Dodonpachi Saidaioujou

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GaijinPunch
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Re: Dodonpachi Saidaioujou

Post by GaijinPunch »

Did you play it, rancor? The queue was huge... I saw a buddy, said hi, and then fucked off.

Oh, at the very end of video 1 is the cross dresser that butt rapes Garegga up there.
Last edited by GaijinPunch on Fri Feb 03, 2012 12:17 pm, edited 1 time in total.
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IseeThings
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Re: Dodonpachi Saidaioujou

Post by IseeThings »

ZenErik wrote:
AntiFritz wrote:
ZenErik wrote:Wow, So 9:16: display, eh? That's going to look even more tiny for players that don't/can't tate, haha. If this ever gets a console release I am either going to tate my 47" LCD or get an LCD in the 20 - 24" range to tate. :mrgreen:

Gameplay looks like fun to me. Hard to gauge from a 2 min clip with people constantly walking by, but I'm excited for it. The dress system amuses me. :lol:
Its not, its still 3:4. As stated already the games being streamed from the cab onto a separate lcd screen (and not kept at the correct aspect ratio).
Ah, okay. Didn't see that post. No wonder the HUD up top looks ridiculously huge.
It's still ridiculously large, it extends to the middle of the screen at times and it's not exactly narrow, or 'light' in design either, blocking out somewhere between 1/8th and 1/4 of the screen.

I've watched the videos, and while I'm probably not the target audience for this it all looks a bit 'meh' to me. It just seems to be a constant barrage of high powered flashy weapons from the player ship which ends up making it look too busy, over-bright almost garish, with such a wide spread everything getting blasted away so quickly you wonder why there are enemies at all, not just randomly spawning bullet patterns. I've always preferred things to be a bit more subtle than that. Just personal opinion of course but I think it's completely lost it's identity. Not one I'll be picking up if it gets ported, sorry.
Last edited by IseeThings on Fri Feb 03, 2012 12:11 pm, edited 1 time in total.
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rancor
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Re: Dodonpachi Saidaioujou

Post by rancor »

GaijinPunch wrote:Did you play it, rancor? The queue was huge... I saw a buddy, said high, and then fucked off.
No - It was bedlam when I got there around 3:30.. About 25 dudes deep waiting to get a turn Ms. Egret.. I can't even imagine what it's like right now (Friday night, 9pm). I'll go back next week when there's 4 cabs and no one playing any of them - (like Mushi 1.5 the week after it was released) :roll:
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Illyrian
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Re: Dodonpachi Saidaioujou

Post by Illyrian »

If you watch the earlier video it seems rank increases based on the rank of hyper used. it also seems rank is reset at the beginning of each level
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Re: Dodonpachi Saidaioujou

Post by GaijinPunch »

I didn't really pay attention... I've still not played a single credit of Akai Katana. ;)
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Re: Dodonpachi Saidaioujou

Post by BPzeBanshee »

Illyrian wrote:If you watch the earlier video it seems rank increases based on the rank of hyper used. it also seems rank is reset at the beginning of each level
That would fit with the idea I had - my observations noticed a rank increase by 1 due to lvl 1 hypers used almost as soon as they're obtained.

Not related, but I would've thought there'd be more people on IRC considering the activity level here to be honest.
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Re: Dodonpachi Saidaioujou

Post by NTSC-J »

I dropped in tonight but didn't have time to play. They had two cabs instead of the usual one, but the line was a lot longer than usual.

I was surprised at how fast my reaction went from 'this kicks ass!' to 'what else is on?' Plenty of footage out there now for everyone to judge for themselves, but I feel kind of like a spoiled kid at this point.

There was a nice glitch someone triggered at the end of stage 1. The background turned into fragments of one of the enemies and jittered around during the boss fight. Handsome!

I'll be there tomorrow to try it out for myself, maybe I'll feel different.
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Re: Dodonpachi Saidaioujou

Post by Aliquantic »

Subterranean Sun wrote:There probably won't be a loop; Expert will be there for people who want a challenge. I have mixed feeling about this.
According to Nereid's translation of 2ch comments, Expert feels more like a 1.7th loop than an actual second loop, so who knows? What would be really sweet IMO is if Shot/Laser had a loop, but Expert was a 1-loop game, so you have some leeway (sort of like a mixture between DFK 1.5 and BL)... that's not a realistic wish though obviously :P
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Re: Dodonpachi Saidaioujou

Post by Illyrian »

Here's hoping we are wrong and it is totally awesome, for cave's sake if nothing else
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Re: Dodonpachi Saidaioujou

Post by GaijinPunch »

Aliquantic wrote: According to Nereid's translation of 2ch comments, Expert feels more like a 1.7th loop than an actual second loop,
Loke test versions are almost always harder.
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Re: Dodonpachi Saidaioujou

Post by Elixir »

I'm quite liking what I'm seeing, especially how hypers no longer cancel bullets, which is something that trivialized Daioujou BL's first loop (seriously, I remember 1ccing the 360 version within hours using a 360 controller).
NzzpNzzp wrote:Cave should go full tonelico style and add bathtowel/magical girl/victim pain outfits to the game and see if they could cause anyone's heads to explode, I think.
Yes. This. But as DLC. And the costumes are 1000 MSP each.
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Re: Dodonpachi Saidaioujou

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Last edited by rancor on Fri Feb 03, 2012 12:42 pm, edited 1 time in total.
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Aliquantic
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Re: Dodonpachi Saidaioujou

Post by Aliquantic »

GaijinPunch wrote:
Aliquantic wrote: According to Nereid's translation of 2ch comments, Expert feels more like a 1.7th loop than an actual second loop,
Loke test versions are almost always harder.
Yes, which may imply that Expert isn't intended as a second loop replacement given its relative easiness for a Loke test (according to those 2ch observers anyway).
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BPzeBanshee
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Re: Dodonpachi Saidaioujou

Post by BPzeBanshee »

rancor wrote:Heres one of GPs, cropped and on youtube:

http://www.youtube.com/watch?v=OuIKjPaZ ... e=youtu.be

edit: another one:

http://www.youtube.com/watch?v=fWWka0GZ ... e=youtu.be
That first vid proves it. The player gets a Lv2 hyper, uses it, and jacks the rank up by 2.
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Re: Dodonpachi Saidaioujou

Post by e_tank »

@rancor and gp: thanks for the videos guys!

here's some things i observed after watching the vids:
- when activating a hyper rank is increased by the level it's at (one of the vids gp posted showed a level 2 hyper being used)
- dying or auto bombing reduces rank
- in normal mode when your gp meter is empty your chain decrease rapidly
- in hyper mode the size of your gp meter roughly doubles but when empty you lose your chain completely
- in normal mode your hyper meter increases by chaining and bees (and medals?)
- in hyper mode your hyper meter increases by collecting bees, does not increase by chain
- not 100% but from what i've seen so far, unlike doj, the overall rank is the same in both shot and hyper modes. by that i mean although it increases with each hyper, when coming out of a hyper the bullet speed and density looks to be the same. i think alamone already posted that it was going to be like this.

i like what i've seen so far, like a more flashy, more approachable but still difficult doj.
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Re: Dodonpachi Saidaioujou

Post by moozooh »

Elixir wrote:especially how hypers no longer cancel bullets, which is something that trivialized Daioujou BL's first loop
Elixir, the way hypers cancel bullets in this game is identical to DOJ BL's: all bullets are canceled each time the hyper gauge is filled, as well as each time a hyper is activated.
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Post by Cagar »

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Re: Dodonpachi Saidaioujou

Post by Elixir »

moozooh wrote:
Elixir wrote:especially how hypers no longer cancel bullets, which is something that trivialized Daioujou BL's first loop
Elixir, the way hypers cancel bullets in this game is identical to DOJ BL's: all bullets are canceled each time the hyper gauge is filled, as well as each time a hyper is activated.
Oh ok. I thought I heard otherwise. Oh well, still looking forward to this being eventually ported anyway.
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Re: Dodonpachi Saidaioujou

Post by dan76 »

I think it looks great - 2D and probably SH3. What other company is producing games like this, and yet already people are moaning on.

From the couple of vids (thanks guys) it seems like there's more dodging to do and less "sitting in a corner and hypering". Also, anyone can see that they've just put costumes in there to appeal to a certain crowd. Cave need a success and who can blame them. It doesn't effect the game, it's just a graphic for difficulty/ship/shot type.

So far it looks like the game I wish DFK had been (though obviously it's very early days).
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Re: Dodonpachi Saidaioujou

Post by moozooh »

moozooh wrote:bullets are canceled each time the hyper gauge is filled
Then again I might be wrong on this one: at some points in the videos this seemed to be the case, but in others it wasn't. Maybe I confused it with general bullet canceling from destroying a large enemy.
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Re: Dodonpachi Saidaioujou

Post by Illyrian »

Not a fan of the huge hitboxes to be honest, but who knows about the gameplay yet.

Unless they port this as well as release it in the arcade 95% of us are never gonna get to play it anyway.

It looks...okay but you never really know unless you can get your hands on it yourself. The whole costume thing is just stupid, considering that once you choose a character they turn into spaceships anyway, but you gotta do what you gotta do and the costume thing will make the game do better in japan than otherwise.
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Re: Dodonpachi Saidaioujou

Post by Elixir »

Cagar wrote:
The hitboxes seem to be kind of big, touhou-like...
Just look at 0:13... He didn't get hit properly, and died.
Looks like he dodged too early / player thought the hitbox of the red bullets was smaller than the bullet itself.

I can't get a good screenshot, but try viewing the video in full screen (not 480p), watching the same section over and over.
Last edited by Elixir on Fri Feb 03, 2012 1:21 pm, edited 1 time in total.
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Post by Cagar »

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Re: Dodonpachi Saidaioujou

Post by GaijinPunch »

Cagar wrote:
Illyrian wrote:and the costume thing will make the game do better in japan than otherwise.
Explain please?
http://shmups.system11.org/viewtopic.php?f=3&t=40022
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Re: Dodonpachi Saidaioujou

Post by Illyrian »

You really need the correlation between pseudo loli girls and increased sales when dealing with Japan explained to you?
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Re: Dodonpachi Saidaioujou

Post by Skykid »

Wow, need to stop sleeping/getting up so late.

-For some reason the characters and visual harmony remind me of Trigger Heart Exelica.
-Bullets and stage 2 (?) boss remind me of Ketsui
-General graphical style and weak sounding music remind me of DFK
-Expert looks challenging, but the character should have been naked. Bikini's are so 2006.

Not completely bowled over but I'll reserve judgement. I was hoping they'd ditch the shiny DFK look and go for something a bit darker, but whatever sells. It's like the Star Wars prequels of the DDP world.
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Re: Dodonpachi Saidaioujou

Post by matrigs »

Illyrian wrote:You really need the correlation between pseudo loli girls and increased sales when dealing with Japan explained to you?
for a pcb only arcade game selling a few hundred pieces ? yes i need the correlation.

how adding three pantsu shots will convince a poor otaku to spend one hundred thousand yen on a game is quite of a mystery to me.

edit: i don't want to come off as a total dick here - i udnerstand the power of fanservice and even i often get pissed of with extensive
ass-showing in anime or other japanese products.

but in the rare case of cave i just simply can't think that this is fanservice related. for me personally that's just a cute way of showing that
cave consists of people who have fun doinf what they do and have never really grown up.
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Re: Dodonpachi Saidaioujou

Post by moozooh »

They didn't really go that way until... DOJ, I believe? I think DOJ was the first to feature boobs and nekkidness, but the real fanservice hilarity obviously started with Mushihimesama.
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Re: Dodonpachi Saidaioujou

Post by Skykid »

matrigs wrote:
Illyrian wrote:You really need the correlation between pseudo loli girls and increased sales when dealing with Japan explained to you?
for a pcb only arcade game selling a few hundred pieces ? yes i need the correlation.
Deathsmiles = lolis = Japan = perverts = sales = revenue = net gross profit
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Re: Dodonpachi Saidaioujou

Post by ZenErik »

Heh. Nothing wrong with anime lolis. It's a bit different if one is into real life lolis... I'd say that is a bit more perverse. ;)

Either way, looking forward to the game. I don't really like the character designs, but that isnt a make or break issue.
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