Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Anything from run & guns to modern RPGs, what else do you play?
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Sumez
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by Sumez »

Vanguard wrote:the time from when I sat down and said "I'm gonna clear Daimakaimura!" and the actual clear was almost exactly 24 hours.
(...)
How long did your 2-ALL take?
...around a week, give or take ;_;

There were probably a few days where I didn't play at all, and I had work and family and stuff to take care of, of course, but I also feel like the time where you don't play counts as well.

Chohmakaimura I finished (two misses) on my fourth attempt (including credit feeds) however, that game is clearly much easier, despite its absurd reputation.
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by Sumez »

On the topic of Mario All Stars / Collection on SNES/SFC - I couldn't tell you about subtle differences and bugs/fixes, etc., but from the viewpoint of a Mario loving kid who would play the game every day, I will tell you that when All-Stars came out, I switched to that and almost never visited the NES versions of SMB2(U) and 3 since, and I didn't feel any major difference aside from the obvious in the graphics and music. Those should be perfectly acceptable way to play these games aside from hardcore speedrunning.

SMB1 (and by extension SMB2J) is a different story, obviously. I'm not sure what the block breaking glitch you're talking about is, but the jumps feel completely different. Once again, after getting All-stars, I rarely returned to the orignal 8-bit versions, but playing the new version of SMB1 definitely felt strange for a game that I know completely by heart and spine. In a way though, I thought it felt more refined, and it was kinda weird to return to the NES version again many years later. But if I would have to choose between the two today, I would stick to NES/Famicom without hesitation.
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by kitten »

i really dislike some of the visual changes on super mario all-stars for smb 3, especially. they added in some kinda lazy parallax backgrounds for a few stages and they absolutely don't fit. game probably plays fine - i have the slight notion there was an inconsequential technical change i didn't care about - but i've only ever given it a single run on all-stars versus my many, many runs on the nes, all due to disdain for the visual changes.
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by Shoryukev »

Played Ninja Spirit for the first time last night, all in all it's a pretty fun game. I like the style and presentation of the graphics for an early PCE/TG-16 port, but it didn't really do much for me in the sound department. I was playing on PC-Engine mode, which at first seemed like the right idea since I'd never played it before......but that may have been the wrong choice since I walked through the game using only one continue all the way up until the infamous pit of fortified death by millions of outreaching katanas. On a side note holy sweet jeebus the ending is fever inducing. If you are prone to seizures stop at the pit and shut it off :shock:

It took me about 10-12 lives to figure out a pattern and reach the bottom of the pit, pretty satisfying to clear that section even if it is crazy. I'm going to play it again tonight after work on arcade mode, I feel like the game would be a lot more fun getting rid of that pesky health bar. It was cool seeing all the levels and bosses, but being able to take a few hits from minor enemies or projectiles sucks the fun out of it IMO. Overall the game feels very polished and I like the choice of weapons, I was worried it would suffer the fate of NES Batman where I hate all but the batarang, but nope.....all the weapons were great.
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by Shoryukev »

I've never really given Mario AS/Collection the time of day to be honest. I played it a little bit as a kid and could immediately tell something was very off about the physics in SMB1, and overall didn't really like the graphics overhaul. Sometimes a 16-bit remake looks better, but sometimes the simplicity of the original 8 bit version is part of what made it great IMO. The added colors in SMB3 are pretty cool, but I agree that some of the backgrounds just don't mesh well with the overall aesthetic of the game. At least SMB3 on AS/Collection looks a lot better than SMB1, the way they completely redid the graphics instead of tweaking it really throws me off....it's just too far disconnected from what I'm used to seeing.

The only real reason I see to play Allstars/Collection at all is if you are short on time and need the use of a battery backup. I love SMB3, but as a parent of two young kids sometimes I just don't have enough free-time time to sit down all at once and blow throw all the worlds (whistles are for scrubs), so I'll pop in Allstars. I used to play lost-levels aka SMB2J on this collection cart, but now I have it on wii virtual console and it plays much better there. I can't speak for the famicom versions, but the american NES copies of these games are all much cheaper than all-stars too.
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by Sumez »

kitten wrote:i really dislike some of the visual changes on super mario all-stars for smb 3, especially. they added in some kinda lazy parallax backgrounds for a few stages and they absolutely don't fit. game probably plays fine - i have the slight notion there was an inconsequential technical change i didn't care about - but i've only ever given it a single run on all-stars versus my many, many runs on the nes, all due to disdain for the visual changes.
Ftr, I do think Mario 3 looks way better on NES.
Of course, at the time, being able to play the game with "updated graphics" was amazing to me, and probably the first occurance of that kind of "remaster" I can even remember seeing. I would have loved to see a sort of inbetween thing, retaining the visual style of the original game, but with a more vibrant color palette, without the tasteless overuse of gradients.

As for the Mario 1/2J visual overhaul, I don't care too much for it. The SNES one looks better only because SMB1 was never a good looking game to begin with.
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by FinalBaton »

Here is my run of Ninja Gaiden

No death. No hit until stage 4-3. No firewheel used.
https://www.youtube.com/watch?v=6sDYTy_mV2o
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by soprano1 »

FinalBaton wrote:Here is my run of Ninja Gaiden

No death. No hit until stage 4-3. No firewheel used.
https://www.youtube.com/watch?v=6sDYTy_mV2o
Nice, thanks for sharing.
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by Vanguard »

Sumez wrote:...around a week, give or take ;_;

There were probably a few days where I didn't play at all, and I had work and family and stuff to take care of, of course, but I also feel like the time where you don't play counts as well.

Chohmakaimura I finished (two misses) on my fourth attempt (including credit feeds) however, that game is clearly much easier, despite its absurd reputation.
Well that's not bad at all. I was living the NEET dream at the time, so I could afford to spend the whole day playing games. That's also how I was able to go from barely able to credit feed through Holy Diver to able to one life clear it in a week - because I actually spent a week on it.
Sumez wrote:SMB1 (and by extension SMB2J) is a different story, obviously. I'm not sure what the block breaking glitch you're talking about is, but the jumps feel completely different.
In the NES versions, if you jump into a brick while running, Mario hits the brick and bounces back down while still maintaining his momentum. In the SNES port, Mario will hit the brick and then come to a dead stop instead. It's only a fraction of a second's delay on any given jump, but it's enough to kill the NES versions' nice sense of speed and momentum.
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by FinalBaton »

soprano1 wrote:
FinalBaton wrote:Here is my run of Ninja Gaiden

No death. No hit until stage 4-3. No firewheel used.
https://www.youtube.com/watch?v=6sDYTy_mV2o
Nice, thanks for sharing.
No problem!

Been 1LC-ing the game for a few months actually. just never did while recording, until now
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by soprano1 »

FinalBaton wrote:
soprano1 wrote:
FinalBaton wrote:Here is my run of Ninja Gaiden

No death. No hit until stage 4-3. No firewheel used.
https://www.youtube.com/watch?v=6sDYTy_mV2o
Nice, thanks for sharing.
No problem!

Been 1LC-ing the game for a few months actually. just never did while recording, until now
The title is wrong, by the way. It says Castlevania.
ChurchOfSolipsism wrote:I'll make sure I'll download it illegally one day...
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by FinalBaton »

Yeah changed it :lol:
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by BIL »

Sumez wrote:SMB1 (and by extension SMB2J) is a different story, obviously. I'm not sure what the block breaking glitch you're talking about is,
Basically block breaking is stilted and awful rather than kinetic and joyful. :[ edit: well said, Vanguard!
but the jumps feel completely different.
They do to me as well, but I'm not entirely sure if it isn't placebo... either way I just don't enjoy the way SFC 1/2J handle.

Regarding the SFC's presentation, I dislike all the "straight outta instruction manual" character art pasted into the beautifully spartan SMB1/2J. dojo_b once compared their relatively stoic, impersonal depiction of man and turtle to hieroglyphics or cave paintings, a wonderful comparison imo. I don't like corporate mascot's leering mug all over the treasure rooms! I bought your game Nintendo, now get that shit outta my face! :O Not even SMW is quite so on-the-nose... it makes the collection versions feel dated and tacky.

As for SMB2-US, the way it "over-explains" certain areas similarly detracts imo. I don't need to know that this dungeon is actually some shitty warehouse complete with x-beams and safety flooring. I've spent a good bit of my working life in such environs, sometimes battling rodents IRL! SMB2 be DREAM LAND MOTHERFUCKER :O
Vanguard wrote:Well that's not bad at all. I was living the NEET dream at the time, so I could afford to spend the whole day playing games. That's also how I was able to go from barely able to credit feed through Holy Diver to able to one life clear it in a week - because I actually spent a week on it.
Image :lol:

I was genuinely relieved when you got the HD 1LC down, that's a godawful thing for anyone to take on. :shock: Only the power of JESU and his gift to mankind (Xmas break) saw me through it.
FinalBaton wrote:Here is my run of Ninja Gaiden

No death. No hit until stage 4-3. No firewheel used.
https://www.youtube.com/watch?v=6sDYTy_mV2o
Updated OP, thank you for your skills Image
Last edited by BIL on Thu Apr 06, 2017 4:08 pm, edited 1 time in total.
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by __SKYe »

FinalBaton wrote:I use the H264 codec, which compresses a lot but still gives good quality visuals. Set it to a bit below medium quality, with medium speed. I end up with files between 750mb and 1.25gb for those NES action games. That's for 720p vids. I could lower the quality even more in the codec settings but I don't wanna do that; I don't want the video quality of my longplays to be lower than what they are now.
Blinge wrote:Yeah I think that size is the standard, Skye.. It's a pain in the ass with my shitty upload speed. Especially when youtube's uploader sucks up ALL that speed so I can barely do anything internet related, I assume it's because my information packages can no longer get to websites I want.
Thank you both, It does indeed appear that, that is the standard size.
I just converted the FCEUX movie to (uncompressed) AVI, and ended up with an almost 15GB file, for a run of 25 minutes. So yeah, 1GB sounds very pleasing. :lol:
I'm converting the file now, to H264, and will upload it when it's done.

Also, FinalBaton, watched your replay, and it is pretty awesome. Very nice job. :lol:
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by EmperorIng »

After a lot of credit-feeding, I made it to the end of Legend of Hero Tonma on the PC Engine last night.

I gotta say, despite the frustration of a thousand restarts in the damn cave level, the final level scaling the castle is beautiful. :( The game flat-out lies to you saying "ALL THE MONSTERS HAVE BEEN ELIMINATED", and throws you into pure controlled chaos, with an endless stream of about just about every enemy in the game, coupled with a few new ones to distract or kill you. This little fat-kid is going to EARN his legend, dagnabbit.

The final boss is pretty easy once you learn the pattern, but it's a great cap on the game as well.
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by FinalBaton »

BIL wrote:Updated OP, thank you for your skills Image
No problem BIRRU-sama, it is an honor to be a part of your squadron of doom

btw : what's a no-miss?
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by BIL »

EmperorIng wrote:After a lot of credit-feeding, I made it to the end of Legend of Hero Tonma on the PC Engine last night.

I gotta say, despite the frustration of a thousand restarts in the damn cave level, the final level scaling the castle is beautiful. :( The game flat-out lies to you saying "ALL THE MONSTERS HAVE BEEN ELIMINATED", and throws you into pure controlled chaos, with an endless stream of about just about every enemy in the game, coupled with a few new ones to distract or kill you. This little fat-kid is going to EARN his legend, dagnabbit.

The final boss is pretty easy once you learn the pattern, but it's a great cap on the game as well.
Tonma is superb - I put it off for a long time assuming it was some fruity hop n' bop. Hell no, this is RUN AND GUN. Wizard style! I mean you technically can hop/bop, but after stunning the target you're gonna wanna BUST SHOT Image

Gonna have to start a sub-thread studying the art of the Darkness Bop, those shootier/stabbier/punchier sidescrollers where stomping chumps Mario-style is nonetheless viable.
FinalBaton wrote:
BIL wrote:Updated OP, thank you for your skills Image
No problem BIRRU-sama, it is an honor to be a part of your squadron of doom

btw : what's a no-miss?
1LC, no deaths, etc. Used interchangeably and lazily in the OP, I gotta clean it up sometime. ;3
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by FinalBaton »

Thanks :wink:

It's a shame that demon statue's walking skull and Malth prevent a no hit run, because I would actually be after that! (Malth's projectile I can dodge 1 time out of three, but not consistently. Pretty sure it's impossible, there's a vid on youtube doing it but I'm sure it's TA)

I sometimes make it to stage 5-1 and beyond without getting hit, so if I happen to record such a run in which I don't get hit at all by Jacquio (which I sometimes pull off as well), then I will upload that
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by BIL »

Out of curiosity, do you allow use of the Jumpslash subweapon? It can instakill Malth before he fires a shot. Jashin's head, though, yeah - that's an unavoidable 1HP ding. Must be a blast to get killed by it. :cool:

NG1 no-hit play is some steely precision and consistency! I'm way too lazy for it, I like a small degree of rough n' tumble / bopped on the nose with a rolled-up newspaper. Woof woof muhfucka! Took a hit getting myself onto this ledge but now YOU DEAD (・`W´・)

I almost entirely bought the FC Rygar cos it uses NG1's "player damaged" SFX on its weapon impacts. :mrgreen: *THOOMMM*
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by FinalBaton »

Ah the jump slash trick on bosses, hadn't thought of that! I don't like using that trick, but I might do an exception for Malth.

here's the Malth vid I mentionned(which I believe is TA) :
https://www.youtube.com/watch?v=y4s3IHceAhY
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by BIL »

Malth seems modeled on the imposing but fundamentally honourable Wammu-esque rival who gives no quarter, and asks for none in return. I'm sure he'd be okay with it. Image
Last edited by BIL on Thu Apr 06, 2017 5:08 pm, edited 1 time in total.
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by __SKYe »

Alright, the video's up.
Please excuse the absolutely crappy quality. It's the first time I've converted/uploaded a video, and apparently Youtube converted it to 240p. :(
I'll try something different next time.

Quick question, what program do you use for converting/encoding the videos before uploading?

Anyway, the run is a 1CC, without using sub-weapons and without using items.
When playing that run, I was pretty tired, and you can see that there're plenty of silly little mistakes all around.
Stuff like failing to slash an enemy, jumping and landing on the side of a pillar instead of on top, etc. Things that I usually wouldn't miss.

For major blunders, there's one in Stage 5-3, where I almost lost a life, and in 6-3 where a, once again, almost lose a life, and get to the last bosses with 1HP left. :lol:

I lose a life in Stage 6-3, although it was because of one slight oversight of my part.
I add made it through the enemy, but failed to notice that he hadn't scrolled offscreen yet. A damn shame.

Immediately after this, you can see, perhaps the most silly thing in the game, where I take some 15 seconds to climb a pillar, because I got really down for losing that life.

The only other thing of note, is in Stage 2-2, where I quite noticeably avoid picking up a firewheel powerup.
Normally, I'd pick it up, and it would be the only powerup/sub-weapon I picked up in the entire game. But then I thought that it would be a pain in the ass to have explain every time, why I picked a powerup in a no sub-weapons/items run.
So just a couple runs before this one, I started avoiding it, and that's why you can see me playing slightly awkward there, because I never had to kill/avoid those enemies (after the firewheel) before. :oops:

Anyway, I hope to have a better run recorded sometime, but for now this will do.

EDIT: Also please forgive me Vanguard, for stealing your Youtube user name suffix. :oops:
I had no idea what to call it.
Last edited by __SKYe on Thu Apr 06, 2017 5:09 pm, edited 1 time in total.
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by Sumez »

I haven't played Ninja Gaiden in ages.... but is it possible to carry a Jumpslash weapon to Malth? I don't remember ever doing it, which is why I assumed it's not possible.
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by BIL »

__SKYe wrote:Alright, the video's up.
Please excuse the absolutely crappy quality. It's the first time I've converted/uploaded a video, and apparently Youtube converted it to 240p. :(
I'll try something different next time.

Quick question, what program do you use for converting/encoding the videos before uploading?
Very, very low-tech, and others have far more expertise than me, but FWIW: I double my emulator captures in VirtualDub for a mighty 480p max. Still low-res as all hell, but staves off the godawful porridge mosaic that more intricate stuff like Metal Storm will produce at 240p. 640x480 target resolution will ensure Youtube doesn't screw with the aspect ratio.

Updating OP, thank you for contributing to the field of subweaponless NG1 play!
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by FinalBaton »

BIL wrote:I like a small degree of rough n' tumble / bopped on the nose with a rolled-up newspaper. Woof woof muhfucka! Took a hit getting myself onto this ledge but now YOU DEAD (・`W´・)
btw, it really amazes me how different our playstyles are. You truly are the "ACTION HERO"Image to my "ninja assassin" Image
Last edited by FinalBaton on Thu Apr 06, 2017 5:36 pm, edited 2 times in total.
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by FinalBaton »

__SKYe, apply a filter in virtualdub called "deinterlace"(this will get your vid linedoubled to 480p), then add another filter called "resize". In that filter's settings, keep your aspect ratio intact and resize the vid to 720p eight (le width will adujst itself accordingly). Then on the same screen there's an option for padding(letteroxing) your vid. set it to 1280x720
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by FinalBaton »

Sumez wrote:I haven't played Ninja Gaiden in ages.... but is it possible to carry a Jumpslash weapon to Malth? I don't remember ever doing it, which is why I assumed it's not possible.
good question. I will check on that
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by BIL »

Definitely possible - it's tricky though, given 5-3's rather steep, ledge guarder-fraught layout. The only bosses you can't JS instakill are Berserker (no JS anywhere in Act 3), Jaquio and Jashin (you lose your subweapon after Masked Devil - technically you could suicide and return, but... yeah :wink: ).
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by FinalBaton »

Squire Grooktook wrote:But seriously nah the game isn't so demanding execution wise that you can't play it well on an emulator. Depends on how flawless you mean by mastery, but my 1lc video (which no damages Jaquiou, among other things) was recorded on a laptop + emulator which I'm not even sure is that great.
I was mostly joking, with the full metal jacket sargent and all.
I personally could NEVER do as good as good a run as I posted, on an emulator. Let alone a 1LC. It's really impressive that you did a 1LC thought. Looks like you adjust really well to the small lag. Not everyone does though...
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Re: Ninja Gaiden [NES] + Sidescrolling Action Miscs

Post by kitten »

FinalBaton wrote:
BIL wrote:I like a small degree of rough n' tumble / bopped on the nose with a rolled-up newspaper. Woof woof muhfucka! Took a hit getting myself onto this ledge but now YOU DEAD (・`W´・)
btw, it really amazes me how different our playstyles are. You are the "good old ACTION HERO"Image to my "ninja assassin" Image
i was kind of surprised by how slow/deliberate some of what you were doing was. even up to my no miss i could not pull the frenetic idiot out of me and still did a lot of foolhardy blunders in the name of "i get bored and lapse concentration if i don't." except when i get to jaquio, where i play like a frightened baby and take my hit or two where i can get it. then again, sometimes i smack into his side trying to get a double or triple slash in abusing the down+slash bug, so maybe i'm exaggerating. i do this thing where i favor only attacking as he's on the right side of the screen and could go a lot faster, but i feel like i'm (literally) playing with fire when i try to do anything but that.

i often feel like i'm going way too slow and playing like a scared baby or abusing an easy way out and then watch ya'll play and realize i'm being way too hard on myself. really wish i had my capture set-up, already! would have been nice to upload this one, in particular, with all the conversation going on about it. i kind of doubt i will want to no miss this again but might end up doing it anyway just for the sake of getting some of my play into this thread. i would say that i probably play more recklessly & impatiently than anyone i've seen play in this thread.

btw, yeah, "no miss" typically refers to no death. it's japanese gamer jargon (spoken in english!) that usually refers to getting no deaths, but sometimes refers to no mistakes (do they think it's an abbreviation of mistake?). it goes back a long time and you'll sometimes see it - in english - in various games, usually arcade games. i use it kind of as a nod of respect and because it sounds a little bit goofy. it's a little bit of signaling, too.

edit: i took a whirlwind slash to malth and was afraid to use it on him for fear it wouldn't work for some reason :lol: glad to know it works if i ever do a recording
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