ARM itself is probably easier to license than any other noteworthy processor architecture, which is why it's used in so many places (too many products to list, most of which make no note of the fact that they're ARM-based). There are even FPGAs that come with a licensed ARM soft core. Older graphics core designs probably don't exist in a form that could still be readily manufactured today; it might actually be cheaper to design a new one in RTL and ship it on an FPGA than it would be to actually manufacture an old one.duckzero wrote:I know you were saying you wanted to use an ARM based architecture, but would it be possible to license an already existing, fairly powerful for shmups, but not so popular platform like the Neo Geo 64 and customize it to your needs?
This would only make sense if it was financially viable, programmable for your needs, and cheap enough to remanufacture.
NeoGeo/Dreamcast/iPhone Shooter Fast Striker by NG:DEV Team
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
Sounds like an SH-3, CAVE actually uses different FPGA code tailored to each game. If you make you ownTHE wrote:I have worked with the ARM/XScale architecture both CPU and MCU now for 7 years or something. It's my second favorite after the 68000. If we create our own hardware it will be 90% likely ARM based. Designing a PCB with CPU/RAM/ROM is no big deal, we already got that. The main work are the custom GPU and SPU. The GPU will be FPGA based and needs to be designed in Verilog or VHDL, currently that's the only tricky part...
hardware I would suggest to include the sound data chips as part of the JTAG chain
![Very Happy :D](./images/smilies/icon_biggrin.gif)
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The future of ST-V rests upon our work and your work
The future of ST-V rests upon our work and your work
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
We basically already did this with the Fast Striker cartridgertw wrote: Sounds like an SH-3, CAVE actually uses different FPGA code tailored to each game. If you make you own
hardware I would suggest to include the sound data chips as part of the JTAG chain
![Wink :wink:](./images/smilies/icon_wink.gif)
As sound/music has a extreme low priority in arcades, Cave's decision does make a lot of sense though. Normally the music is final when the game is maybe at 70% finished, not much changes needed after that...having a lot of physical distance and complex routing in the JTAG chain is not a good idea anyway...
The future is 2D
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
Getting a license from SNKP for their old systems is near impossible. If something is discontinued in Japan it is discontinuedduckzero wrote: I know you were saying you wanted to use an ARM based architecture, but would it be possible to license an already existing, fairly powerful for shmups, but not so popular platform like the Neo Geo 64 and customize it to your needs?
This would only make sense if it was financially viable, programmable for your needs, and cheap enough to remanufacture.
![Neutral :|](./images/smilies/icon_neutral.gif)
Doesn't make any sense, to license something clunky and horrible like the HNG64 anyway...developing our own board will be a lot cheaper, elegant and more powerful. All we need is money and time...
The future is 2D
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
I didn't want to open my cart, so I don't know what the hardware looks like. Are you using a slave processor ?THE wrote:We basically already did this with the Fast Striker cartridgertw wrote: Sounds like an SH-3, CAVE actually uses different FPGA code tailored to each game. If you make you own
hardware I would suggest to include the sound data chips as part of the JTAG chain![]()
As sound/music has a extreme low priority in arcades, Cave's decision does make a lot of sense though. Normally the music is final when the game is maybe at 70% finished, not much changes needed after that...having a lot of physical distance and complex routing in the JTAG chain is not a good idea anyway...
If the SH-3 boards had a full JTAG chain CAVE could have saved a lot of money. Mushihimetama did not sell that well so a
lot of the Ibara Black Labels were Tama's where they had resoldered the sound FLASH chips!
If the JTAG chain was complete they could have just reused the boards. To avoid a long chain they could have used a dedicated connector.
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The future of ST-V rests upon our work and your work
The future of ST-V rests upon our work and your work
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
can we expect improved graphics for the dc version. For example, bullets may have transparence effects.
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
oh ffs give it a rest.devil_man wrote:can we expect improved graphics for the dc version. For example, bullets may have transparence effects.
![Image](http://img834.imageshack.us/img834/4633/mmpbanner.jpg)
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
devil_man wrote:For example, bullets may have transparence effects.
![Shocked :shock:](./images/smilies/icon_eek.gif)
The future is 2D
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
Please don't change anything from the MVS version.. I've been playing it a lot lately, and It's perfect. Additions would be great, but don't change the core game.THE wrote:devil_man wrote:For example, bullets may have transparence effects.That's what I would call a change for the worse...
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
Behold!rtw wrote:I didn't want to open my cart, so I don't know what the hardware looks like.
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
Highest neo meg count? ![Shocked :shock:](./images/smilies/icon_eek.gif)
![Shocked :shock:](./images/smilies/icon_eek.gif)
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
That's good to know. Either way, I wish you guys luck during that process. Also, I will be preordering the game for the DC (I would love to have a MVS copy, alas, my Neo Geo is acting up) and I'm super hyped for it. I'll for sure be taking it to one of my local SF4/random fighting and shmup tournaments and letting everyone get a chance to experience it!THE wrote:Getting a license from SNKP for their old systems is near impossible. If something is discontinued in Japan it is discontinuedduckzero wrote: I know you were saying you wanted to use an ARM based architecture, but would it be possible to license an already existing, fairly powerful for shmups, but not so popular platform like the Neo Geo 64 and customize it to your needs?
This would only make sense if it was financially viable, programmable for your needs, and cheap enough to remanufacture.![]()
Doesn't make any sense, to license something clunky and horrible like the HNG64 anyway...developing our own board will be a lot cheaper, elegant and more powerful. All we need is money and time...
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
I really wish this was on XBLA or PC, not that I dont own a Dreamcast but I dont have a stick for it and well I dont want to go back to pads now that I have been enlightened.
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
Sticks are pretty cheap for dcast now though bro and as theres such a good library of shmups for the system itl be money well spent .Zeron wrote:I really wish this was on XBLA or PC, not that I dont own a Dreamcast but I dont have a stick for it and well I dont want to go back to pads now that I have been enlightened.
![Image](http://img834.imageshack.us/img834/4633/mmpbanner.jpg)
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
or use an adapter/build your own.clp wrote:Sticks are pretty cheap for dcast now though bro and as theres such a good library of shmups for the system itl be money well spent .Zeron wrote:I really wish this was on XBLA or PC, not that I dont own a Dreamcast but I dont have a stick for it and well I dont want to go back to pads now that I have been enlightened.
=/
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
For US customers: NCSX already accepts pre-orders for both the regular and LE edition.
RE -> http://www.shopncsx.com/faststrikerregularedition.aspx
LE- > http://www.shopncsx.com/faststrikerregu ... ion-1.aspx
Release estimation is December this year.
RE -> http://www.shopncsx.com/faststrikerregularedition.aspx
LE- > http://www.shopncsx.com/faststrikerregu ... ion-1.aspx
Release estimation is December this year.
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
so that translates to us as December next year.RHE wrote:For US customers: NCSX already accepts pre-orders for both the regular and LE edition.
RE -> http://www.shopncsx.com/faststrikerregularedition.aspx
LE- > http://www.shopncsx.com/faststrikerregu ... ion-1.aspx
Release estimation is December this year.
![Laughing :lol:](./images/smilies/icon_lol.gif)
![Image](http://img834.imageshack.us/img834/4633/mmpbanner.jpg)
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
Fast Striker is now ready for pre order at Play-Asia:
LE: http://www.play-asia.com/Fast_Striker_L ... -4010.html
RE: http://www.play-asia.com/Fast_Striker/p ... -3zxs.html
LE: http://www.play-asia.com/Fast_Striker_L ... -4010.html
RE: http://www.play-asia.com/Fast_Striker/p ... -3zxs.html
The future is 2D
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doctorx0079
- Posts: 1277
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Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
Okay, I am pretty hyped now about this latest "last" Dreamcast game. I have some dumb questions. First off, isn't the LE the same as the regular one except with goodies? What's the point of getting LE + regular together? Are you guys seriously going to keep your LE in the original plastic and not open it or something? Now I have a Dreamcast that is grey("putty") colored and the sticker says it was made August 1999. Will I be able to play this right out of the box or will I have to do some finagling to get it to work?
On the matter of t-shirts etc.: I would like to see a Fast Striker t-shirt with the game characters from the opening and an exciting-looking gameplay screen in the background. There should be a poster of that too. This would blow away my Dreamcast owning friends.![Cool 8)](./images/smilies/icon_cool.gif)
On the matter of t-shirts etc.: I would like to see a Fast Striker t-shirt with the game characters from the opening and an exciting-looking gameplay screen in the background. There should be a poster of that too. This would blow away my Dreamcast owning friends.
![Cool 8)](./images/smilies/icon_cool.gif)
SWY: Games are just for fun
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
Agreed - I would LOVE to have either a NG:DEV shirt or a Fast Striker shirt. Both if you made them. But dont be lazy and just put the cover art on the front of the shirt. I would still buy one, but I'll pay a bit more for higher quality.
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
One of the game characters or logo on the front and "you don't understand" on the backrancor wrote:Agreed - I would LOVE to have either a NG:DEV shirt or a Fast Striker shirt. Both if you made them. But dont be lazy and just put the cover art on the front of the shirt. I would still buy one, but I'll pay a bit more for higher quality.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
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The future of ST-V rests upon our work and your work
The future of ST-V rests upon our work and your work
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
I trust their German design sensibilities to guide them... They come from a fine pedigree.rtw wrote:One of the game characters or logo on the front and "you don't understand" on the back
![Wink :wink:](./images/smilies/icon_wink.gif)
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
I know this makes me sound like a complete n00b (and maybe I am) but what's with all this "you don't understand" stuff. What's it a reference to? I remember it came up a lot in the DUX thread too.rtw wrote:rancor wrote: One of the game characters or logo on the front and "you don't understand" on the back
I'm bracing myself for a lot of witty, sarcastic but uninformative answers here but at least one genuine explanation would be appreciated
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Cos yes...I don't understand.
![Image](http://i22.photobucket.com/albums/b327/mjclark/200x40-1.jpg)
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
You are right it's from DUX, but you have to read it to savour it.mjclark wrote:I know this makes me sound like a complete n00b (and maybe I am) but what's with all this "you don't understand"
Start here...
http://shmups.system11.org/viewtopic.ph ... &start=150
Now back to Fast Striker, fantastic game, played it for hours last serious gaming session
![Very Happy :D](./images/smilies/icon_biggrin.gif)
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
The future of ST-V rests upon our work and your work
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
Will you be able to configure controls in the DC version?
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
Yes both Fast Striker and Pink Bullets have fully configurable controls.twalden wrote:Will you be able to configure controls in the DC version?
@Dux
Please don't derail this thread with this stuff. It has nothing to do with NG:DEV.TEAM anyway...
![Razz :P](./images/smilies/icon_razz.gif)
The future is 2D
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
- First off, isn't the LE the same as the regular one except with goodies?doctorx0079 wrote:Okay, I am pretty hyped now about this latest "last" Dreamcast game. I have some dumb questions.
Yes, the LE has additionally an OST / Soundtrack and a different cover. The box color maybe different too.
- What's the point of getting LE + regular together?
- Are you guys seriously going to keep your LE in the original plastic and not open it or something?
That are emotional question. Some collector do stuff like that. To each of his own...
Plus you will save 10 EUR with the bundle
![Very Happy :D](./images/smilies/icon_biggrin.gif)
- Now I have a Dreamcast that is grey("putty") colored and the sticker says it was made August 1999. Will I be able to play this right out of the box or will I have to do some finagling to get it to work?
Won't be a problem:
This is a CD-ROM based product and might not be compatible with some Dreamcast™ consoles manufactured after October 2000.
The future is 2D
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
Great news. ThanksTHE wrote:Yes both Fast Striker and Pink Bullets have fully configurable controls.
![Cool 8)](./images/smilies/icon_cool.gif)
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
Thanks...now I understand and how we laughedrtw wrote:You are right it's from DUX, but you have to read it to savour it.mjclark wrote:I know this makes me sound like a complete n00b (and maybe I am) but what's with all this "you don't understand"
Start here...
http://shmups.system11.org/viewtopic.ph ... &start=150
![Very Happy :D](./images/smilies/icon_biggrin.gif)
and
but I do notice there's a track on the Dux LE OST called "You Don't Understand"...THE wrote:@Dux
Please don't derail this thread with this stuff. It has nothing to do with NG:DEV.TEAM anyway...
and I do wonder what happened to the promised Dux patch disc to fix the scoring bug...
and I do wonder how long til Fast Striker is in my DC.
![Image](http://i22.photobucket.com/albums/b327/mjclark/200x40-1.jpg)
Re: New Neo Geo / Dreamcast Shooter Fast Striker by NG:DEV Team
so that is the case. did you guys actually find any units that wouldn't load it?THE wrote:This is a CD-ROM based product and might not be compatible with some Dreamcast™ consoles manufactured after October 2000.