Operation Quickening - Second Wave

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LordHypnos
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Re: The quickening, join now!

Post by LordHypnos »

Lord Hypnos - Crimzon Clover web demo - Stage 1 - 42,842,870
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A few credits later, I actually understood the basic mechanics of this game, and made it to the boss. Oh well. I still find it pretty hard though. A lot of very tight bullet patterns even in just the first stage, and sometimes it's hard to focus on bullets while using the homing attack.
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Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
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ACSeraph
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Re: The quickening, join now!

Post by ACSeraph »

Get to work slackers, them dots aint gonna eat themselves <_<
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LordHypnos
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Re: The quickening, join now!

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C'mon guys, I want to play another random game, eventually!
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Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
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Captain
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Re: The quickening, join now!

Post by Captain »

Updated everything but this time you also get a challenge from me (that you gotta try since I made this thing ;3)

The reflex smartass challenge.

-You must not destroy any enemies or bosses that are unafilliated with raiwat. This includes the last 2 kamui fighters.

godspeed maggots.
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ACSeraph
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Re: The quickening, join now!

Post by ACSeraph »

^wait I'm confused here, what are we playing? :?
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Captain
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Re: The quickening, join now!

Post by Captain »

Captain wrote:The reflex smartass challenge.
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Don't kill anything until stage 5.


Yes, all the bosses time out.
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Blinge
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Re: The quickening, join now!

Post by Blinge »

lol i can't even get to stage 3, let alone 5 without killing anything..
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ACSeraph
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I don't have access to that game unfortunately, anything else you would like to torment me with?
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Re: The quickening, join now!

Post by Captain »

now you do ;0
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Post by Blinge »

Incase that poster causes confusion - the steam version (at least) does work on windows 7
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LordHypnos
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Re: The quickening, join now!

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Question: Is there a free demo of RefleX that allows for getting that far in it?
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Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
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Re: The quickening, join now!

Post by Captain »

yep, the demo allows you to get you to stage 5, aka it gets you through the pacifist part.
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Re: The quickening, join now!

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Captain wrote:yep, the demo allows you to get you to stage 5, aka it gets you through the pacifist part.
Interesting. I'll try this sometime soon then.
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Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
ColonelFatso
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Re: The quickening, join now!

Post by ColonelFatso »

ColonelFatso - Ikaruga: the Dottening - Stage 2 - 200,500

Finally got it through my thick skull that once I've got the right X position to get through one row of boxes, I shouldn't be moving left and right any more. Exploded spectacularly immediately thereafter, though.
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Blinge
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Post by Blinge »

Uhh for the Reflex challenge.. are we allowed to reflect if it means an enemy dies?
because if not, god damn how are you supposed to avoid all those homing lasers.

I tried. My run ended stage 1b because I accidentally reflected a shot into popcorn
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Re: The quickening, join now!

Post by ACSeraph »

ACSeraph - RefleX: Killing's Bad, Mmmkay? Edition - 1-B - 0

Not really something that can be done totally blind, seems like an interesting game though. I'll have to play it some more as a sane person would.

...aaaaand

That gives me 32 credits and 9 rerolls, so Im trading those 9 rerolls for 18 credits, giving me 50, which I would like to exchange for:

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Re: The quickening, join now!

Post by Captain »

Blinge wrote:Uhh for the Reflex challenge.. are we allowed to reflect if it means an enemy dies?
because if not, god damn how are you supposed to avoid all those homing lasers.

I tried. My run ended stage 1b because I accidentally reflected a shot into popcorn
you can reflect but not kill anything.

homing lasers can actually be dodged easily If I'm correct.

ACSeraph has won the mysterious secret.

You get to add a new game mechanic.

can be anything.

fire away.
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ACSeraph
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Post by ACSeraph »

Sweeeeet totally worth it.

New rule:

Players may now roll a game after waiting 24 hours, even if 2 players have not rolled since their last attempt at the Quickening.

So basically once every 24 hours or after two other players, whichever comes first.

Not really the most interesting mechanic I know, but it's the thing I wanted the most.

EDIT: Oh and if you give me that one for free, I have an actual interesting mechanic idea I'll share, let me know if you want to hear it :wink:
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Re: The quickening, join now!

Post by Captain »

changed to 12 hours ;)

whats the other idea?
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ACSeraph
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Re: The quickening, join now!

Post by ACSeraph »

A reworking of the credit system that emphasizes risk/reward and survival. Seeing as scores can't really be compared game to game, I figured we could make this more competitively oriented by awarding credits based on survival time. Basically you earn one credit per stage you clear. This would motivate you to not suck, and it gives you an extra motivation to use a credit if you perform unusually badly. For example, lets say you draw a game you normally can make it to stage 4 in, but you derp out and die in stage 2. You have incentive to spend a credit to retry, because you could end up with more credits if your gamble pays off and you perform well on the second try, instead of 1 credit for clearing one stage, you clear spend one and end up clearing 3 stages, getting you a net gain of 2 credits. To facilitate this and to save you updating time, players should keep up with how many credits they have total after each attempt and add it to the bottom of their post.

In detail:

You earn one credit per stage cleared in any given roll (so if you die in stage one, you get nothing)
You can retry at the cost of one credit
Rerolls no longer exist as a separate entity, a reroll simply costs 5 credits
To give an incentive to participating and amassing high credit counts, a player may at any time spend 50 credits to call a forced game.
The existing special challenges that allow you to call a forced game should stay, they just let you call a game without spending your credits.
Keep up with your own credits and add it to the end of each submission

...and I think that's about it. What do you think?
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Blinge
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Re: The quickening, join now!

Post by Blinge »

I rike it.

hopefully it'll give me the chance to beat you at some darius games :wink:
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ACSeraph
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Re: The quickening, join now!

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Blinge wrote:I rike it.

hopefully it'll give me the chance to beat you at some darius games :wink:
Bring it! :twisted:
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Re: The quickening, join now!

Post by Captain »

In detail:

If you die in the first stage of any roll, you can use a credit/reroll as you see fit for free.
Rerolls no longer exist as a separate entity, a reroll simply costs 5 credits
To give an incentive to participating and amassing high credit counts, a player may at any time spend 30 credits to call a forced game.
The existing special challenges that allow you to call a forced game should stay, they just let you call a game without spending your credits.
Keep up with your own credits and add it to the end of each submission
This should be fine.
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Re: The quickening, join now!

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Captain wrote:In detail:
If you die in the first stage of any roll, you can use a credit/reroll as you see fit for free.
Wait, so does this mean that, For example, If I roll Truxton (a game that I've never made it past S-1 of), I can either keep try until I make S-2 on 1 credit, or else reroll without spending any credits? And then still get the usual credit from playing a game?

Also, I like the 12 hour rule :P That should be nice.
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Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
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ACSeraph
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Re: The quickening, join now!

Post by ACSeraph »

ehhhh... I dont really think we should do free credits and rolls... Kinda defeats the spirit of being forced to play a blind shmup.

Also the way you wrote that, we aren't getting per stage credits then? Just one credit per game played?
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Re: The quickening, join now!

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ACSeraph wrote: Also the way you wrote that, we aren't getting per stage credits then? Just one credit per game played?
This is what it looks like.
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Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
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Re: The quickening, join now!

Post by Captain »

You can keep trying until you make it to stage 2.

If you don't, just use your free reroll.

Rerolls should be used to ward off games you dislike, not games you suck at.

Credits should be used to have another go at something, not in desperation as you find a game you suck at.
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ACSeraph
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Re: The quickening, join now!

Post by ACSeraph »

I can live with free credits until you at least beat stage two, but I don't think rerolls should ever be free. Being forced to play a random kusoge every now and then is half the fun. And honestly if you can't beat stage one even with free rerolls, you should just post your stage 1 results, not play something else imo.
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Re: Operation Quickening, join now!

Post by Captain »

Major update that updates almost nothing in the first post.
Also put quickman in your sig if you're an active quickening player. (also in first post)

ACSeraph wrote:I can live with free credits until you at least beat stage two, but I don't think rerolls should ever be free. Being forced to play a random kusoge every now and then is half the fun. And honestly if you can't beat stage one even with free rerolls, you should just post your stage 1 results, not play something else imo.
Well your first suggestion was already honored, this one is up to me and I think its more unfair than fun.

But you're more right than wrong about the rerolls, so I removed that part.
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Re: Operation Quickening, join now!

Post by LordHypnos »

Cool. In order that I become able to roll again, does anyone have a link to where I can find the free demo of refleX? probably didn't look hard enough, but I couldn't find it when I was searching.

EDIT: I quite like our new plot :lol: Very late 80s / early 90s console port, except without quite as much engrish. I can just imagine a lightly animated 16 bit anime style cut scene :D .
I think that all should find the addition to my signature satisfactory.
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Solunas wrote:How to Takumi your scoring system
1) Create Scoring System
2) Make it a multiplier for your actual score
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