orange808 wrote: ↑Fri Aug 04, 2023 1:25 am
120Hz output modes have not been mentioned
Can't do black frame insertion without inserting a frame. ¯\_(ツ)_/¯
Oh duh yeah. I guess no BFI in 4K then.
I haven't seen any price estimates. Is that realistic?
As Josh said, $500 for the full Morph, current estimate from Mike is $1,000, I've been thinking like $800 is a safe enough bet.
Josh128 wrote: ↑Fri Aug 04, 2023 1:34 amBeing brutally honest, with no disrespect whatsoever to PixelFX, the Morph has a herculean task ahead of it if it intends to actually go head to head with the RetroTink and not just be a poor mans version of it. Mike has already gone on record to say that the 4K will retail probably close to $1K-- and hes a one man band--i.e. low overhead. For PixelFX to actually be a small team and produce a 4K scaler that will sell for half the price of the RT4K means one of two things:
1.) Mike was BSing about the hardware cost of the 4K and is milking the price (which I dont believe).
or
2.) The Morph is constructed of signficantly cheaper (and less capable) hardware.
Low overhead is beaten very easily by economy of scale. If PixelFX is placing a big fat FPGA order for their GEM scalers and the Morph they're going to get a way better price. Smaller enclosure with cheaper plastic tooling, parts savings elsewhere, very tight margins? I don't think Mike is inflating things artificially, I think if anything he's very unsure about what the final price it will be and is playing it super safe with the $1,000 estimate since he's continuing to have a hard time securing parts.
If it somehow turns out that the hardware is similarly capable as the 4K, PixelFX still will have to match the 4K on firmware / features, which will not be an easy task, given that Mike has a huge head start in this regard, building off his experience of the already amazing feature set of the RT5X.
PixelFX has plenty to work with there from their past digital solutions with polyphase scalers. They've got cool tech in their products for sure, their scanline/mask simulation is quite fully featured and customizable. And having a team and tons of R&D time I can't imagine it missing much even at launch. I think it will be a competitive market for sure.