LRa,
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shadow_mask_x_count 320
shadow_mask_y_count 240
These are the default values.
They are for adjusting shadow mask (aperture), and
256 x 224 games will look coarser and
384 x 224 games will look finer.
(it's not supposed to do that, but that's just how it behaves right now)
So if the game you're playing has
256 x 224 ~
320 x 240 resolution,
try raising
shadow_mask_x_count to
400.
INI creator: 86_japan.ini
Retroarch: NTSC.cgp
Retroarch has like 20 ~ 40 different presets (I didn't count exactly). I just picked this preset at random.
Please take into consideration that this preset is deliberately degrading the picture quality,
to get that composite video (RCA Yellow) look.
I know this is not the proper look for RGB monitors, but think of the flexibility that's being offered.
I'm about 90% convinced that I will be switching over to retroarch for good.
(I put up a fight for about a day, but I can't resist it anymore.)
The range of options and functionality in Retroarch is like
using different HLSL engines,
and using multiple instances of them at the same time.
It works with any emulator
(if someone has imported the emulator core)
and
it will work on any platform.
(Windows, Linux, OS X, Android, Wii, PS3, Xbox, Xbox 360, BlackBerry 10)
Granted, switching over will force me to
drop the
MAME + HLSL setup I've been using and get accustomed to
MAME + Retroarch's setup and UI,
which I feel is rather user-unfriendly at this point,
but what can I do,
Retroarch simply has more options for tweaking the visual look of my games.
It finally sold me when I learned Retroarch can do 60 Hz CRT flicker if you are using a 120 Hz monitor.
I hate to say this,
but I think I will be switching over to Retroarch preset development
once I finish up on supporting the games that were requested for INI creator.
The next release of INI creator will be the last. (and maybe one more after that to correct any issues)
If you have any game that you want supported, please mention its name now.