Just got the 1CC in Nekketsu Kouha: Kunio-kun (FC).
Look at this beautiful friendship:
I set out to clear this one, because my experience with this genre seems to be slanted towards the Capcom games (more specifically, Final Fight and it's sequels

).
I thought of going straight to Double Dragon (and sequels), but since this is pretty much where it all started (and Kitten gave the recommendation), I chose to play this one.
For a game that pretty much invented the beat-em-up genre, it is pretty decent, but I want to start by saying (once again), that I'm not the biggest fan of Technos' gameplay style.
First of all, for someone coming from FF and the like, the 2 buttons to attack left & right were quite awkward at first. It took a while to actually remember to press the correct button to attack on the proper direction.
Second, and this is something I attribute to pretty much all the Technos games I played, this is the kind of game where trying to slug the enemy, hoping to get a combo going, will most likely get you pummeled.
After a while of trying several attacking styles, to see what worked, I ended up using Run+Attack almost exclusively.
Trying to punch an enemy head on, almost always ends up with your character being the one on the receiving end, and most of the time, jump kicks end up missing, because the enemies dodge.
Trying to attack the armed enemies head on, will get up pounded into the pavement too. Using this against the bosses, is even worse, as you'll just get wrecked.
So, in the end, the game becomes a matter of scoring a knockdown on any enemy, and Run+Attack him as he is getting up, scoring yet another knockdown. Rinse and repeat.
This kind of gameplay, although it requires more technical skills than it seems, is not something I consider very fun to do, as I needed to consistently and continually do this for the entire duration of the game.
The bike segments (both having to beat the bikers, and riding one. The latter isn't so bad, though), although definitely playable, are damn annoying, and I honestly don't get how someone thought, putting bike riders inside an apartment building was a good idea.
On the good side, the game looks nice (in typical Kunio-kun games fashion), and the enemy design variety is nice too. Having girls in school outfits beating the snot out of you with leather school bags, and whips, is pretty awesome. That and Misuzu, a hulk of a school girl, who I think, personally, is the most dangerous boss in the game (sans the final boss).
The music is something I actually really like too, as I think it really fits the game (and it's portrayed era).
Now about the Stage 4 (last stage).
I knew of this game before, but I hadn't played or seen any footage of it past the first level, so the maze on Stage 4 was a real surprise.
The vast majority of the time it took for me to get the 1CC was spent on this stage (and getting to it, after several game overs). However, for the most part, it was actually pretty fun to map out the maze on a sheet of paper, until I reached the last boss. Something I hadn't done in quite a long time, and most certainly something one wouldn't expect in a beat-em-up (at least I wouldn't).
Having played the SFC game of the same series (Shin Nekketsu Kouha: Kunio-kun), I was very pleasantly surprised to see that, this is where most of the bosses/characters in that game come from.
Riki (the 1st boss in the FC game), is your partner in the SFC game. Shinji, Misuzu and Saru are all bosses in the SFC game as well.
On a final note, getting a 1LC is definitely possible, and I'm actually thinking of trying it. Also, despite what may be said, the game is quite generous, in that after every area you beat, you get your life restored fully, so as long as you survive each area without losing a life, you can count on getting a life refill.
This, coupled with the last stage's maze, also mean that it is possible to get whatever maximum score that is, because you can simply replay these areas, until you max out the counter (if you don't lose your lives, that is).
Well, I can't think of anything else to say, so I'll leave it at that.
Vludi wrote:I did a small overview of the ports some months ago that may interest you.
...
Basically the Nintendo ports are "inspired" in Final Fight while the 68k/Sega CD are proper ports of the arcade.
Yeah, it's pretty much like that, but I still find the GBA port superior to all others (bar the X68000), because, although it may not have the exact enemy formations as the arcade version, and although the difficulty is unbalanced (which I'll take your word for, because I haven't played much of the higher difficulties), it is the only one that plays pretty much as flawless as the original.
Every other port (again, bar the X68000 one) compromises the gameplay/controls in some way, so I'd take the GBA port over all others, except of course, for the original.
I understand, and respect, that people may not like those balancing changes in the GBA port, and that the graphics and sound aren't up to par with the other ports.
But I believe, if your looking for a port that will give a genuine taste as to how the original plays, then it is a very good one.
And, like you said, I was pretty disappointed with the Sega CD port, precisely because of that 'basic combo' flaw. It may seem minor, but when you play it, and especially if you come from playing the original (or a similar port), you'll definitely notice it, and it will most likely ruin your game.
Ronyn wrote:That would be the Capcom Mini Mix.
It's a 3 in 1 cart with Mighty Final Fight, Bionic Commando and Strider in their western 8-bit appearance.
The instruction booklet reads:
From what we saw of the package, the NES emulation looks pretty complete. Plus, Strider and Bionic Commando are both NES classics. Mighty Final Fight? Not so much. But hey, two out of three ain't bad.
Dunno, but I find that remark kinda fun. For the manual anyway.
That is most definitely fun. I would never expect a quote like that in an instruction booklet.
One a more serious note, although I agree that Mighty Final Fight didn't indeed, reach 'Classic' status, it is by no means a lesser game than those two.
I, of course, agree that it doesn't hold a candle to the original, and if you base your opinion by comparing the two (or look at Mighty FF as nothing more than a downgrade of the original), I guess it doesn't look all that good.
But, with all honesty, if you give it a try, and keep in mind the other beat-em-ups in the system, I guarantee you'll probably find that it is, at least, one of the best on the platform.