Dodonpachi Saidaioujou
Re: Dodonpachi Saidaioujou
Yeah, big and huge thanks for the videos, boys!

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Dodonpachi Saidaioujou
Erppo wrote:I seriously can't think of anything meaningful to say to this.Casper<3 wrote:Uhhh what? The entire score mechanic of the game is about cancelling bullets with your hyper.Erppo wrote:I'd also suggest you to actually find out what DFK 1.5 is about since the whole idea of the game is to minimize the extra use of canceling as it makes you get basically no score.
I'm not an expert here, but I read the instructions once when I bought this game 3 months ago. It said your hit counter multiplier is only applied while your hyper gauge is full, so not using hyper after you build up a good hit counter is best.
Assuming I am not misremembering, Casper, I think this is a key point you might be missing.
Re: Dodonpachi Saidaioujou
moozooh wrote:Elixir, the way hypers cancel bullets in this game is identical to DOJ BL's: all bullets are canceled each time the hyper gauge is filled, as well as each time a hyper is activated.Elixir wrote:especially how hypers no longer cancel bullets, which is something that trivialized Daioujou BL's first loop
Moozooh, you're confusing me.alamone wrote:Based on my tw timeline...
Basically like "Daioujou 2".
Ship Type A/B/C different pilots
Dress system is basically the power emphasis system. Each pilot can choose:
Shot (Military wear) / Laser (Casual wear) / Expert (Swimsuit)
Picking shot does not nerf your laser
Picking expert increases game rank
Auto-bomb is selectable on/off
No powerup items
Combo gauge only decreases if combo is broken
You can use hyper right away once the gauge fills
Using hyper increases rank, enemy bullets faster but not as dramatic as daioujou
Hyper does not delete bullets, even when hyper ends
Re: Dodonpachi Saidaioujou
Yep. Shame about the other 12 pages though.emphatic wrote:Yeah, big and huge thanks for the videos, boys!
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Re: Dodonpachi Saidaioujou
"Hyper does not delete bullets, even when hyper ends" means the shot doesn't cancel bullets like in DFK, and when the hyper ends, all bullets remain on screen. When you activate a hyper, however, all bullets are canceled. It's just like DOJ.Elixir wrote:Moozooh, you're confusing me.
Re: Dodonpachi Saidaioujou
My BL board arrived back today, looking forward to playing it again shortlySkykid wrote:If you like the idea of bullet cancelling with hypers, you should prefer BL, because you're not meant to cancel in 1.5 for score.TonK wrote: But just going by the fact that there is no bullet canceling in hyper mode - ill pass. I really liked that aspect of DFK 1.5 and why I passed on BL because of not adding to the hit counter. (fixed guys)
Bullet cancelling in BL adds to your score though, so it should be right up your street, especially as you get to do it over and over and over.
EDIT: (Sorry, Erppo's post came in just before. Same thing basically.)

Re: Dodonpachi Saidaioujou
Ha haSuperPang wrote:Yep. Shame about the other 12 pages though.emphatic wrote:Yeah, big and huge thanks for the videos, boys!

Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Dodonpachi Saidaioujou
Thread delivers.TonK wrote:I beat Deathsmiles using 2 coins before - so you better watch who you're talking to.
Also I personally wouldn't whine about the hitboxes being a bit bigger - one of my main problems with newer CAVE games is the ridiculous hitboxes a la Mushihimesama 1 where you can pretty much randomly run through a solid wall and not get hit. This... looks really awesome actually. Boss patterns look fairly challenging.
Re: Dodonpachi Saidaioujou
Stage 1 looks abnormally short - timed at 1min 30sec from launch to warning sign, which is roughly Daifukkatsu's Stage 1 Omote length.
Done on purpose (shorter game), or a possibility of hidden routes?
Done on purpose (shorter game), or a possibility of hidden routes?

Re: Dodonpachi Saidaioujou
Maybe ridic boss milking available?Icarus wrote:Stage 1 looks abnormally short - timed at 1min 30sec from launch to warning sign, which is roughly Daifukkatsu's Stage 1 Omote length.
Done on purpose (shorter game), or a possibility of hidden routes?
Re: Dodonpachi Saidaioujou
TARGET OIL DRUMS FOR URA ROUTE!
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
Re: Dodonpachi Saidaioujou
I doubt it, since there's no bullet-cancelling from the hypers. This looks to play more like a straight-up Dodonpachi, or "Daioujou 2" as alamone put it, rather than anything similar to Daifukkatsu.cools wrote:Maybe ridic boss milking available?
I reckon if there is an Ura route, it'll have something to do with hyper rank, rather than a scenery-based unlock trigger.Illyrian wrote:TARGET OIL DRUMS FOR URA ROUTE!

Re: Dodonpachi Saidaioujou
How much do brand new Cave kits sell for on launch again >_>
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TrevHead (TVR)
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Re: Dodonpachi Saidaioujou
Enough that anybody wanting penis enlargement surgery and a CAVE PCB would have to settle for a PCB and a pumpVyxx wrote:How much do brand new Cave kits sell for on launch again >_>
Re: Dodonpachi Saidaioujou
Prob not a serious question, but by the time you get one home in early 2011 .. about $2500 all in.Vyxx wrote:How much do brand new Cave kits sell for on launch again >_>
I'm sure it's worse now.
Breaking news: Dodonpachi Developer Cave Releases Hello Kitty Game
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GaijinPunch
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Re: Dodonpachi Saidaioujou
WinSuperPang wrote:Yep. Shame about the other 12 pages though.emphatic wrote:Yeah, big and huge thanks for the videos, boys!
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
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dinosaurjerk
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Re: Dodonpachi Saidaioujou
thanks for [apparently] not making another feast of bullet cancelling game and the skimpy outfits, cave.
RIP TEAM FORKS AND MY AMAZING 18TH PLACE SHMUP PLACING, BUT I'M LEAVING THE SIG IMAGE ANYWAY
oops my sig imagine got replaced with an itunes ad
oops my sig imagine got replaced with an itunes ad
Re: Dodonpachi Saidaioujou
Akai Katana standard edition at the moment is £1700, which is...over $3100?Vyxx wrote:How much do brand new Cave kits sell for on launch again >_>
Brand new it'll be close to £2000 I reckon.
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
Re: Dodonpachi Saidaioujou
and why I passed on BL because of not adding to the hit counter.Skykid wrote:If you like the idea of bullet cancelling with hypers, you should prefer BL, because you're not meant to cancel in 1.5 for score.TonK wrote: But just going by the fact that there is no bullet canceling in hyper mode - ill pass. I really liked that aspect of DFK 1.5 and why I passed on BL because of not adding to the hit counter. (fixed guys)
Bullet cancelling in BL adds to your score though, so it should be right up your street, especially as you get to do it over and over and over.
EDIT: (Sorry, Erppo's post came in just before. Same thing basically.)
Re: Dodonpachi Saidaioujou

as slowdowns occur, seems sh3 standards again..
Re: Dodonpachi Saidaioujou
Hmm, not what I saw. Looks like when you're in hyper mode you can break your chain (about 1:30 here) and in non-hyper mode you just have soft chaining.e_tank wrote: - in hyper mode the size of your gp meter roughly doubles but when empty you lose your chain completely
Also hyper rank doesn't correspond exactly to the hyper level. The guy in the livestream activated a level 5 hyper and his gauge went from 0 to 3. :V
Last edited by RNGmaster on Fri Feb 03, 2012 7:31 pm, edited 1 time in total.
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Muchi Muchi Spork
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Re: Dodonpachi Saidaioujou
Where is this? I can't get their shop site to show any products at all.Illyrian wrote:Akai Katana standard edition at the moment is £1700, which is...over $3100?Vyxx wrote:How much do brand new Cave kits sell for on launch again >_>
Re: Dodonpachi Saidaioujou
Errm...it's called tokyo shop or something, it's where I got the DFK BL DVD from, and my DFK key ring with DANGER! on it.
www.twitch.tv/illyriangaming
<RegalSin> we are supporting each other on our crotches
<RegalSin> we are supporting each other on our crotches
Re: Dodonpachi Saidaioujou
Cave's international shop is currently closed for mysterious reasons. No word if it's ever coming back.
If what Asada said holds true, this will never get a 360 or even a PS3 port. It'll be imprisoned in the smartphone ghetto forever, especially if the rumors of the game running on the un-emulatable PGM2 are true (in which case, PCB investors can feel incredibly smug again).
I'd easily give up Akai Katana US and Mushi HD for a SDOJ port.
If what Asada said holds true, this will never get a 360 or even a PS3 port. It'll be imprisoned in the smartphone ghetto forever, especially if the rumors of the game running on the un-emulatable PGM2 are true (in which case, PCB investors can feel incredibly smug again).
I'd easily give up Akai Katana US and Mushi HD for a SDOJ port.
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Muchi Muchi Spork
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Re: Dodonpachi Saidaioujou
Interesting, online anywhere? Anyone know? Even a price list?Illyrian wrote:Errm...it's called tokyo shop or something, it's where I got the DFK BL DVD from, and my DFK key ring with DANGER! on it.
You talk in guesses constantly. Are you talking about what Iseethings wrote in this thread or something else?Estebang wrote:especially if the rumors of the game running on the un-emulatable PGM2 are true
Re: Dodonpachi Saidaioujou
Thats quite an achievement there *sarcasm*TonK wrote:I beat Deathsmiles using 2 coins before - so you better watch who you're talking to.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: Dodonpachi Saidaioujou
*woosh*trap15 wrote:Thats quite an achievement there *sarcasm*TonK wrote:I beat Deathsmiles using 2 coins before - so you better watch who you're talking to.
Re: Dodonpachi Saidaioujou
TonK wrote:and why I passed on BL because of not adding to the hit counter.Skykid wrote:If you like the idea of bullet cancelling with hypers, you should prefer BL, because you're not meant to cancel in 1.5 for score.TonK wrote: But just going by the fact that there is no bullet canceling in hyper mode - ill pass. I really liked that aspect of DFK 1.5 and why I passed on BL because of not adding to the hit counter. (fixed guys)
Bullet cancelling in BL adds to your score though, so it should be right up your street, especially as you get to do it over and over and over.
There's no real logic here, so let's just drop it.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Dodonpachi Saidaioujou
This.Muchi Muchi Spork wrote:You talk in guesses constantly. Are you talking about what Iseethings wrote in this thread or something else?Estebang wrote:especially if the rumors of the game running on the un-emulatable PGM2 are true
First thing I read today was Estebang going on about the new game being in 3D and a vertizontal...
Anyhow, the more I see of this the more I'm liking it. Looks like there wil be something to enjoy if not playing purely for score. A good blast.
Last edited by dan76 on Fri Feb 03, 2012 9:59 pm, edited 1 time in total.