re: Questions that do not deserve a thread
So, get yourself an RGB mod NES and use an XGRB-2. That takes the Hi Def NES, Framemeister, and OSSC out of the equation entirely.atheistgod1999 wrote:Wait: why not just fix the sync timing in the Hi-Def NES, so we can all be happy? Nearly every TV (why wouldn't you use a monitor, though?) will be compatible, and the game won't be slowed down.
Use it with an Extron RGB and a PVM and the 480p will scale up really nice.
Want to use a television? Ok. Add a Kramer FC-14.
Don't want to do that? Ok. Maybe you like the way games look and you want "plug and play".
The Onkyo TX-NR809 has a Reon in it--for around $300 usd. That's right--a Reon. In game mode, that thing can deinterlace, scale, and kick out HDMI in 4ms flat. It looks decent, too. Fastest processing on the planet.
Plenty of options.
We apologise for the inconvenience
Re: Questions that do not deserve a thread
Why would you want them to make it worse? It's better this way. Fully HDMI compliant (and validated as such) with maximum possible compatibility (works with EVERY TV and monitor) without any perceptible slowdown. There does not appear to be any good reason to change this. You have yet to give any good reason why anybody should waste their time implementing it.atheistgod1999 wrote:Wait: why not just fix the sync timing in the Hi-Def NES, so we can all be happy? Nearly every TV (why wouldn't you use a monitor, though?) will be compatible, and the game won't be slowed down.
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Re: Questions that do not deserve a thread
Before I even knew that the HDMI mod slowed it down, I listened to the Yellow Devil theme after beating it a couple times on my unmodded NES, and noticed that it sounded an extremely tiny bit slower. Same goes for other things I played on my NES or heard recorded from one: NES sounded a tiny bit faster. And again, I couldn't have just anticipated it to be slower because I didn't know emulator and HDMI modded ones had a different clock speed. And no, none of them were slow enough to be PAL; it just was enough to make it sound "fishy" to me, like I was in the Matrix or something, if you know what I mean.Guspaz wrote:Why would you want them to make it worse? It's better this way. Fully HDMI compliant (and validated as such) with maximum possible compatibility (works with EVERY TV and monitor) without any perceptible slowdown. There does not appear to be any good reason to change this. You have yet to give any good reason why anybody should waste their time implementing it.atheistgod1999 wrote:Wait: why not just fix the sync timing in the Hi-Def NES, so we can all be happy? Nearly every TV (why wouldn't you use a monitor, though?) will be compatible, and the game won't be slowed down.
Xyga wrote:It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.