Having finally given
Exvania a quick go (seemed to upload a day or so later to JPSN than I'm used to), it seems safely skippable unless you've a healthy multiplayer contingent. Didn't sense the PvE legs of
Tank Force, a game that's great in 1P and 4P alike; TF's technically a cooperative affair, but scrambling for kills without fatally exposing yourself to enemy fire or getting your shared HQ taken out is a riot.
Even then, roping in a couple guinea pigs, Exvania felt just alright. You've a melee attack, which breaks blocks and can set bombs off prematurely, and that's about it. Early rounds were all about gobbling up +1 speed, bomb limit, and blast radius powerups, then madly trying to overrun/trap the other players. Fun with company, but inevitably a bit hollow vs the CPU, which alternates between just kinda giving up early on, or dodging with TASlike accuracy, 1v1. Death soon shows up to madly pursue a random (?) target, brutally slowing them down once caught. Tried to show mercy to a thoroughly encumbered buddy by letting the timer run down, but that just invites a Wizard, who nukes the balls off everyone for a draw game.
Workmanlike take on early 90s Bomberman with some charming presentation. The hapless death holler is great;
"owaaa!" Cookin' BGM too, as seemed de rigeur for this hardware generation. F/A this month pls. ;3 I'm going to give it another go this evening; the Attract mode does show some interestingly dialled-up enemy presence later on, and while simplistic, it's got a likeably madcap pace.
In drastically different mode, also caught up on last week's
Volfied, or
Borufido, as I always remember the old Taito Memories trailer calling it. Now this is more like it.

It must've been forever since I played the old faithful MD port... I'd forgotten so much about this game's concept, mechanics, and presentation. Despite the obvious debt to fellow ACA release Qix, the STG element more than distinguishes. Absolute white-knuckle sense of danger, going between totally invincible and harrowingly exposed to the busy field and its hulking boss. I love how, apropos the opening cinema, you're progressively pizza-cutting your way to the planet's core, the next stage visible from the current. No surprise the always-shrewd eroge market soon tapped into this progressively-denuding aspect, those dirty Kanekos :3
IMMA CUTCHOO MANG
Classic Mitsuji, instantly compulsive yet mysterious. From what I gather, you trigger the flashing block to drop the boss-annihilating spreadshot by trapping at least three enemies at once, for the x4,000pt bonus? Could easily be wrong there; was getting it consistently on the first couple rounds, at any rate.
ala ACA Master of Weapon's bullet strobe toggle, a very nice Preference Option, in the counterstop fix! One thing I'd definitely not forgotten from the MD port is its harsh SFX; much less so here, being deliberately mechanistic and dissonant without overstepping. In hindsight, I'm struck by how akin it and
Raimais feel, in both stylishly chilly techno aesthetic, and the exhilarating fusion of a more pacifistic genre with bursts of fiery STG aggression.
As I like to, will chuck in a recommend for Toru Iwatani's personal favourite of his oeuvre
Libble Rabble, another Qixesque with formidable individuality. More of a twinstick affair, or a 2P co-op one, something the ACA release facilitates handily by letting your put the Rightmost character on P2's controller (this option primarily letting you put a couple arcade sticks together, or in theory,
even create a custom dual-stick panel). Iwatani was assigned to other projects midway through development, with the rest of the team - diehard
Wizardry buffs - cramming in lots of arcane secrets, not unlike MTJ's wont.
cfx wrote: ↑Wed Apr 03, 2024 9:21 am
I don't think I've ever seen Exvania before, but I know the name because it is one of the decals on a car in PS1 Ridge Racer. To this day I still don't know what
Naviway is though.
Aha! That's where I was recalling the name from. Crazy going back to the RRs, they were such a goldmine of Namco arcade lore great and small, right from the PS1 through PS2/PSP/PS3. Nobody could miss the really obvious stuff, but I grew up thinking
NEBULASRAY was just a cool name for a Not-Lamborghini.