DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
-
professor ganson
- Posts: 5163
- Joined: Mon Feb 21, 2005 3:59 am
- Location: OHIO
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
Thanks for the tip! Will do.
-
BulletMagnet
- Posts: 14171
- Joined: Wed Jan 26, 2005 4:05 am
- Location: Wherever.
- Contact:
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
Make sure to start on Shot mode though, as in 360 mode it's the easiest (Laser's a bit harder, and Expert, well, presumably no elaboration is needed, heh). I'd also recommend using Novice to get used to things, it's not as much of a cake walk as in some other Cave ports.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
Starting to get near the Stage 4 boss. The second half of Stage 4 reminds me of the mid-section of stage 5 of DDP with all the swirly dudes.
The stage 3 midboss (So awesome!) reminds me of the stage 3 midboss of ketsui.
Wonder if I'll see anything else that reminds me of my other favorite cave shooters.
The stage 3 midboss (So awesome!) reminds me of the stage 3 midboss of ketsui.
Wonder if I'll see anything else that reminds me of my other favorite cave shooters.
-
- Posts: 23
- Joined: Sun Mar 17, 2013 5:35 pm
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
Hello there again, please do someone knows what I have to fulfill to earn big medals outta the enemies in 360 mode?.
I've noticed that the higher the hyper level startet the higher the GPBONUS in the upper left corner gets (max 3.0 @ max. I tought these two things were related but even at 3.0 gpbonus there are still too many small medals.
Edit: I think I figured it out by a long marathon yesterday and thanks to the help from the other thread. Thx Caga.
I've noticed that the higher the hyper level startet the higher the GPBONUS in the upper left corner gets (max 3.0 @ max. I tought these two things were related but even at 3.0 gpbonus there are still too many small medals.
Edit: I think I figured it out by a long marathon yesterday and thanks to the help from the other thread. Thx Caga.
-
ChurchOfSolipsism
- Posts: 1224
- Joined: Thu Sep 25, 2008 12:12 am
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
FINALLY found the time to fire up ye olde xbox and try this out and holy shit, this game is amazingly brutal. It's actually the first time I play the Novice mode of a Cave game because I can't see myself getting too far in arcade mode.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
It's all because of the input lag.ChurchOfSolipsism wrote:FINALLY found the time to fire up ye olde xbox and try this out and holy shit, this game is amazingly brutal. It's actually the first time I play the Novice mode of a Cave game because I can't see myself getting too far in arcade mode.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
There is no input lag. You are just looking for excuses for failing.Cagar wrote:It's all because of the input lag.ChurchOfSolipsism wrote:FINALLY found the time to fire up ye olde xbox and try this out and holy shit, this game is amazingly brutal. It's actually the first time I play the Novice mode of a Cave game because I can't see myself getting too far in arcade mode.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
ratikal wrote:There is no input lag. You are just looking for excuses for failing.

RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
-
professor ganson
- Posts: 5163
- Joined: Mon Feb 21, 2005 3:59 am
- Location: OHIO
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
Yeah, choosing Shot mode makes a real difference. I didn't think of giving Novice a try, but I recall now that Novice mode was a nice way to get started with a previous Cave game that was giving me all sorts of trouble. Can't recall which, but I think it was in the Donpachi series.BulletMagnet wrote:Make sure to start on Shot mode though, as in 360 mode it's the easiest (Laser's a bit harder, and Expert, well, presumably no elaboration is needed, heh). I'd also recommend using Novice to get used to things, it's not as much of a cake walk as in some other Cave ports.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
Play 1.5, it's the improved version that didn't come with the usual PCB upgrade, and it's fantastic. Only marginally less brutal because more hypers, but so wonderful to play.ChurchOfSolipsism wrote:FINALLY found the time to fire up ye olde xbox and try this out and holy shit, this game is amazingly brutal. It's actually the first time I play the Novice mode of a Cave game because I can't see myself getting too far in arcade mode.
But play it on a crt, please, this game deserves it. LCD's just don't do it justice.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
-
ChurchOfSolipsism
- Posts: 1224
- Joined: Thu Sep 25, 2008 12:12 am
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
Sure manSkykid wrote:Play 1.5, it's the improved version that didn't come with the usual PCB upgrade, and it's fantastic. Only marginally less brutal because more hypers, but so wonderful to play.ChurchOfSolipsism wrote:FINALLY found the time to fire up ye olde xbox and try this out and holy shit, this game is amazingly brutal. It's actually the first time I play the Novice mode of a Cave game because I can't see myself getting too far in arcade mode.
But play it on a crt, please, this game deserves it. LCD's just don't do it justice.

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
Oh, you didn't just give me the Fonz.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
-
- Posts: 9166
- Joined: Wed Jan 26, 2005 10:32 pm
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
I like the cool holographic ads shown on the various buildings that change into warning signs within the first stage of DDP-SDOJ...a bit of slick graphic design magic right there. Reminds me of that cool holographic advertising vibe/feel from the classic 1988 Akira anime shown within the sprawling Neo-Tokyo cityscape.
PC Engine Fan X! ^_~
PC Engine Fan X! ^_~
-
ChurchOfSolipsism
- Posts: 1224
- Joined: Thu Sep 25, 2008 12:12 am
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
What's wring with the FonzSkykid wrote:Oh, you didn't just give me the Fonz.

Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
I have this now and I like it quite a bit so far. I'm not too good at it, but I like the hyper mechanics and the variety of modes. The menus remind me a lot of Death Smiles. I heard this uses similar menus to Muchi Muchi Pork/Pink Sweets? It looks like I'll be getting that soon too.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
There is input lag. I've proved this by slowing a video that I took.emphatic wrote:ratikal wrote:There is no input lag. You are just looking for excuses for failing.
Also, move -> pause -> unpause -> your ship moves even when you're not touching anything.
You have to be blind or something if you can't notice the ridiculous input lag during slowdown. Even CHUBOW agrees that "TAC could die for not doing anything about input lag, because he was in charge"
It's gross, I'd estimate 3 frames or more.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
I can also confirm there is lag...
"Just fire and forget" 1cc List
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
Even if there is lag it's not like it hardly matters.
And it's certainly not where the main difficulty of the game comes from.
And it's certainly not where the main difficulty of the game comes from.
I wouldn't call 1.5 the improved version but I'd call it something alright.Skykid wrote: Play 1.5, it's the improved version that didn't come with the usual PCB upgrade
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
Sometimes it's annoying but it's not a game breaker for me.
"Just fire and forget" 1cc List
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
Did you try all 4 ship types? All ships seem to have different reaction times on my setup.Cagar wrote:There is input lag. I've proved this by slowing a video that I took.emphatic wrote:ratikal wrote:There is no input lag. You are just looking for excuses for failing.
Also, move -> pause -> unpause -> your ship moves even when you're not touching anything.
You have to be blind or something if you can't notice the ridiculous input lag during slowdown. Even CHUBOW agrees that "TAC could die for not doing anything about input lag, because he was in charge"
It's gross, I'd estimate 3 frames or more.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
That's heinous. What the fuck did they do.MSZ wrote:All ships seem to have different reaction times on my setup.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
Type C got the most lag, like Cagar said, at least 3 frames.trap15 wrote:That's heinous. What the fuck did they do.MSZ wrote:All ships seem to have different reaction times on my setup.
Type A just feels a lot quicker.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
AmiAmi ran out of SDOJ copies. Do they restock frequently or am I out of luck? All the other alternatives are at least $10 more expensive. 

Squire Grooktook wrote:*Yagawa smiles with the teeth of a shark*Captain wrote:The future of shmups is the past.
*cue Heavy Day*
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
In my experience they don't restock. I think they ran out of SDOJ about two months ago already, though.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
Yeah, I know. I thought they were gonna get some more copies. Awesome, username btw haha.Bonus! wrote:In my experience they don't restock. I think they ran out of SDOJ about two months ago already, though.
Squire Grooktook wrote:*Yagawa smiles with the teeth of a shark*Captain wrote:The future of shmups is the past.
*cue Heavy Day*
-
Squire Grooktook
- Posts: 5997
- Joined: Sat Jan 12, 2013 2:39 am
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
So does Type A not have input lag? Or just less?MSZ wrote:Type C got the most lag, like Cagar said, at least 3 frames.trap15 wrote:That's heinous. What the fuck did they do.MSZ wrote:All ships seem to have different reaction times on my setup.
Type A just feels a lot quicker.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
A lot less lag than type C, at least on the 360 port. I have no idea does PCB have the same lag issue or not.Squire Grooktook wrote:
So does Type A not have input lag? Or just less?
-
Squire Grooktook
- Posts: 5997
- Joined: Sat Jan 12, 2013 2:39 am
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
That's really weird though. With all the hubbub about this maybe possibly being Cave's last game or the 360 port being their console swan song, you'd expect something as simple as input lag to be taken care of.
Remind me to never fucking play Type C when I get this though. Ever.
Remind me to never fucking play Type C when I get this though. Ever.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
They didn't give a fuck about 4:3 monitor players, although they did it right before. So i can imagine that the lag issues was shrugged off as well.Squire Grooktook wrote:That's really weird though. With all the hubbub about this maybe possibly being Cave's last game or the 360 port being their console swan song, you'd expect something as simple as input lag to be taken care of.
Remind me to never fucking play Type C when I get this though. Ever.
Re: DoDonPachi Saidaioujou coming to Xbox 360 (REGION-FREE!)
Well, Type C is a bit slower than the other types anyway, so why does none of you entertain the thought that the lag, IF there is any, is actually by design?