8 1/2 wrote:I dunno. I think as shmup players we forget how foreign the whole experience can be to the rest of the gaming public. Gamers are not used to practicing tiny sections over and over to reach success anymore. I brought Deathsmiles into work and put it up in our theater room. In a room full of game designers and programmers no one beside myself could get through even the second stage at the easiest setting without having to continue. I did a quick and dirty 1CC run with Rose at lunch and everyone was gawking at me like I was some sort of gaming god. I left the game on all day, and several people spent their breaks going back and forth to the game. At the day's end the highest score outside of my own plays was around 10 million in Arcade mode.
Yet, even with what seemed like utter defeat, many people asked me where they could get the game and if it was coming to the states any time in the future. So long as the core "real" modes are maintained I welcome any and all of these "noob" modes. It's the only way to hook mainstream gamers that feel isolated from these sort of experiences, who feel like they no longer have the skills they did "as a kid."
This is a great point. As a kid I wanted to be good at shmups but I didn't realize the dedication it takes, so I wasn't into the genre much during the 16-bit and earlier eras because they were just too hard for me. I got into them a bit during the PSX/Saturn era but it was mostly flashy games like Einhander, TF V, and Raystorm that held my interest, and with the DC I got a bit more into them. However it's really only been in the last year or so that I've gained a better appreciation for the genre, adding games like Soukyugurentai, Sengoku Blade, Cave titles and others to my library; games that I couldn't have even fathomed beating a few years ago. Likewise the first time I saw Dodonpachi was with the XBL marketplace trailers, which promptly made me think, "Holy crap, I can't do that, that's absurd!". A year later and I'm totally psyched for Mushihime, ESPGaluda 2, and the possibility of ESPrade and Guwange (or anything by Cave) on XBLA; and I just 1cc-ed a shooter for the first time a few nights ago (RF Jet). If anything having an uber-eliteness about shumps is hurting the genre more than any of the other factors that are typically used to blame for shmupping's even-increasingly-niche status. Easier difficulty modes will only help the genre gain reacceptance.