Dodonpachi Saidaioujou

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dinosaurjerk
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Re: Dodonpachi Saidaioujou

Post by dinosaurjerk »

my uncle who works at cave told me they're dropping stupid console support entirely to focus on pc ports distributed through steam. i'm stoked, can't wait for sdoj pc
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ZenErik
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Re: Dodonpachi Saidaioujou

Post by ZenErik »

Don't know if serious, but PC ports would be great. However, I would much prefer physical releases...
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Skykid
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Re: Dodonpachi Saidaioujou

Post by Skykid »

ZenErik wrote:Don't know if serious, but PC ports would be great.
He's obviously not serious.
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Re: Dodonpachi Saidaioujou

Post by ZenErik »

Skykid wrote:
ZenErik wrote:Don't know if serious, but PC ports would be great.
He's obviously not serious.
And my statement still stands. PC ports would be great.
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Frederik
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Re: Dodonpachi Saidaioujou

Post by Frederik »

That HUD design looks absolutely garish. The fonts, the way everything is arranged (especially that distracting vertical "hyper ready" on the side)... It has such a generic look to it. And frankly, same goes for the graphical design choices in general.

It really is a very stark contrast compared to DOJ, with its much warmer colors and more "rusty" look. Flying over that city at night in the first stage of DOJ with that rather slow, majestic and gloomy tune in the background produced a very nice mood. I guess I don´t really like the overuse of that "futuristic virtual laserstripes" aesthetics in what the videos have shown so far - that style has been done to death by a lot of other games and it makes the game look generic and uninteresting. Maybe I just don´t like blue/greenish color schemes. Not every shmups needs to be true hardcore grimdark in my book (I really love the look of Muchi Pork and Pink Sweets), but this just lacks a certain character.

Say what you will about Akai Katana, but that game had a design with a certain punch. I´m not even that bothered by half-naked anime girls - the ladies in Ibara or even the chubby pig girls in Muchi Pork had a lighthearted camp charm to it - but this style is just very boring.

I kinda like the pointy bullets, the gigantic bee medals and these tumbling star ingots, though.
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mrjingles75
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Re: Dodonpachi Saidaioujou

Post by mrjingles75 »

Frederik wrote:Say what you will about Akai Katana, but that game had a design with a certain punch. I´m not even that bothered by half-naked anime girls - the ladies in Ibara or even the chubby pig girls in Muchi Pork had a lighthearted camp charm to it - but this style is just very boring.
I do agree. The art style in AK was just superb and beautifully drawn ..very original compared to what's on show here. From these videos their latest looks garish and kitch to the point of being a mess, much like DFK BL was. I'm sure it plays like a dream, but I wish the art department would 'reign it in' a bit for these new Pachis' and create something with more atmosphere like their other games. Maybe it's an acquired taste ;)
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bcass
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Re: Dodonpachi Saidaioujou

Post by bcass »

Girls in bikinis is a new low for Cave IMO. At least in MMP there was a funny aspect to it. This looks like out right generic desperation. Graphics don't look too bad, but like others I was hoping for a darker tone this time round. The music sounds more like Galuda than DDP too. Still, if it plays well, all will no doubt be forgiven. Unless the gameplay is exceptional though, this doesn't have "saviour of Cave's PCB ventures" written on it IMO.
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Formless God
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Re: Dodonpachi Saidaioujou

Post by Formless God »

Huh, I liked the digital strips and aqua/blue color scheme. It looks stylish and futuristic, which fits well with the background design. The OSD does look amateurish though.
I was also hoping for a darker tone. Bikini girls in a game with "daioujou" in its title doesn't feel right, but after watching those clips I could give less than a fuck about it.
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TonK
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Re: Dodonpachi Saidaioujou

Post by TonK »

TonK wrote:
Skykid wrote:
Skykid wrote: But just going by the fact that there is no bullet canceling in hyper mode - ill pass. I really liked that aspect of DFK 1.5 and why I passed on BL because of not adding to the hit counter. (fixed guys)
If you like the idea of bullet cancelling with hypers, you should prefer BL, because you're not meant to cancel in 1.5 for score.
Bullet cancelling in BL adds to your score though, so it should be right up your street, especially as you get to do it over and over and over. :idea:



There's no real logic here, so let's just drop it.
Look, I don't like DFK BL because cancelling the bullets with the hyper doesn't add to the hit counter. That was one of my main hurdles in DFK 1.5 - Yeah, the gold is all fancy and shit, but it doesn't feel like an "upgrade" of DFK, which was a decent game.

I owned the port of DFK BL, so I got in enough playtime. I just don't like it.

This new game looks like rehashed garbage with a candy shell. At least Akai Katana was original. Cave could have went out with a bang, if this is their last arcade title. Instead, they chose to hurry along some crap DFK clone.

IMO
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Re: Dodonpachi Saidaioujou

Post by Demetori »

Looks interesting, will check it out. Just wondering why they still develop for these systems? Do they not have enough money to license a PC-based board to produce their stuff in HD and possibly to a larger audience.

And dude above me, didn't they said in an interview that they would keep making Arcade games as long as they sold a 100 or so?
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Re: Dodonpachi Saidaioujou

Post by BrianC »

dinosaurjerk wrote:my uncle who works at cave told me they're dropping stupid console support entirely to focus on pc ports distributed through steam. i'm stoked, can't wait for sdoj pc
So they aren't dropping 360 after all? If it's only the stupid consoles being dropped, that means it doesn't affect any of the current consoles. ;)
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chempop
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Re: Dodonpachi Saidaioujou

Post by chempop »

Bums me out that when Cave tries something totally new and original (Akai Katana), it fails, so they resort to making just another cave game.

As much as I like the DDP series, DFK had trouble really pulling me in, mainly due to the "corner camping" bullet canceling. At least they have corrected this for SDOJ. Backgrounds look interesting, bullet patterns so-so, bosses look forgettable, and I won't comment on the music. I'm sure it'll be a great game, but it's unlikely to become the end-all swan song I was hoping for. Still very happy a new arcade game is being shown, hopefully they won't rush it, and can make the necessary improvements to make it great.
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Re: Dodonpachi Saidaioujou

Post by ebarrett »

chempop wrote:As much as I like the DDP series, DFK had trouble really pulling me in, mainly due to the "corner camping" bullet canceling.
This has been proven to be a gross misconception more than once in this very thread already, won't you people please ever stop being wrong about DFK? Unless you meant that horrible mess that is DFKBL, which is - I am going on an ego trip and quoting myself here - a disservice to the series and a disgrace to Yagawa.
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Re: Dodonpachi Saidaioujou

Post by kid aphex »

A lot of people talking about this being their last ...
I get the feeling this is the sign of a lot more Cave stuff to come ... just headed in a direction I doubt many will like
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Skykid
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Re: Dodonpachi Saidaioujou

Post by Skykid »

TonK wrote: Look, I don't like DFK BL because cancelling the bullets with the hyper doesn't add to the hit counter. That was one of my main hurdles in DFK 1.5 - Yeah, the gold is all fancy and shit, but it doesn't feel like an "upgrade" of DFK, which was a decent game.

I owned the port of DFK BL, so I got in enough playtime. I just don't like it.
Yeah I get all that, I just don't understand why cancelling bullets is fun if it adds to the hit counter (even though it's counter intuitive to scoring if you keep hypering/cancelling in 1.5) but it's suddenly not fun if it adds to the score. They're two different games of course, it's just one penalises you for constant hypering/cancelling and the other rewards you. But whatever, it doesn't add to the hit counter, so it's not for you.
This new game looks like rehashed garbage with a candy shell. At least Akai Katana was original. Cave could have went out with a bang, if this is their last arcade title. Instead, they chose to hurry along some crap DFK clone.
I can't say I disagree really. I know it will play great, so I've been reigning in my disappointment. I was just hoping for something more original looking, in the same way that Akai Katana broke some fresh ground.
The same DFK tinfoil graphics and europop soundtrack aren't the Pachi I was looking for, aesthetically at least.
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Re: Dodonpachi Saidaioujou

Post by PC Engine Fan X! »

Skykid wrote:I can't say I disagree really. I know it will play great, so I've been reigning in my disappointment. I was just hoping for something more original looking, in the same way that Akai Katana broke some fresh ground.
The same DFK tinfoil graphics and europop soundtrack aren't the Pachi I was looking for, aesthetically at least.
So what new Pachi sequel would you want in terms of visual gloss & BGMs that would break new ground for the Pachi series, Skykid? Granted it's just only a loke PCB but it should interesting to try out the final version whenever it does get released to the arcade PCB distributors/game centers down the road.

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Re: Dodonpachi Saidaioujou

Post by Eaglet »

As Skykid i want aesthetics with a bit more... bite. Or substance. Call it what you will.
DOJ and Ketsui are the best looking CAVE games no doubt. They still don't hold a candle to Garegga though.
That is how you do aesthetics.
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Re: Dodonpachi Saidaioujou

Post by chempop »

Apologies Ebarrett, you know more than I about top level play. For low level 1-All play, DFK took me something like a couple tries and I was not inclined to pursue the 2nd loop.
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Re: Dodonpachi Saidaioujou

Post by TrevHead (TVR) »

Its obvious that CAVE see DDP as their main "carnival" game with gambling machine colours and big numbers, so that its not so good to look at but more fun to play (for score)

Personally im ok for CAVE to do this just for DDP, just so long as they dont do the same with their other games.

Still they are very forward thinking in choosing their colour palettes. Futari is my personal fave, but Nin2jump, Galuda 2, DS and AK are all fantastic.
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Re: Dodonpachi Saidaioujou

Post by Elixir »

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Skykid
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Re: Dodonpachi Saidaioujou

Post by Skykid »

PC Engine Fan X! wrote:
Skykid wrote:I can't say I disagree really. I know it will play great, so I've been reigning in my disappointment. I was just hoping for something more original looking, in the same way that Akai Katana broke some fresh ground.
The same DFK tinfoil graphics and europop soundtrack aren't the Pachi I was looking for, aesthetically at least.
So what new Pachi sequel would you want in terms of visual gloss & BGMs that would break new ground for the Pachi series, Skykid? Granted it's just only a loke PCB but it should interesting to try out the final version whenever it does get released to the arcade PCB distributors/game centers down the road.

PC Engine Fan X! ^_~
Well, I think the fresh ground in Akai Katana was in the beauty of its locations. It was darker and grittier, but its general theme was all about incredible landscapes. Those backgrounds feel like effort.
The aesthetic here just seems flatly unimaginative. All the Pachi's have different visual signatures, but this just looks literally like DFK 2.0, and that's a bit underwhelming.
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Re: Dodonpachi Saidaioujou

Post by GaijinPunch »

My 2 yen: The days of gritty Cave games is LOOONG gone. I don't know why anyone would assume they'll make a game with a theme not like SDOJ. The closest I think we could expect is something like Ibara, but the girls in that are just too old for most Japanese "men's" taste, so I doubt we'll see that again either.
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Re: Dodonpachi Saidaioujou

Post by Observer »

I liked the DDP series when it was all about normal pilots and silly copilots spewing epic one liners and facing a crazy general/coronel/whatever the hell his rank now is. This looks sleek and polished as hell... But it might as well be a sleek and polished turd for what it's worth.

I must assume the girl is in bikini because the ship lacks AC. That must explain why all we see are naked girls inside ships: lack of AC! There also seems to be a Hatsune Miku clone.

People didn't want CAVE leaving the arcade scene after Akai Katana so there you have it. :P

edit: pretty much what GaijinPunch said.
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Re: Dodonpachi Saidaioujou

Post by Muchi Muchi Spork »

Elixir wrote:A little Egret II action

http://www.youtube.com/watch?v=9fkXc_1Ch8c
That mode looks really fun and the graphics look kickass. Sorry haters, have fun hating. Looks fun to me.
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Re: Dodonpachi Saidaioujou

Post by Sapz »

The B-E video looks really, really awesome. Looks like it has significant scoring advantages too, considering all the hypers getting generated.
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chempop
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Re: Dodonpachi Saidaioujou

Post by chempop »

My 2 yen: The days of gritty Cave games is LOOONG gone.
Says the guy who hasn't played through Akai... its badass man, not candy coated at all if you ask me. The music is fierce-some, the characters aren't all pussied up, and the ending is very dark.
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Re: Dodonpachi Saidaioujou

Post by gs68 »

Cuilan wrote:
matrigs wrote:i rather have girls changing clothes than planes changing into ninjas 3 times the size flying underwater.

i'm a bit appaled by the lack of a true flat-chest character. no pettanko love here.
Agreed with your first comment.

As for your second, hopefully there's a trap character so we can both be satisfied.
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mdsfx
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Re: Dodonpachi Saidaioujou

Post by mdsfx »

I think it looks f%#$ing awesome
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alastair jack
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Re: Dodonpachi Saidaioujou

Post by alastair jack »

Do they have any cabinets with high resolution vertical screens in arcades? Pity Cave are still using tiny resolutions for their new games.
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Re: Dodonpachi Saidaioujou

Post by NOAH »

alastair jack wrote:Do they have any cabinets with high resolution vertical screens in arcades? Pity Cave are still using tiny resolutions for their new games.
No way! 15khz foreverrrrrrrrrr!!!!!
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