Yes he did.dmauro wrote:No he did not.
Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
ya....read the second sentence more closelyncp wrote:Yes he did.dmauro wrote:No he did not.
Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
Tiger is red, slower movement/wide shot/fast lockshot. Panzer is blue, faster movement/linear shot/slow lockshot.
I haven't actively browsed/used this forum in many years and it's no longer an accurate representation of me.
I have retired from genre-specific content creation after 13 years, but I'll always love this little genre in my own personal way.
I have retired from genre-specific content creation after 13 years, but I'll always love this little genre in my own personal way.
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drunkninja24
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Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
Yep, meant to say Tiger at the end there, lol.jonny5 wrote:ya....read the second sentence more closelyncp wrote:Yes he did.dmauro wrote:No he did not.
Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
I watched the malik playthrough vid of the 360 port. Wondered why a lot of the game looked way easier. Pulled up a pcb playthrough and noticed that there's more vertical space so it's way easier to dodge patterns in this port.
Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
Lol. No, they're exactly the same in regard to "vertical space".Drakon wrote:I watched the malik playthrough vid of the 360 port. Wondered why a lot of the game looked way easier. Pulled up a pcb playthrough and noticed that there's more vertical space so it's way easier to dodge patterns in this port.
If you want to be picky, the port is actually a hair harder than the PCB, as it runs a tiny bit faster and is missing a few bits of slowdown.
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charlie chong
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Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
bwahha drakon yoo wrong son
its definitely a tinsy winsy bit harder on da egg bokz
AS FOR SHIP
PANZER JAGER! just as slow in lock shot as tiger schwert for precision dodging but his speed with shot is extremely useful for clearing the screen(even at point blank) when it gets hectic on level 4 + 5.of course tiger schwerts wide shot is also useful in this respect .
they are both good ships..i usually go for the wide shot ships too but somehow the jager just seemed more fun
its definitely a tinsy winsy bit harder on da egg bokz
AS FOR SHIP
PANZER JAGER! just as slow in lock shot as tiger schwert for precision dodging but his speed with shot is extremely useful for clearing the screen(even at point blank) when it gets hectic on level 4 + 5.of course tiger schwerts wide shot is also useful in this respect .
they are both good ships..i usually go for the wide shot ships too but somehow the jager just seemed more fun
SLAG OFF KETSUI I SLAG OFF YOR MUM
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https://soundcloud.com/vapor-teh-apparition
https://soundcloud.com/don-pachi-aka-bling-laden
Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
Brilliant game ...
I mean honestly balls out man game; in play terms and great design visually - all that great pseudo real sci-fi tech without stupid lolis [these have their place but not in this game] ...
With decent sales I have to believe this will eventually get sold to a western publisher; small dl size if sold onlive/I feel this aesthetic is probably the most appealing to more mainstream westerners [must appeal to fans of the gears of war tech or many anime types - akira military style etc], and despite its great depth the button mechanics are very simple.
... However, we'll wait and see on that...
If you are a shmups fan and haven't - just get this and a j360 at this stage...
ps. poor Drakon - at least you'll never make that mistake again...
I mean honestly balls out man game; in play terms and great design visually - all that great pseudo real sci-fi tech without stupid lolis [these have their place but not in this game] ...
With decent sales I have to believe this will eventually get sold to a western publisher; small dl size if sold onlive/I feel this aesthetic is probably the most appealing to more mainstream westerners [must appeal to fans of the gears of war tech or many anime types - akira military style etc], and despite its great depth the button mechanics are very simple.
... However, we'll wait and see on that...
If you are a shmups fan and haven't - just get this and a j360 at this stage...
ps. poor Drakon - at least you'll never make that mistake again...
Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
i always use HUGE BATTLESHIP!emphatic wrote: So, what type of BATTLE SHIP are you guys using?
APPROACHING!
FAST!!
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
Ketsui is the last shmup on earth to appeal to a larger Western audience. It's much too brutal. If any sort of increase in shmup popularity occurs outside Japan (by Cave's hand) it will come from much more forgiving titles like DeathSmiles. My guess is that any further expansion of the Western market will come from titles made specifically for the consoles, not ports.gray117 wrote:Brilliant game ...
I mean honestly balls out man game; in play terms and great design visually - all that great pseudo real sci-fi tech without stupid lolis [these have their place but not in this game] ...
With decent sales I have to believe this will eventually get sold to a western publisher; small dl size if sold onlive/I feel this aesthetic is probably the most appealing to more mainstream westerners [must appeal to fans of the gears of war tech or many anime types - akira military style etc], and despite its great depth the button mechanics are very simple.
... However, we'll wait and see on that...
If you are a shmups fan and haven't - just get this and a j360 at this stage...
ps. poor Drakon - at least you'll never make that mistake again...
Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
Firstly, you're probably 100% correct on further expansion...bcass wrote: It's much too brutal.... My guess is that any further expansion of the Western market will come from titles made specifically for the consoles, not ports.
As for currently available games, and the difficulty maybe so; I think that publishers rarely play such license deals themselves and just trade on a games reputation and the 'work' is more in the realms of distribution/marketing.
I'd like to think aesthetically ketsui still has the wider appeal compared to lolis, but the lack of 'hd' version may indeed be a kicker for a publisher/consumer looking more at a tick box checklist... although again I'm not sure how many people really understand such things [just listened to a podcast where the games designer for the final fight re-release didn't know how the filters worked that they used... perhaps not his exact remit... but a little depressing in terms of general knowledge... and this is one of the top people people to watch according to Develop...]
...
Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
Just stumbled in here from my lurking, but really, if everyone in the west buys Deathsmiles then maybe this will have a chance of being localized--I mean, I really did not think DS would be...
Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
Why would everyone in the West buy it when it's region-locked?
Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
deathsmiles is being localized for north america...thats what he is referring to....bcass wrote:Why would everyone in the West buy it when it's region-locked?
i guess he hopes it might increase the chance of ketsui getting localized....zero chance of that imo though
Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
I know it's being localised for North America. North America isn't the only country in "the West". If everybody in the West bought it, as he suggested, there's gonna be a lot of upset shmup fans.jonny5 wrote:deathsmiles is being localized for north america...thats what he is referring to....bcass wrote:Why would everyone in the West buy it when it's region-locked?
Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
north america is a continent btw ....generally though, i thought the west was in reference to north america....or do you classify everything outside of asia as 'the west'....we(NA) are west, asia is east....i guess europe and uk are in the middle....or in this case, just left outbcass wrote:I know it's being localised for North America. North America isn't the only country in "the West". If everybody in the West bought it, as he suggested, there's gonna be a lot of upset shmup fans.jonny5 wrote:deathsmiles is being localized for north america...thats what he is referring to....bcass wrote:Why would everyone in the West buy it when it's region-locked?
either way...who cares....
Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
People who live in the West who don't live in North America.jonny5 wrote:either way...who cares....
Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
sorry...i didnt think the west referred to europe as well....still seems odd to me....asia is east....the rest of the world is west....bcass wrote:People who live in the West who don't live in North America.jonny5 wrote:either way...who cares....
whatever....it matters not
but ya....sucks that they dont think europe is a viable market for a localization....
still think it will be very unlikely to see a ketsui localization....deathsmiles is marketable based on the characters and stuff.....ketsui not so much.....
Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
It doesn't matter to me personally because I have a JPN 360, but some people might be miffed who haven't...jonny5 wrote:sorry...i didnt think the west referred to europe as well....still seems odd to me....asia is east....the rest of the world is west....bcass wrote:People who live in the West who don't live in North America.jonny5 wrote:either way...who cares....
whatever....it matters not
but ya....sucks that they dont think europe is a viable market for a localization....
still think it will be very unlikely to see a ketsui localization....deathsmiles is marketable based on the characters and stuff.....ketsui not so much.....
Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
indeed....who knows....a PAL port might be coming later if the NA one does ok....fingers crossed for you guys!!bcass wrote:It doesn't matter to me personally because I have a JPN 360, but some people might be miffed who haven't...
Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
So yeah...Ketsui huh? Pretty awesome right?
(2x middle fingers)
Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
It brings out the best in people.Sandlegs wrote:So yeah...Ketsui huh? Pretty awesome right?
| My games - http://www.emphatic.se | (Click) I have YEN stickers for sale
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
nah...JAPJAC just irks me....sorry about that...'twas a foolish argument to be sureemphatic wrote:It brings out the best in people.Sandlegs wrote:So yeah...Ketsui huh? Pretty awesome right?
im kinda excited to finally try this tomorrow....im interested to see how it compares
Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
Fuck, I don't know how I missed that - brilliant!
Jockel's "who the fuck cares?!" post made me lmao.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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BulletMagnet
- Posts: 13901
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Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
My copy finally came in the other day...has anyone put together an "official" list of bullet points on exactly how X Mode works? I'm kind of floundering in there...
Truth be told, though, when I first tried this game at bay's place (speaking of which, where the heck did he go?) it didn't particularly agree with me, and by and large it still doesn't.
Truth be told, though, when I first tried this game at bay's place (speaking of which, where the heck did he go?) it didn't particularly agree with me, and by and large it still doesn't.
Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
when ketsui gets localized, can I quote your post and dance around like an idiot?jonny5 wrote:still think it will be very unlikely to see a ketsui localization....deathsmiles is marketable based on the characters and stuff.....ketsui not so much.....
"something witty."
by someone witty
by someone witty
Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
when it doesn't, can I quote yours and do the same?roker wrote:when ketsui gets localized, can I quote your post and dance around like an idiot?jonny5 wrote:still think it will be very unlikely to see a ketsui localization....deathsmiles is marketable based on the characters and stuff.....ketsui not so much.....
Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
you just didncp wrote:when it doesn't, can I quote yours and do the same?roker wrote:when ketsui gets localized, can I quote your post and dance around like an idiot?jonny5 wrote:still think it will be very unlikely to see a ketsui localization....deathsmiles is marketable based on the characters and stuff.....ketsui not so much.....
did you dance?
"something witty."
by someone witty
by someone witty
Re: Ketsui: Kizuna Jigoku Tachi Extra (XBox 360)
what you do in your dreams is for you to decideroker wrote:when ketsui gets localized, can I quote your post and dance around like an idiot?jonny5 wrote:still think it will be very unlikely to see a ketsui localization....deathsmiles is marketable based on the characters and stuff.....ketsui not so much.....