Death Smiles: Countdown to North America Invasion
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Shatterhand
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hermosaguy
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Heh, well, yeah. I like games that go against the grain and cause mixed opinions (Ibara) -> cheap boards for poor people like me.undamned wrote:Yeah, I was really hoping for a crappy game toonem wrote:Ugh, there goes my hopes of it bombing and me snagging the PCB cheap
-ud
How universally liked was Progear again? Did it do well at the 'cades?
Wow, talk about going back to your roots! Ibara what? It's about time!P_HAT wrote:http://www.youtube.com/watch?v=ZsgRMH3ill0
Check out the vid above, Stage 3. Looks like Cave foresaw this problem to some degree because in one section there is indeed a warning of enemies approaching from behind (and in front, when facing backward).BulletMagnet wrote:...and I don't think it'd kill the designers to give you a second's heads up before you get a popcorn enemy up the tailpipe, and the game becomes yet another headache-inducing memorizer...seriously, why do side-scrollers seemingly feel a need to do this?
-ud
Righteous Super Hero / Righteous Love
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BulletMagnet
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I did see the "enemy" arrows in a handful of spots, but there are far more instances where enemies barge in from an odd angle and no warning at all is given - unless Cave goes the "ghost" route and only lets shots (not enemies) damage you (unlikely), this could be an issue, or at least it would be for me.undamned wrote:Check out the vid above, Stage 3. Looks like Cave foresaw this problem to some degree because in one section there is indeed a warning of enemies approaching from behind (and in front, when facing backward).
I mean, come on - if they knew it'd be a pain in the kiester enough to put it in a handful of spots, why not put them anyplace where said problem arises? Seriously, how hard is this?
Probably because it would happen so often you would get tired of "that stupid warning thing."BulletMagnet wrote:I mean, come on - if they knew it'd be a pain in the kiester enough to put it in a handful of spots, why not put them anyplace where said problem arises?
-ud
Righteous Super Hero / Righteous Love
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BulletMagnet
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Maybe I'm just weird, but I get tired of cheap memorizer deaths a lot more quickly.undamned wrote:Probably because it would happen so often you would get tired of "that stupid warning thing."
-ud
EDIT - Also, not sure if this 2P vid was posted yet. It appears you might have the choice of the order in which to play the stages...wonder how this affects how difficult each one is.
Here's a huge photo collage:
http://pictoria.jp/0o0_070913_AMS45_DeathSmiles.jpg
And if ya'all were curious about what the B/W art that gets flipped through at the end of each level (ala ESP Ra.De., DDP DOJ) says, here are the quotes:
"Spirits of the dead"
"At the edge of our world"
"Voices from beyond the grave"
"The phantom prisoner"
-EDIT-
Added last quote (from train stage video).
-ud
http://pictoria.jp/0o0_070913_AMS45_DeathSmiles.jpg
And if ya'all were curious about what the B/W art that gets flipped through at the end of each level (ala ESP Ra.De., DDP DOJ) says, here are the quotes:
"Spirits of the dead"
"At the edge of our world"
"Voices from beyond the grave"
"The phantom prisoner"
-EDIT-
Added last quote (from train stage video).
-ud
Last edited by undamned on Fri Sep 21, 2007 4:27 pm, edited 1 time in total.
Righteous Super Hero / Righteous Love
seriously dude, there arent any more "memorizer" elements to what weve seen so far than any other cave title, you dont stay pressed against the top of the screen in espgaluda do you?BulletMagnet wrote: Maybe I'm just weird, but I get tired of cheap memorizer deaths a lot more quickly.
youre just projecting your personal dislike for horis into somekind of criticism.
anyways.. what hardware will this be on? looks like the cave booth is set up with segas naomi cabs and even tho i doubt its on Naomi those cabs can display 31khz only if theyre stock.
that boss in 2player vid looks sick!

the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
It clearly looks SH3 from the explosion and particle effects (same as Futari and EspII). Its also 15khz as shown in this closeup picture of it running on the sega cab http://www.kobayan.jp/event/2007_am/ima ... 07-06l.jpg.sven666 wrote: anyways.. what hardware will this be on? looks like the cave booth is set up with segas naomi cabs and even tho i doubt its on Naomi those cabs can display 31khz only if theyre stock.
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Zebra Airforce
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This looks awesome, background graphics stick boss 
rtw

rtw
Last edited by rtw on Thu Sep 13, 2007 11:16 pm, edited 1 time in total.
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GaijinPunch
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thewestexit
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I had to double check to make sure it wasn't posted yet, but this is a pretty detailed video for a hand camera -
http://www.gamevideos.com/video/id/14711
http://www.gamevideos.com/video/id/14711
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BulletMagnet
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Sorry, but this has nothing to do with any particular preference of mine (aside from my preference for avoidable deaths) - my problem isn't that the title's horizontal, just that it (usually) doesn't warn you of attacks coming from a weak/unexpected side, a personal pet peeve of mine. Few Cave titles that I can call to mind ever pulled that sort of thing on you (offhand I might name DonPachi and Progear, if the "Cave-zing" titles don't count), and seeing this sort of thing making a comeback doesn't exactly get my blood pumping (at least, not in a good way).sven666 wrote:seriously dude, there arent any more "memorizer" elements to what weve seen so far than any other cave title, you dont stay pressed against the top of the screen in espgaluda do you?
youre just projecting your personal dislike for horis into somekind of criticism.
If others don't mind it then I've no right to question anyone's preferences, but I can't help but feel at least slightly miffed that Cave didn't see fit to do much of anything to bypass this potential issue, especially when it's done so seemingly effortlessly in the past.