DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Oniros
Posts: 795
Joined: Fri Jun 07, 2013 3:13 am

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Oniros »

What are the chances of a Black Label re-release of this game? I'm a bit hesitant to pull the trigger and get this if next year Cave goes and puts out a superior package that includes both the original version and a new arrangement.
Squire Grooktook wrote:
Captain wrote:The future of shmups is the past.
*Yagawa smiles with the teeth of a shark*

*cue Heavy Day*
Bonus!
Posts: 760
Joined: Wed Mar 20, 2013 12:48 pm
Location: Sweden

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Bonus! »

The Xbox port includes two arranged modes (Arcade 1.5 and Xbox 360), so I would say that the chances for a black label re-release are zero. Also, Cave went all out with the limited editions. Fiddling with just one of the modes and hoping that people would buy the game again arguably wouldn't cut it.
hail good sir
Posts: 345
Joined: Sat Apr 24, 2010 11:30 am

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by hail good sir »

Start a petition for hello kitty mega black label, you never know.
User avatar
CStarFlare
Posts: 3030
Joined: Tue Feb 19, 2008 4:41 am

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by CStarFlare »

Oniros wrote:What are the chances of a Black Label re-release of this game? I'm a bit hesitant to pull the trigger and get this if next year Cave goes and puts out a superior package that includes both the original version and a new arrangement.
You're worried about a situation that has literally never happened.
Restart Syndrome::
Shmup leaderboards and Video Index! | My score history on RS
User avatar
BulletMagnet
Posts: 14171
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by BulletMagnet »

CStarFlare wrote:You're worried about a situation that has literally never happened.
Well, they did put out a budget package of the original and BL versions of DFK eventually, not to mention a Platinum edition of Deathsmiles with some of the DLC on it (not to mention the Cave Shooting Collection, if that counts) but I very much doubt something like that is in the cards for SDOJ.
User avatar
NeoStrayCat
Posts: 1055
Joined: Wed Aug 04, 2010 5:43 am

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by NeoStrayCat »

BulletMagnet wrote:
CStarFlare wrote:You're worried about a situation that has literally never happened.
Well, they did put out a budget package of the original and BL versions of DFK eventually, not to mention a Platinum edition of Deathsmiles with some of the DLC on it (not to mention the Cave Shooting Collection, if that counts) but I very much doubt something like that is in the cards for SDOJ.
Well, if anything, a Plat. Col./Cave the Best release would be better off so that people that don't have it yet, can pick it up cheap, if and when that ever happens...>_>
I've Come to Deliver Some Bad Luck!
User avatar
Oniros
Posts: 795
Joined: Fri Jun 07, 2013 3:13 am

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Oniros »

Well, SDOJ was the 16th best-selling X360 game in Japan this year (according to Amazon). A "Cave the Best" release might be possible.

http://www.siliconera.com/2013/12/11/am ... -number-3/
Squire Grooktook wrote:
Captain wrote:The future of shmups is the past.
*Yagawa smiles with the teeth of a shark*

*cue Heavy Day*
User avatar
finisherr
Posts: 608
Joined: Wed Jun 08, 2011 12:39 pm
Location: Seattle

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by finisherr »

Oniros wrote:Well, SDOJ was the 16th best-selling X360 game in Japan this year (according to Amazon). A "Cave the Best" release might be possible.

http://www.siliconera.com/2013/12/11/am ... -number-3/
That's impressive. I wish more Americans liked shooters. If that were the case we'd probably see more releases. : (

I blame marketing. If more money was put into engaging and effective marketing execution (not just little anime babes on the cover), more people in the states would be buying these games. Even traditional might work. Remember when FF VII released an ad on television before its stateside release? RPGs were not big-ticket games in the states at the time, but the game was a huge success despite this known fact. It helped that the game was excellent, but it also helped that there were effective methods of engaging players.

SDOJ is probably one of the best Cave releases I've seen in recent years. It could have been the one to keep Cave working on shooters. If there was maybe a few select placements in traditional, and then perhaps a couple experiential executions in major markets...perhaps live contests with top players and some decent PR on the events... SDOJ could of been way more of a success on this side. The biggest obstacle is getting players into shooter culture and...you know, why we like the games to begin with. Exposure to the intense difficulty of the games and the complete finesse of the top players could have seriously galvanized interest.

Sorry for the rant, but yeah. I just think shooters have potential for a lager demo.
User avatar
Muchi Muchi Spork
Posts: 1413
Joined: Wed Mar 09, 2011 2:53 pm

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Muchi Muchi Spork »

I think they are doomed to stay Japan arcade (if we're lucky), ios 99 cents and doujin PC. Best hope is that the Japan arcade games get released on a real pcb and some get ported to consoles. ios looks to be the system where developers will make a game in whatever the hell genre there is or make up a new one. Development costs for an app on the app store I bet generally isn't 1% the cost of console shits.

I went to my friend's house the other day and every one of his 360 games was a first person shooter and he acted like that was the only genre of game there is on the 360 besides fighters which he thought were lame. It was pretty sad. I don't think he would last 10 seconds on SDOJ arcade. I don't think there is any hope for the genre to become king again. I've been waiting for fps to die out since Goldeneye 64 and they haven't faded the least bit.
Bonus!
Posts: 760
Joined: Wed Mar 20, 2013 12:48 pm
Location: Sweden

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Bonus! »

Muchi Muchi Spork wrote:I've been waiting for fps to die out since Goldeneye 64 and they haven't faded the least bit.
I don't want to derail this thread, but I think it's worth pointing out that the latest releases of both Call of Duty and Battlefield performed relatively poorly. Industry rumors say that CoD sold just about half of what the previous iteration sold, and if you check those games on Amazon, you'll see that they are already heavily discounted. I think you could buy Battefield 4 for $20 on Black Friday, a few weeks after it was released. Also, a lot of FPS and TPS (third-person) games completely bombed this year, games like Fuse, Army of Two, or Dead Space 3. It seems there is some fatigue.
User avatar
Muchi Muchi Spork
Posts: 1413
Joined: Wed Mar 09, 2011 2:53 pm

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Muchi Muchi Spork »

Finally. I've hated them since day 1. When I was a little kid I used to dream about the day when videogames would look like "real life" like that. Then it happened and the games were no fun.
User avatar
hecheff
Posts: 140
Joined: Wed Oct 30, 2013 12:34 am
Location: East Asia (Roaming)
Contact:

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by hecheff »

finisherr wrote:That's impressive. I wish more Americans liked shooters. If that were the case we'd probably see more releases. : (
Yeah, I would love that very much.
Even the new Twinbee game for LINE is just a Dragon Flight clone which is also restricted to the Japanese market for god-knows whatever reason.

I blame marketing. If more money was put into engaging and effective marketing execution (not just little anime babes on the cover), more people in the states would be buying these games.
But Otomedius (as the first thing that comes to mind) sold pretty well in the states, all things considered did it not?
(The info I got was from vgchartz, so please tell me if I've missed out anything vital in my claim)

Sure, it did hurt the franchise quite a bit in the long run but I would prefer to think it's because the Japanese market for the two home releases "Gorgeous" and "Excellent" suffered because of low Xbox 360 sales during its run.

Even traditional might work. Remember when FF VII released an ad on television before its stateside release? RPGs were not big-ticket games in the states at the time, but the game was a huge success despite this known fact. It helped that the game was excellent, but it also helped that there were effective methods of engaging players.

SDOJ is probably one of the best Cave releases I've seen in recent years. It could have been the one to keep Cave working on shooters. If there was maybe a few select placements in traditional, and then perhaps a couple experiential executions in major markets...perhaps live contests with top players and some decent PR on the events... SDOJ could of been way more of a success on this side. The biggest obstacle is getting players into shooter culture and...you know, why we like the games to begin with. Exposure to the intense difficulty of the games and the complete finesse of the top players could have seriously galvanized interest.

Sorry for the rant, but yeah. I just think shooters have potential for a lager demo.
Those are interesting points you have brought up; I never really thought about it that way.
You've really gotten me curious now; would you mind telling me more?
User avatar
Special World
Posts: 2220
Joined: Thu Sep 10, 2009 2:12 am

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Special World »

I don't really think FPS games are dying out, I just think that the Call of Duty / Battlefield model was thoroughly explored last gen so gamers see them as "last-gen shooters," and so we'll need a new series to shake things up and get people fired up again.

See: Titanfall, Destiny
http://catstronaut.wordpress.com/
  • catstronaut loves games
User avatar
Squire Grooktook
Posts: 5997
Joined: Sat Jan 12, 2013 2:39 am

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Squire Grooktook »

That and Cod seems to get worse with every installment. I have a few friends who were diehard fans of the series but even they look at COD: Ghosts with disgust.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
User avatar
Thjodbjorn
Posts: 439
Joined: Mon Apr 12, 2010 2:36 pm
Location: Minnesota

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Thjodbjorn »

I really wish they'd start selling the MP stuff cheaper and separately. That would also make the frequency less obnoxious.

That said, I haven't bought Ghosts yet.
User avatar
Dave_K.
Posts: 4570
Joined: Wed Jan 26, 2005 5:43 am
Location: SF Bay Area
Contact:

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Dave_K. »

Thjodbjorn wrote:Seems weird that there aren't any wallpaper options. Like any same person, I would turn my WP brightness down. Failing that, I'd use an interesting wallpaper. All of the tate ones are "upside down", because I rotate my television the traditional way.

Ok, I'm late to the Saidaioujou party, and also just noticed this upside down (bug?) when setting a custom wallpaper on my LCD cab. Are there seriously no options to fix this other than rotating my monitor the opposite way just for this one game? *facepalm*
Bonus!
Posts: 760
Joined: Wed Mar 20, 2013 12:48 pm
Location: Sweden

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Bonus! »

I don't see how this is a "bug". You've got the option to set a wallpaper for vertical orientation, but you rather argue on the forum instead of rotating your monitor the other way. Besides, it's a purely cosmetic effect. During play you won't notice the wallpaper anyway.
User avatar
Dave_K.
Posts: 4570
Joined: Wed Jan 26, 2005 5:43 am
Location: SF Bay Area
Contact:

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Dave_K. »

Yes, I understand its simply for aesthetics, which is why it doesn't seem worth the trouble rotating an LCD arcade cabinet the opposite way just for this one game when every other Cave 360 port supports either rotating the background or linking the screen orientation to the background orientation. I guess I'll leave the backgrounds off.
User avatar
trap15
Posts: 7835
Joined: Mon Aug 31, 2009 4:13 am
Location: 東京都杉並区
Contact:

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by trap15 »

Bonus! wrote:but you rather argue on the forum instead of rotating your monitor the other way
Wow, Mr. Aggressive over here.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
User avatar
Oniros
Posts: 795
Joined: Fri Jun 07, 2013 3:13 am

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Oniros »

trap15 wrote:
Bonus! wrote:but you rather argue on the forum instead of rotating your monitor the other way
Wow, Mr. Aggressive over here.
Image
Squire Grooktook wrote:
Captain wrote:The future of shmups is the past.
*Yagawa smiles with the teeth of a shark*

*cue Heavy Day*
User avatar
Bananamatic
Posts: 3530
Joined: Fri Jun 25, 2010 12:21 pm

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Bananamatic »

Does it sometimes freeze or is something wrong with my xbox? I just restarted the run and it froze on the "press start" screen
iconoclast
Posts: 1758
Joined: Mon Nov 01, 2010 2:00 pm
Location: Massachusetts

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by iconoclast »

My game has frozen a couple of times in the menus, not during gameplay.
User avatar
AntiFritz
Posts: 1630
Joined: Sun Apr 03, 2011 2:34 am
Location: Australia

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by AntiFritz »

Bonus! wrote:I don't see how this is a "bug". You've got the option to set a wallpaper for vertical orientation, but you rather argue on the forum instead of rotating your monitor the other way. Besides, it's a purely cosmetic effect. During play you won't notice the wallpaper anyway.
Not every monitor works like that. Now I don't know which way these wallpapers are orientated, but I know for a fact my monitor only rotates clockwise.
RegalSin wrote:Rape is very shakey subject. It falls into the catergory of Womens right, Homosexaul rights, and Black rights.
User avatar
BobbyNewmarkiii
Posts: 100
Joined: Wed Jan 11, 2012 10:47 pm

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by BobbyNewmarkiii »

Dave_K. wrote:
Thjodbjorn wrote:Seems weird that there aren't any wallpaper options. Like any same person, I would turn my WP brightness down. Failing that, I'd use an interesting wallpaper. All of the tate ones are "upside down", because I rotate my television the traditional way.

Ok, I'm late to the Saidaioujou party, and also just noticed this upside down (bug?) when setting a custom wallpaper on my LCD cab. Are there seriously no options to fix this other than rotating my monitor the opposite way just for this one game? *facepalm*
There is *one*, literally, just one; tate wallpaper which rotates the other way. Patience, my young padawan, find it you will...
User avatar
Cuilan
Posts: 1165
Joined: Sun Jul 19, 2009 1:37 am
Location: safespot

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Cuilan »

hecheff wrote:But Otomedius (as the first thing that comes to mind) sold pretty well in the states, all things considered did it not?
(The info I got was from vgchartz, so please tell me if I've missed out anything vital in my claim)

Sure, it did hurt the franchise quite a bit in the long run but I would prefer to think it's because the Japanese market for the two home releases "Gorgeous" and "Excellent" suffered because of low Xbox 360 sales during its run.
VGChartz is notorious for fabricating the sales numbers they post, so they're generally not to be trusted (especially with regards to the sales numbers of niche games).

As for Otomedius, Gorgeous is currently tied with Deathsmiles as the best selling 360 shooter in Japan. Their known sales totals are quite comparable to those of Japan's best selling shooters on PS2, so console sales numbers have little if anything to do with it. I'd say the two biggest factors that affect a shooter's sales potential are quality (as determined by the whole target demographic) and marketing.
:lol:
User avatar
BulletMagnet
Posts: 14171
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by BulletMagnet »

Cuilan wrote:I'd say the two biggest factors that affect a shooter's sales potential are quality (as determined by the whole target demographic) and marketing.
And as Otomedius demonstrates, deficiencies in one can be made up for by the other. :P
User avatar
Cuilan
Posts: 1165
Joined: Sun Jul 19, 2009 1:37 am
Location: safespot

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Cuilan »

BulletMagnet wrote:And as Otomedius demonstrates, deficiencies in one can be made up for by the other. :P
I think that might be partially correct; I don't remember seeing much marketing done for the 360 release of Gorgeous. I think it managed to reach the sales it received thanks largely to the good word of mouth the arcade version got, since the arcade version was quite popular during its heyday. But with shooters, good marketing (assuming we're talking about cute anime character designs here) won't help a "low-quality" game sell great (see: Otomedius Excellent, Mamoru-kun, Strike Witches, et al).
:lol:
User avatar
chempop
Posts: 3466
Joined: Sun Jul 31, 2005 7:44 am
Location: Western-MA USA

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by chempop »

Cave's last 360 titles, it's a bittersweet run they've had - mostly sweet of course.

Somehow I never did learn my lesson and was always happy to preorder the most expensive version of nearly every release. $32 shipped is such an insanely awesome deal for this game, it's pretty crazy that their 360 ports didn't earn them a goldmine considering how well Deathsmiles did for them. It seems like yesterday I was importing my JPN region 360 and very first cave title, where have the last 5 years gone :oops:
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
User avatar
Krooze L-Roy
Posts: 247
Joined: Sat Mar 10, 2007 1:51 am

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)

Post by Krooze L-Roy »

Got some newb questions here:

1)Is there a way to get rid of (or at least dim) the indicator that appears under the ship when you have a hyper available? My peripheral vision picks up that damn thing better than the ship, with controller-throwing results.


2)And this one's probably dumb: how come it never asks for my initials when I get a high score? It's not a big deal, as it saves the scores (as "CAV") and I'm the only one who plays on the system, but still... Cave shouldn't get the blame for my paltry scores.
Post Reply