I have one game for my Vita TV: Wipeout 2048. It's awesome, even though it's returned to the PSP/PlayStation standard 30fps.atheistgod1999 wrote:What are some good PS Vita exclusives that aren't JRPGs?
Questions that do not deserve a thread
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BazookaBen
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Re: Questions that do not deserve a thread
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FinalBaton
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Re: Questions that do not deserve a thread
That's a good question. I just bought a PS TV, mainly for 2 games (Ys : Memories Of Celceta, and Muramasa Rebirth), but those 2 don't quite fit your criterias.atheistgod1999 wrote:What are some good PS Vita exclusives that aren't JRPGs?
Ys : MOC is exclusive to the Vita, but it's an RPG (albeit an "action" one).
Muramasa Rebirth, a beat'em up with slight RPG elements, is the same game as Muramasa : The Demon Blade on the Wii, but it is an HD remake and the only place to get that remake is on the Vita. Granted, the Vita games don't have a raster much bigger than Wii games : but at least it's in progressive scan. it looks great on the PS TV in 720p(cleaner than on the Wii), so on an actual Vita screen it should look even sharper.
-FM Synth & Black Metal-
Re: Questions that do not deserve a thread
TxK of course.atheistgod1999 wrote:What are some good PS Vita exclusives that aren't JRPGs?
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Re: Questions that do not deserve a thread
Is it true that the Vita TV downscales very cleanly to 540p?
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bobrocks95
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Re: Questions that do not deserve a thread
I guess the question is what supports 540p and what supports converting 1080i to 540p, right? The Vita has 544 vertical pixels- I don't remember how big each zoom step is on the Vita TV but it might be 4 pixels, certainly not any fewer though.telemetry wrote:Is it true that the Vita TV downscales very cleanly to 540p?
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BazookaBen
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Re: Questions that do not deserve a thread
You can't get 540p from the Vita TV, but you can get 1080i which is 540x1920 every refresh. To me, on a PC CRT, 1080i looks sharper than 720p and less processed. And I don't think it's a coincidence that the PSVita is 544p, and you can go 4 steps overscan in the display settings on Vita TV. Assuming each step is equal to 1 Vita pixel, you're getting a proper upscaled 540p by chopping of two lines from top and bottom.telemetry wrote:Is it true that the Vita TV downscales very cleanly to 540p?
Of course, I haven't put in the leg work to confirm this for sure, and the system may still try to put some smoothing filter over it, so you'll just have to see for yourself what resolution looks better on your display. Maybe I could create a 544-line pattern in a jpeg and display it on my Vita TV and see what happens.
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FinalBaton
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Re: Questions that do not deserve a thread
Interesting if true (regarding the ability to crop the game raster to exactly 540p with the overscan option, before the upscaling is done, on the Vita TV)BazookaBen wrote:And I don't think it's a coincidence that the PSVita is 544p, and you can go 4 steps overscan in the display settings on Vita TV. Assuming each step is equal to 1 Vita pixel, you're getting a proper upscaled 540p by chopping of two lines from top and bottom.
Of course, I haven't put in the leg work to confirm this for sure
-FM Synth & Black Metal-
Re: Questions that do not deserve a thread
While the Vita could linedouble 540p to 1080i there's three very large drawbacks to this:
1: it's interlaced. Your TV will likely introduce a lot of input lag because of this and it will look worse in motion. This is obviously less true for CRTs, but remember that SD CRT TVs cannot display 1080i.
2: PSP and Vita games are games for small fixed geometry displays. They use all their space well and on some games cutting out four rows of pixels is going to be visible cutting the UI.
3: Not all Vita games support 1080i and will give you an annoying message when you start them that they're reverting to 720p.
I'm also pretty sure the image is bilinearly scaled and not just pixel doubled, so the benefit is even less. I would recommend just going with 720p, which of course still looks pretty bad but have none of the other annoyances.
1: it's interlaced. Your TV will likely introduce a lot of input lag because of this and it will look worse in motion. This is obviously less true for CRTs, but remember that SD CRT TVs cannot display 1080i.
2: PSP and Vita games are games for small fixed geometry displays. They use all their space well and on some games cutting out four rows of pixels is going to be visible cutting the UI.
3: Not all Vita games support 1080i and will give you an annoying message when you start them that they're reverting to 720p.
I'm also pretty sure the image is bilinearly scaled and not just pixel doubled, so the benefit is even less. I would recommend just going with 720p, which of course still looks pretty bad but have none of the other annoyances.
Re: Questions that do not deserve a thread
So I have a old N64 I'm trying to get to display nicely. Unlike everyone else the main thing bothering me is not the blurring, but image noise. Anything to do about image noise on N64? It's an old N64 that's RGB modded (but composite video has the same problem). Running composite sync.
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Re: Questions that do not deserve a thread
Have you made sure that the cables are well-shielded?Are you using a third-party power supply?ZellSF wrote:So I have a old N64 I'm trying to get to display nicely. Unlike everyone else the main thing bothering me is not the blurring, but image noise. Anything to do about image noise on N64? It's an old N64 that's RGB modded (but composite video has the same problem). Running composite sync.
Xyga wrote:It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.
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Re: Questions that do not deserve a thread
How do I disable SVM (Scan Velocity Modulation) on a CRT TV? I can't turn it off in any menu (not even service), but I hear it's some circuit board attached to the chassis that can be cut off and it'll be disabled (and everything else will work fine). Is that all I need to do?
Xyga wrote:It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.
Re: Questions that do not deserve a thread
Question: What would disabling it do?atheistgod1999 wrote:How do I disable SVM (Scan Velocity Modulation) on a CRT TV? I can't turn it off in any menu (not even service), but I hear it's some circuit board attached to the chassis that can be cut off and it'll be disabled (and everything else will work fine). Is that all I need to do?
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Re: Questions that do not deserve a thread
It would stop having edge-"enhancement" around everything. It looks like shit even with RF. It's a Toshiba 27A43.GeneraLight wrote:Question: What would disabling it do?atheistgod1999 wrote:How do I disable SVM (Scan Velocity Modulation) on a CRT TV? I can't turn it off in any menu (not even service), but I hear it's some circuit board attached to the chassis that can be cut off and it'll be disabled (and everything else will work fine). Is that all I need to do?
Xyga wrote:It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.
Re: Questions that do not deserve a thread
Is that a Toshiba 27A43 thing or does it apply to all consumer CRT TVs?atheistgod1999 wrote:It would stop having edge-"enhancement" around everything. It looks like shit even with RF. It's a Toshiba 27A43.GeneraLight wrote:Question: What would disabling it do?atheistgod1999 wrote:How do I disable SVM (Scan Velocity Modulation) on a CRT TV? I can't turn it off in any menu (not even service), but I hear it's some circuit board attached to the chassis that can be cut off and it'll be disabled (and everything else will work fine). Is that all I need to do?
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FinalBaton
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Re: Questions that do not deserve a thread
There's no way we can help if you don't provide the TVs model number!atheistgod1999 wrote:How do I disable SVM (Scan Velocity Modulation) on a CRT TV? I can't turn it off in any menu (not even service), but I hear it's some circuit board attached to the chassis that can be cut off and it'll be disabled (and everything else will work fine). Is that all I need to do?
Also : have you checked the user manual for your set online?
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Re: Questions that do not deserve a thread
Original power supply. Cables work fine on my NES and SNES.atheistgod1999 wrote:Have you made sure that the cables are well-shielded?Are you using a third-party power supply?ZellSF wrote:So I have a old N64 I'm trying to get to display nicely. Unlike everyone else the main thing bothering me is not the blurring, but image noise. Anything to do about image noise on N64? It's an old N64 that's RGB modded (but composite video has the same problem). Running composite sync.
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Re: Questions that do not deserve a thread
It's a Toshiba 27A43.FinalBaton wrote:There's no way we can help if you don't provide the TVs model number!atheistgod1999 wrote:How do I disable SVM (Scan Velocity Modulation) on a CRT TV? I can't turn it off in any menu (not even service), but I hear it's some circuit board attached to the chassis that can be cut off and it'll be disabled (and everything else will work fine). Is that all I need to do?
Also : have you checked the user manual for your set online?
Xyga wrote:It's really awesome how quash never gets tired of hammering the same stupid shit over and over and you guys don't suspect for second that he's actually paid for this.
Re: Questions that do not deserve a thread
How UMD-Passport works in the ps jap store?
It's only necessary to pay and buy the game online? Or you have to check you own the real UMD in any way?
Really interested in this because I want to play goku makaimura kai (and some other jap exclusives) in my ps vita
It's only necessary to pay and buy the game online? Or you have to check you own the real UMD in any way?
Really interested in this because I want to play goku makaimura kai (and some other jap exclusives) in my ps vita
Working in the japanese language achievement
Re: Questions that do not deserve a thread
Are there any picture quality differences between different versions of the PS2/PS3 component cables?
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bobrocks95
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Re: Questions that do not deserve a thread
I'm sure there is to at least a small degree. There's visible noise with mine, it's some semi-generic brand cable for multiple systems. On a CRT, you're probably less likely to see it.accaris wrote:Are there any picture quality differences between different versions of the PS2/PS3 component cables?
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BazookaBen
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Re: Questions that do not deserve a thread
No, not unless you get a super cheap Chinese knockoff that doesn't use proper grounding.accaris wrote:Are there any picture quality differences between different versions of the PS2/PS3 component cables?
Monster Cables for PS2/3 are cheap enough on ebay right now, I'd just go with those for the build quality. They can handle more wear and tear than other cables.
Re: Questions that do not deserve a thread
I actually just bought those, which prompted my question... a guy on Youtube claimed that the cables built specifically for PS3 would give better picture quality than the PS2-era cables, but I'm just not seeing it. I'm getting maybe a *little* less noise with the Monster cables (which only cost $5.00,) but I'm always looking to improve the PS2's picture. I wish there was a VGA option.BazookaBen wrote:No, not unless you get a super cheap Chinese knockoff that doesn't use proper grounding.accaris wrote:Are there any picture quality differences between different versions of the PS2/PS3 component cables?
Monster Cables for PS2/3 are cheap enough on ebay right now, I'd just go with those for the build quality. They can handle more wear and tear than other cables.
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BazookaBen
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Re: Questions that do not deserve a thread
There is, at 480p with your PS2 or PS3 set to RGB, you get RGsB (sync on green). So all you need is a little VGA adapter at the end of your component cable and you'll get a signal you can use with a lot of PC monitors, especially older ones. Crappy thing about the PS3 is that you can't go above 480p in analog RGB mode, so there are better ways to go if you have a high-res display (like HDMI to HDFury).accaris wrote:I wish there was a VGA option.
That said, I doubt you'll see much a difference from component, unless your display handles one better than the other.
As far as PS3 cables being better than PS2 cables, that sounds like BS. They're all wired the same way.
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bobrocks95
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Re: Questions that do not deserve a thread
Keep in mind VGA limits you to 480p and about 96% or so of PS2 games are 480i only. 480p can be forced through homebrew on some that don't support it, but it fails on many, many others.
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FinalBaton
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Re: Questions that do not deserve a thread
An Extron RGB interface will allow you to use both 480i (RGBs) and 480p (RGsB) through a SCART cable coming from the console.bobrocks95 wrote:Keep in mind VGA limits you to 480p and about 96% or so of PS2 games are 480i only. 480p can be forced through homebrew on some that don't support it, but it fails on many, many others.
But I understand that not everyone will want to invest in one + a sync strike (the Extron requires clean sync).
If all your consoles/SCART cables output clean sync though, you won't need the sync strike
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NormalFish
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Re: Questions that do not deserve a thread
Hey folks, asking around about audio set ups. I'm looking to integrate my audio set up from consoles, particularly with the OSSC arriving, as well as my PC. I'm absolute garbage with audio stuff, though. I have good ears but the tech makes me feel like I know nothing.
Basically I'd like:
I'm not sure what all this requires, nor really what I'm looking for. Do I look at mixers, amps, or are there two-in-one units for reasonable prices?
Basically I'd like:
- 2 output channels that I can toggle between. One for my speakers, one for my headphones.
- 1 microphone input, though this isn't mandatory. I'm not sure how this would interact with my PC, so it might not be worth it.
- at least 1 RCA input for my SFC and other consoles. I'd be fine with one, and I feel no strong need for having tons of channels. Would be nice to have a bit of flexibility here, though.
- An input for my PS2. I'm not set on Digital, but that seems to be the best way to go unless I get a SCART cable with RCA break out, which would require replacing a perfectly good cable that I already have, or getting a horribly ugly adapter.
I'm not sure what all this requires, nor really what I'm looking for. Do I look at mixers, amps, or are there two-in-one units for reasonable prices?
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bobrocks95
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Re: Questions that do not deserve a thread
The switching between sync types based on resolution makes things pretty confusing for the PS2 imo.FinalBaton wrote:An Extron RGB interface will allow you to use both 480i (RGBs) and 480p (RGsB) through a SCART cable coming from the console.
But I understand that not everyone will want to invest in one + a sync strike (the Extron requires clean sync).
If all your consoles/SCART cables output clean sync though, you won't need the sync strike
I'm hoping we get more people working on FPGA-based digital outputs for 6th-gen systems, namely the PS2 and the Wii. Though in the PS2's case robust deinterlacing would pretty much be a must.
(I would say Xbox as well but AFAIK there's nobody who knows hardly anything about the GPU still. Severely doubt you can just tap the pins and do a little math.)
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FinalBaton
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Re: Questions that do not deserve a thread
Yeah switching from 480i to 480p in RGB from the PS2 is definitly a bit of a pain in the ass
-FM Synth & Black Metal-
Re: Questions that do not deserve a thread
I think there are some unanswered questions here.NormalFish wrote:Hey folks, asking around about audio set ups. I'm looking to integrate my audio set up from consoles, particularly with the OSSC arriving, as well as my PC. I'm absolute garbage with audio stuff, though. I have good ears but the tech makes me feel like I know nothing.
Basically I'd like:I'd also like to be able to toggle between them pretty easily, and be able to play, say, music out of my PC through my speakers, and game sounds out of my headphones.
- 2 output channels that I can toggle between. One for my speakers, one for my headphones.
- 1 microphone input, though this isn't mandatory. I'm not sure how this would interact with my PC, so it might not be worth it.
- at least 1 RCA input for my SFC and other consoles. I'd be fine with one, and I feel no strong need for having tons of channels. Would be nice to have a bit of flexibility here, though.
- An input for my PS2. I'm not set on Digital, but that seems to be the best way to go unless I get a SCART cable with RCA break out, which would require replacing a perfectly good cable that I already have, or getting a horribly ugly adapter.
I'm not sure what all this requires, nor really what I'm looking for. Do I look at mixers, amps, or are there two-in-one units for reasonable prices?
1: Do you want all the inputs to be outputting sound simultaneously?
2: What do you intend to use the microphone input for?
3: Budget?
Not saying I can come up with a good solution, but anyone else who can will need that information
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NormalFish
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Re: Questions that do not deserve a thread
I would like to be able to output from multiple sources simultaneously, yeah. Microphone input for games and voicecom on my pc, but again that isn't very important.ZellSF wrote:I think there are some unanswered questions here.
1: Do you want all the inputs to be outputting sound simultaneously?
2: What do you intend to use the microphone input for?
3: Budget?
Not saying I can come up with a good solution, but anyone else who can will need that information
Budget is hard to say since, like I said, I really don't know what all this entails. If I could get something for under 100$ that'd be amazing, but as long as it's below about 150$ I should be in the green. Don't know how realistic that is.
**
Editting because I believe, with some help, that I need a mixer for this. I looked around but I'm not sure what all inputs I need. I'm absolutely garbage with audio lol.