Haha, no, I wish.kitten wrote:have you 1cc'd the arcade game before, and this was your first time on the sfc version?

The arcade original is much more brutal. On the default setting, you only get 2 lives, and a single extend at 100,000 points (on the SFC version, you start with 6 lives and get extends at every 200,000 points).
Couple that with a total of 8 enemies on screen at once (vs the 3 on the SFC port), and you have a recipe for a brutal, brutal game.
The flawless controls and gameplay mechanics, make it a fantastic game, though.
I have previously 1CC'd Final Fight One (GBA, Japanese version) on Normal (and default settings) with several characters (missing Haggar, I think). The lives+extends are the same as on the SFC game, of course.
For reference the GBA port's difficulty levels are EASY/NORMAL/HARD/VERYHARD/SUPERHARD, so you can imagine it will also take quite a while to completely beat. However the USA version ranges from VERYEASY to VERYHARD, although I'm not sure if it was just a renaming thing, or if it actually difers somehow.
This is the kind of game where bosses (sans the first one) shave off half your health with one hit (and even some regular enemies too), so you can kinda see how having many lives isn't quite as reassuring one might think at first.

One little mistake (especially in the later levels), and there goes one life.
With that said, I'm still pretty much an intermediate player (if that) at it, but I'm working on it.

Yeah, I hear it was quite the disappointment for kids back in the day, who were expecting 2P coop play, the 3 characters and all the levels.kitten wrote:don't worry, i've heard a looooot of shit about that version
Still an interesting game though, and plays quite well (would be even better, if not for the slowdown).