STGT'11 Week 1: Gokujyou Parodius

zakk
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by zakk »

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Rupert H
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Rupert H »

I thought I posted this earlier but can't see it now. Sorry of it's a duplicate.

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dsheinem
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by dsheinem »

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I was hoping to break 500K, and I did. I may give it another run later tonight before the deadline, but odds are I am going to call this a final score.
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luy
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by luy »

Aliquantic wrote:
luy wrote:luy-989.400-06-Koitsu-Mame (Auto)
You did play at full speed, right? :P

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1up
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by 1up »

1up - 321,500 - 2 - Koitsu - MAME

beat the 2 first stages and then died 2 times at the maoi battle ship. Makes no sense to me. my previous game I died 1 time at the maoi battle ship and it sent me on to stage 3. Not on this playthrough though?
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Re: STGT'11 Week 1: Gokujyou Parodius

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charlieton
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by charlieton »

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Herr Schatten
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Herr Schatten »

1up wrote:beat the 2 first stages and then died 2 times at the maoi battle ship. Makes no sense to me. my previous game I died 1 time at the maoi battle ship and it sent me on to stage 3. Not on this playthrough though?
If you use semiauto or manual, dying in the Moai battleship stage ends it and sends you to the next stage. If you use auto, you respawn in the Moai stage, and it doesn't end until you either beat it or lose all your lives.
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Zerst »

Zerst - 1,240,800 - 7 - Koitsu - PCB

Back to Koitsu... still no special stage.
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Treasurance »

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audiovisual presentation was pretty decent for a mame shmup but gameplay was an impressively comprehensive collection of the most idiotic shmup design choices ever
holydiver42
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by holydiver42 »

holydiver42 - 149,600 - 3 - Mambo - MAME

Will make a couple more attempts later.
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nZero
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by nZero »

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Smraedis
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Smraedis »

Smraedis - 627,900 - 3 - Koitsu - MAME
I scored well finally ;)

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Re: STGT'11 Week 1: Gokujyou Parodius

Post by DMC »

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Re: STGT'11 Week 1: Gokujyou Parodius

Post by mocliamtoh »

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:::Redsun:::
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by :::Redsun::: »

My daughter ta loving the game because of the music ... she is only 2 years ... I think she has a future in this type of game
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Tigger77 »

Tigger77 - 276,200 - 3 - Koitsu - MAME
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Shocky
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Shocky »

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Bunny geisha just wouldn't die. Well, this was much more bearable bell-juggling than TwinBee Fuck-You
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Icarus
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Icarus »

:::Redsun::: wrote:My daughter ta loving the game because of the music ... she is only 2 years ... I think she has a future in this type of game
Either that or she has really good taste in music.
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by lowemark »

lowemark - 1,133,500 - 7 - Koitsu - MAME

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can we please play a good game next week?
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Pocket_Man
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Pocket_Man »

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Re: STGT'11 Week 1: Gokujyou Parodius

Post by :::Redsun::: »

she loves the MAMBO and Michael is playing even when the graph is very colorful
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Dragoforce »

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Bad week:/
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by phrenzee »

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Emuser
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Emuser »

:::Redsun::: wrote:she loves the MAMBO and Michael is playing even when the graph is very colorful
Thats awesome, imagine if she has a thing for shmups or classical music in the future :P

Anyways though, I broke my record with the help of a crazy idea my teammate chempop had for us earlier today. The awesome part bout it is that this was with Vic Viper and not Koitsu so I'm really happy right now. Vic Viper desperately needs help from green/red bells I nabbed a red bell before the high speed part began which got me through the first part but I screwed up the bell after that and picked up yellow instead of red. Needless to say I died when the rear-wall birds came. Extra pics are for showing the Vic Viper zooming by at the initials screens.

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Re: STGT'11 Week 1: Gokujyou Parodius

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Re: STGT'11 Week 1: Gokujyou Parodius

Post by saucykobold »

saucykobold - 1,583,800 - Special - Koitsu (Manual) - MAME

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Checkpoints have their perks--I got a lot of points in this run by surviving to Special's first big bell cluster, dying, and repeating until game over. EVO stream is tempting, but ShadowWraith's score is just a few bells away...
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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Yazphier »

Yazphier - 779,000 - 3 - Koitsu (Manual) - MAME 0.139 RF

with Moai

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Re: STGT'11 Week 1: Gokujyou Parodius

Post by Homura »

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Re: STGT'11 Week 1: Gokujyou Parodius

Post by trap15 »

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Moai >:|
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