The PS Vita Thread - Remote Play for all PS4 Games
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Re: The PS Vita Thread
If it's your first time playing RE1, I would hiiiiiiighly recommend going with the vastly improved Gamecube/Wii remake.
Re: The PS Vita Thread
Far from, finished the original back in the day and again on the 'Cube, which was fucking awesome. Can't imagine Resi 1 without the Crimson Heads now actually. Just never played the rejigged PS1 release.Op Intensify wrote:If it's your first time playing RE1, I would hiiiiiiighly recommend going with the vastly improved Gamecube/Wii remake.
XBL & Switch: mjparker77 / PSN: BellyFullOfHell
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E. Randy Dupre
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Re: The PS Vita Thread
Help!
I can't get the free DLC packs for WipEout Pure to work on the Vita. Because Sony removed them from their servers when Pulse came out, I've had to grab them from links online. I've used Content Manager Assistant on my PC to transfer them over into the PSP 'Saved Data' folder on my Vita, as directed, and the Vita itself seems happy enough with them, but the game can't see them at all - the tracks aren't present within the in-game menus.
Any ideas? The rest of the internet is proving to be useless with this one so far, but I know they should work, because there's videos on YouTube showing the DLC tracks being played on a Vita. I know I've got the correct files too - it's the EU version of the game, I've got the EU version of the DLC.
I can't get the free DLC packs for WipEout Pure to work on the Vita. Because Sony removed them from their servers when Pulse came out, I've had to grab them from links online. I've used Content Manager Assistant on my PC to transfer them over into the PSP 'Saved Data' folder on my Vita, as directed, and the Vita itself seems happy enough with them, but the game can't see them at all - the tracks aren't present within the in-game menus.
Any ideas? The rest of the internet is proving to be useless with this one so far, but I know they should work, because there's videos on YouTube showing the DLC tracks being played on a Vita. I know I've got the correct files too - it's the EU version of the game, I've got the EU version of the DLC.
Re: The PS Vita Thread
The Atelier Totori rerelease for Vita looks great. I have yet to play any Atelier game, but I've heard good things. This one will probably be my first.
http://andriasang.com/con2i1/vita_totori_screens/
Maybe the DLC packs you downloaded require some sort of license file that associates the DLC with your PSN account. Or perhaps the videos you saw were made by people who loaded the Half Byte Loader onto the Vita, using it to hack the game so that it would recognize the DLC.
http://andriasang.com/con2i1/vita_totori_screens/
That's strange.E. Randy Dupre wrote:Help!
I can't get the free DLC packs for WipEout Pure to work on the Vita. Because Sony removed them from their servers when Pulse came out, I've had to grab them from links online. I've used Content Manager Assistant on my PC to transfer them over into the PSP 'Saved Data' folder on my Vita, as directed, and the Vita itself seems happy enough with them, but the game can't see them at all - the tracks aren't present within the in-game menus.
Any ideas? The rest of the internet is proving to be useless with this one so far, but I know they should work, because there's videos on YouTube showing the DLC tracks being played on a Vita. I know I've got the correct files too - it's the EU version of the game, I've got the EU version of the DLC.
Maybe the DLC packs you downloaded require some sort of license file that associates the DLC with your PSN account. Or perhaps the videos you saw were made by people who loaded the Half Byte Loader onto the Vita, using it to hack the game so that it would recognize the DLC.

Re: The PS Vita Thread
Every time you download something from PSN (even free DLC), your console also acquires a license for it (an activation file is generated when you first install it). Without it, you can't run it. There is a way around this if your PS3 or PSP has a custom firmware installed, but for Vita you are probably out of luck. There is some limited hacking of the PSP part of Vita (half byte loader), but in order to install it you needed to have purchased specific exploitable PSP games from PSN before Sony removed them after learning about the exploit (which happened within a few hours of the exploitable games became known).
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E. Randy Dupre
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Re: The PS Vita Thread
That's not the case for the Pure DLC - to download it originally, you had to get it from the Pure website via your PC, then transfer it across to your PSP memory card, so there was never any license or account-related stuff going on with it. As far as I can remember, PSN didn't even exist at this point in time.
Again, lots of other people have managed to get this working on Vita from the same Mediafire download. The US packs are up on Joystiq, for those who own that version.
In the end, I've managed to dig out an old PSP memory card, put all the packs on that, moved it across to my PS3 and then to my Vita from the console. Long-winded way of having to go about it, though.
Again, lots of other people have managed to get this working on Vita from the same Mediafire download. The US packs are up on Joystiq, for those who own that version.
In the end, I've managed to dig out an old PSP memory card, put all the packs on that, moved it across to my PS3 and then to my Vita from the console. Long-winded way of having to go about it, though.
Re: The PS Vita Thread
It sounds like the PSP/PS3 put some sort of digital signature on the DLC which allowed it to work, and that feature may be missing from the PSP emulator on the Vita.E. Randy Dupre wrote:In the end, I've managed to dig out an old PSP memory card, put all the packs on that, moved it across to my PS3 and then to my Vita from the console. Long-winded way of having to go about it, though.

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Re: The PS Vita Thread
Will undoubtedly be killed by the next firmware patch, but still a major blow to Sony if it becomes something average users can set up, and Vita games are dumped + cracked.
At the moment 3DS games can be dumped, but hackers/pirates have no way of doing anything with them.
At the moment 3DS games can be dumped, but hackers/pirates have no way of doing anything with them.
Re: The PS Vita Thread
Or the exploit is in a PSN game, which means a lucky few thousand who obsessively refresh console hacking sites will get it before it's pulled, just like every other PSV exploit so far (unless one of them was in a demo and I just missed it). Granted, for a native exploit there's at least a chance that it's actually in the firmware or on a physical media game, but I'm not holding my breath. Still a little tempted to pick up a PS Vita tomorrow, just in case.Op Intensify wrote:Will undoubtedly be killed by the next firmware patch
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Jonathan Ingram
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Re: The PS Vita Thread
Sony`s just had a terrific Vita showing at TGS. Where`s all the love?
A grand zero of games were announced by SCEJ. At this point it seems Sony cares about the Vita even less than third parties do.
Anyhow, here`s a list of the Vita related gaming announcements from TGS:
- Gods Eater Burst 2(coming in 2013, improved visuals and better controls compared to the PSP version releasing at the same time)
- Ninja Gaiden Sigma 2(no details on this one, but probably a port of the PS3 version)
- Oboro Muramasa(port/remake of the Wii version with supposedly new content)
- Senran Kagura(port(update?) of the 3DS game)
- Soul Sacrifice is confirmed for 2013(hopefully, early 2013), new trailer is shown
In unrelated news, Konami is bringing New Little King`s Story to Europe on September 27. Zero Escape: Virtue's Last Reward(an ADV from Chunsoft) is October 23 in the US. Ragnarok Odyssey is October 16 and Persona 4 Golden is November 20.
Also, as of last firmware update, when playing PSP games it`s now possible to assign the buttons to the corners of the Vita`s touchscreen. A very handy feature. I assigned 'start' and 'select' to the upper and lower right corners as I never liked the stiff and clicky feel of the buttons.

A grand zero of games were announced by SCEJ. At this point it seems Sony cares about the Vita even less than third parties do.
Anyhow, here`s a list of the Vita related gaming announcements from TGS:
- Gods Eater Burst 2(coming in 2013, improved visuals and better controls compared to the PSP version releasing at the same time)
- Ninja Gaiden Sigma 2(no details on this one, but probably a port of the PS3 version)
- Oboro Muramasa(port/remake of the Wii version with supposedly new content)
- Senran Kagura(port(update?) of the 3DS game)
- Soul Sacrifice is confirmed for 2013(hopefully, early 2013), new trailer is shown
In unrelated news, Konami is bringing New Little King`s Story to Europe on September 27. Zero Escape: Virtue's Last Reward(an ADV from Chunsoft) is October 23 in the US. Ragnarok Odyssey is October 16 and Persona 4 Golden is November 20.
Also, as of last firmware update, when playing PSP games it`s now possible to assign the buttons to the corners of the Vita`s touchscreen. A very handy feature. I assigned 'start' and 'select' to the upper and lower right corners as I never liked the stiff and clicky feel of the buttons.
Re: The PS Vita Thread
I'm excited for the Muramasa port. It always baffles me how little love the Vita gets compared to the 3DS. There was a lot of 3DS hate last year, but now it's selling like hotcakes with a library that, IMO, is not any stronger than the current Vita library.
Re: The PS Vita Thread
Muramasa will look great on the Vita - seems like it was made for the platform. And they'll probably fix the controls too.
God Eater looks really good on the system from what I saw and Soul Sacrifice looks good as always.
Seems like they are stacking the start of next year with a bunch of MonHun-type games to relaunch the system. It will fail. Oh well.
If they don't port all the interesting-looking exclusives to PS3 in 2013/14 like I expect them to I will probably pick one up cheap I suppose.
God Eater looks really good on the system from what I saw and Soul Sacrifice looks good as always.
Seems like they are stacking the start of next year with a bunch of MonHun-type games to relaunch the system. It will fail. Oh well.
If they don't port all the interesting-looking exclusives to PS3 in 2013/14 like I expect them to I will probably pick one up cheap I suppose.
IGMO - Poorly emulated, never beaten.
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
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Jonathan Ingram
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Re: The PS Vita Thread
To be honest, the 3DS is selling like hotcakes only in Japan. Everywhere else the situation is pretty sad even despite the price drop and the release of Super Mario 3D Land, Mario Kart 7 and New Super Mario Bros 2.ZenErik wrote:I'm excited for the Muramasa port. It always baffles me how little love the Vita gets compared to the 3DS. There was a lot of 3DS hate last year, but now it's selling like hotcakes with a library that, IMO, is not any stronger than the current Vita library.
Japan`s all that matters when it comes to handheld games though. So, in this sense, Nintendo is strongest where it matters most. It will be problematic for Vita to keep receiving original games(or any games for that matter) if Nintendo controls 90 percent of the market, which makes Sony`s "and not a single fuck was given" attitude all the more strange.
Don`t forget Phantasy Star Online 2. It`s supposed to be coming out next year. Sega relaunched the Phantasy Star IP in the wake of Monster Hunter`s success and the PSP installments became quite popular in their own right. It will be interesting to see how the game will fare on the Vita.Drum wrote:God Eater looks really good on the system from what I saw and Soul Sacrifice looks good as always.
Seems like they are stacking the start of next year with a bunch of MonHun-type games to relaunch the system.
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Re: The PS Vita Thread
So many Monster Hunter clones, and not a single sign of an actual MH game (PSP backwards compatibility aside). Nintendo seems to have moneyhatted that series for good.
I assume Soul Sacrifice is still coming out in 2012 for Japan?
Sadly, the market for dedicated gaming handhelds is only truly relevant in Japan any more, and even there it's quickly caving in to smartphones.
I assume Soul Sacrifice is still coming out in 2012 for Japan?
Sadly, the market for dedicated gaming handhelds is only truly relevant in Japan any more, and even there it's quickly caving in to smartphones.
Re: The PS Vita Thread
People need to stop using 'moneyhat' in relation to Monster Hunter. If Capcom thought the best place for the series was Vita there is no amount of money Nintendo could pay to get them to change their mind - it's a huge series. Only lunatics think Vita was ever a good investment, so Capcom hardly had much bargaining power. I don't doubt there was some sort of deal, stretching back to Tri on Wii, but I can't guess the nature of the deets.
IGMO - Poorly emulated, never beaten.
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
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Re: The PS Vita Thread
That wouldn't have been the case, as Portable 3rd was released on PSP and PS3 after Tri.I don't doubt there was some sort of deal, stretching back to Tri on Wii,
There's no way around it, Nintendo had to have paid them off. Monster Hunter had become so associated with the PSP that it would undoubtedly have transitioned onto the Vita (a platform much better suited for the series, with its dual analogs and more powerful hardware) if not for Nintendo's interference. That also pretty much sealed the fate of the Vita in Japan; MH is their Call of Duty as far as sales reliability goes.
EDIT: This may not hold as much water as I thought, as Monster Hunter Frontier G has been announced for 2013 as an Xbox 360 exclusive. Then again, Capcom probably treats Frontier as a separate property.
Re: The PS Vita Thread
I said 'some sort of deal' - that doesn't preclude 3rd.
MH is a 4m+ selling game - not something you can moneyhat. And if that's the case - why didn't Sony moneyhat back? MH is literally all they had. The fate of the platform rested on it.
Much more likely Nintendo offered something Sony simply couldn't.
MH is a 4m+ selling game - not something you can moneyhat. And if that's the case - why didn't Sony moneyhat back? MH is literally all they had. The fate of the platform rested on it.
Much more likely Nintendo offered something Sony simply couldn't.
IGMO - Poorly emulated, never beaten.
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
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Re: The PS Vita Thread
Nintendo has a lot more expendable cash to throw around, thanks to the Casual Gaming Boom of 2006-2008. Sony would have been outbid.MH is a 4m+ selling game - not something you can moneyhat. And if that's the case - why didn't Sony moneyhat back?
Re: The PS Vita Thread
They might have had more expendable cash if they didn't spend unnecessary sums on a PS3 redesign that looks like a cigarette stubbing tray.Op Intensify wrote:Nintendo has a lot more expendable cash to throw around, thanks to the Casual Gaming Boom of 2006-2008. Sony would have been outbid.MH is a 4m+ selling game - not something you can moneyhat. And if that's the case - why didn't Sony moneyhat back?
They had the money, they just spent it in the wrong place. Story of their lives, it seems.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: The PS Vita Thread
There is no such thing as expendable cash to Nintendo, they are the biggest tightwads in the industry. Sony is obviously is bad financial shape, but they needed MH and Nintendo didn't, and a straight payment would have cost tens or even hundreds of millions. The only way a moneyhat would have even been practicable is if Nintendo already offered the most attractive platform - which they did - in which case a moneyhat would have been redundant except as a counter-offer against Sony. The 'moneyhat' accusation only makes sense if the 3DS wasn't the most obvious place for the games. Panzer Dragoon Orta and JSRF - obviously moneyhats. Resident Evil on GC - had to have been moneyhats. MH on 3DS - only as part of some other kind of deal.
Anyway, this argument is all dried up - you are just restating an assertion.
Anyway, this argument is all dried up - you are just restating an assertion.
IGMO - Poorly emulated, never beaten.
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
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Re: The PS Vita Thread
But it's not.The 'moneyhat' accusation only makes sense if the 3DS wasn't the most obvious place for the games.
The average Japanese person knows the PSP as "the thing that plays Monster Hunter."
The Vita is the successor to the PSP.
The Vita has a second analog built in, which massively improves the experience and eliminates the need for the hated "claw" grip.
The 3DS' unique features are a touch screen and a 3D display, neither of which benefit MH in any way.
As a relatively graphics and processing-intensive game (i.e. not a visual novel or SRPG), MH would also benefit from the added power of the Vita.
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Jonathan Ingram
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Re: The PS Vita Thread
Monster Hunter Frontier G is not an Xbox 360 exclusive. MHF is a PC MMO based on Monster Hunter 2 DOS for the PS2. A couple of years ago it was ported to the 360(it was strongly rumored at the time that MS provided Capcom with an "incentive" to get the game on their system). MHF G is an update which introduces G-level monsters and equipment to the game and it`s coming to both PC and Xbox 360.Op Intensify wrote:This may not hold as much water as I thought, as Monster Hunter Frontier G has been announced for 2013 as an Xbox 360 exclusive. Then again, Capcom probably treats Frontier as a separate property.
This runs contrary to what Satoru Iwata actually said at recent shareholders meetings and to Nintendo`s own actions over the past few years. Nintendo has disposable cash and they are clearly interested in investing in third-parties.Drum wrote:There is no such thing as expendable cash to Nintendo, they are the biggest tightwads in the industry.
Re: The PS Vita Thread
The Vita has also continued to sell far worse than the 3DS.
I'd imagine Capcom will come up with a way to take advantage of both aspects of 3DS.
I'd imagine Capcom will come up with a way to take advantage of both aspects of 3DS.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Jonathan Ingram
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Re: The PS Vita Thread
What aspects? MH3G and MH4 would have been leagues better on Vita. Saying otherwise is straight up denial.trap15 wrote:The Vita has also continued to sell far worse than the 3DS.
I'd imagine Capcom will come up with a way to take advantage of both aspects of 3DS.
Re: The PS Vita Thread
Err wait I forgot it already came out
They probably would be better on Vita, but I can't say for sure (half because I haven't played the 3DS version, and half because it hasn't happened so I can't say for sure). Obviously Capcom thinks it's a better idea to deal with the 3DS though.

They probably would be better on Vita, but I can't say for sure (half because I haven't played the 3DS version, and half because it hasn't happened so I can't say for sure). Obviously Capcom thinks it's a better idea to deal with the 3DS though.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
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Re: The PS Vita Thread
Yeah, Gamefaqs only has it listed for the 360 right now.Monster Hunter Frontier G is not an Xbox 360 exclusive.
If you were familiar with the series, you'd know that there's absolutely nothing the 3DS hardware has to offer it over the Vita.
I don't think Bayonetta 2 was a moneyhat, though. It seems that Sega refused to greenlight it, so Platinum simply took it to Nintendo, since their contract with Sega had expired with Anarchy Reigns.
Last edited by Op Intensify on Thu Sep 20, 2012 12:28 am, edited 1 time in total.
Re: The PS Vita Thread
That's from a consumer perspective - obviously that's not Capcom's perspective. Further, it's ahistorical - Monster Hunter only exploded in popularity in gimped form on the PSP. Worse graphics, control, no online etc. So Capcom knows they can get away with this stuff. Also, MH made PSP, PSP was just necessary for MH - Vita is clearly not the successor to PSP because it has no Monster Hunter. Only corporate loyalists care about who manufactured the damn machine when considering what is what system's 'successor', and there aren't enough of them to make too much of a difference.Op Intensify wrote:But it's not.The 'moneyhat' accusation only makes sense if the 3DS wasn't the most obvious place for the games.
The average Japanese person knows the PSP as "the thing that plays Monster Hunter."
The Vita is the successor to the PSP.
The Vita has a second analog built in, which massively improves the experience and eliminates the need for the hated "claw" grip.
The 3DS' unique features are a touch screen and a 3D display, neither of which benefit MH in any way.
As a relatively graphics and processing-intensive game (i.e. not a visual novel or SRPG), MH would also benefit from the added power of the Vita.
Also, touchscreen would be pretty useful for inventory management (and Vita has a touchscreen anyway). Odd argument.
"This runs contrary to what Satoru Iwata actually said at recent shareholders meetings and to Nintendo`s own actions over the past few years. Nintendo has disposable cash and they are clearly interested in investing in third-parties."
I expect they're going to be making longer term investments - buying smaller developers etc. I mean, they'll use their money to market 3rd party games and stuff (Nintendo marketed Tri in the west - if that counts as a moneyhat, but that's not what I mean by it). They're looking to build relationships - you don't do that just by handing out money. Iwata's smarter than that.
IGMO - Poorly emulated, never beaten.
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Re: The PS Vita Thread
Monster Hunter would absolutely run and play better on a Vita ..................... but the Vita is not a viable platform. It's stillborn. Without Monster Hunter that is. otoh, Monster Hunter will do well wherever it goes.Op Intensify wrote:Yeah, Gamefaqs only has it listed for the 360 right now.Monster Hunter Frontier G is not an Xbox 360 exclusive.
If you were familiar with the series, you'd know that there's absolutely nothing the 3DS hardware has to offer it over the Vita.
IGMO - Poorly emulated, never beaten.
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
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Re: The PS Vita Thread
I was trying to say "separate screen." I guess that's where they put the map in P3rdG, but I never felt the tiny one in the corner of the screen on PSP was inconvenient at all. You also don't have to annoyingly glance between two screens all the time.Also, touchscreen would be pretty useful for inventory management (and Vita has a touchscreen anyway). Odd argument.
As crucial as MH was to the PSP's success in Japan, it's ridiculous to base an entire system's lineage on one game series. The Vita is also backwards compatible with downloaded PSP games, which is more than enough to call it a successor.Vita is clearly not the successor to PSP because it has no Monster Hunter.
MH Frontier certainly didn't help the 360 in Japan. Of course, it's also on PC.Monster Hunter will do well wherever it goes.
Last edited by Op Intensify on Thu Sep 20, 2012 12:36 am, edited 1 time in total.