STGT2k7- Week#3 Darius Gaiden
moozooh - Team SDA - 7,566,700 - ABDHLQV (ALL) - MAME
Ok, this is slightly better due to one less death, but still not really what I would like to see. Should have spent more time trying different boss strategies and routes, but since I started seriously playing this game only on Saturday, there wasn't that much time for me, so I decided to polish this route instead. I really enjoyed playing it, though.
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
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DJ Incompetent
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Fucking bout time!!
DJ Incompetent - Drink & Fly - 8,795,670 - ABDGLQV (ALL)
DJ Incompetent - Drink & Fly - 8,795,670 - ABDGLQV (ALL)
Last edited by DJ Incompetent on Mon Sep 24, 2007 11:05 am, edited 1 time in total.
@shmups | superplaymixes Reworked Game Soundtracks | livestreamin'
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DJ Incompetent
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Time's up. Scoring closed!
@shmups | superplaymixes Reworked Game Soundtracks | livestreamin'
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I tried improving my score, albeit unsuccessfully. The one time I got past neon light illusion, I somehow died to deadly crescent (zone q boss) :-/. I probably could have scored somewhere around the high 11 million/low 12 million mark too.
Anyways, here is my replay, though I'm not sure why people would want it since my score 7th place. (I forgot sikraiken)
http://files.filefront.com/DariusGaiden ... einfo.html
Oh yeah, I used Wolfmame99plus. I know PROMETHEUS had a mediafire link for it in the Dodonpachi thread, but I don't want to link to his stuff without his permission.
Anyways, here is my replay, though I'm not sure why people would want it since my score 7th place. (I forgot sikraiken)
http://files.filefront.com/DariusGaiden ... einfo.html
Oh yeah, I used Wolfmame99plus. I know PROMETHEUS had a mediafire link for it in the Dodonpachi thread, but I don't want to link to his stuff without his permission.
Last edited by mikwuyma on Mon Sep 24, 2007 11:09 am, edited 2 times in total.
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DJ Incompetent
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he didArvandor wrote:but I don't know if joystickchris(carrotpanic) did or not...
@shmups | superplaymixes Reworked Game Soundtracks | livestreamin'
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Ooohhh, I get what you mean. I dunno, I like watching the "human-plays" just as much if not moreso than the "super-plays." You'll see a lot of changes in strategy to accommodate the lack of godlike skills, and is almost more helpful than watching SWY or someone rape the living shit out of a game =)
Oh, well good then =)DJ Incompetent wrote:he didArvandor wrote:but I don't know if joystickchris(carrotpanic) did or not...
aaargh I just saw the deadline is 11 am GMT not 12 like the previous week(s?)
for what it's worth, I was poor, didn't like it much
MA7 - Team Lurker - 1,613,630 - ABDH - PS2
Taito Legends -PAL - 60 htz
for what it's worth, I was poor, didn't like it much
MA7 - Team Lurker - 1,613,630 - ABDH - PS2
Taito Legends -PAL - 60 htz
Last edited by MA7 on Mon Sep 24, 2007 12:10 pm, edited 1 time in total.
ASS!
Oh holy crap come on, post the image!
_Bnu - Team Apes - 6,959,530 - ABDGLQV - MAME
_Bnu - Team Apes - 6,959,530 - ABDGLQV - MAME
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Shatterhand
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just wanna take part in the discussion that was happening while I was partying on the weekend
The Darius series is a love-hate series to me. I never played much of Darius 1, but I find Darius 2 to be an enjoyable old-school shmupe... up until when I lose my first life. It's worse than Gradius on this aspect (It's worse than anything, I don't know any other game that suffers worse than Darius of the "Die and you are screwed" syndrome). The game has a very dated level design, the enemy patterns are very dated (Yes, even by 1989...) I mean, look at Omega Fighter and R-Type 2, both games released at the same year, and they have more complex and advanced level design than Darius 2.... on the level design of Darius 2 feels like a speeded-up shmup from 1983. So yeah, the game is incredibly flawed, but there's some fun there (at least up until you lose your 1st life )
Darius Gaiden isn't much different. While playing it this week, at many moments I was thinking something like "Jesus, the enemies just fly at my direction in a straight line! I could design this game myself in 30 seconds". Like Herr Schatten said, the shield feels like something to compensate for bad level design, and even though I 1LC no-bombed the game, There were many moments that I just saw the screen and thought "Ok, I am glad I have this shield, because there's NO FUCKING WAY TO GET PAST THIS WITHOUT BEING HIT". The game has its good moments (That first bullet spam from Neon Light Illusion is very cool, and I think it's possible to get past it without a shield, you just have to learn how to manipulate the bullet spam), and while the game is enjoyable, it's obvious it's an incredibly flawed game.... maybe it's the japanase taking on doing an euro-shmup
G-Darius is much better.
EDIT: Oh ,and I think we should accept _Bnu score... I wouldn't mind
The Darius series is a love-hate series to me. I never played much of Darius 1, but I find Darius 2 to be an enjoyable old-school shmupe... up until when I lose my first life. It's worse than Gradius on this aspect (It's worse than anything, I don't know any other game that suffers worse than Darius of the "Die and you are screwed" syndrome). The game has a very dated level design, the enemy patterns are very dated (Yes, even by 1989...) I mean, look at Omega Fighter and R-Type 2, both games released at the same year, and they have more complex and advanced level design than Darius 2.... on the level design of Darius 2 feels like a speeded-up shmup from 1983. So yeah, the game is incredibly flawed, but there's some fun there (at least up until you lose your 1st life )
Darius Gaiden isn't much different. While playing it this week, at many moments I was thinking something like "Jesus, the enemies just fly at my direction in a straight line! I could design this game myself in 30 seconds". Like Herr Schatten said, the shield feels like something to compensate for bad level design, and even though I 1LC no-bombed the game, There were many moments that I just saw the screen and thought "Ok, I am glad I have this shield, because there's NO FUCKING WAY TO GET PAST THIS WITHOUT BEING HIT". The game has its good moments (That first bullet spam from Neon Light Illusion is very cool, and I think it's possible to get past it without a shield, you just have to learn how to manipulate the bullet spam), and while the game is enjoyable, it's obvious it's an incredibly flawed game.... maybe it's the japanase taking on doing an euro-shmup
G-Darius is much better.
EDIT: Oh ,and I think we should accept _Bnu score... I wouldn't mind
Minus Akkanvader, check Taito's shooting game catalog from 1990(89?)-1995 for more examples.Shatterhand wrote:maybe it's the japanase taking on doing an euro-shmup
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
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Shatterhand
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Rayforce is probably the best shooting game they did during that period, sans Akkanvader.
And I think it's the worst in the series.
Besides, Taito wasn't known for their shooters during that time. Puzzle Bobble!
And I think it's the worst in the series.
Besides, Taito wasn't known for their shooters during that time. Puzzle Bobble!
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
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Shatterhand
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- Contact:
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Shatterhand
- Posts: 4044
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