I'm going through one of my occasional XX phases, incidentally. By now I know the pattern. Around stage 6 (GOOD END VER), just when one side of the brain starts to concede "shame about the arthritic knees, but at least it's a substantial oldschool challenge!" the other reminds me "so are CVIII and X68k and they're also not rickety licensed ROMhacks." A bit earlier this time actually. It's great that they promoted Rondo's first boss to stage 5. Or it would be if they didn't add a blatant safespot making it even more harmless than it already was. As always, Stage 6's perilous, punishing clock tower with its tense Death duel is the game's only real triumph. And a very considerable one, which is why I keep coming back...KindGrind wrote:Can't believe the prices Dracula X on SNES command these days. Makes the PCE version look "cheap", so I think I'll go after a copy.
Fun with that dang dirty key, the game's ultimate subweapon which has more applications than WD-40:
![Image](http://i.imgur.com/WxQb6yo.gif)
Whether all the stuff you can do with the thing is intentional or not, I'd love to know. It almost seems like they were making the best of a bad lot there. Either that or they just didn't playtest enough.
Also: holy crap, randomly discovered Vampire Killer's stage 5 health restore today. It's been twenty years and I'd never found it. Maybe because it's at your back and the game's destructive forward drive is so compelling. I love little things like this, it's why I rarely if ever read FAQs.
Also regarding stage 5, I'd posted a few times in the past that I didn't think the bomb chuckers in John's route ever threw health on Bloodlines/Expert. Confirmed today they do, it seems about as infrequent in both versions. Even without that, the guaranteed health restore in both would put the US and JP Expert difficulties yet closer together.