Mushihimesama HD (360) 24th May 2012

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Van_Artic
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Re: Mushihimesama HD (360)

Post by Van_Artic »

Elixir wrote:Straight out of 2ch:

Scheduled for 5/24. Includes the original Mushi reworked into HD (Original, Maniac, Ultra), Mushi Novice (entirely new), Mushi Arrange (the PS2 Arrange, adjusted into HD) and Mushi 1.5 HD (the Matsuri version, also adjusted to HD).

1.5 HD is included in all initial releases of the game, a first print bonus just like 1.01 was for Futari.
best news EVER.

BRB changing my pants. AGAIN.
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Bananamatic
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Re: Mushihimesama HD (360)

Post by Bananamatic »

Elixir wrote:HD
Fuck this gay earth
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Re: Mushihimesama HD (360)

Post by moozooh »

^ LOL
TrevHead (TVR) wrote:With the autobomb it seems like a good stepping stone from Original to Maniac, not sure about starting out at full power though as it could make the early levels quite boring
It's not full power, it's 6 options; there's a difference (but yes, everything dies much faster at least on the first two stages). Also, the scoring system is about pointblanking the shit out of everything—shmups forum's highest scores on the mode aren't even close to the limit. I'm sure you won't be bored, rather frustrated. :D
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Gus
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Re: Mushihimesama HD (360)

Post by Gus »

Van_Artic wrote:
Elixir wrote:Straight out of 2ch:

Scheduled for 5/24. Includes the original Mushi reworked into HD (Original, Maniac, Ultra), Mushi Novice (entirely new), Mushi Arrange (the PS2 Arrange, adjusted into HD) and Mushi 1.5 HD (the Matsuri version, also adjusted to HD).

1.5 HD is included in all initial releases of the game, a first print bonus just like 1.01 was for Futari.
best news EVER.

BRB changing my pants. AGAIN.
Mushi 1.5 being included is good news but that's a really horrible idea to keep it exclusive to first print copies and it also kind of suggests to me that they didn't fix the whole stage 3 counterstop thing.
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Bananamatic
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Re: Mushihimesama HD (360)

Post by Bananamatic »

Gus wrote: Mushi 1.5 being included is good news but that's a really horrible idea to keep it exclusive to first print copies and it also kind of suggests to me that they didn't fix the whole stage 3 counterstop thing.
but does it have scanlines???
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Re: Mushihimesama HD (360)

Post by MR_Soren »

Gus wrote:Mushi 1.5 being included is good news but that's a really horrible idea to keep it exclusive to first print copies and it also kind of suggests to me that they didn't fix the whole stage 3 counterstop thing.
With the market being how it is, Cave probably needs to see a lot of pre-orders.
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Rebel Ninja
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Re: Mushihimesama HD (360)

Post by Rebel Ninja »

So this picture "http://i.imgur.com/HFBhJ.jpg" shows a section for DLC. Do you reckon its sole purpose will just be for redeeming and downloading 1.5?
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Re: Mushihimesama HD (360)

Post by moh »

what the hell? so the matsuri version is only gonna be in the first print? D: damn it! This shit better be region free!

where do you guys pre-order this from?
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Re: Mushihimesama HD (360)

Post by nZero »

Rebel Ninja wrote:So this picture "http://i.imgur.com/HFBhJ.jpg" shows a section for DLC. Do you reckon its sole purpose will just be for redeeming and downloading 1.5?
+gamerpics and themes
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Re: Mushihimesama HD (360)

Post by Deca »

moh wrote:what the hell? so the matsuri version is only gonna be in the first print? D: damn it! This shit better be region free!

where do you guys pre-order this from?
I'm not sure how you managed to read enough of the thread to get that Matsuri is first print bonus but not catch that it's Japan only. They keep hinting about other region releases in their announcements but I'm not putting any stock in that until I hear something more substantial.
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Rebel Ninja
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Re: Mushihimesama HD (360)

Post by Rebel Ninja »

moh wrote:what the hell? so the matsuri version is only gonna be in the first print? D: damn it! This shit better be region free!

where do you guys pre-order this from?
http://www.amiami.com/

http://www.play-asia.com/

http://www.shopncsx.com/

Those are a few popular sites.
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Re: Mushihimesama HD (360)

Post by Never_Scurred »

Gus wrote:it also kind of suggests to me that they didn't fix the whole stage 3 counterstop thing.
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Re: Mushihimesama HD (360)

Post by Jeneki »

yyr wrote:
Jeneki wrote:Holy crap, that first printing bonus is to big to miss. Thankfully other Cave games haven't had supply issues on the standard issue (non-LE) first printing, so I doubt getting one will be a problem.
You say this, but I pre-ordered Futari from Play-Asia when it first dropped, and I didn't get 1.01.

Mushi 1.5 will be a bigger deal to me, so I hope history doesn't repeat itself.
Oh seriously? Sorry, I didn't know that. I think I got my Futari from NCS.
Typos caused by cat on keyboard.
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Re: Mushihimesama HD (360)

Post by TrevHead (TVR) »

emphatic wrote:Awesome, I think the pre-order will be NTSC-J exclusive though, but that's just me.
Ketsuipachi 2.0? I hope not, even though its meant for mushi veterens I still want to play it

Still its a good way to ensure folk buy the J360 version at full price instead of waiting for the cheaper localisation. But been a latecomer to the RF titles, preorder DLC is a bummer especially for MMP & PS. If only CAVE would offer it as DLC at a later date, then everyone would win

EDIT BTW why do CAVE need to do preorder bonuses? Most of us guys importing will be paying near RRP even 6 months later and the impression I have is that Japanese games dont plumet in price like western games, so theres less incentive to wait until it hits the bargin bin
Last edited by TrevHead (TVR) on Mon Feb 27, 2012 8:47 pm, edited 2 times in total.
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Re: Mushihimesama HD (360)

Post by TrevHead (TVR) »

Bananamatic wrote:but does it have scanlines???
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Yes! :P
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Re: Mushihimesama HD (360)

Post by Bananamatic »

TrevHead (TVR) wrote:Yes! :P
I'll take twenty
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Re: Mushihimesama HD (360)

Post by Erppo »

Never_Scurred wrote:
Gus wrote:it also kind of suggests to me that they didn't fix the whole stage 3 counterstop thing.
asdf
That's fine but I bet people who wanted to play the game do care.

I still trust Cave to care at least a bit about their games so it'll probably be fixed though. Considering it's a pretty huge fault with a really trivial fix, I'm really amazed if they don't fix it.
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Re: Mushihimesama HD (360)

Post by Bee Cool »

While they could potentially fix the counter-stop by adding some digits to the score, I'm not sure if that would be a total fix to the underlying problem. I don't think many people will want to spend a lot of time learning the scoring if stage 3 is 90 percent of the total score. I'm not claiming that I know the exact reason why this game has been counter stopped by stage 3, but scoring that is that heavily front loaded would need a complete overhaul unless the rest of the stages have the same crazy potential for score.
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Re: Mushihimesama HD (360)

Post by Gus »

IIRC the counterstop trick basically was you getting your counter to 99999 then suiciding in an area with lots of popcorn enemies and then when you revive with a slightly deducted counter killing the popcorns to get it back up to 99999 and that would somehow make your score skyrocket. So even if they added a few extra digits I'm not too interested in a game where that's all getting big scores comes down to.
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Re: Mushihimesama HD (360)

Post by ancestral-knowledge »

Elixir wrote:Straight out of 2ch:

Scheduled for 5/24. Includes the original Mushi reworked into HD (Original, Maniac, Ultra), Mushi Novice (entirely new), Mushi Arrange (the PS2 Arrange, adjusted into HD) and Mushi 1.5 HD (the Matsuri version, also adjusted to HD).

1.5 HD is included in all initial releases of the game, a first print bonus just like 1.01 was for Futari.
OH FUCK!!!! OHH FUCK!!! YESSSS
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Re: Mushihimesama HD (360)

Post by TrevHead (TVR) »

^^ Well we would expect CAVE to at the very least add another digit than port the arcade original verbatum. Im not too sure if they would fix the exploit though as thats more complex and may balk against those wishing for an accurate arcade port.
moozooh wrote:
TrevHead (TVR) wrote:With the autobomb it seems like a good stepping stone from Original to Maniac, not sure about starting out at full power though as it could make the early levels quite boring
Also, the scoring system is about pointblanking the shit out of everything—shmups forum's highest scores on the mode aren't even close to the limit. I'm sure you won't be bored, rather frustrated. :D
Thats a shame as ild be more likely to want to play this mode for score due to the lowered survival difficulty. I loved playing the proximity based Exceed 3rd BP for score, but that was only due to the fact you could kill many of the baddies before they fired if you point blanked them. Mushi arrange dont look like thats possible, Its not so much point blanking but a how close dare you get to the bullets
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Re: Mushihimesama HD (360)

Post by Casper<3 »

so hype!
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Re: Mushihimesama HD (360)

Post by Phellan Wolf »

Phellan Wolf wrote:I bet Mushi 1.5 will be dlc just like ver1.01 for Futari or ver1.51 for DFK and will be available for first print only. Time will tell and fortunately we won't have to wait much longer to know. I am sure the game is going to be out in late May.

Damn it looks I won the bet :lol:
I should have post it in Cave-stg so the free game gifted by EOJ would have been mine.
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Re: Mushihimesama HD (360)

Post by yyr »

Jeneki wrote:Oh seriously? Sorry, I didn't know that. I think I got my Futari from NCS.
I think that's what I should have done then, and will do now...

What did the PS2 version do with the Stage 3 counterstop trick, if anything?
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Re: Mushihimesama HD (360)

Post by Chaos Phoenixma »

There was no counterstop in the original version.
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Re: Mushihimesama HD (360)

Post by yyr »

Should have read the first page, duh, sorry :roll:
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Re: Mushihimesama HD (360)

Post by Estebang »

Wake me up when they announce a US localization. That last tweet was a huge tease.
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Re: Mushihimesama HD (360)

Post by Kiken »

TrevHead (TVR) wrote:^^ Well we would expect CAVE to at the very least add another digit than port the arcade original verbatum. Im not too sure if they would fix the exploit though as thats more complex and may balk against those wishing for an accurate arcade port.
They need to fix the math that causes the skyrocket to occur (simply adding digits probably won't work). And they might fix it in a ver 1.01 style. After all, last time an early counter-stop was revealed (DDP DFK), Cave turned out a fixed 1.5 version in a matter of weeks (none of the players that aggressively pursue high scoring want to play a game with an 'easily' obtained counter-stop).
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Re: Mushihimesama HD (360)

Post by spl »

Please please RSG!! Please localize this - I don't even care if you don't release in AU anymore just release in UK!!
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Re: Mushihimesama HD (360)

Post by Estebang »

I think RSG--both their Euro and US branches, now--will have their hands full with Akai Katana. A Games on Demand release seems much more likely for Mushi.

Unless RSG decided to bundle both games, which would be incredibly awesome but likely not financially viable.
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