SGGG2 wrote:Niraflen, try booting the game into 480p with HD Xploder or GS Mode Selector.
I have before, but I just tried again to confirm. Either of those solutions always crashes to a black screen for me after the initial loading screen on the disc (before the title screen). Same goes for the Street Fighter Anniversary Collection disc, which is one of the reasons the SLG-3000 is very welcome in combination with the PS2.
Interesting side note: using GS Mode Selector to set NTSC NI to NTSC-I field (i.e.: 240p mode) does work for Mega Man Anniversary Collection... sometimes. Sometimes it crashes to a black screen like in the 480p case above, and sometimes it just works. When it works, it's the best solution yet (for that title).
When it works, the games look like correct 240p (even gets rid of some of the minor shakiness usually seen in this title). Subjectively, I find the result looks nicer using this forced 240p signal and the XRGB-3's scanline overlay than the 480i signal > XRGB-3 > SLG-3000 method referred to earlier. (For anyone who's curious, Street Fighter Anniversary Collection doesn't seem to work with this method, it always crashed to a black screen when I tried regardless of a 480p or 240p setting. SLG-3000 is definitely the way to go there.)
Technical Sidebar:
All that being said, I found a glitch in the 'enhanced' HUD energy meters. This seems to be a flaw with the title itself, because I found it in original 480i mode and in the modified 240p mode. It turns out that the top bar of the energy meter is sometimes thicker than the other bars. It isn't always; it depends on the level of the meter at that time. In some locations, the top bar will have the normal thickness, and in some locations the top bar will have a slightly increased thickness. Running via GS Mode Selector in the 240p configuration, this bar looks like it's doubled with a scanline running through the center of it. Alternatively, if I hook up the PS2 directly to my television set and let it deinterlace a normal 480i signal, one can still see the top energy bar is thicker depending on its location.
Got curious and compared this to a Rockman Complete Works title off which MMAC was based (Complete Works titles ran in 240p and all of the extra status screens were also in 240p, not high-res like on the PS2 Anniversary Collection). The energy bar graphical glitch isn't present in the original, it's pixel perfect. This bug is unique to the Anniversary Collection implementation. In the Rockman Complete Works title, the bars are always the same size. Furthermore, the energy bars in Anniversary Collection aren't always lined up correctly; the energy bar's border is thicker for filled parts of the meter vs. empty parts of the meter.
These are all minor things that don't particularly detract from gameplay, but were just interesting to find. Probably wouldn't have noticed these things either if I hadn't picked up the SLG-3000 with the intent to test it out with this title, so cheers.