Sure enough, it's PAL.BIL wrote: (you can tell if you're seeing PAL Alien Soldier by the absence of the famous "68000 Heart On Fire" line on the title screen)
Was there not an American version for 60Hz + "English"?
Sure enough, it's PAL.BIL wrote: (you can tell if you're seeing PAL Alien Soldier by the absence of the famous "68000 Heart On Fire" line on the title screen)
Digimon World PS1 is actually pretty interesting... and predates the anime.__SKYe wrote:It's also nice to see video game adaptations of licensed material that is actually fun to play, rather than some generic unplayable mess.
The projectile attacks are fun to fire off at enemies who hug the sides of the screen, but it's true that you could remove them without much affecting the game. I like that they included Rolling Heart Vibration, though.__SKYe wrote:There's also a charge attack (by holding the attack button until a little bar on top ot the health meter charges up), which is a small projectile. I don't give it much use, but it's a nice touch.
On that note, Esmeraude can be defeated in one cycle, just like Trasher, albeit via a throw loop rather than an infinite combo. The Ryuuko MD fan in me found this quite amusing.__SKYe wrote:Yet another similarity with Final Fight, is that after taking some damage, the first boss will hind back and call for reinforcements, just like Damnd (aka Trasher) from Final Fight.
In addition to the Mega Drive and general sidescrolling threads, we also have dedicated topics for Super Famicom, PC Engine, and PS1 titles, which is enough room for non-shmup discussion if you ask me. I wouldn't mind them being stickied, though.kitten wrote:imho, it would be wonderful to have a sub-forum on here specifically for all sorts of non-shmup, classic genre games. i feel like jamming this thread in "off topic" is a bit weird, and i hate seeing stupid political threads or w/e while i'm browsing, looking to just talk about games. would anyone else want to get behind this? just below off-topic, a "non-shmup, ruff n' tumble fun game" forum? shumps dot com is three thousand years old and i'm afraid of stepping on toes just bringing this up, but damn it, there's enough enthusiasts on here, for sure.
You only ever hear belt scrollers labeled this way by people with no interest in 1ccs, so I'm surprised to hear this from a player of your caliber.kitten wrote:as someone who has yet to find it within themselves to think of the first final fight (the only i've played) as anything more than some eye candy, and mostly a quarter-sucking vacuum (1cc's of final fight look JARRINGLY tedious and boring, at least to me), would you recommend this?
RBelmont wrote:A little math shows that if you overclock a Pi3 to about 3.4 GHz you'll start to be competitive with PCs from 2002. And you'll also set your house on fire
i feel a bit less bad about having finished on supereasy, now! i would have never abused that slowdown thing. i thought that supereasy paused when you selected weapons, but it apparently doesn't, which goes to show how incredibly faulty my memory is, here. i'm sure i continued a shitzillion times, though. in particular, i remember hating the hell out of one boss. i think you were underwater and moving in a vortex...?BIL wrote:Other than a pause menu letting you chop the speed by 25% increments, and the typical "enemies do less damage, you do more" (which frees up ammo), it seems fairly subtle. I gave SE my first playthrough in living memory, and all that really stood out were:
i) helpful platforms in Act II's watery areas
ii) er... that's about it rofl
Also, you get a password on Game Over. I could see this being extremely useful for learners, but since SH is technically the "default," I just went with that.
"useless" was honestly much too generous a description on my end, she is worse than that but yes, moving on.Understood, and understood. I like to think of Wu as that one soldier in the war movie who dies at his stationary gun, then drifts about in the wind spraying everyone present. I wish I could remember the exact film, would make a crackin' GIF.
THE YEAR IS 2015Obscura wrote:From what I understand, the PAL version was optimised for 50hz, so it'll run too quickly on NTSC machines, and in emulators set to 60hz. On a PAL system/50hz emulation, it apparently runs a tick slower than the NTSCJ original. That's what I've always heard, anyway. At least one other game is the same way, Thunder Force IV. (you can tell if you're seeing PAL Alien Soldier by the absence of the famous "68000 Heart On Fire" line on the title screen)
I'd guess Steam's emulator of choice does something that results in you getting the authentic PAL speed. And yeah, with how little text this game has (even the Japan version's intro has Engrish subtitles), they'd have been better off just going with the JP ROM.
that would be quite nice!WelshMegalodon wrote:In addition to the Mega Drive and general sidescrolling threads, we also have dedicated topics for Super Famicom, PC Engine, and PS1 titles, which is enough room for non-shmup discussion if you ask me. I wouldn't mind them being stickied, though.
not the first time i've been told that someone finds my commentary on beat 'em ups to be seemingly out of character. my warm-up to belt scrolling beat 'em ups has been very slow! there are a couple i like (bare knuckle 2 is actually a bona fide 4/4 star game, to me), but i think my problems usually come from how repetitive play ends up being. so many bosses in these types of games end up being hyper-aggressive, extremely powerful, and with little way to get past them other than what feels like - i don't know how else to describe this, so forgive me - cheesing them. i'm at very best only decent at bare knuckle, but i feel like when i die, it is fair. i didn't properly zone enemies, got greedy, or didn't react with proper timing to a tell. there are a few moments here and there where i feel like a hit or two are unfair, but the game does have a life bar and i can use it as a learning opportunity to not fuck up the 2nd time.You only ever hear belt scrollers labeled this way by people with no interest in 1ccs, so I'm surprised to hear this from a player of your caliber.
And yes, the two Super Famicom titles feature two-player simultaneous play. Only Rei and Makoto are worth using in the first game, though.
RBelmont wrote:A little math shows that if you overclock a Pi3 to about 3.4 GHz you'll start to be competitive with PCs from 2002. And you'll also set your house on fire
thanks!WelshMegalodon wrote:It's "美少女戦士セーラームーン" and "美少女戦士セーラームーンR" for the first and second Super Famicom games, respectively.
Some mechanics take time and practice before you understand them well enough to engage with them on a basic level. That might be a flaw, but it is absurd to say that a game that is bad for the first few hours and good indefinitely afterwards is overall bad.Obscura wrote:And if a game isn't fun when you're "bumbling around on the floor", it's shit. Don't get caught up on degrees -- being "good" at a thing is fun in itself, regardless of what the thing is (it makes your brain release the good chemicals). Saying that Alien Soldier is fun when you've been playing it for 30 hours isn't a judgement of the game -- it's a judgement of "performing well at almost anything is fun, no matter what that something is".
A bit of Googling reveals two of those to be Sailor Moon puzzle games and the third to be a crossover puzzle game featuring characters from Nakayoshi. Can't say I've played any of them.kitten wrote:familiar with the other three games in the bundle? anything worth getting? they're probably not even worth that starting bid price, but maybe they are...
RBelmont wrote:A little math shows that if you overclock a Pi3 to about 3.4 GHz you'll start to be competitive with PCs from 2002. And you'll also set your house on fire
BIL, been meaning to ask : what nationality are ya? are you a japanese modern-day samuraï, living as an hermit and training to hone his sword skills every day? or an american soldier stationed in Japan, to keep 'em japs in check? or an English trooper stationed there, shedding blood for the glory of Commonwealth?BIL wrote:Nope, game was PAL-exclusive in the west. One of those odd cases - Terranigma on SNES is another. SFC Parodius Da! was released in PAL too, with the "Uncle Sam" Eagles censored into parrots for some reason.
Fascinating, albeit dubious, seam of gaming history imo. Growing up in NTSCJland but having relatives in PALfordshire, I'd come home from visits with tales of all sorts of weird shit I'd seen, and grindingly slow downtuned Sanics. They had a hard time BITD. 3: PAL CV Bloodlines ("The New Generation") seriously makes me a bit seasick, buhhh.
I deleted a post I made here earlier because I don't want to risk opening up another can of worms, but I'll just say that it's not a cop out: It's genuinely what I believe and I've had numerous arguments with Skykid here over just what kind of intrinsic value entertainment is capable of possessing. I'll leave it at that.Vanguard wrote:I actually agree with you in that the appeal to subjectivity is a huge cop-out, though.
FinalBaton wrote: I need a bit of backstory here Or, should I say : "STAGE 0 : Prologue of BIRRRU"Spoiler
////////////////////////////////
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Do eet Squire!Squire Grooktook wrote:I am half tempted to throw together a quickie title screen/stage start text based on this using the title screen effect/animation I've been building lately.
I've never heard of that happening. Of course, I've never heard of anyone being "good" at their job beyond a fresh college grad in their first couple years in an entry position. Once they've been there a year or two and get promoted out of their "Junior [field]" job title, the rest of their working lives will be an endless parade of failing to meet schedules and budgets while getting bitched at by empty authority figures, figures who keep promoting them anyways because, hey, someone needs to take over for the people that are retiring, and it's not like anyone is doing a good job. They'll enjoy their job so much that they'll swing by the liquor store on the way home from work and then get so blitzed that they forget about their humanity.Vanguard wrote:Your claim that anything is fun when you're good at is absolutely false. You don't think there's anyone who is good at their job and finds no joy in it?
Nope. Although, I question whether it's possible to be "good" at something that offers no challenge.You've never lost interest in a game because you got too good at it to be challenged?
Modern gaming is in a bad state? That's news to me.This is exactly the sort of mindset that has put modern gaming into the bad state it's in.
Here ya go:FinalBaton wrote:Do eet Squire!Squire Grooktook wrote:I am half tempted to throw together a quickie title screen/stage start text based on this using the title screen effect/animation I've been building lately.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
I was going to respond to this kusopost with a snubbish quip, but why not engage.Obscura wrote: And I never claimed I was good at Alien Soldier. So what? There's tons of games out there (such as literally every successful arcade game ever) that are fun to play when you're shit at them. The fact that a game in an arcade derived genre is only fun when you're good -- and being at good any game is fun in itself, no matter how shit the game -- tells us that it's probably a shit game.
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Holy d..amn!! CIB copy goes for at least three times of what I paid now, and it's not even that long ago I bought it. One of my more recent Famicom acquisitions (at least compared to the ~20 year history of my collection, not including the games I got as a kid)kitten wrote:holy diver recently went (at least temporarily) bonkers after he did a video, even had effects reaching over to yahoo auctions japan. probably why i only grabbed a loose copy for cheap and counted myself lucky. damn, that box art is fine, though.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Fair enough.kitten wrote:worth a picture refresher for how that d-pad looks exactly, imo. very xbox 360 circle kinda thing, but wayyyyy better than a 360 dpad.
See this is how I always start out playing. Gently (or at least trying to be).kitten wrote:i'm pretty gentle with my controllers, i think. never done anything to break one, all my stuff just wears down over simple repeated use. most stuff i have that ever gets technical problems just needs cleaning or replaced nipple pads. rarely, i will push buttons a bit too hard in a game, but it's gotta be something where there's a variable jump and i'm trying to make sure i get the absolute height or something, or something where i'm pushing multiple buttons at once. sometimes i'll hold too hard in a game with a run button just to make sure i'm always runnin'!
If you go simply by the gameplay mechanics, then if you don't like Final Fight, then you won't enjoy this one too, as they play very similarly. The difficulty is probably also on par with the SFC version of Final Fight (the arcade FInal Fight is MUCH more brutal), maybe a bit less. Still have to play it a bit more to get a better opinion, since I've been playing Final Fight for quite a while now (and it's kinda hard to properly compare difficulty without bias, given the difference in experience).kitten wrote:as someone who has yet to find it within themselves to think of the first final fight (the only i've played) as anything more than some eye candy, and mostly a quarter-sucking vacuum (1cc's of final fight look JARRINGLY tedious and boring, at least to me), would you recommend this?__SKYe wrote: Regardless, Bishoujo Senshi Sailor Moon R (SFC) is superior to both these games, so if in doubt about which game to play, definitely go for that one.
Otherwise, you can't really go wrong with either of the versions. Slightly different flavors of the same game, I guess.
the only beat 'em ups i feel like i've truly, sincerely enjoyed are the first two bare knuckle games and double dragon II. HUGE bonus points if those sailor moon games are multiplayer, which can turn a banal belt scroller into a good time. my roommate - she's a big fan of sailor moon, see? would be a lot of fun to go at this with her.
Thanks, and once again, I apologise for formerly dissecting the wrong game.WelshMegalodon wrote:Fascinating dissection of R's game mechanics, __SKYe.
Oh man, I hadn't seen that game in years.WelshMegalodon wrote:Digimon World PS1 is actually pretty interesting... and predates the anime.
Yeah, it's a nice touch indeed, but I regard them more like extras that are fun to use every once in a while, but not that useful in actual tense moments.WelshMegalodon wrote:The projectile attacks are fun to fire off at enemies who hug the sides of the screen, but it's true that you could remove them without much affecting the game. I like that they included Rolling Heart Vibration, though.
Yeah I know, but for someone like me, who comes from Final Fight, I couldn't help but chuckle when I first fought her, by the fact that they actually put it in there.WelshMegalodon wrote:On that note, Esmeraude can be defeated in one cycle, just like Trasher, albeit via a throw loop rather than an infinite combo. The Ryuuko MD fan in me found this quite amusing.
Yeah, you already figured it out.WelshMegalodon wrote:Now, a few questions from this belt scroller novice:
- Have you been able to figure out a consistent input for the piledriver? Jump + Attack while holding an enemy only causes your character to jump. (EDIT: Turns out I had to jump while holding an enemy, then press the A button. Silly me.
These are very annoying, and I don't really have a strategy yet, but as you say, I find that trying to hit them out of their roll is not too effective, as oftentimes, it seems as if the attack just goes over their head.WelshMegalodon wrote:- How do you deal with the swarms of rolling enemies in Stage 3? (I believe the official guidebook calls them "Heavy Shades".) Is it consistently possible to knock them out of their rolls?
Yeah, perhaps the most common way Beat-em-ups are bashed is by their repetitiveness.kitten wrote:WelshMegalodon wrote:You only ever hear belt scrollers labeled this way by people with no interest in 1ccs, so I'm surprised to hear this from a player of your caliber.
And yes, the two Super Famicom titles feature two-player simultaneous play. Only Rei and Makoto are worth using in the first game, though.
not the first time i've been told that someone finds my commentary on beat 'em ups to be seemingly out of character. my warm-up to belt scrolling beat 'em ups has been very slow! there are a couple i like (bare knuckle 2 is actually a bona fide 4/4 star game, to me), but i think my problems usually come from how repetitive play ends up being. so many bosses in these types of games end up being hyper-aggressive, extremely powerful, and with little way to get past them other than what feels like - i don't know how else to describe this, so forgive me - cheesing them. i'm at very best only decent at bare knuckle, but i feel like when i die, it is fair. i didn't properly zone enemies, got greedy, or didn't react with proper timing to a tell. there are a few moments here and there where i feel like a hit or two are unfair, but the game does have a life bar and i can use it as a learning opportunity to not fuck up the 2nd time.
in more standard fare belt scrolling beu's (like most SNK stuff they were banging out to sell cabinets as fast as possible or popular licensed games such as x-men, simpsons, tmnt), i feel like i'm just abusing the one blindspot in an aggressive AI over and over again, and i often feel like that blindspot is cruel and unintuitive. been a while since i played final fight and what i played was on the VC via the shit snes version, but it felt quite a bit like that, to me. if anyone wants to make an impassioned case on why i'm a scrub and the game is dope, i will take my lickings, but i just couldn't have fun with it. i've heard the series gets much better as it goes on, but final fight tough ain't a cheap game.
Yesterday, I played Harmful Park for the first time in a while, and image my surprise when:kitten wrote:THE YEAR IS 2015
wow, i cannot believe alien soldier happened two years ago, now! i fucking missed it, too!
Makaimura isn't like whatever shitty licensed games (or Alien Soldier LOL) that we bought as kids and had to convince ourselves were playable because we weren't getting another game for six months. It was an arcade game. If you were at an arcade, there was no sunk cost associated with playing a game for the first time.Skykid wrote:The Makaimura series doesn't have a fanbase because it's fun to keep getting motherfucked in the first five minutes, it's got a fanbase because it's fun to switch the motherfucking and punish the game the way it tried to punish you.
The latter is closest - I had a very trans-atlantic upbringing! For now, let's just say I hail from... CUCK ISLANDFinalBaton wrote:BIL, been meaning to ask : what nationality are ya? are you a japanese modern-day samuraï, living as an hermit and training to hone his sword skills every day? or an american soldier stationed in Japan, to keep 'em japs in check? or an English trooper stationed there, shedding blood for the glory of Commonwealth?
I need a bit of backstory here Or, should I say : "STAGE 0 : Prologue of BIRRRU"
I was wondering! I've not played Ranger X so it's all hard n' heavy, with a bit of chibi if you play on EZ:kitten wrote:oh god i was just consulting my notes and ranger x's highest difficulty is apparently "heavy" and not "rough" i am a liar and fraud.
i think what i played with the highest difficulty as "rough" was something else, and have the notion it was recent. god, fuck me, i'm never going to remember
Aww thanks
Haha, there's no debate on Alien Soldier itself. Just a bit of janitorial work mandated by a certain shitposting scrub who went all scorched earth for the sake of internet cool points. ;3Sumez wrote:Alien Soldier is on my bucket list for 2017. Skimming the heated debate
We've already established that you like TSS because you can just about stagger along at zero experience, where Alien Soldier is inherently a bit too complex for that. That's not a critique of AS in anything but the most shallow of terms - it's a deliberately extreme game, obviously it is going to have a harsher entry curve than the dead-simple jump n' shoot of TSS. Unfortunately, you've tried to dress this up as a definitive statement on the game lacking depth or being dumb or whatever, when I (and now you!) have confirmed you understand it about as well as I do Crummy DOOM Usermap #43245246, so here were are.Obscura wrote:I agree entirely that learning curves are a thing! Go read my posts on The Super Shinobi a page or two back, plzkthx
Haha. This.Shoryukev wrote:Looks like quite the shit-show around Alien Soldier, I've never played the game but my interest is peaked as well.
Sorry, but the whole "you have to be good before you can criticize it!" argument is dumb as hell, and you know it. It's a rhetorical trap that people who can't actually argue in favor of a game they like use so that they can automatically invalidate any argument against said game, regardless of the content of that argument.BIL wrote:Debate the principle of learning curves all you like - AS is most definitely not for everyone, and I myself certainly wouldn't put it in an arcade as-is. But please get some humility re: specific games you demonstrably know nothing about. Otherwise, you are shitting in my thread, and as stated - no matter how much I like you or anyone else here, I can't let that slide. 3;
I've never once said, or even implied, that you must be good at Alien Soldier before you can criticise it. As I just reiterated in the above post, I'm saying you need to understand how the game works before you can criticise how it works, or in your case liken it to Punch Out. You blatantly had no idea why a player would ever not just teleport ad infinitum, I explained this is a great way to waste ammo due to the game's mechanical and boss designs, and soon enough get actively punished. Then radio silence from you.Obscura wrote:Sorry, but the whole "you have to be good before you can criticize it!" argument is dumb as hell, and you know it. It's a rhetorical trap that people who can't actually argue in favor of a game they like use so that they can automatically invalidate any argument against said game, regardless of the content of that argument.
This again. If you can't tell that whole passage was sending up the classic mainstream trap of "wahh a credit only lasts 30 minutes!" (shumpsfarm: yeah but you'll need a lot longer than that to play decently!) "wahh but its impossibly difficult!" (sf: yeah but you'll improve!) "wahh a credit only..." hopefully now you do! Again, I can't remember how many hours it took to first clear AS a couple years ago. It sure as fuck wasn't 30 though, I don't think my Holy Diver 1LC even took that long. If you like, I can get links to the several posts I've made where I caution people that AS is not the extreme ordeal mainstreamers characterise it as.Player didn't spend the 30 hours to git gud: "You can't criticize it until you've spent 30 hours to git gud!"
Player did spend the 30 hours to git gud: "Obviously you must have liked it because you played it for 30 hours!"
See above, you've misunderstood me. Please do me the favour of assuming I have the baseline critical faculties to detect if a game I'm putting time into is any good.Further recommended reading: http://www.learntocounter.com/the-hundr ... s-fallacy/
OK, let's assume that a few seconds after the end of my last credit of the game, it suddenly stops becoming a "call-and-response zero teleport" fest, and actually punishing you for playing in such a manner. That still leaves a full quarter of the game that can be played in a ridiculous and boring manner. Why the hell would anyone design a game like this? It's not like it's hard to find games that have an early boss or stage that says "L2P correctly before you can proceed" -- why the hell does Alien Soldier put its boss of this nature over a quarter of the way into the game, leaving beginners to play "simon says"? And, as an even better question, who the hell would play the game to the point that they got to see it?!?!?! Well, aside from kids who weren't getting another game for six months.BIL wrote:I've never once said, or even implied, that you must be good at Alien Soldier before you can criticise it. As I just reiterated in the above post, I'm saying you need to understand how the game works before you can criticise how it works, or in your case liken it to Punch Out. You blatantly had no idea why a player would ever not just teleport ad infinitum, I explained this is a great way to waste ammo due to the game's mechanical and boss designs, and soon enough get actively punished. Then radio silence from you.
I don't mind (you know I am a softy), but don't come back as if you've not just been comprehensively exposed as ignorant. It's tiring and really shits up the thread!
Really classy, attacking people for their misspellings.Obscura wrote:EDIT: Also, guys, your interest isn't "peaked". It's piqued. Lrn2Englishplz!