Trigger Heart Exelica for Naomi/Dreamcast
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GaijinPunch
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SkylineR32
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I've had it happen in other shooters. In fact, in many shooters it's still quite possible to grab power-ups/bombs/gold/etc after a boss has died.GaijinPunch wrote:Fucking bullshit. Last boss, I'm on my last remain. I kill it, it starts to explode, I get hit by a fucking bullet. Game over. So lame.
Trigger Heart Exelica is wicked, I love it.

As for the DVD case, I love my DC DVD cased games. This, Under Defeat and Cosmic Smash. I never knew there were people so anal that they'd skip a game because of the packaging.

Touch Me, I'm Sick
Still Silvergunning after 12 years!
Still Silvergunning after 12 years!
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BulletMagnet
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On that page there was a video of (I think) Arrange mode wherein there was a huge amount of gold onscreen, and it looked like the game slowed down to a crawl...was that slowdown added for the video, or does the actual game chug that much when so many objects are around?GaijinPunch wrote:Japanese dude has posted some tutorial vids.
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Tigershark
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It does slow down in parts but I think that's part of the game design. Sometimes there's so many bullets coming your way that the slow down is necessary to survive. Also, some of the enemies' bullets kind of start off fast then slow down and then speed up again!
I have to say I'm loving this game very much. My score is pants though. Fourth level so far on one credit but only 22m
I have to say I'm loving this game very much. My score is pants though. Fourth level so far on one credit but only 22m

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Tigershark
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Are you referring to the Area 4 boss fight? Can anyone confirm this? I have the game on the way for the DC (so I haven't tried it yet) and am curious...louisg wrote:Is it just me, or are there some simple special effects (scaling blur upon boss explosion, room dimming when lasers fire) in the arcade version that aren't in the DC edition? Check out the super play on super-play.co.uk ... what's up with that?
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BulletMagnet
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That sort of slowdown I wouldn't have even bothered to mention, but in the movie I mentioned the thing is a step or two short of a standstill. Follow the third link in GP's post at the top of this page, the movie is near the bottom of that page.Tigershark wrote:It does slow down in parts but I think that's part of the game design. Sometimes there's so many bullets coming your way that the slow down is necessary to survive.
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Tigershark
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GaijinPunch
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Tigershark wrote:How do you do that? I've only come accross this in story mode. Also, what is the difference between Arcade and Arrange save that there's no continues in Arrange (which I never use anyway).zakk wrote:Trigger the Faintear battle
Requires a certain number of items be collected by the end of the first boss. I'm not sure what the number is.
Dunno about arrange, didn't play it.
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MadSteelDarkness
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GaijinPunch
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professor ganson
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I will second that, Professor! I played Trigger for about 2 hours on the day I received it in the mail. I haven't played Last Hope since the day I received it in the mail.Dann wrote:i dont think you can really compare this and last hope. this is a must-buy
I didn't know if I would like it after reading most of the first arcade impressions from the shmups members over in Japan. But I am really getting into this game now. It is sooooo much better than the Shienryu sequel IMHO.
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professor ganson
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You don't have to. God knows how many HS threads need updating.GaijinPunch wrote:Maybe we don't want to keep up w/ updating it.Rob wrote:You guys are lazy.nZero wrote:I've been waiting for an HS thread, too.
Feedback will set you free.
captpain wrote:Basically, the reason people don't like Bakraid is because they are fat and dumb
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chtimi-CLA
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My impression is that I would've enjoyed the scoring system more if this was released 3 years ago. Note how multiple people are playing for score, but no one cares enough to put a thread up (edit: I see Arvandor just made one). I'd place it about par with Psyvariar 2, Radirgy and other third tier scoring games.
Overall it's a fine game, much more substance than Shienryu Explosion, takes a little too much from Cave for my liking (the bullet patterns all seem like Cave hand-me-downs, nothing interesting there). The gimmick is a little more inspired than the average game/sequel being released, but could've used more work. Having to hold down multiple buttons is always annoying, auto-spin is only a partial fix. It's fairly fun to just plow through the stages throwing crap around, too.
Overall it's a fine game, much more substance than Shienryu Explosion, takes a little too much from Cave for my liking (the bullet patterns all seem like Cave hand-me-downs, nothing interesting there). The gimmick is a little more inspired than the average game/sequel being released, but could've used more work. Having to hold down multiple buttons is always annoying, auto-spin is only a partial fix. It's fairly fun to just plow through the stages throwing crap around, too.
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Tigershark
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Can you explain that? What do you mean "strategic times"?zakk wrote:Then you destroy all boss forms at strategic times to maximize item gathering.
I'm no where near getting huge scores because I can't seem to trigger the last boss battle.
Also, do you get higher scores if you don't choose the auto rotate?